Sangamuang, S.; Wongwan, N.; Intawong, K.; Khanchai, S.; Puritat, K.
Gamification in Virtual Reality Museums: Effects on Hedonic and Eudaimonic Experiences in Cultural Heritage Learning. Informatics 2025, 12, 27.
https://doi.org/10.3390/informatics12010027
AMA Style
Sangamuang S, Wongwan N, Intawong K, Khanchai S, Puritat K.
Gamification in Virtual Reality Museums: Effects on Hedonic and Eudaimonic Experiences in Cultural Heritage Learning. Informatics. 2025; 12(1):27.
https://doi.org/10.3390/informatics12010027
Chicago/Turabian Style
Sangamuang, Sumalee, Natchaya Wongwan, Kannikar Intawong, Songpon Khanchai, and Kitti Puritat.
2025. "Gamification in Virtual Reality Museums: Effects on Hedonic and Eudaimonic Experiences in Cultural Heritage Learning" Informatics 12, no. 1: 27.
https://doi.org/10.3390/informatics12010027
APA Style
Sangamuang, S., Wongwan, N., Intawong, K., Khanchai, S., & Puritat, K.
(2025). Gamification in Virtual Reality Museums: Effects on Hedonic and Eudaimonic Experiences in Cultural Heritage Learning. Informatics, 12(1), 27.
https://doi.org/10.3390/informatics12010027