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Article

Active Video Games Performance and Heart Rate on the Wii or Kinect in Children with and without Developmental Coordination Disorder

by
Jorge Lopes Cavalcante-Neto
1,*,†,
Dorothee Jelsma
2,†,
Tatiane Targino Gomes Draghi
3,
Eloisa Tudella
3 and
Bouwien Smits-Engelsman
4
1
Department of Human Sciences, State University of Bahia, Jacobina 44700-000, Brazil
2
Clinical and Developmental Neuropsychology, University of Groningen, 9712 TS Groningen, The Netherlands
3
Department of Physical Therapy, Federal University of Sao Carlos, Sao Paulo 13565-905, Brazil
4
Department of Health and Rehabilitation Sciences, University of Cape Town, Cape Town 7701, South Africa
*
Author to whom correspondence should be addressed.
These authors contributed equally to this work.
Children 2022, 9(12), 1823; https://doi.org/10.3390/children9121823
Submission received: 16 October 2022 / Revised: 31 October 2022 / Accepted: 14 November 2022 / Published: 25 November 2022
(This article belongs to the Special Issue Impact of Developmental Coordination Disorder on Children)

Abstract

Our objective was to compare changes in game performance and intensity of heart rate (HR) between two types of active video game (AVG) in children with and without Developmental Coordination Disorder (DCD). Additionally, we assessed the level of improvement per game as well as the perceived exertion and enjoyment during training. Seventy-six children, 36 with DCD and 40 without (TD) were randomly assigned to a 5-week program of Wii-Fit or Xbox-Kinect training 2× a week. The steepness of the performance curves was not different between consoles, nor between groups. Playing Kinect games resulted in higher HR in both groups. Wii and Kinect seem to be comparable AVG consoles that can be used for children with and without DCD, with the Kinect reaching a higher intensity of training.
Keywords: active video games; developmental coordination disorder; motor learning; peak heart rate; training intensity active video games; developmental coordination disorder; motor learning; peak heart rate; training intensity

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MDPI and ACS Style

Cavalcante-Neto, J.L.; Jelsma, D.; Draghi, T.T.G.; Tudella, E.; Smits-Engelsman, B. Active Video Games Performance and Heart Rate on the Wii or Kinect in Children with and without Developmental Coordination Disorder. Children 2022, 9, 1823. https://doi.org/10.3390/children9121823

AMA Style

Cavalcante-Neto JL, Jelsma D, Draghi TTG, Tudella E, Smits-Engelsman B. Active Video Games Performance and Heart Rate on the Wii or Kinect in Children with and without Developmental Coordination Disorder. Children. 2022; 9(12):1823. https://doi.org/10.3390/children9121823

Chicago/Turabian Style

Cavalcante-Neto, Jorge Lopes, Dorothee Jelsma, Tatiane Targino Gomes Draghi, Eloisa Tudella, and Bouwien Smits-Engelsman. 2022. "Active Video Games Performance and Heart Rate on the Wii or Kinect in Children with and without Developmental Coordination Disorder" Children 9, no. 12: 1823. https://doi.org/10.3390/children9121823

APA Style

Cavalcante-Neto, J. L., Jelsma, D., Draghi, T. T. G., Tudella, E., & Smits-Engelsman, B. (2022). Active Video Games Performance and Heart Rate on the Wii or Kinect in Children with and without Developmental Coordination Disorder. Children, 9(12), 1823. https://doi.org/10.3390/children9121823

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