Educational Landscape of Virtual Reality in Higher Education: Bibliometric Evidences of Publishing Patterns and Emerging Trends
Abstract
:1. Introduction
- What is the intellectual structure (in terms of publications and citations) of VR research from 1994–2020?
- Which institutions, countries, and authors most influence the VR research globally?
- What are the most influential papers and journals in the VR domain in a higher education context?
- What are the dominating or most highly cited publications in VR domain?
- What are the research collaboration and authorship patterns in the VR research?
- What are the topics (keywords and themes) associated with VR research in higher education context?
2. Methodology
2.1. Keywords Selection
2.2. Data Selection Process
2.3. Terminologies Used in Data
3. Results
3.1. Publications and Citation Trends
3.2. Leading Countries and Institutions
3.3. Most Prolific Authors on Virtual Reality
3.4. Most Influential Journals on VR
3.5. Most Trending and Cited Publications of VR
3.6. Authorship Pattern of the VR Researchers
3.7. International Collaboration in the VR Research
3.8. Author Keywords
3.9. Most Cited Author Keywords with the Strongest Citation Bursts
3.10. Thematic Evolution of Author Keywords
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
- Page, R.L. Brief history of flight simulation. SimTecT 2000 Proc. 2000, 1, 11–17. [Google Scholar]
- Kavanagh, S.; Luxton-Reilly, A.; Wuensche, B.; Plimmer, B. A systematic review of Virtual Reality in education. Themes Sci. Technol. Educ. 2017, 10, 85–119. [Google Scholar]
- Kushner, D. Virtual reality’s moment. IEEE Spectr. 2014, 51, 34–37. [Google Scholar] [CrossRef]
- West, N. NEXT Generation Issue #6 June 1995: AOU: Coin-Op Houses Unveil ’95 Line-Up. Available online: https://archive.org/details/nextgen-issue-006#page/n23/mode/2up (accessed on 21 March 2021).
- Hu-Au, E.; Lee, J.J. Virtual reality in education: A tool for learning in the experience age. Int. J. Innov. Educ. 2017, 4, 215–226. [Google Scholar] [CrossRef] [Green Version]
- Huttar, C.M.; BrintzenhofeSzoc, K. Virtual Reality and Computer Simulation in Social Work Education: A Systematic Review. J. Soc. Work Educ. 2020, 56, 131–141. [Google Scholar] [CrossRef]
- Lin, Q. Application and Development of Virtual Reality Technology in Artificial Intelligence Deep Learning. IOP Conf. Ser. Mater. Sci. Eng. 2020, 740, 012151. [Google Scholar] [CrossRef]
- Mandal, S. Brief introduction of virtual reality & its challenges. Int. J. Sci. Eng. Res. 2013, 4, 304–309. [Google Scholar]
- Annetta, L.; Mangrum, J.; Holmes, S.; Collazo, K.; Cheng, M.T. Bridging Realty to Virtual Reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom. Int. J. Sci. Educ. 2009, 31, 1091–1113. [Google Scholar] [CrossRef]
- Sharma, S.; Agada, R.; Ruffin, J. Virtual reality classroom as an constructivist approach. In Proceedings of the 2013 IEEE Southeastcon, Jacksonville, FL, USA, 4–7 April 2013; pp. 1–5. [Google Scholar]
- Apostolellis, P.; Bowman, D.A. Evaluating the effects of orchestrated, game-based learning in virtual environments for informal education. In Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, Funchal, Portugal, 11–14 November 2014; pp. 1–10. [Google Scholar]
- Huang, H.-M.; Rauch, U.; Liaw, S.-S. Investigating learners’ attitudes toward virtual reality learning environments: Based on a constructivist approach. Comput. Educ. 2010, 55, 1171–1182. [Google Scholar] [CrossRef]
- Putz, L.-M.; Hofbauer, F.; Treiblmaier, H. Can gamification help to improve education? Findings from a longitudinal study. Comput. Hum. Behav. 2020, 110, 106392. [Google Scholar] [CrossRef]
- Pilgrim, J.M.; Pilgrim, J. The use of virtual reality tools in the reading-language arts classroom. Tex. J. Lit. Educ. 2016, 4, 90–97. [Google Scholar]
- Pérez-Ramírez, M.; Ontiveros-Hernández, N.J.; Ochoa-Ortíz, C.A.; Hernández-Aguilar, J.A.; Zayas-Pérez, B.E. Intelligent Tutoring Systems based on Virtual Reality for the Electrical Domain. Res. Comput. Sci. 2016, 122, 163–174. [Google Scholar] [CrossRef]
- Dávideková, M.; Hvorecký, J. Collaboration Tools for Virtual Teams in Terms of the SECI Model. In Proceedings of the Interactive Collaborative Learning, Cham, Switzerland, 8 January 2017; pp. 97–111. [Google Scholar]
- Zaker, R.; Coloma, E. Virtual reality-integrated workflow in BIM-enabled projects collaboration and design review: A case study. Vis. Eng. 2018, 6, 4. [Google Scholar] [CrossRef] [Green Version]
- Gossett, S. Virtual reality in education: An overview. Available online: https://builtin.com/edtech/virtual-reality-in-education (accessed on 15 November 2020).
- Rahim, N.F.A. Collaboration and knowledge sharing using 3D virtual world on second life. Educ. Inf. 2013, 30, 1–40. [Google Scholar] [CrossRef]
- Helm, F. Developing digital literacies through virtual exchange. Elearn. Pap. 2014, 38, 1–10. [Google Scholar]
- Schenker, T. The Effects of a Virtual Exchange on Students’ Interest in Learning About Culture. Foreign Lang. Ann. 2013, 46, 491–507. [Google Scholar] [CrossRef]
- Biocca, Z.; Biocca, F. Building bridges across fields, universities, and countries: Successfully funding communication research through interdisciplinary collaboration. J. Appl. Commun. Res. 2002, 30, 350–357. [Google Scholar] [CrossRef]
- Clothey, R.; Austin-Li, S. Building a sense of community through online video. Int. J. Web Based Commun. 2010, 6, 303–316. [Google Scholar] [CrossRef]
- Liu, D.; Bhagat, K.K.; Gao, Y.; Chang, T.-W.; Huang, R. The Potentials and Trends of Virtual Reality in Education. In Virtual, Augmented, and Mixed Realities in Education; Liu, D., Dede, C., Huang, R., Richards, J., Eds.; Springer: Singapore, 2017; pp. 105–130. [Google Scholar]
- Huang, H.M.; Liaw, S.S. An analysis of learners’ intentions toward virtual reality learning based on constructivist and technology acceptance approaches. Int. Rev. Res. 2018, 19, 91–115. [Google Scholar] [CrossRef] [Green Version]
- Zimmerman, B.J. Dimensions of Academic Self-regulation: A Conceptual Framework for Education. In Self-Regulation of Learning and Performance: Issues and Educational Applications; Schunk, D.H., Zimmerman, B.J., Eds.; Routledge: London, UK, 1994. [Google Scholar]
- Karagozlu, D. Determination of the impact of augmented reality application on the success and problem-solving skills of students. Qual. Quant. 2018, 52, 2393–2402. [Google Scholar] [CrossRef]
- Velev, D.; Zlateva, P. Virtual reality challenges in education and training. Int. J. Learn. Teach. 2017, 3, 33–37. [Google Scholar] [CrossRef] [Green Version]
- Rutledge, C.; Walsh, C.M.; Swinger, N.; Auerbach, M.; Castro, D.; Dewan, M.; Khattab, M.; Rake, A.; Harwayne-Gidansky, I.; Raymond, T.T.; et al. Gamification in Action: Theoretical and Practical Considerations for Medical Educators. Acad. Med. 2018, 93, 1014–1020. [Google Scholar] [CrossRef] [Green Version]
- Ahmed, A.; Sutton, M.J.D. Gamification, serious games, simulations, and immersive learning environments in knowledge management initiatives. World J. Sci. Technol. Sustain. Dev. 2017, 14, 78–83. [Google Scholar] [CrossRef]
- Kern, F.; Winter, C.; Gall, D.; Käthner, I.; Pauli, P.; Latoschik, M.E. Immersive virtual reality and gamification within procedurally generated environments to increase motivation during gait rehabilitation. In Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Osaka, Japan, 23–27 March 2019; pp. 500–509. [Google Scholar]
- Loureiro, S.M.C.; Bilro, R.G.; Angelino, F.J.d.A. Virtual reality and gamification in marketing higher education: A review and research agenda. Span. J. Mark. 2020. ahead of print. [Google Scholar] [CrossRef]
- Villagrasa, S.; Fonseca, D.; Durán, J. Teaching case: Applying gamification techniques and virtual reality for learning building engineering 3D arts. In Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, 1–3 October 2014; pp. 171–177. [Google Scholar]
- Seaborn, K.; Fels, D.I. Gamification in theory and action: A survey. Int. J. Hum. Comput. Stud. 2015, 74, 14–31. [Google Scholar] [CrossRef]
- Pritchard, A. Statistical bibliography or bibliometrics. J. Doc. 1969, 25, 348–349. [Google Scholar]
- Moral-Munoz, J.A.; Herrera-Viedma, E.; Santisteban-Espejo, A.; Cobo, M.J.; Enfermería y, F.; Ingeniería, I. Software tools for conducting bibliometric analysis in science: An up-to-date review. El Prof. Inf. 2020, 29, e290103. [Google Scholar] [CrossRef] [Green Version]
- Forsman, M. Do We Need a Qualitative Approach in Bibliometric Studies. Available online: http://www.uta.fi (accessed on 15 November 2020).
- Ivanović, L.; Ho, Y.-S. Highly cited articles in the Education and Educational Research category in the Social Science Citation Index: A bibliometric analysis. Educ. Rev. 2019, 71, 277–286. [Google Scholar] [CrossRef]
- Noyons, E.; Moed, H.; Raan, A.V. Integrating research performance analysis and science mapping. Scientometrics 1999, 46, 591. [Google Scholar] [CrossRef]
- Narin, F.; Hamilton, K. Bibliometric performance measures. Scientometrics 1996, 36, 293. [Google Scholar] [CrossRef]
- Small, H. Visualizing science by citation mapping. J. Am. Soc. Inf. Sci. 1999, 50, 799–813. [Google Scholar] [CrossRef]
- Belter, C.W. 4—Providing Meaningful Information: Part B—Bibliometric Analysis. In A Practical Guide for Informationists; DeRosa, A.P., Ed.; Chandos Publishing: Cambridge, UK, 2018; pp. 33–47. [Google Scholar]
- Fernández-Herrero, J.; Lorenzo-Lledó, G.; Carreres, A.L. A Bibliometric Study on the Use of Virtual Reality (VR) as an Educational Tool for High-functioning Autism Spectrum Disorder (ASD) Children. In Contemporary Perspective on Child Psychology and Education; Çetinkaya, Ş., Ed.; InTech: Rijeka, Croatia, 2018; pp. 59–81. [Google Scholar]
- Ravikumar, S.; Agrahari, A.; Singh, S.N. Mapping the intellectual structure of scientometrics: A co-word analysis of the journal Scientometrics (2005–2010). Scientometrics 2015, 102, 929–955. [Google Scholar] [CrossRef]
- Abt, H.A. Institutional productivities. Publ. Astron. Soc. Pac. 1993, 105, 794. [Google Scholar] [CrossRef]
- Kostoff, R.N.; Barth, R.B.; Lau, C.G.Y. Quality vs. quantity of publications in nanotechnology field from the People’s Republic of China. Chin. Sci. Bull. 2008, 53, 1272–1280. [Google Scholar] [CrossRef] [Green Version]
- Thelwall, M. Introduction to webometrics: Quantitative web research for the social sciences. Synth. Lect. Inf. Concepts Retr. Serv. 2009, 1, 1–116. [Google Scholar] [CrossRef]
- Brace, W. Quality assessment of library and information science school faculties. Educ. Inf. 1992, 10, 115–123. [Google Scholar] [CrossRef]
- Soto, N.C.; Navas-Parejo, M.R.; Guerrero, A.J.M. Virtual reality and motivation in the educational context: Bibliometric study of the last twenty years from Scopus. Alteridad 2020, 15, 47. [Google Scholar] [CrossRef] [Green Version]
- Arici, F.; Yildirim, P.; Caliklar, Ş.; Yilmaz, R.M. Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis. Comput. Educ. 2019, 142, 103647. [Google Scholar] [CrossRef]
- Heradio, R.; de la Torre, L.; Galan, D.; Cabrerizo, F.J.; Herrera-Viedma, E.; Dormido, S. Virtual and remote labs in education: A bibliometric analysis. Comput. Educ. 2016, 98, 14–38. [Google Scholar] [CrossRef]
- Baas, J.; Schotten, M.; Plume, A.; Côté, G.; Karimi, R. Scopus as a curated, high-quality bibliometric data source for academic research in quantitative science studies. Quant. Sci. Stud. 2020, 1, 377–386. [Google Scholar] [CrossRef]
- Scopus. Scopus Data, Curated, Connected, Complete. 2021. Available online: https://www.elsevier.com/solutions/scopus (accessed on 12 December 2020).
- Gul, S.; Rehman, S.U.; Ashiq, M.; Khattak, A. Mapping the Scientific Literature on COVID-19 and Mental Health. Psychiatr. Danub. 2020, 32, 463–471. [Google Scholar] [CrossRef]
- Jabali, K.A.; Ashiq, M.; Ahmad, S.; Rehman, S.U. A Bibliometric Analysis of Research Productivity on Diabetes Modeling and Artificial Pancreas 2001 to 2020. Libr. Philos. Pract. 2020, 4305. Available online: https://www.researchgate.net/publication/344758413 (accessed on 1 February 2021).
- Butt, F.; Ashiq, M.; Rehman, S.; Minhas, K.; Ajmal Khan, M. Bibliometric analysis of road traffic injuries research in the Gulf Cooperation Council region. F1000Research 2020, 9, 1155. [Google Scholar] [CrossRef]
- Farooq, R.; Rehman, S.; Ashiq, M.; Siddique, N.; Ahmad, S. Bibliometric analysis of coronavirus disease (COVID-19) literature published in Web of Science 2019–2020. J. Fam. Commun. Med. 2021, 28, 1–7. [Google Scholar] [CrossRef]
- Khan, A.S.; Ur Rehman, S.; AlMaimouni, Y.K.; Ahmad, S.; Khan, M.; Ashiq, M. Bibliometric Analysis of Literature Published on Antibacterial Dental Adhesive from 1996–2020. Polymers 2020, 12, 2848. [Google Scholar] [CrossRef]
- Saleem, F.; Khattak, A.; Ur Rehman, S.; Ashiq, M. Bibliometric Analysis of Green Marketing Research from 1977 to 2020. Publications 2021, 9, 1. [Google Scholar] [CrossRef]
- Zhou, W.; Chen, J.; Huang, Y. Co-Citation analysis and burst detection on financial bubbles with scientometrics approach. Econ. Res. 2019, 32, 2310–2328. [Google Scholar] [CrossRef] [Green Version]
- Coyne, L.; Merritt, T.A.; Parmentier, B.L.; Sharpton, R.A.; Takemoto, J.K. The Past, Present, and Future of Virtual Reality in Pharmacy Education. Am. J. Pharm. Educ. 2019, 83, 7456. [Google Scholar] [CrossRef]
- González-Zamar, M.-D.; Abad-Segura, E. Implications of virtual reality in arts education: Research analysis in the context of higher education. Educ. Sci. 2020, 10, 225. [Google Scholar] [CrossRef]
- Leung, X.Y.; Lyu, J.; Bai, B. A fad or the future? Examining the effectiveness of virtual reality advertising in the hotel industry. Int. J. Hosp. Manag. 2020, 88, 102391. [Google Scholar] [CrossRef]
- Caselli, F.; Coleman, W.J. Cross-Country Technology Diffusion: The Case of Computers. Am. Econ. Rev. 2001, 91, 328–335. [Google Scholar] [CrossRef] [Green Version]
- Cipresso, P.; Giglioli, I.A.C.; Raya, M.A.; Riva, G. The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature. Front. Psychol. 2018, 9, 1–20. [Google Scholar] [CrossRef] [Green Version]
- Mazurek, J.; Kiper, P.; Cieślik, B.; Rutkowski, S.; Mehlich, K.; Turolla, A.; Szczepańska-Gieracha, J. Virtual reality in medicine: A brief overview and future research directions. Hum. Mov. 2019, 20, 16–22. [Google Scholar] [CrossRef] [Green Version]
- Ambrosio, A.P.; Fidalgo, M.I.R. Past, present and future of Virtual Reality: Analysis of its technological variables and definitions. Cult. Hist. Digit. J. 2020, 9. [Google Scholar] [CrossRef]
- Xue, L.; Parker, C.J.; McCormick, H. A Virtual Reality and Retailing Literature Review: Current Focus, Underlying Themes and Future Directions. In Augmented Reality and Virtual Reality: The Power of AR and VR for Business; Dieck, M.C.T., Jung, T., Eds.; Springer International Publishing: Cham, Switzerland, 2019; pp. 27–41. [Google Scholar]
- Hosseini, M.; Bruton, S.V. A qualitative study of Equal Co-First Authorship. Account. Res. 2020, 27, 496–520. [Google Scholar] [CrossRef]
- Kumar, S. Ethical Concerns in the rise of co-authorship and its role as a proxy of research collaborations. Publications 2018, 6, 37. [Google Scholar] [CrossRef] [Green Version]
- Henriksen, D. The rise in co-authorship in the social sciences (1980–2013). Scientometrics 2016, 107, 455–476. [Google Scholar] [CrossRef]
- Higgins, E.M.; Swartz, K.; Hayden, E.A. The State of Authorship in Criminology: Perceptions of Right and Order among Elite Criminologists. J. Crim. Justice Educ. 2019, 30, 477–494. [Google Scholar] [CrossRef]
- Smith, E.; Williams-Jones, B.; Master, Z.; Larivière, V.; Sugimoto, C.R.; Paul-Hus, A.; Shi, M.; Resnik, D.B. Misconduct and Misbehavior Related to Authorship Disagreements in Collaborative Science. Sci. Eng. Ethics 2020, 26, 1967–1993. [Google Scholar] [CrossRef]
- Bennett, D.M.; Taylor, D.M. Unethical practices in authorship of scientific papers. Emerg. Med. 2003, 15, 263–270. [Google Scholar] [CrossRef]
- Heim, M. The Metaphysics of Virtual Reality; Oxford University Press: Oxford, UK, 1994. [Google Scholar]
Top 10 Countries | Top 10 Organizations | ||||||||
---|---|---|---|---|---|---|---|---|---|
Rank | Country | TP | TC | CI | Rank | Organization | TP | TC | CI |
1 | United States | 288 | 4758 | 16.52 | 1 | Charles Sturt University | 19 | 426 | 22.42 |
2 | United Kingdom | 116 | 2426 | 20.91 | 2 | Queensland University of Technology | 17 | 95 | 5.59 |
3 | Australia | 110 | 1270 | 11.55 | 3 | University of New England Australia | 17 | 131 | 7.71 |
4 | China | 69 | 563 | 8.16 | 4 | Curtin University | 15 | 526 | 35.07 |
5 | Spain | 63 | 791 | 12.56 | 5 | Monash University | 15 | 185 | 12.33 |
6 | Germany | 37 | 363 | 9.81 | 6 | Auckland University of Technology | 14 | 105 | 7.50 |
7 | Italy | 32 | 415 | 12.97 | 7 | University of South Australia | 14 | 108 | 7.71 |
8 | Taiwan | 31 | 314 | 10.13 | 8 | University of Southern Queensland | 13 | 110 | 8.46 |
9 | Canada | 29 | 360 | 12.41 | 9 | Macquarie University | 12 | 229 | 19.08 |
10 | Greece | 24 | 198 | 8.25 | 10 | Southern Cross University | 12 | 92 | 7.67 |
Author | Affiliations & Country | TP | TC | Citation Impact | H-Index |
---|---|---|---|---|---|
Gregory, S. | University of New England, Australia | 16 | 131 | 8.19 | 6 |
Lee, M.J.W. | Charles Sturt University, Australia | 12 | 252 | 21.00 | 8 |
Wood, D. | Central Queensland University, Australia | 12 | 94 | 7.83 | 5 |
Butler, D. | Queensland University of Technology, Australia | 10 | 52 | 5.20 | 4 |
Dalgarno, B. | Charles Sturt University, Australia | 10 | 338 | 33.80 | 8 |
Farley, H. | University of Southern Queensland, Australia | 10 | 95 | 9.50 | 5 |
Gregory, B. | University of New England, Australia | 10 | 85 | 8.50 | 5 |
Jacka, L. | Southern Cross University, Australia | 10 | 51 | 5.10 | 4 |
Grant, S. | Monash University, Australia | 9 | 120 | 13.33 | 5 |
Hillier, M. | Monash University, Australia | 8 | 85 | 10.63 | 5 |
Source | TP | TC | CiteScore | SJR | SNIP | Q | Publisher | Country |
---|---|---|---|---|---|---|---|---|
Computers and Education | 39 | 3968 | 12.7 | 3.047 | 4.28 | 1 | Elsevier | United Kingdom |
International Journal of Emerging Technologies in Learning | 28 | 189 | 1.7 | 0.326 | 0.926 | 2 | Kassel University Press | Germany |
Journal of Surgical Education | 25 | 335 | 3.0 | 0.86 | 1.368 | 1 | Elsevier | United Kingdom |
British Journal of Educational Technology | 23 | 1118 | 6.1 | 1.624 | 2.347 | 1 | Wiley-Blackwell | United Kingdom |
International Journal of Continuing Engineering Education and Life-Long Learning | 15 | 66 | 0.9 | 0.148 | 0.548 | 3 | Inderscience Enterprises Ltd. | United Kingdom |
Cyberpsychology and Behavior; Renamed to-Cyberpsychology, Behavior, and Social Networking | 15 | 531 | 4.9 | 1.352 | 1.296 | 1 | Mary Ann Liebert | United States |
Computer Applications in Engineering Education | 12 | 124 | 2.1 | 0.395 | 0.930 | 2 | Wiley-Blackwell | United Kingdom |
IEEE Transactions on Education | 10 | 584 | 5.5 | 0.877 | 2.264 | 1 | IEEE | United States |
Sustainability (Switzerland) | 9 | 51 | 3.2 | 0.581 | 1.165 | 2 | MDPI | Switzerland |
International Journal of Engineering Education | 8 | 83 | 1.9 | 0.448 | 0.801 | 2 | SAGE Publications Inc. | United Kingdom |
Title | Author | Journal | Year | TC | Yearly Average |
---|---|---|---|---|---|
Effectiveness of virtual reality-based instruction on students’ learning outcomes in K-12 and higher education: A meta-analysis | Merchant Z., Goetz E.T., Cifuentes L., Keeney-Kennicutt W., Davis T.J. | Computers and Education | 2014 | 516 | 86.00 |
Critical success factors for e-learning acceptance: Confirmatory factor models | Selim H.M. | Computers and Education | 2007 | 489 | 37.62 |
Are digital natives a myth or reality? University students’ use of digital technologies | Margaryan A., Littlejohn A., Vojt G. | Computers and Education | 2011 | 465 | 51.67 |
Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching | Warburton S. | British Journal of Educational Technology | 2009 | 404 | 36.73 |
Virtual world teaching, experiential learning, and assessment: An interdisciplinary communication course in Second Life | Jarmon L., Traphagan T., Mayrath M., Trivedi A. | Computers and Education | 2009 | 284 | 25.82 |
Use of three-dimensional (3-D) immersive virtual worlds in K-12 and higher education settings: A review of the research | Hew K.F., Cheung W.S. | British Journal of Educational Technology | 2010 | 270 | 27.00 |
A study of teaching presence and student sense of learning community in fully online and web-enhanced college courses | Shea P., Sau Li C., Pickett A. | Internet and Higher Education | 2006 | 267 | 19.07 |
Virtual laboratories for education in science, technology, and engineering: A review | Potkonjak V., Gardner M., Callaghan V., Mattila P., Guetl C., Petrović V.M., Jovanović K. | Computers and Education | 2016 | 260 | 65.00 |
Development and evaluation of a virtual campus on Second Life: The case of SecondDMI | De Lucia A., Francese R., Passero I., Tortora G. | Computers and Education | 2009 | 252 | 22.91 |
In search of higher persistence rates in distance education online programs | Rovai A.P. | Internet and Higher Education | 2003 | 252 | 14.82 |
Publisher’s Note: MDPI stays neutral with regard to jurisdictional claims in published maps and institutional affiliations. |
© 2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Rashid, S.; Khattak, A.; Ashiq, M.; Ur Rehman, S.; Rashid Rasool, M. Educational Landscape of Virtual Reality in Higher Education: Bibliometric Evidences of Publishing Patterns and Emerging Trends. Publications 2021, 9, 17. https://doi.org/10.3390/publications9020017
Rashid S, Khattak A, Ashiq M, Ur Rehman S, Rashid Rasool M. Educational Landscape of Virtual Reality in Higher Education: Bibliometric Evidences of Publishing Patterns and Emerging Trends. Publications. 2021; 9(2):17. https://doi.org/10.3390/publications9020017
Chicago/Turabian StyleRashid, Shaista, Amira Khattak, Murtaza Ashiq, Shafiq Ur Rehman, and Muhammad Rashid Rasool. 2021. "Educational Landscape of Virtual Reality in Higher Education: Bibliometric Evidences of Publishing Patterns and Emerging Trends" Publications 9, no. 2: 17. https://doi.org/10.3390/publications9020017
APA StyleRashid, S., Khattak, A., Ashiq, M., Ur Rehman, S., & Rashid Rasool, M. (2021). Educational Landscape of Virtual Reality in Higher Education: Bibliometric Evidences of Publishing Patterns and Emerging Trends. Publications, 9(2), 17. https://doi.org/10.3390/publications9020017