The Relationship Between the Functional Head Impulse Test (F-HIT) and Digital Gaming Addiction in Adolescents
Abstract
1. Introduction
2. Materials and Methods
2.1. Research Design
2.2. Study Group
2.3. Data Collection Tools
2.3.1. Digital Game Addiction Scale (DGAS)
2.3.2. Functional Head Impulse Test (F-HIT)
2.4. Ethical Principles of Research
2.5. Data Analysis
3. Results
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
%CA | Percentage of Correct Answers |
DGAS | Digital Game Addiction Scale |
f-HIT | Functional Head Impulse Test |
SPSS | Statistical Program for Social Sciences |
VOR | Vestibulo-ocular Reflex |
References
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Variable | Game Addict | Non-Game Addict | Test Value | p Value | ||
---|---|---|---|---|---|---|
Mean ± SD M (Min–Max) | Cronbach α | Mean ± SD M (Min–Max) | Cronbach α | |||
Digital Game Addiction Scale (DGAS) Score | 26.34 ± 5.16 26 (17–35) | 0.785 | 12.16 ± 3.99 11.5 (7–21) | 0.714 | 16.500 | 0.001 * |
Age | Mean ± SD M (Min–Max) | Mean ± SD M (Min–Max) | Test Value | p Value | ||
15.63 ± 1.05 16 (14–17) | 15,5 ± 1.16 15.5 (14–17) | 675,000 | 0.610 |
Variable | Game Addict | Non-Game Addict | Total | χ2 Test | p a Value | |
---|---|---|---|---|---|---|
Number (%) | ||||||
Weekly Game Play Time (Days) | 1 day | (-) | 4 (%10.5) | 4 (%5.3) | 0.486 | 0.001 * |
1–3 days | (-) | 10 (%26.3) | 10 (%13.2) | |||
3–5 days | 6 (%15.8) | 6 (%15.8) | 12 (%15.8) | |||
7 days | 32 (%84.2) | 18 (%47.4) | 50 (%65.8) | |||
Daily Game Play Time (Hours) | Less than 1 h | (-) | 8 (%21.1) | 8 (%10.5) | 0.660 | 0.001 * |
1–3 h | 6 (%15.8) | 22 (%57.9) | 28 (%36.8) | |||
4–6 h | 24 (%63.2) | 8 (%21.1) | 32 (%42.1) | |||
More than 7 h | 8 (%21.1) | (-) | 8 (%10.5) | |||
Gaming Device | Smartphone | 29 (%76.3) | 34 (%89.5) | 63 (%82.9) | 0.205 | 0.201 |
Tablet | 4 (%10.5) | 3 (%7.9) | 7 (%9.2) | |||
Computer | 5 (%13.2) | 1 (%2.6) | 6 (%7.9) | |||
Variable | Game Addict | Non-Game Addict | Test Value | p b Value | ||
Mean ± SD M (Min–Max) | ||||||
Average GPA | 55.39 ± 9.36 55.5 (39.38–74.11) | 66.36 ± 12.41 61.5 (51–91.7) | 375,000 | 0.001 * | ||
Game Play Time (Years) | 5.66 ± 2.13 5 (3–13) | 2.47 ± 1.13 3 (1–5) | 90,500 | 0.001 * |
Variable | Game Addict | Non-Game Addict | Test Value | p Value | Cohen’s d |
---|---|---|---|---|---|
Mean ± SD M (Min–Max) | Mean ± SD M (Min–Max) | ||||
Lateral SSC 4000°/s2 %CA | 86.91 ± 11.96 80 (60–100) | 92.03 ± 12.71 100 (50–100) | 2240.000 | 0.008 * | 0.41 |
Lateral SSC 5000°/s2 %CA | 84.11 ± 11.62 82.5 (50–100) | 86.57 ± 14.1 88 (50–100) | 2495.000 | 0.138 | 0.19 |
Lateral SSC 6000°/s2 %CA | 81.84 ± 15.72 80 (50–100) | 85.5 ± 15.73 84 (50–100) | 2603.000 | 0.263 | 0.23 |
Lateral SSC Total %CA | 84.29 ± 8.97 83.33 (60–100) | 88.03 ± 9.6 90 (61.67–100) | 2180.500 | 0.009 * | 0.40 |
Posterior SSC 3000°/s2 %CA | 87.62 ± 16.49 100 (50–100) | 93.29 ± 13.01 100 (50–100) | 2398.000 | 0.027 * | 0.38 |
Posterior SSC 4000°/s2 %CA | 90.62 ± 12.27 100 (57–100) | 89.54 ± 16.09 100 (10–100) | 2885.000 | 0.990 | 0.07 |
Posterior 5000°/s2 %CA | 87.16 ± 16.14 100 (50–100) | 90.11 ± 12.39 100 (67–100) | 2687.000 | 0.415 | 0.20 |
Posterior SSC 6000°/s2 %CA | 80.99 ± 17.82 75 (33–100) | 90.07 ± 15.29 100 (50–100) | 2109.000 | 0.001 * | 0.54 |
Posterior SSC Total %CA | 90.79 ± 7.5 91.75 (71.4–100) | 90.5 ± 7.77 91.85 (72.2–100) | 2820.500 | 0.802 | 0.03 |
Anterior SSC 3000°/s2 %CA | 88.8 ± 15.19 100 (50–100) | 92.33 ± 13.64 100 (50–100) | 2569.000 | 0.153 | 0.24 |
Anterior SSC 4000°/s2 %CA | 90.2 ± 13.09 100 (50–100) | 93.28 ± 11.56 100 (67–100) | 2537.000 | 0.126 | 0.24 |
Anterior SSC 5000°/s2 %CA | 83.75 ± 16.66 83 (33–100) | 88.95 ± 14.31 100 (50–100) | 2367.500 | 0.039 * | 0.33 |
Anterior SSC 6000°/s2 %CA | 83.25 ± 19.42 100 (33–100) | 83.72 ± 18.64 100 (50–100) | 2879.000 | 0.971 | 0.02 |
Anterior SSC Total %CA | 86.5 ± 10.97 87.13 (67–100) | 89.57 ± 8.93 91.75 (72.25–100) | 2449.500 | 0.103 | 0.30 |
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Share and Cite
Cengiz, D.U.; Çolak, S.C.; Kay, M.A.; Kurtcu, B.; Sağlam, M.; Duran, M.; Çelik, O.T. The Relationship Between the Functional Head Impulse Test (F-HIT) and Digital Gaming Addiction in Adolescents. Children 2025, 12, 837. https://doi.org/10.3390/children12070837
Cengiz DU, Çolak SC, Kay MA, Kurtcu B, Sağlam M, Duran M, Çelik OT. The Relationship Between the Functional Head Impulse Test (F-HIT) and Digital Gaming Addiction in Adolescents. Children. 2025; 12(7):837. https://doi.org/10.3390/children12070837
Chicago/Turabian StyleCengiz, Deniz Uğur, Sanem Can Çolak, Mehmet Akif Kay, Büşra Kurtcu, Mehmet Sağlam, Munise Duran, and Osman Tayyar Çelik. 2025. "The Relationship Between the Functional Head Impulse Test (F-HIT) and Digital Gaming Addiction in Adolescents" Children 12, no. 7: 837. https://doi.org/10.3390/children12070837
APA StyleCengiz, D. U., Çolak, S. C., Kay, M. A., Kurtcu, B., Sağlam, M., Duran, M., & Çelik, O. T. (2025). The Relationship Between the Functional Head Impulse Test (F-HIT) and Digital Gaming Addiction in Adolescents. Children, 12(7), 837. https://doi.org/10.3390/children12070837