Pokémon GO, Went, Gone…—Physical Activity Level, Health Behaviours, and Mental Well-Being of Game Users: A Cross-Sectional Study
Abstract
1. Introduction
Objectives
2. Materials and Methods
3. Results
4. Discussion
Limitations
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Variables | Women [n = 112 (100%)] | Men [n = 131 (100%)] | |
---|---|---|---|
Age (years) | <21 | 9 (8%) | 17 (13%) |
21–40 | 94 (84%) | 109 (83%) | |
40< | 9 (8%) | 5 (4%) | |
Habitation | village | 7 (6%) | 13 (10%) |
city, <50,000 inhabitants | 7 (6%) | 10 (7.5%) | |
city, 50–100,000 inhabitants | 13 (12%) | 10 (7.5%) | |
city, 101–200,000 inhabitants | 19 (17%) | 20 (15%) | |
city, >200,000 inhabitants | 66 (59%) | 78 (60%) | |
Education | primary | 0 (0%) | 0 (0%) |
lower secondary | 5 (4.5%) | 8 (6%) | |
technical | 3 (2.5%) | 3 (2%) | |
secondary | 33 (29.5%) | 43 (33%) | |
higher | 71 (63.5%) | 77 (59%) | |
Occupation | student | 40 (36%) | 40 (30.5%) |
unemployed | 6 (5%) | 5 (4%) | |
working | 65 (58%) | 86 (65.5%) | |
retired | 1 (1%) | 0 (0%) | |
Health self-assessment | very weak | 2 (2%) | 0 (0%) |
weak | 5 (4.5%) | 11 (8%) | |
average | 35 (31%) | 39 (30%) | |
good | 60 (53.5%) | 60 (46%) | |
very good | 10 (9%) | 21 (16%) | |
IPAQ level | low | 3 (3%) | 5 (4%) |
moderate | 36 (32%) | 34 (26%) | |
high | 73 (65%) | 92 (70%) | |
WHO–activity level | meet criteria | 109 (97.5%) | 128 (97.5%) |
does not meet criteria | 3 (2.5%) | 3 (2.5%) | |
WHO–screen time (playing Pokémon GO) | less than 2 h | 55 (49%) | 61 (46.5%) |
2 h or more | 57 (51%) | 70 (53.5%) |
IPAQ Domain | Women | Men | t-Student’s Test | ||
---|---|---|---|---|---|
Average ± SD | Range | Average ± SD | Range | ||
Job-related [MET-min/week] | 2594.25 (±4047.59) | 0–19,572 | 3317.19 (±5660.55) | 0–27,120 | 1.156 |
Housework [MET-min/week] | 1102.61 (±1688.92) | 0–11,130 | 838.32 (±1218.11) | 0–8190 | −1.378 |
Transportation [MET-min/week] | 1229.28 (±1130.87) | 0–6930 | 1384.84 (±1435.87) | 0–13,716 | 0.944 |
Leisure time [MET-min/week] | 1236.43 (±1297.24) | 0–5811 | 1517.71 (±1823.08) | 0–13,146 | 1.399 |
Total time sitting [min/week] | 2803.21 (±1075.69) | 540–5880 | 2760.92 (±1329.92) | 405–6720 | −0.274 |
Average time sitting [min/day] | 400.46 (±153.67) | 77.14–840 | 394.42 (±189.99) | 57.86–960 | −0.274 |
Total score [MET-min/week] | 6162.57 (±5451.76) | 264–28,386 | 7058.06 (±7038.81) | 148.5–32,736 | 1.116 |
Total score [MET-min/day] | 880.37 (±778.82) | 37.71–4055.14 | 1008.29 (±1005.56) | 21.21–4676.57 | 1.116 |
Question | Answer | Women | Men | Test for Population Proportion | ||
---|---|---|---|---|---|---|
n = 112 | 100% | n = 131 | 100% | |||
Do you believe you spend a lot of time playing Pokémon GO? | yes | 43 | 38.5% | 58 | 44% | 0.42 |
no | 69 | 61.5% | 73 | 56% | 0.58 | |
Do you play any other mobile game that requires outdoor physical activity? | yes | 6 | 5% | 20 | 15% | 0.11 * |
no | 106 | 95% | 111 | 85% | 0.89 * | |
Do you walk more because of playing Pokémon GO? | yes | 90 | 80% | 106 | 81% | 0.81 |
no | 4 | 3.5% | 5 | 4% | 0.04 | |
Do you use public or private transportation less often if you have the time and opportunity to play Pokémon GO “on the way” to your destination? | yes | 82 | 73% | 94 | 72% | 0.72 |
no | 30 | 27% | 37 | 28% | 0.28 | |
Have you met new friends thanks to playing Pokémon GO? | yes | 85 | 76% | 100 | 76% | 0.76 |
no | 27 | 24% | 31 | 24% | 0.24 | |
Are your social relationships more diverse because of playing Pokémon GO? | yes | 70 | 62.5% | 79 | 60% | 0.61 |
no | 42 | 37.5% | 52 | 40% | 0.39 | |
Have you ever given up any physical activity in favour of Pokémon GO? | yes | 2 | 2% | 8 | 6% | 0.04 |
no | 110 | 98% | 123 | 94% | 0.96 | |
Have you ever felt fatigued because of playing Pokémon GO? | yes | 27 | 24% | 41 | 31% | 0.28 |
no | 60 | 53.5% | 59 | 45% | 0.49 | |
Have you ever felt relaxed thanks to playing Pokémon GO? | yes | 84 | 75% | 90 | 69% | 0.72 |
no | 8 | 7% | 11 | 8.5% | 0.08 | |
Have you ever knowingly trespassed on private property while playing Pokémon GO? | yes | 8 | 7% | 26 | 20% | 0.14 * |
no | 104 | 93% | 105 | 80% | 0.86 * | |
Have you ever sacrificed sleep because of playing Pokémon GO? | yes | 30 | 27% | 36 | 27.5% | 0.27 |
no | 82 | 73% | 95 | 72.5% | 0.73 | |
Have you ever found yourself in a health-threatening situation due to inattention caused by playing Pokémon GO? | yes | 15 | 13.5% | 19 | 14.5% | 0.14 |
no | 97 | 86.5% | 112 | 85.5% | 0.86 | |
Do you believe you are addicted to playing Pokémon GO? | yes | 17 | 15% | 33 | 25% | 0.21 |
no | 95 | 85% | 98 | 75% | 0.79 |
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Giller, M.; Kowal, T.; Likus, W.; Brzęk, A. Pokémon GO, Went, Gone…—Physical Activity Level, Health Behaviours, and Mental Well-Being of Game Users: A Cross-Sectional Study. Healthcare 2025, 13, 2334. https://doi.org/10.3390/healthcare13182334
Giller M, Kowal T, Likus W, Brzęk A. Pokémon GO, Went, Gone…—Physical Activity Level, Health Behaviours, and Mental Well-Being of Game Users: A Cross-Sectional Study. Healthcare. 2025; 13(18):2334. https://doi.org/10.3390/healthcare13182334
Chicago/Turabian StyleGiller, Michał, Tomasz Kowal, Wirginia Likus, and Anna Brzęk. 2025. "Pokémon GO, Went, Gone…—Physical Activity Level, Health Behaviours, and Mental Well-Being of Game Users: A Cross-Sectional Study" Healthcare 13, no. 18: 2334. https://doi.org/10.3390/healthcare13182334
APA StyleGiller, M., Kowal, T., Likus, W., & Brzęk, A. (2025). Pokémon GO, Went, Gone…—Physical Activity Level, Health Behaviours, and Mental Well-Being of Game Users: A Cross-Sectional Study. Healthcare, 13(18), 2334. https://doi.org/10.3390/healthcare13182334