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Review

Gamification as an Educational Approach for Oncological Patients: A Systematic Scoping Review

1
Center for Nursing Research and Innovation, Faculty of Medicine and Surgery, Vita-Salute San Raffaele University, 20132 Milan, Italy
2
IRCSS San Raffaele Scientific Institute, 20132 Milan, Italy
*
Author to whom correspondence should be addressed.
These authors contributed equally to this work.
Healthcare 2023, 11(24), 3116; https://doi.org/10.3390/healthcare11243116
Submission received: 23 September 2023 / Revised: 5 November 2023 / Accepted: 9 November 2023 / Published: 7 December 2023

Abstract

Background: Education plays a pivotal role in the care of oncological patients, reducing health costs, hospital readmission, and disease relapses. Education can be supportive in achieving multiple outcomes, improving symptom control and quality of life. A new approach is emerging in patient education: gamification. Gamification was defined as the “use of game elements in non-game contexts”, including the application of games in serious contexts. The aim of this review is to explore the use of gamification in the oncology setting. Methods: A systematic scoping review was conducted in the MEDLINE, CINAHL, PsychINFO, Embase, Scopus, and Cochrane Library databases using the JBI guidelines. Results: The 13 included reports were critically appraised by two reviewers independently. It seems that gamification could be effective both in prevention and cancer treatments. Gamification also seems to improve chemotherapy-induced nausea and vomiting management, quality of life, and reduced anxiety levels in different cancer groups. Moreover, gamification seems effective in improving self-care in cancer patients, regardless of gender, age, and ethnicity. Conclusions: Gamification improves patient engagement and biopsychosocial outcomes and could represent a valid approach to cancer patient education; however, it is not a substitute for healthcare professionals, who remain the leaders in the education process.
Keywords: gamification; education; cancer patient; cancer survivor; oncology gamification; education; cancer patient; cancer survivor; oncology

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MDPI and ACS Style

Poliani, A.; Gnecchi, S.; Villa, G.; Rosa, D.; Manara, D.F. Gamification as an Educational Approach for Oncological Patients: A Systematic Scoping Review. Healthcare 2023, 11, 3116. https://doi.org/10.3390/healthcare11243116

AMA Style

Poliani A, Gnecchi S, Villa G, Rosa D, Manara DF. Gamification as an Educational Approach for Oncological Patients: A Systematic Scoping Review. Healthcare. 2023; 11(24):3116. https://doi.org/10.3390/healthcare11243116

Chicago/Turabian Style

Poliani, Andrea, Silvia Gnecchi, Giulia Villa, Debora Rosa, and Duilio F. Manara. 2023. "Gamification as an Educational Approach for Oncological Patients: A Systematic Scoping Review" Healthcare 11, no. 24: 3116. https://doi.org/10.3390/healthcare11243116

APA Style

Poliani, A., Gnecchi, S., Villa, G., Rosa, D., & Manara, D. F. (2023). Gamification as an Educational Approach for Oncological Patients: A Systematic Scoping Review. Healthcare, 11(24), 3116. https://doi.org/10.3390/healthcare11243116

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