1. Introduction
1.1. Stuttering
Developmental stuttering impacts an estimated 1% of the global population. It typically starts in early childhood but while most children recover within the first few years, others continue to stutter throughout adolescence and adulthood. Despite decades of research, the cause of stuttering is not fully understood, although numerous theoretical causal explanations have been developed [
1]. There is clear evidence emerging over many years, however, that people of all ages who stutter have reduced connectivity in those areas of the brain underpinning spoken language [
2]. This, it has been proposed, renders the production of spoken language liable to disruption by certain linguistic task demands [
3]. Genetics plays a part in stuttering and there is recent evidence of compromised white connective tissue in neonates who are genetically at risk of stuttering [
4].
Stuttering involves involuntary disruptions of the flow of speech in the form of repeated sounds and syllabic units, and/or fixed postures of the speech organs that result in audible and/or inaudible prolongation of speech sounds [
5]. These are frequently accompanied by verbal and nonverbal signs of struggle, including facial grimacing. Stuttering does not occur on every word and can vary between individuals in terms of the severity and frequency of stuttering moments, the latter ranging from 1% syllables stuttered (%SS) up to around 30%SS in some individuals. It can also vary within individuals, depending on the communicative context [
3], increasing for many when anxious.
Stuttering interferes with effective verbal communication, even during the pre-school years [
6]. During the school years, children who stutter typically avoid participating in classroom activities and are at increased risk of being teased and bullied [
7]. Understandably, this typically leads to fear of being judged negatively by peers and hence to the development of social anxiety disorder [
8,
9]. For people who stutter, social anxiety disorder typically persists through adolescence and adulthood with a prevalence of 30–60% in adults [
10]. It involves the individual’s negative thoughts and beliefs about how people will react to their stuttering and loss of confidence in the ability to participate effectively in situations requiring verbal interaction. They may develop complex avoidance strategies and coping mechanisms to hide or minimise their stuttering [
11], such as avoiding certain words and changing their use of language to discourage dynamic interaction with a conversational partner [
12]. It is not surprising stuttering can impact overall life satisfaction [
13] and can limit an individual’s chances to achieve their educational and vocational potential [
14,
15].
1.2. Treatments for Adults Who Stutter
1.2.1. Speech Treatment
According to a recent review [
16], the speech treatment for adults who stutter with the highest empirical support involves modifying speech production in ways that are known to reduce the frequency and/or severity of stuttering, such as prolonging speech sounds. This is commonly referred to as speech restructuring (also known as smooth speech, or prolonged speech). Two well-supported speech restructuring programs are the Camperdown Program [
17] and the Comprehensive Stuttering Program [
18]. Participants learn the new speech pattern at a slow speech rate, increasing the rate gradually until speech sounds as natural as possible. The goal of the treatment is for participants to use this fluency technique in everyday speaking situations so they can speak with little or no stuttering. Generalising the use of the fluency technique in everyday speaking situations is essential, with feedback about its use given by the speech pathologist.
Speech restructuring is not a cure for stuttering, but simply gives the person a tool with which to control their stuttering. However, continuing to use a fluency technique effectively in everyday speaking situations is not easy, and typically requires ongoing practice, with support from a community group such as the Australian Speak Easy Association. Many adults continue to seek further speech pathology services in the form of maintenance groups and re-enrolment in a program, which can overload speech pathology services and be costly for individuals [
19].
One reason for a failure to maintain the benefits of speech restructuring programs is the presence of social anxiety [
20]. Iverach et al. [
20] followed a group of 64 adults who participated in a speech-restructuring program and found that, after 6 months, the only participants who maintained the benefits of the program in everyday situations were the third who had no mental health disorders. Hence, reducing social anxiety would seem to be critical if speech-restructuring interventions are to be effective.
1.2.2. Treatment for Anxiety
While anxiety about speaking has long been addressed in speech treatments for stuttering, there has been more recent interest in the use of psychological programs such as Acceptance and Commitment Therapy [
21] and Cognitive Behaviour Therapy (CBT) [
22]. The CBT program reported by Menzies et al. [
22] was developed specially for people who stutter and have social anxiety. This program challenges negative thoughts and beliefs about stuttering while encouraging participants to enter feared situations and communicate freely. This program (iGlebe) is now available online on the website of the Australian Stuttering Research Centre (
www.uts.edu.au/asrc/resources/iglebe, accessed on 08 January 2023).
1.2.3. Issues Arising with Speech and Anxiety Treatments
Interestingly, there is some conflict between treatments such as speech restructuring and CBT [
23]. According to Lowe et al. [
23], the use of a fluency-inducing speech pattern can be seen as a safety behaviour. Safety behaviours, such as avoiding eye contact, are well-recognised in the field of psychology, and are used by socially anxious people to reduce immediate anxiety in social situations. This is often why people use a fluency technique; that is, it is used to reduce the speaker’s anxiety caused by perceived negative reactions of others during conversational interactions. However, it is well established in the field of psychology that while safety behaviours may serve to reduce anxiety during social interaction, they do not reduce the expectation of anxiety in future such interactions.
In addition, as discussed by Lowe et al. [
23], the use of a fluency technique in communication contexts involves extreme self-focus. Constant self-directed kinaesthetic and auditory attention is required to manage the ongoing changes to speech motor control required to produce the learned modified speech pattern, while the speaker is concurrently formulating linguistic content. However, self-focus is discouraged in CBT, as it is also known to work against reducing anxiety. Lowe et al. [
23] conclude that the two treatments for stuttering—one for fluency and the other for social anxiety—may at times, work against each other. For many people who stutter, however, there are situations such as the workplace and/or on the telephone in which minimal stuttering will be desirable. As Lowe et al. [
23] conclude, the solution to this dilemma is not straightforward and further research is required.
1.3. Technology and Stuttering Treatment
In Australia, there are long waiting lists to access publicly funded speech pathology services, and once therapy has been accessed and established, only limited supported funding schemes are available to provide the long-term maintenance of their benefits [
24]. There is also a lack of qualified practitioners in rural and remote areas [
25].
Packman and Meredith [
26] called for the greater use of technology in the management of stuttering such as web-based treatment and the use of virtual reality. This, it was argued, would increase access to treatments. Since that time, the use of telehealth has increased rapidly. For example, evidence-based speech and anxiety treatment programs for stuttering are being delivered by webcam and as standalone internet-based programs [
10,
27,
28].
The Use of Social Simulation
As stated, a critical part of speech programs like speech restructuring is that participants use their fluency technique in the real world. CBT also involves participants engaging in the real world to improve information processing. It would seem, then, that the use of social simulation could be a useful adjunct to these treatments. The use of role-playing and social simulations are well-established practices in a range of health-related disciplines both for clinical training and for improving patient experience [
29,
30]. In real-world simulations, people physically play out different scenarios without having to enter real-life situations. In terms of stuttering, the social simulation would seem to make an important contribution to treatments, regardless of whether it is delivered face-to-face in a clinic, by webcam, as virtual reality (VR), or as a standalone internet version. If freely available, it would seem social simulation could enhance stuttering treatments for those with limited access to services.
One example of social simulation used with adults who stutter is virtual reality [
31]. Brundage and colleagues [
32,
33] have used VR as a way of assessing—within the clinic—the generalization of speech treatment effects beyond the clinical setting. In a VR experience (VRE), the moving visual stimulus is presented via a head-mounted display [
32]. Brundage et al. [
32] developed two job interview VREs and found that stuttering increased significantly for 23 adults during the challenging interview as compared to the supportive interview. Brundage and Hancock [
33] had 10 adults who were stuttering give a presentation to a live audience and to a VRE-simulated audience. Assessments based on reports of confidence as a speaker and apprehension about speaking, completed just prior to each presentation, were similar for both the live and the virtual audiences. The authors reported that the findings of the two studies indicate the similarity between VREs and experiences in the real world and hence, that VR may be of value in the assessment and treatment of stuttering.
A social simulation program that has been developed led by the first two authors of this paper for people who stutter and is freely available on the internet is Scenari-Aid (
www.scenariaid.com, accessed on 08 January 2023). It does not use VR but is a web-based series of simulated social scenarios. The aims of the social simulations in Scenari-Aid are to (1) assist people who stutter to practice fluency techniques, (2) assist users over time to alleviate general levels of speech-related anxiety, (3) boost associated social skills, and (4) build confidence in transferring fluency skills into real-world interactions. There are eight categories of simulated situations with numerous examples in each category. The video clips were recorded with actors, in real-life settings, asking such questions as “What can I get for you today?” Scenari-Aid is available to the public free of charge.
1.4. The Present Study
The present study reports the development of Scenari-Aid, conducted prior to it being uploaded to the internet for public use. A DVD-delivery platform was used, which is henceforth referred to as Scenari-Aid-DVD.
Scenari-Aid-DVD comprised 25 scenarios replicating real-life situations. As with the current online Scenari-Aid, actors were filmed in real-life settings, portraying interactive social situations that adults who stutter frequently report finding difficult. These categories were formed by the lead author after discussions with people who stutter via associated conferences and social media groups. There were 25 scenarios in the following seven categories:
Job interviews (solo and panel interviews);
Medical (visiting a general practitioner);
Cafes and restaurants (ordering light food and refreshments);
Fast food (ordering convenient foods);
General shops (expressing needs, such as in a bookshop, hairdresser, butcher);
Theatre (ordering tickets and snacks);
Appliance stores (discussing buying a television, microwave, or refrigerator).
Each category contained video clips presented in an ordered lineal narrative order, mirroring a staged real-life series of targeted verbal interactions. There were 91 video clips in all. The following clips are part of a job interview scenario:
Clip #1: “Why do you want to work for this organization?”
Clip #2: “Tell me about some of your career highlights and in particular any experiences that relate specifically to this position you have applied for.”
Clip #3: “What are your career goals? Where do you see yourself five or ten years from now?”
Clip #4: “What new skills or ideas do you bring to this job that our internal candidates do not offer?”
Clip #5: “What are your preferred working conditions, working alone or in a group and why?”
Scenari-Aid-DVD used a hierarchical navigational structure similar to a film DVD menu system and was designed to be intuitive to use. The end product, the current online Scenari-Aid, was conceptualised primarily as a way for adults who stutter to practice their fluency techniques. The developers wanted to know if this was achieved with Scenari-Aid-DVD and whether confidence in real-life speaking situations improved with use over time.
Overall, the aim was to examine and evaluate the pilot of the DVD-based social simulator, Scenari-Aid, to inform the development of an online version of the program.
2. Materials and Methods
2.1. Participants
Thirty-seven adults who were stuttering participated in the study, comprising 11 females, (30%) and 26 males (70%), which is similar to the adult female-to-male ratio in the community of around one female to every four males [
34]. The age groups of participants were more evenly spread: 18–25 years (
n = 12, 32%), 26–35 years (
n = 10, 27%), 36–45 years (
n = 11, 30%), and older than 45 years (
n = 4, 11%), as was their self-rated level of stuttering, with almost half (
n = 17, 46%) identifying themselves as moderate stutterers.
Recruitment was made via contact with two non-professional Australian stuttering organisations. Information about the Scenari-Aid-DVD study and an application form were supplied to each organisation, and these were distributed to their member base. Members were informed there was no cost to participants and were instructed to contact the first author if they were interested in participating in the study. The first author then mailed interested persons the Scenari-Aid-DVD, a Plain Language Information Statement (PLIS) regarding the study, and the survey. It must be noted that some participants had early access to the Scenari-Aid-DVD due to the first author making it freely available to non-professional Australian stuttering organisations pre to this study. Users were instructed to work through the scenarios in their own time and fashion, and to complete and return the survey to the first author if and when they felt confident and comfortable enough to provide feedback on their use of the DVD. Overall, 97 people indicated their further interest to participate and 37 (38%) chose to commit to the following survey.
2.2. Survey
After reviewing the Scenari-Aid-DVD and agreeing to complete the feedback survey, participants were directed to read the PLIS and to provide their informed consent. After providing written consent, participants were then directed to an online survey, which contained 29 questions exploring their perceptions of Scenari-Aid-DVD. Key elements of the survey explored the DVD programme’s usability and participant engagement, its value to therapy and fluency techniques, its impact on social anxiety, and its general value as a product for people who stutter. The questions were developed by the multi-disciplinary research team to cover aspects of product design, user experience, and perception of impact upon fluency and social speech confidence.
The survey comprised Likert-scaled statements each of which had a 5-point range for response options: Strongly Agree = SA; Agree = A; Neither Agree nor Disagree = N; Disagree = D; Strongly Disagree = SD. The study was approved by the Federation University Australia Human Research Ethics Committee (B11-014).
The survey remained open for a period of eight months and was completed by 37 respondents. All interested individuals who were sent a copy of the Scenari-Aid DVD completed the survey.
2.3. Data Analysis
Data were cleaned, checked, and analysed using Microsoft Excel. Data were then collated and grouped by question thematically as shown in the following tables. Descriptive summary statistics were used, including frequencies and percentages to provide an overall account of the results. This was chosen due to the small number of participants, and because it was a technology pilot evaluation that would inform a much larger project which will go through more a rigorous evaluation; see
Section 4.1 for further details.
4. Discussion
The aim of this study was to provide preliminary evidence to support the development of the current online Scenari-Aid (
www.scenariaid.com, accessed on 08 January 2023). This social simulator provides real-life videos of interactive situations prompting verbal responses. Scenari-Aid-DVD, which was used in the present study, had examples of such scenarios, and participants were invited to complete a survey on their user experience. All participants were adults who stutter
A critical finding of the survey is that all participants indicated that the social interaction scenarios in Scenari-Aid-DVD mirrored real-life situations, with all but one participant reporting that these were feared and stressful situations for them. Many participants reported that using Scenari-Aid-DVD assisted them to manage their speech and enabled them to reflect critically on their related progress. Scenari-Aid-DVD also appeared to be valued in terms of offering long-term support by way of participants wanting to continue using the product.
Importantly, all but two participants reported that the Scenari-Aid-DVD provided opportunities to practice their more general communication skills, and the confidence that this provided transferred into real-life situations. All but one participant indicated that using Scenari-Aid-DVD regularly helped to ease their apprehensions about challenging themselves to face social situations that perhaps in some cases they felt out of their comfort zone. Importantly, all but one participant agreed that they would recommend the Scenari-Aid-DVD to other people who stutter. The finding that the use of Scenari-Aid-DVD appears to be easing social apprehensions concerning the transference of speaking skills into the real world is a positive outcome. It suggests that the platform could be considered by speech professionals to complement existing speech restructuring programs by helping to address the concerns raised by Iverach and colleagues [
20] about how untreated social anxiety may impact the success of speech restructuring programs. However, online Scenari-Aid should not be considered a substitute for CBT.
These results for video-produced lineal roleplaying scenarios of Scenari-Aid-DVD and their applicability were encouraging. It was decided that they provided sufficient evidence for the development of the online Scenari-Aid social simulator, with the similar aim of supporting the needs of adults who stutter and want to practise speaking in challenging speaking situations. As a result, the Scenari-Aid website was created with a larger scenario set (106 total) containing over 600 individual clips and covering a larger range of scenarios that had been suggested by participants and non-studied users. The new scenarios include public transport, social discussions, and more in-depth medical situations. To date, with no promotional campaigns, the website has attracted close to 5000 Australian and International-registered individual and clinically based users.
As mentioned, an important finding is participants’ reports of experiencing a strong sense of immersion when participating in the Scenari-Aid-DVD scenarios, something that has been previously reported for more technologically sophisticated software such as virtual reality [
32,
33]. Although yet to be assessed, this sense of immersion appears to also be generated by the online Scenari-Aid. Interestingly, Scenari-Aid not only provides scenarios for users who stutter to practice fluency techniques but also provides opportunities for them to work on the pragmatics of their social interactions; that is, to develop an appropriate use of language according to the situations and conversational partners engaged in. The ability to pause and reflect during a simulation enabled a user to approach speaking situations without the stress of a listener expecting an instant response. The Scenari-Aid-DVD also gives the user the opportunity to recognise and work on, what Lowe et al. [
23] describe as safety behaviours, in order to better manage both their anxiety levels and fluency levels once transferred into real-world settings. From this perspective, Scenari-Aid may also be helpful for others wanting to improve the communications skills, such as adults with aphasia and those learning English as a second language.
4.1. Limitations
The small sample size of participants is a limitation, although it was considered acceptable for this pilot study, the aim of which was to gather user perceptions. Research suggests that 30 [
35] and 35–40 [
36] participants for a pilot study provide data reliability, whereas smaller pilot studies of 10–15 participants can sometimes be imprecise for preliminary data [
35]. Additionally, although only a few questions addressed usability, it has been found in usability testing that with at least 20 participants, 90% to 95% of usability problems will be revealed [
37,
38]. Therefore, the developers decided that the perceptions of the 37 participants were sufficient for the pilot and to justify the development of the online product.
Although the demographic of the participants is considered representative in terms of age, it is possible that the sample who self-selected to be part of the study may have had higher levels of confidence and as a result may have achieved higher levels of success from the programme.
Another possible limitation of the study is that most statements were positive and may have elicited positive responses from the participants. However, the use of Likert scales would have reduced that likelihood.
A further limitation is the lack of formal assessments of participant stuttering severity, confidence using their fluency technique, and social anxiety levels. This should be investigated in future research.
4.2. Future Research
Future directions for research would include clinical trials of the lineal scenario premise with people who stutter. Clinical trials would be important to validate the contribution of products such as Scenari-Aid to conventional stuttering programs, with professional ratings of participants’ stuttering and anxiety levels pre- and post-trial in addition to participant perceptions. Predicting which participants benefit from social simulation would be critical.