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Article

An Efficient Memetic Algorithm for the Minimum Load Coloring Problem

1
Key Laboratory of Pattern Recognition and Intelligent Information Processing, Institutions of Higher Education of Sichuan Province, Chengdu University, Chengdu 610106, China
2
School of Information Science and Engineering, Chengdu University, Chengdu 610106, China
3
College of Teachers, Chengdu University, Chengdu 610106, China
*
Authors to whom correspondence should be addressed.
Mathematics 2019, 7(5), 475; https://doi.org/10.3390/math7050475
Submission received: 29 March 2019 / Revised: 20 May 2019 / Accepted: 21 May 2019 / Published: 25 May 2019
(This article belongs to the Special Issue Evolutionary Computation)

Abstract

:
Given a graph G with n vertices and l edges, the load distribution of a coloring q: V → {red, blue} is defined as dq = (rq, bq), in which rq is the number of edges with at least one end-vertex colored red and bq is the number of edges with at least one end-vertex colored blue. The minimum load coloring problem (MLCP) is to find a coloring q such that the maximum load, lq = 1/l × max{rq, bq}, is minimized. This problem has been proved to be NP-complete. This paper proposes a memetic algorithm for MLCP based on an improved K-OPT local search and an evolutionary operation. Furthermore, a data splitting operation is executed to expand the data amount of global search, and a disturbance operation is employed to improve the search ability of the algorithm. Experiments are carried out on the benchmark DIMACS to compare the searching results from memetic algorithm and the proposed algorithms. The experimental results show that a greater number of best results for the graphs can be found by the memetic algorithm, which can improve the best known results of MLCP.

1. Introduction

The minimum load coloring problem (MLCP) of the graph, discussed in this paper, was introduced by Nitin Ahuja et al. [1]. This problem is described as follows: a graph G = (V, E) is given, in which V is a set of n vertices, and E is a set of l edges. The load of a k-coloring φ : V → {1, 2, 3,…,k} is defined as
1 / l × max i { 1 , 2 , 3 , k } | { e E | φ 1 ( i ) e } | ,
the maximum fraction of edges with at least one end-point in color i, where the maximum is taken over all i ∈ {1,2,3,…,k}. The aim of the minimum load coloring problem is to minimize the load over all k-colorings.
This paper is dedicated to the NP-complete minimum load coloring problem [1]. We focus on coloring the vertices with the colors of red and blue. A graph G = (V, E) is given, in which V is a set of n vertices, and E is a set of l edges. The load distribution of a coloring q: V → {red, blue} is defined as dq = (rq, bq), in which rq is the number of edges with at least one end-vertex colored red, and bq is the number of edges with at least one end-vertex colored blue. The objective of MLCP is to find a coloring q such that the maximum load, lq = 1/l × max{rq, bq}, is minimized. MLCP can be applied to solve the wavelength division multiplexing (WDM) problem of network communication, and build the WDM network and complex power network [1,2,3].
This paper proposes an effective memetic algorithm for the minimum load coloring problem, which relies on four key components. Firstly, an improved K-OPT local search procedure, combining a tabu search strategy and a vertices addition strategy, is especially designed for MLCP to explore the search space and escape from the local optima. Secondly, a data splitting operation is used to expand the amount of data in the search space, which enables the memetic algorithm to explore in a larger search space. Thirdly, to find better global results, through randomly changing the current search patterns a disturbance operation is employed to improve the probability of escaping from the local optima. Finally, a population evolution mechanism is devised to determine how the better solution is inserted into the population.
We evaluate the performance of memetic algorithm on 59 well-known graphs from benchmark DIMACS coloring competitions. The computational results show that the search ability of memetic algorithm is better than those of simulated annealing algorithm, greedy algorithm, artificial bee colony algorithm [4] and variable neighborhood search algorithm [5]. In particular, it improves the best known results of 16 graphs in known literature algorithms.
The paper is organized as follows. Section 2 describes the related work of heuristic algorithms. Section 3 describes the general framework and the components of memetic algorithm, including the population initialization, the data splitting operation, the improved K-OPT local search procedure of individuals, the evolutionary operation and the disturbance operation. Section 4 describes the design process of simulated annealing algorithm. Section 5 describes the design process of greedy algorithm. Section 6 describes the experimental results. Section 7 describes the conclusion of the paper.

2. Related Work

In [6,7], the parameterized and approximation algorithms are proposed to solve the load coloring problem, and theoretically prove their capability in finding the best solution. On the other hand, considering the theoretical intractability of MLCP, several heuristic algorithms are proposed to find the best solutions. Heuristic algorithms use rules based on previous experience to solve a combinatorial optimization problem at the cost of acceptable time and space, and, at the same time, comparatively better results can be obtained. The heuristic algorithms used here include an artificial bee colony algorithm [4], a tabu search algorithm [5] and a variable neighborhood search algorithm [5] to solve MLCP.
Furthermore, to find the best solutions of the other combinatorial optimization problems, several heuristic algorithms are employed, such as a variable neighborhood search algorithm [8,9], a tabu search algorithm [10,11,12,13], a simulated annealing algorithm [14,15,16,17], and a greedy algorithm [18].
Local search algorithm, as an important heuristic algorithm, has been improved and evolved into many updated forms, such as a variable depth search algorithm [19], a reactive local search algorithm [20], an iterated local search algorithm [21], and a phased local search algorithm [22].
Memetic algorithm [23,24] is an optimization algorithm which combines population-based global search and individual-based local heuristic search, whose application is found in solving combinatorial optimization problems. Memetic algorithm is also proposed to solve the minimum sum coloring problem of graphs [24].

3. A Memetic Algorithm for MLCP

In this paper, we propose an efficient memetic algorithm to solve MLCP of graphs. In our algorithm, there are several important design parts.
(1)
Construct the population for the global search.
(2)
Search heuristically the individuals to find better solutions.
(3)
Evolve the population to find better solutions.
Memetic algorithm is summarized in Memetic_D_O_MLCP (Algorithm 1). After population initialization, the algorithm randomly generates a population X consisting of p individuals (Algorithm 1, Line 2, Section 3.2). Then, the memetic algorithm repeats a series of generations (limited to a stop condition) to explore the search space defined by the set of all proper 2-colorings (Section 3.1). For each generation, by data splitting operation, the population X is expanded to population Z with twice as much as the data amount (Algorithm 1, Line 5, Section 3.3). An improved K- OPT local search is carried out for each individual Zj (0 ≤ j < |Z|) of the population Z to find the best solution of MLCP (Algorithm 1, Line 8, Section 3.4). If the improved solution has a better value, it is then used to update the best solution found so far (Algorithm 1, Lines 9-10). Finally, an evolutionary operation is conducted in population Z to get a replaced one instead of population X (Algorithm 1, Line 14, Section 3.5). To further improve the search ability of the algorithm and find better solutions, we add a disturbance operation into the memetic algorithm (Algorithm 1, Line 15, Section 3.6).
Algorithm 1 Memetic_D_O_MLCP (G, m, p, b, k, X, Z).
Require:
G: G = (V, E), |V| = n, |E| = l
m: initial number of red vertices in graph G
p: number of individuals in the population
b, k: control parameters of disturbance operation
X: set that stores the population
Z: set that stores the extended population of X, |Z| = 2 × |X|
Output: s1, the best solution found by the algorithm
f(s1), the value of the objective function
begin
1 d1 ← 0, d2 ← 0; /* control variables of disturbance operation, Section 3.6 */
2 Init_population(X, m, p); /* generates population X consisting of p individuals, Section 3.2 */
3 Wbest ← 0;
4 repeat
5 Z ← Data_spliting(X); /* population X is extended to population Z with twice as much the data amount, Section 3.3 */
6 j ← 0;
7 while j <p do
8   W ← New_K-OPT_MLCP (G, Zj, T, L);
     /* a heuristic search is carried out for individual Zj, (T is tabu table and L is tabu tenure value, Section 3.4) */
9   if f (W) > Wbest then
10   Wbestf (W), s1W;
11  end if
12  jj + 1;
13 end while
14 X ← Evolution_population (Z, X); /* Section 3.5 */
15 (s1, Wbest, d1, d2) ←Disturbance_operation(X, b, k, d1, d2, Wbest); /* Section 3.6 */
16 until stop condition is met;
17 return s1, Wbest;
end

3.1. Search Space and Objective Function

In [1], the following description is considered to be MLCP’s equivalent problem. A graph G = (V, E) is given, in which V is a set of n vertices, and E is a set of l edges. (Vred, Vblue) is a two-color load coloring bipartition scheme of V, in which Vred is the set of vertices which are red, and Vblue is the set of vertices which are blue, here V = Vred Vblue. The aim is to find the maximum value of min{|Er(Vred)|, |Er(Vblue)|} from all bipartition schemes of (Vred, Vblue) such that lq can minimize. The maximum value is the minimum two-color load problem solution of graph G. Here, Er(Vred) is the set of edges with both end-points in Vred, and Er(Vblue) is the set of edges with both end-points in Vblue.
The algorithm conducts a searching within the bipartition scheme (Vred, Vblue), here |Vred| V, Vblue = V\Vred, when |Er(Vred)| ≈ |Er(Vblue)|, (Vred, Vblue) is the solution of the MLCP found by the algorithm. The search space S of the algorithm is defined as follows:
S = { ( V r e d , V b l u e ) | V r e d V , V b l u e = V \ V r e d | } .
The objective function is as follows:
{ f ( ( V r e d , V b l u e ) ) = min { | E r ( V r e d ) | , | E r ( V b l u e ) | } E r ( V r e d ) = { ( v , w ) | ( v , w ) E , v V r e d , w V r e d } E r ( V b l u e ) = { ( v , w ) | ( v , w ) E , v V b l u e , w V b l u e } .
We define the best solution of the MLCP as follows:
f b ( ( V r e d , V b l u e ) ) = max 1 j t { f ( ( V r e d , V b l u e ) j ) } .
Here, t is the number of all solutions that can be found by the algorithm in graph G, and (Vred, Vblue)j is the jth solution of the MLCP found by the algorithm.
Suppose a graph G = (V, E) is given in Figure 1. Let |V| = 6, |E| = 8, and then the best solution for MLCP of graph G is shown in Figure 2, and its best value is 2.

3.2. Initial Population

The algorithm randomly generates population X consisting of p individuals. For the given graph G = (V, E), in which V is a set containing n vertices, and E is a set containing l edges, m vertices are chosen at random from V to construct set Vred (m is the initial number of the red vertices); and the remaining vertices are used to construct set Vblue, that is, |Vred| = m, Vblue = V\Vred. Sets Vred and Vblue are seen as a bipartition scheme (Vred, Vblue), which is also treated as an individual in population X. In this way, p individuals are generated at random initially, and population X is thus constructed, |X| = p.

3.3. Data Splitting Operation

To avoid the defect of the local optima, we expand the data amount of population X, hence we get an expanded scope of data search. We use two data splitting strategies to split a bipartition scheme into two. Thus, by using the first data splitting strategy each individual Xi (0 ≤ i < p) in population X generates an individual Z2×i, and by using the second data splitting strategy each individual Xi (0 ≤ i < p) generates an individual Z2×i+1. By doing this, p individuals in population X are divided into 2 × p individuals, and the enlarged population Z is constructed (|X| = p, |Z| = 2 × p). Figure 3 shows the population expansion, where the red arrow indicates the effects of the first data splitting strategy and the blue arrow the effects of the second data splitting strategy.
The first data splitting strategy of bipartition scheme (Vred, Vblue) is an important part of memetic algorithm, which consists of five steps.
First step: Degree set Degreered of all vertices in sub-graph G1(Vred) is calculated.
Second step: Find the minimum degree vertex, v, from Degreered. If there is more than one vertex with the same minimum degree, randomly select a vertex among them.
Third step: Degree set Degreeblue of all vertices in sub-graph G2(Vblue) is calculated.
Fourth step: Find the minimum degree vertex, w, from Degreeblue. If there is more than one vertex with the same minimum degree, randomly select a vertex among them.
Fifth step: A new bipartition scheme (Vred, Vblue) is generated by exchanging the vertices v and w in sets Vred and Vblue.
Suppose the number of red vertices is 4 in the given graph G = (V, E), V ={v0,v1, … ,v9}. We obtain a bipartition scheme (Vred, Vblue), as shown in Figure 4a, in which set Vred ={v0,v3,v8,v9}, Vblue ={v1,v2,v4,v5,v6,v7}, where the degree of vertex v9 in set Vred is the smallest, and that of vertex v4 in set Vblue is the smallest. After exchanging the two vertices, a new bipartition scheme (Vred, Vblue) is generated. The new bipartition scheme (Vred, Vblue) after splitting is: Vred ={v0,v3,v4,v8}, Vblue ={v1,v2,v5,v6,v7,v9}, as shown in Figure 4b.
The second data splitting strategy is described as follows: for a given bipartition scheme (Vred, Vblue), in which |Vred| = m, Vblue = V\Vred, randomly a vertex v in set Vred is chosen, and a vertex w in set Vblue is randomly chosen. Then, vertices v and w in set Vred and set Vblue are exchanged to generate a new bipartition scheme (V″red, V″blue).

3.4. Search for the Individuals

Memetic algorithm needs to carry out a heuristic search for each individual in the population by an effective and improved K-OPT local search algorithm designed.
We first obtain an individual Zj which is a (Vred, Vblue)j, ((Vred)jV, (Vblue)j =V\(Vred)j, 0 ≤ j<|Z|). The local search algorithm is implemented to add as many selected vertices, acquired through our vertex adding strategy, as possible in set (Vblue)j to set (Vred)j, until the stop condition set by the algorithm is met. Thus, a new bipartition scheme (Vred, Vblue)’j is constructed. Generally speaking, in (Vred, Vblue)’j, |Er((Vred)j)|is approximately equal to |Er((Vblue)j)|. Then, the objective function value f ((Vred, Vblue)’j) is calculated using Equation (2). If f ((Vred, Vblue)’j) > f (s1), the memetic algorithm accepts the constructed bipartition as the new best solution. The improved K-OPT local search algorithm is implemented by the New_K-OPT_MLCP (Algorithm 2).
Our vertex adding strategy is described as follows:
We first need to define the following three vectors as the foundation on which the vertex adding strategy is constructed.
  • CCred: The current set of red vertices in graph G.
  • PAVred: The vertex set of possible additions, i.e., each vertex is connected to at least one vertex of CCred.
    P A V r e d = { v | v V b l u e , w C C r e d , ( v , w ) E , V b l u e = V \ C C r e d } .
  • GPAVred: The degree set of vertices vi PAVred in sub-graph G(PAVred), where PAVredVblue.
    { G P A V r e d [ i ] = d e g r e e G ( P A V r e d ) ( v i ) = | { a | a P A V r e d , ( v i , a ) E } | v i P A V r e d 0 i | P A V r e d | 1 .
To avoid the local optima defect, the vertex adding strategy is employed in two phases: vertex addition phase (Algorithm 2, Lines 8–12) and vertex deletion phase (Algorithm 2, Lines 14–18).
In the vertex addition phase of CCred, we obtain PAVred from the current CCred, then select a vertex w from PAVred and move it from Vblue to CCred, and finally update PAVred. The vertex addition phase is repeatedly executed until PAVred = or |Er(CCred)| > |Er(Vblue)|.
In the vertex deletion phase of CCred, we select a vertex u from CCred, then delete the vertex u from CCred, and add it to Vblue. Go back to the vertex addition phase again to continue the execution until the set ending conditions are met.
The approach to select vertex w is first to obtain a GPAVred in sub-graph G’(PAVred), then to calculate the vertex selection probability value ρ(wi) of each vertex wi (0 ≤ i < |PAVred|) in PAVred, and finally to select vertex wi to maximize ρ(wi). If there are more than one vertex with the maximum value of ρ(wi), randomly select one.
{ maxd = max w i P A V r e d , 0 i < | P A V r e d | ( d e g r e e G ( P A V r e d ) ( w i ) ) ρ ( w i ) = maxd + 1 G P A V r e d [ i ] maxd + 1 w i P A V r e d 0 i < | P A V r e d | .
A vertex w is selected according to the following criterion:
f 1 ( w ) = max 0 i < | P A V r e d | ( ρ ( w i ) ) .
We found that the larger the probability value ρ(wi) of vertex wi is, the smaller the degree value of vertex wi becomes.
The approach of vertex u selection is as follows: we assume that (CCred, Vblue)(j) is the bipartition scheme with no possible additions. We successively take the value of i from the range of 0 – (|CCred| 1), and then in turn execute CCred(j)\{ui} as follows: delete vertex ui from CCred(j) successively to generate new bipartition schemes (CCred, Vblue)i, i.e., (CCred)iCCred(j)\{ui}, (Vblue)iVblue(j) {ui}, ui CCred, 0 ≤ i <|CCred|, and finally obtain Ed((CCred, Vblue)i).
{ E d ( ( C C r e d , V b l u e ) i ) = | { ( x , y ) | ( x , y ) E , x ( C C r e d ) i , y ( V b l u e ) i } | ( V b l u e ) i = V \ ( C C r e d ) i 0 i < | C C r e d ( j ) | .
The maximum value maxdd is found from all the values of Ed, and the vertex selection probability value ρ2(ui) of vertex ui can be calculated:
{ max d d = max 0 i < | C C r e d ( j ) | ( E d ( ( C C r e d , V b l u e ) i ) ) ρ 2 ( u i ) = max d d + 1 E d ( ( C C r e d , V b l u e ) i ) max d d + 1 u i C C r e d ( j ) 0 i < | C C r e d ( j ) |
A vertex u is selected according to the following criterion:
f 2 ( u ) = max u i C C r e d ( j ) , 0 i < | C C r e d ( j ) | ( ρ 2 ( u i ) ) .
We found that the larger the probability value ρ2(ui) of vertex ui is, the smaller the corresponding Ed ((CCred, Vblue)i) becomes. If there are more than one vertices with the maximum value of ρ2(ui), randomly select one.
At each generation, the variable gA stores the value of vertices number successfully added to the CCred for now, and the variable gmaxA stores the value of vertices number successfully added to the CCred during the previous generations. If gA > gmaxA, the incumbent CCred has more red vertices than the previous ones found by the local search algorithm. Then, gmaxA is updated with the value of gA and the incumbent CCred is stored to the set Abest (Algorithm 2, Line 12). In the vertex addition phase, the value of gA + 1 replaces that of gA (gAgA + 1) after a vertex is added. In the vertex deletion phase, the value of gA − 1 replaces that of gA (gAgA − 1) after a vertex is deleted.
At the completion of the inner loop statements, when gmaxA > 0, CCred, which has the greatest number of vertices, is stored in set Abest, then the incumbent CCred is updated with Abest. When gmaxA = 0, CCred, which has the greatest number of vertices, is stored in set Aprev; if the execution of the inner loop does not find any new set CCred that has more vertices, Aprev is adopted as CCred generated by the previous execution of the inner loop and will replace the incumbent CCred (Algorithm 2, Lines 22–28).
The algorithm’s search efficiency may be reduced because of the roundabout searching characteristics. To solve this problem, a restricting tabu table is added to the local search algorithm.
The tabu table can be presented by two-dimensional array or one-dimensional array. We adopt the one-dimensional array T, set the tabu tenure value as L, and store the iteration numbers of running the local search algorithm into the tabu table. When the algorithm runs reach iteration value c, and if (cT[w]) < L or if (cT[u]) < L, it means vertex w or u has been processed and the vertex should be re-selected. Otherwise, the current value c is stored in the tabu table, i.e.,T[w] ← c or T[u] ← c.
Algorithm 2 New_K-OPT_MLCP (G, Zj, T, L).
Require:
Zj: the jth individual (Vred, Vblue)j, (Vred)jV, (Vblue)j = V\(Vred)j
T: tabu table
L: tabu tenure value
Output: s2, the solution found by local search algorithm
begin
1 (CCred, Vblue) ← (Vred, Vblue)j;
2 according to CCred and Vblue, PAVred and GPAVred are obtained;
3 repeat
4 AprevCCred, DAAprev, PL ←{v0, v1, …… vn-1}, gA ← 0, gmaxA ← 0, c ← 0;
5 repeat
6   cc + 1;
7   if |PAVredPL| > 0 and |Er(CCred)| < |Er(Vblue)| then
8   select vertex w according to f1(w), if there are multiple vertices, select a vertex w randomly;
9   if cT[w] < L then select a non-tabu vertex w according to f1(w);
10   T[w] ← c;
11   CCredCCred∪{w}, VblueVblue\{w}, gAgA + 1, PLPL\{w};
12   if gA > gmaxA then gmaxAgA, AbestCCred;
13   else
14   select vertex u according to f2(u), if there are multiple vertices, select a vertex u randomly;
15   if cT[u] < L then select a non-tabu vertex u according to f2(u);
16   T[u] ← c;
17   CCredCCred\{u}, VblueVblue{u}, gAgA−1, PLPL\{u};
18   if uAprev then DADA\{u};
19   end if
20   based on CCred and Vblue, PAVred and GPAVred are updated;
21  until |DA| = 0 or the cut-off time condition for CPU running is met;
22  if gmaxA > 0 then
23   CCredAbest;
24   VblueV\CCred;
25  else
26   CCredAprev;
27   VblueV\CCred;
28  end if
29 until gmaxA ≤ 0 or the cut-off time condition for CPU running is met;
30 (Vred, Vblue)j ← (CCred, Vblue);
31 s2 ← (Vred, Vblue)j;
32 return s2;
end

3.5. Evolutionary Operation of Population

An evolutionary operation in the population X is needed to quickly find the best solution of MLCP. We sort the individuals Zj (0 ≤ j < 2×p) in population Z in ascending order according to the calculated value of objective function f* in Equation (11). Then, we replace the individuals X0 –Xp−1 of population X with the individuals Z0 –Zp−1 to complete the evolutionary operation.
f * ( ( V r e d , V b l u e ) j ) = | { ( a , b ) | ( a , b ) E , a ( V r e d ) j , b ( V b l u e ) j } | , 0 j < 2 × p .
Evolution operation of the population is represented by Evolution_population (Algorithm 3).
Algorithm 3 Evolution_population (Z, X).
Require:
Z: population, |Z| =2 × p
Output: population X
begin
1 j ← 0;
2 while j < 2 × p do
3 R[j] ← f* ((Vred, Vblue)j);
4 j ← j + 1;
5 end while
6 Individuals Z0 –Z2×p −1 of population Z are sorted in ascending order according to the value of set R;
7 (X0–Xp −1) ←(Z0–Zp −1);
8 return X;
end

3.6. Disturbance Operation

To further improve the search ability of the algorithm and find better values, we add a disturbance operation into the memetic algorithm. This disturbance operation is executed k times.
When the number of iterations is b, disturbance operation begins and randomly selects an individual (Vred, Vblue)j (0 ≤ j < |X|) from population X, and chooses at random a vertex from set Vred and a vertex from set Vblue, then the two vertices are exchanged to generate a new (Vred, Vblue). Then, employ the New_K-OPT_MLCP algorithm to search in (Vred, Vblue); if a better solution of MLCP is found, the memetic algorithm will accept it.
The disturbance operation is represented by Disturbance_operation (Algorithm 4).
Algorithm 4 Disturbance_operation(X, b, k, d1, d2, Wbest).
Require:
X: set that stores the population
b, k: control parameters of disturbance operation
d1, d2: control variables of disturbance operation
Wbest: variable that stores the value of the objective function f(st), in which st is the current best solution of MLCP
Output: s1, a better solution found by the local search algorithm
  f(s1), the value of the objective function
  d1, d2, values of the control variables
begin
1 d1d1 + 1;
2 if d1 = b then
3 d2d2 + 1;
4 if d2k then
5   if d2 = 1 then
6   randomly choose Xj from X and start disturbance to generate a new Xj;
7   W ← New_K-OPT_MLCP (G, Xj, T, L);
8   if f (W) > Wbest then s1W, Wbestf (W);
9   tXj ;
10  else
11   start disturbance t to generate a new t ;
12   W ← New_K-OPT_MLCP (G, t, T, L);
13   if f (W) > Wbest then s1W, Wbestf (W);
14   tt;
15  end if
16  d1d1 − 1
17  else
18  d1 ← 0, d2 ← 0;
19  end if
20 end if
21 return s1, Wbest, d1, d2;
end
In Memetic_D_O_MLCP algorithm, setting the value of b and k will determine the disturbance operation’s starting condition and the number of times of its execution. In Disturbance_operation algorithm, Lines 1, 3, 16, and 18 store the modified values of variables d1 and d2, which are the threshold values needed to start off a new disturbance operation.

4. Simulated Annealing Algorithm

Simulated annealing algorithm, a classical heuristic algorithm to solve combinatorial optimization problems, starts off from a higher initial temperature. With the decreasing of temperature parameters, the algorithm can randomly find the global best solution of problems instead of the local optima by combining the perturbations triggered by the probabilities.
For a given graph G, simulated annealing algorithm finds a coloring bipartition scheme (Vred, Vblue) of V which maximizes min{|Er(Vred)|, |Er(Vblue)|}. With parameters T0 (initial temperature value), α (cooling coefficient) and Tend (the end temperature value), first, the algorithm divides the vertex set V into two sets, i.e., Vred and Vblue (Vred = , Vblue = V) and the initial value of the best solution of MLCP Cbest is set to 0. Next, a vertex is randomly selected in Vblue and moved from Vblue to Vred; here, |Vred| = 1, Vblue = V\Vred. Then, the algorithm repeats a series of generations to explore the search space defined by the set of all 2-colorings. At each generation, a vertex is randomly selected in Vblue and moved from Vblue to Vred. The additions will take place in the following three forms:
When 2 > |Vred| and 2 ≤ |Vblue|, a vertex is randomly selected in Vblue and moved from Vblue to Vred to generate a new coloring bipartition scheme (Vred, Vblue) and the new status is accepted.
When 2 > |Vblue| and 2 ≤ |Vred|, a vertex is randomly selected in Vred and moved from Vred to Vblue to generate a new coloring bipartition scheme (Vred, Vblue) and accepted as the new status.
When 2 ≤ |Vred| and 2 ≤ |Vblue|, a vertex is randomly selected from Vred and one randomly from Vblue, then the two vertices are exchanged to generate a new coloring bipartition scheme (Vred, Vblue), only when R1((Vred, Vblue)) ≥ R1((Vred, Vblue)), the scheme is accepted as a new status. Otherwise, the probability will decide whether to accept it as a new status or not.
Once the new status is accepted, if Cbest < R1 ((Vred, Vblue)), then the bipartition scheme (Vred, Vblue) is accepted as the best solution of MLCP.
At the end of each generation, the temperature T cools down until T ≤Tend according to T = T × α, where α (0,1). The algorithm runs iteratively as per the above steps until the stop condition is met.
The best solution found by the algorithm is Rb((Vred, Vblue)), i.e.,
{ R 1 ( ( V r e d , V b l u e ) j ) = min { | E r ( ( V r e d ) j ) | , | E r ( ( V b l u e ) j ) | } R b ( ( V r e d , V b l u e ) ) = max 0 j < t { R 1 ( ( V r e d , V b l u e ) j ) } .
Here, t is the number of all solutions that can be found by the simulated annealing algorithm in graph G, and (Vred, Vblue)j is the jth solution of MLCP.
The simulated annealing algorithm is represented by SA (Algorithm 5).
Algorithm 5 SA(G, Vred, Vblue, T0, α, Tend).
Require: G: G = (V, E), |V| = n, |E| = l
Vred: a set of red vertices in graph G
Vblue: a set of blue vertices in graph G
T0: initial temperature value
α: cooling coefficient
Tend: end temperature value
Output: s3, the best solution found by SA algorithm
R1(s3), value of the objective function
begin
1 Cbest ← 0;
2 repeat
3 TT0;
4 initialize Vred and Vblue, randomly select a vertex in Vblue and moved from Vblue to Vred;
5 while T > Tend do
6   if 2 > |Vred| and 2 ≤ |Vblue| then
7   a vertex is randomly selected in Vblue and moved from Vblue to Vred to generate a new bipartition scheme (Vred, Vblue);
8  (Vred, Vblue) ← (Vred, Vblue);
9  if Cbest < R1((Vred, Vblue)) then CbestR1((Vred, Vblue)), s3 ← (Vred, Vblue);
10 else if 2 > |Vblue| and 2 ≤ |Vred| then
11   a vertex is randomly selected in Vred and moved from Vred to Vblue to generate a new bipartition scheme (Vred, Vblue);
12   (Vred, Vblue) ← (Vred, Vblue);
13   if Cbest < R1 ((Vred, Vblue)) then CbestR1 ((Vred, Vblue)), s3 ← (Vred, Vblue);
14 else if 2 ≤ |Vred| and 2 ≤ |Vblue| then
15   according to (Vred, Vblue), a vertex is randomly selected from Vred and a vertex randomly selected from Vblue;
16   the two vertices are exchanged to generate a new bipartition scheme (Vred, Vblue);
17   if R1 ((Vred, Vblue)) ≤ R1((Vred, Vblue)) then
18   (Vred, Vblue) ← (Vred, Vblue);
19   if Cbest < R1((Vred, Vblue)) then CbestR1((Vred, Vblue)), s3 ← (Vred, Vblue);
20   else if random number in (0, 1) < e R 1 ( ( V r e d , V b l u e ) ) R 1 ( ( V r e d , V b l u e ) ) T then
21   (Vred, Vblue) ← (Vred, V blue);
22  end if
23 end if
24 TT × α;
25  end while
26 until stop condition is met;
27 return s3, Cbest;  /*Cbest is the value of the objective function R1(s3) */
end

5. Greedy Algorithm

Greedy algorithm aims at making the optimal choice at each stage with the hope of finding a global best solution. For a given graph G, greedy algorithm finds a coloring bipartition scheme (Vred, Vblue) of V which maximizes min{|Er(Vred)|, |Er(Vblue)|}.
When a graph G = (V, E) is given, the algorithm divides vertex set V into two sets, i.e., Vred and Vblue (Vred = , Vblue = V), and the initial value of the best solution of MLCP Cbest is set to 0. Next, a vertex is randomly selected in Vblue and moved from Vblue to Vred, here |Vred | = 1, Vblue = V\Vred. Then, the algorithm repeats a series of generations to explore the search space defined by the set of all 2-colorings. At each generation, based on sub-graph G(Vblue), choose a vertex w of the minimum degree (w Vblue); if there are more than one vertex with the same minimum degree, randomly select a vertex among them. Then, add the vertex from Vblue to Vred, that is: VredVred {w}, VblueVblue\{w}, thus a new bipartition scheme (Vred, Vblue) is generated, and, when R2((Vred,Vblue)) > Cbest, the scheme is accepted as the best solution. The generation will be repeated until |Er(Vred)| > |Er(Vblue)|.
The algorithm runs iteratively as per the above steps until the stop condition is met.
The best solution found by the algorithm is Rg((Vred,Vblue)), i.e.,
{ R 2 ( ( V r e d , V b l u e ) j ) = min { | E r ( ( V r e d ) j ) | , | E r ( ( V b l u e ) j ) | } R g ( ( V r e d , V b l u e ) ) = max 0 j < t { R 2 ( ( V r e d , V b l u e ) j ) } .
Here, t is the number of all solutions that can be found by the greedy algorithm in graph G, and (Vred, Vblue)j is the jth solution of MLCP.
The greedy algorithm is represented by Greedy (Algorithm 6).
Algorithm 6 Greedy (G, Vred, Vblue).
Require: G: G = (V, E), |V| = n, |E| = l
Vred: a set of red vertices in graph G
Vblue: a set of blue vertices in graph G
Output: s4, the best solution found by greedy algorithm
R2(s4), value of the objective function
begin
1 Cbest ←0;
2 repeat
3 Vred ←Ø, VblueV;
4 randomly select a vertex in Vblue and moved from Vblue to Vred;
5 repeat
6   (V’red, V’blue) ← (Vred, Vblue);
7   if R2((V’red, V’blue)) > Cbest then s4 ← (V’red, V’blue), CbestR2 ((V’red, V’blue));
8    select a vertex w with the minimum degree from sub-graph G(Vblue), if there are multiple vertices, select a vertex w randomly;
9    VredVred ∪ {w}, VblueVblue\{w};
10  until |Er(Vred)| > |Er(Vblue)|;
11 until stop condition is met;
12 return s4, Cbest;  /* Cbest is the value of the objective function R2 (s4) */
end

6. Experimental Results

All algorithms were programmed in C++, and run on a PC with Intel Pentium(R) G630 processor 2.70 GHz and 4 GB memory under Windows 7 (64 bits), and the test graphs adopted were the benchmark DIMACS proposed in [5]. We compared the search results by using memetic algorithm, simulated annealing algorithm, and greedy algorithm. Then, the results of memetic algorithm were compared with those obtained from using artificial bee colony algorithm [4], tabu search algorithm [5] and variable neighborhood search algorithm [5].
The first group of experiments was performed to adjust the key parameters and analyze their influence on Memetic_D_O_MLCP. As is known to all, the most important parameters in Memetic_D_O_MLCP implementations are the values of p and L, which determine the number of the individuals of the population and the tabu tenure value during the search process. To find the most suitable values of p and L for Memetic_D_O_MLCP approach to MLCP, we performed experiments with different values of p and L. Memetic_D_O_MLCP was run 10 times for each benchmark instance, and each test lasted 30 min.
The results of experiments are summarized in Table 1, organized as follows: in the first column, Inst the benchmark instance name is given, containing the vertices set V; and, in the second column, m is the initial number of red vertices in the benchmark graph. For each p {4, 12, 20} and L {10, 60, 90}, column Best contains the best values of MLCP solution found by the algorithm, while column Avg represents the average values of MLCP solution found by the algorithm. For each instance, the best values of Best and Avg are shown in italics. The analysis of the obtained results shows that values of p and L influence the solution quality. For example, the number of best values of Best is 5 for combination p = 12 and L = 90; Best 3 for p = 4, L = 90 and p = 20, L = 60; Best 2 for p = 4 and L = 10, p = 4 and L = 60, p = 12 and L = 60; Best 1 for p = 20 and L = 90; Best 0 for p = 12 and L = 10, p = 20 and L = 10. Meanwhile, the number of best values of Avg is 2 for combinations p = 12 and L = 90, p = 4 and L = 90; Avg 1 for p = 4 and L = 10, p = 4 and L = 60, p = 12 and L = 60, p = 20 and L = 10, p = 20 and L = 60, p = 20 and L = 90.
In Table 1, one observes that, for combination p = 12 and L = 90, the number of instances where the Memetic_D_O_MLCP achieved the best value for Best and Avg is 5 and 2, respectively. For all other combinations, these numbers are the biggest. Therefore, we used the combination in all other experiments.
The second groups of tests compared the search results of Memetic_D_O_MLCP, SA algorithm and Greedy algorithm, each having been run 20 times for each benchmark instance with the cut-off time of 30 min. In simulated annealing algorithm, the initial temperature T0 is set at 1000, the cooling coefficient α at 0.9999 and the end temperature Tend at 0.0001. The results of experiments are summarized in Table 2, organized as follows: in the second column, |V| is the number of vertices; and, in the third column, |E| is the number of edges. For each instance the best values of Best are shown in italics. Among 59 instances, the search results of Memetic_D_O_MLCP, SA algorithm and Greedy algorithm were the same in the instances myciel3.col, myciel4.col, queen5_5.col and queen6_6.col. Memetic_D_O_MLCP and Greedy algorithm could find equivalent best value of four instances (i.e., queen7_7.col, queen8_8.col, queen8_12.col, and queen9_9.col). In the remaining 51 instances, Memetic_D_O_MLCP could find the best results of 38 instances (accounting for 75%), and Greedy algorithm could find the best results of 13 instances (accounting for 25%). The experiments showed that Memetic_D_O_MLCP could find more instances of best values.
The third group of tests aimed at comparing the search results after each algorithm was run on four benchmark instances, namely myciel6.col, homer.col, mulsol.i.5.col and inithx.i.1.col, for the first one 100 s. The results that algorithms found were collected at an interval of 10 s. The running time was regarded as the X coordinate on the axis and the value of MLCP solution as the Y coordinate.
Figure 5 illustrates that Memetic_D_O_MLCP can find the best result at each time node.
The fourth group of tests compared the time each algorithm took to find the best results, each being run 20 times for 32 instances with the cut-off time of 30 min.
The results are summarized in Table 3. Compared with SA algorithm and Greedy algorithm, it took less time for Memetic_D_O_MLCP to find the best results for the 11 instances (shown in italics). Accounting for 34% in the total, these 11 instances were: fpsol2.i.2.col, huck.col, mulsol.i.3.col, mulsol.i.4.col, mulsol.i.5.col, myciel6.col, queen10_10.col, queen11_11.col, queen15_15.col, inithx.i.3.col, and zeroin.i.2.col. For six instances, namely david.col, DSJC125.9.col, games120.col, miles250.col, miles750.col, and jean.col, which accounted for 19% in the total, the time spent by Memetic_D_O_MLCP and Greedy algorithm showed little difference. Additionally, the former found better results than the latter. For the remaining 15 instances, although the time taken by Memetic_D_O_MLCP was longer than that by Greedy algorithm, as it consumed more time for executing the operations of data splitting, searching, evolution and disturbance, the results found by the former were better than those by the latter. Of all 32 instances, comparing with Memetic_D_O_MLCP, SA algorithm spent more time to find the best results; besides, the Best SA algorithm results were inferior.
The comparison between Memetic_D_O_MLCP and artificial bee colony (ABC) algorithm [4] is summarized in Table 4. For each instance, the best values of Best are shown in italics. Of all 21 instances proposed in [4], except that the search results of instances myciel3.col and myciel4.col were equivalent to that of artificial bee colony algorithm, Memetic_D_O_MLCP found better results (accounting for 90%) and improved the best-known result of instance myciel5.col.
Furthermore, we compared the search results from Memetic_D_O_MLCP, tabu search (Tabu) algorithm [5] and variable neighborhood search (VNS) algorithm [5]; the results are shown in Table 5 (the algorithms in the literature were run 20 times, each lasting 30 min for each benchmark instance). Memetic_D_O_MLCP could find the best results of 26 instances (shown in italics), in which the best results of 11 instances equaled those found by Tabu algorithm. Hence, Memetic_D_O_MLCP could improve the best-known results of the remaining 15 instances. Besides, of the 53 instances in Table 5, the best results of 22 instances found by Memetic_D_O_MLCP were better than those by Tabu algorithm, and the best results of 42 instances found by Memetic_D_O_MLCP were better than that of VNS algorithm.

7. Conclusions

In this paper, we propose a memetic algorithm (Memetic_D_O_MLCP) to deal with the minimum load coloring problem. The algorithm employs an improved K-OPT local search procedure with a combination of data splitting operation, disturbance operation and a population evolutionary operation to assure the quality of the search results and intensify the searching ability.
We assessed the performance of our algorithm on 59 well-known graphs from the benchmark DIMACS competitions. The algorithm could find the best results of 46 graphs. Compared with simulated annealing algorithm and greedy algorithm, which cover the best results for the tested instances, our algorithm was more competent.
In addition, we investigated the artificial bee colony algorithm, variable neighborhood search algorithm and tabu search algorithm proposed in the literature. We carried out comparative experiments between our algorithm and artificial bee colony algorithm using 21 benchmark graphs, and the experiments showed that the algorithm’s best results of 19 benchmark graphs were better than those of artificial bee colony algorithm, and the best-known result of one benchmark graph was improved by our algorithm. More experiments were conducted to compare our algorithm with tabu search algorithm and variable neighborhood search algorithm, and proved that the best-known results of 15 benchmark graphs were improved by our algorithm.
Finally, we showed that the proposed Memetic_D_O_MLCP approach significantly improved the classical heuristic search approach for the minimum load coloring problem.

Author Contributions

Writing and methodology, Z.Z.; Software, Z.Z.; Review and editing, Z.L.; Validation, X.Q.; and Supervision, W.W.

Funding

This research was supported by the Scientific Research Fund of Key Laboratory of Pattern Recognition and Intelligent Information Processing of Chengdu University (No. MSSB-2018-08), Chengdu Science and Technology Program (No. 2018-YF05-00731-SN), Sichuan Science and Technology Program (No. 2018GZ0247), and the Application Fundamental Foundation of Sichuan Provincial Science and Technology Department (No. 2018JY0320).

Conflicts of Interest

The authors declare no conflict of interest.

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Figure 1. An instance of undirected graph G.
Figure 1. An instance of undirected graph G.
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Figure 2. A best solution for MLCP of graph G.
Figure 2. A best solution for MLCP of graph G.
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Figure 3. Expanding population X to population Z.
Figure 3. Expanding population X to population Z.
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Figure 4. Bipartition scheme splitting: (a) bipartition scheme before the splitting; and (b) bipartition scheme after the splitting.
Figure 4. Bipartition scheme splitting: (a) bipartition scheme before the splitting; and (b) bipartition scheme after the splitting.
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Figure 5. Running curves of the Memetic_D_O_MLCP, SA and Greedy on benchmark instances.
Figure 5. Running curves of the Memetic_D_O_MLCP, SA and Greedy on benchmark instances.
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Table 1. Experiments with parameters p and L.
Table 1. Experiments with parameters p and L.
Instmp = 4p = 12p = 20
L = 10L = 60L = 90L = 10L = 60L = 90L = 10L = 60L = 90
BestAvgBestAvgBestAvgBestAvgBestAvgBestAvgBestAvgBestAvgBestAvg
fpsol2.i.1.col|V|/5303528443033285735822928301528403002284530292837307129292942272729982843
fpsol2.i.2.col|V|/5212019652375195321831860227219722176194424501969232420162169193223102038
fpsol2.i.3.col|V|/5214119302331193122662048233319602330193021151900198118172397198622811951
DSJC125.1.col|V|/5255252254252254251254252255252255252254252255253254252
DSJC125.5.col|V|/5108110721082106710881078108410761087108010891080108410781087107210841074
queen15_15.col|V|/5171616991721167817211694169316501705169217161681165916321704163816741641
queen16_16.col|V|/5209020502087204920872055204019762062199420982026203619902032199520401996
mulsol.i.4.col|V|/5170416941704169817041694170116951704169617041698170016971704169717041694
Table 2. Test results of the Memetic_D_O_MLCP, SA, and Greedy on benchmark instances.
Table 2. Test results of the Memetic_D_O_MLCP, SA, and Greedy on benchmark instances.
Inst|V||E|Memetic_D_O_MLCPSAGreedy
mBestAvgBestAvgBestAvg
anna.col138986|V|/5200198160154131131
david.col87812|V|/5158157133130140140
DSJC125.1.col125736|V|/5255252222217240238
DSJC125.5.col1253891|V|/5109110831025102110751067
DSJC125.9.col1256961|V|/5179817891761175617761772
fpsol2.i.1.col49611654|V|/5309128963016298225102502
fpsol2.i.2.col4518691|V|/5229020462267224217071703
fpsol2.i.3.col4258688|V|/5238719962291224716641664
games120.col1201276|V|/5288281215209284284
homer.col561325810662655450441492489
huck.col74602|V|/5130129111109113113
inithx.i.1.col8641870710664461534861477361676050
inithx.i.2.col6451397910562251043641359735713481
inithx.i.3.col6211396910558947563643359331313111
jean.col80508|V|/51111109895106106
latin_square_10.col90030735010851618507277006757708518585185
le450_5a.col450571410182418011516149518341827
le450_5b.col450573410182018011512149818431831
le450_5c.col450980310298529512541253030142995
le450_5d.col450975710294329132542251929722958
le450_15b.col450816910239523552138212024092398
le450_15c.col4501668010453044764294426745604539
le450_15d.col4501675010458645424320428946264609
le450_25a.col450826010246724342183214824662454
le450_25b.col450826310266426062172214926822658
le450_25c.col4501734310471146524457443847284714
le450_25d.col4501742510487248074470444948834875
miles250.col128774|V|/5185184145137183183
miles500.col1282340|V|/5522522393381518518
miles750.col1284226|V|/5870870673638849849
miles1000.col1286432|V|/51183118095492111561156
miles1500.col12810396|V|/5164516161461142114851484
mulsol.i.1.col1973925|V|/5169716901193115216241624
mulsol.i.2.col1883885|V|/5168516821153111712021189
mulsol.i.3.col1843916|V|/5169516921174113112111174
mulsol.i.4.col1852946|V|/5170417011172113412181195
mulsol.i.5.col1863973|V|/5171417131189114412161210
myciel3.col1120|V|/5555555
myciel4.col2371|V|/5212121212121
myciel6.col95755|V|/5233231215212194193
myciel7.col1912360|V|/5723717643634574574
queen5_5.col25320|V|/5464646464646
queen6_6.col36580|V|/5919191889191
queen7_7.col49952|V|/5148147145141148148
queen8_8.col641456|V|/5236232219214236228
queen8_12.col962736|V|/5458453400391458458
queen9_9.col812112|V|/5340336308304340334
queen10_10.col1002940|V|/5485479419415468466
queen11_11.col1213960|V|/5644643563556633633
queen12_12.col1445192|V|/5866853725717833833
queen13_13.col1696656|V|/51097109391890910671067
queen14_14.col1968372|V|/5140713851148113113461345
queen15_15.col22510360|V|/5172117061402137616761675
queen16_16.col25612640|V|/5210720751668165220512048
school1.col3851909510663365534951488666446644
school1_nsh.col3521461210554554503838378055485548
zeroin.i.1.col2114100101210119811131095924923
zeroin.i.2.col21135411011351126975959803800
zeroin.i.3.col20635401011341126981964800799
Table 3. Running time of the Memetic_D_O_MLCP, SA and Greedy on benchmark instances.
Table 3. Running time of the Memetic_D_O_MLCP, SA and Greedy on benchmark instances.
InstMemetic_D_O_MLCPSAGreedy
mBestAvgTime(min)BestAvgTime(min)BestAvgTime(min)
anna.col|V|/52001995.3015915017.291311310.09
david.col|V|/51581570.4714013021.971401400.02
DSJC125.1.col|V|/525425227.9222021429.7623923719.24
DSJC125.5.col|V|/51086107822.821026101228.201075106714.07
DSJC125.9.col|V|/51797178518.861757175214.041782177317.81
fpsol2.i.1.col|V|/53073287123.522984296613.42251025044.78
fpsol2.i.2.col|V|/52274188217.202250222625.581707170622.30
games120.col|V|/52882801.0521620529.742842840.05
huck.col|V|/51301290.031131096.861131130.09
miles250.col|V|/51851845.9214013429.671831834.05
miles500.col|V|/55225221.1138937525.71518518< 0.01
miles750.col|V|/58708701.7264461817.178498490.07
miles1000.col|V|/51186117818.5393889224.83115611560.22
miles1500.col|V|/51619161327.561453141115.90148514852.36
mulsol.i.1.col|V|/51695168920.941164108928.06162416240.29
mulsol.i.2.col|V|/51685168026.631157106522.97120211888.10
mulsol.i.3.col|V|/51693168722.761147111223.561209118325.14
mulsol.i.4.col|V|/51704169425.221139109129.251218118628.08
mulsol.i.5.col|V|/51714170523.771165109320.231214120728.68
jean.col|V|/51111100.13979318.931061060.02
myciel6.col|V|/523223120.0121321119.1919419226.07
myciel7.col|V|/571971018.7363162427.235745743.68
queen10_10.col|V|/54854781.4241841010.0846846621.61
queen11_11.col|V|/56446432.5655453921.9464063312.95
queen12_12.col|V|/58668535.3272170322.648338330.07
queen13_13.col|V|/51097109325.2190788421.66106710672.98
queen15_15.col|V|/51697167521.651377135729.271676167526.07
inithx.i.1.col106622598223.364774469611.55616960441.45
inithx.i.3.col105362412322.89361635699.583151311722.93
zeroin.i.1.col101207118912.761111108319.779249235.78
zeroin.i.2.col101131112418.4696793921.4380279926.64
zeroin.i.3.col101131112528.9695993728.3280079810.53
Table 4. Comparison results on Memetic_D_O_MLCP and ABC.
Table 4. Comparison results on Memetic_D_O_MLCP and ABC.
InstMemetic_D_O_MLCPABC
mBestBest
DSJC125.1.col|V|/5255209
DSJC125.5.col|V|/510911005
DSJC125.9.col|V|/517981746
fpsol2.i.1.col|V|/530912956
fpsol2.i.2.col|V|/522902231
fpsol2.i.3.col|V|/523872207
inithx.i.1.col1066441295
inithx.i.2.col1056223574
inithx.i.3.col1055893548
myciel3.col|V|/555
myciel4.col|V|/52121
myciel5.col|V|/57368
myciel6.col|V|/5233207
myciel7.col|V|/5723621
le450_5a.col1018241475
le450_5b.col1018201490
le450_5c.col1029852505
le450_5d.col1029432493
le450_15b.col1023952110
le450_15c.col1045304217
le450_15d.col1045864227
Table 5. Comparison results on Memetic_D_O_MLCP, Tabu and VNS.
Table 5. Comparison results on Memetic_D_O_MLCP, Tabu and VNS.
InstMemetic_D_O_MLCPTabuVNS
mBestAvgBestAvgBestAvg
anna.col|V|/5200198195182218189
david.col|V|/5158157153142164152
DSJC125.1.col|V|/5255252248238227215
DSJC125.5.col|V|/5109110831078107310471033
DSJC125.9.col|V|/5179817891794178717931785
games120.col|V|/5288281282269192181
homer.col10662655651625603541
huck.col|V|/5130129130126123110
inithx.i.1.col10664461537412627262155838
inithx.i.2.col10562251045956583147714478
inithx.i.3.col10558947565943581848044464
jean.col|V|/511111011010411095
latin_square_10.col10851618507276925769257703176956
le450_5a.col10182418011977192315451520
le450_5b.col10182018011969192315501522
le450_5c.col10298529513154312425782553
le450_5d.col10294329133140310825832546
le450_15b.col10239523552795271923382268
le450_25b.col10266426062903286323822337
le450_25d.col10487248075420537648444747
miles250.col|V|/5185184183172134126
miles500.col|V|/5522522502483402367
miles750.col|V|/5870870836833708648
miles1000.col|V|/511831180111411081035963
miles1500.col|V|/5164516161517151315651490
mulsol.i.1.col|V|/5169716901649164913131240
mulsol.i.2.col|V|/5168516821685166813191211
mulsol.i.3.col|V|/5169516921695166912601217
mulsol.i.4.col|V|/5170417011704169312761214
mulsol.i.5.col|V|/5171417131697168612961233
myciel3.col|V|/5555577
myciel4.col|V|/5212121202524
myciel6.col|V|/5233231231223247237
myciel7.col|V|/5723717714701737711
queen5_5.col|V|/5464646455048
queen6_6.col|V|/5919191908682
queen7_7.col|V|/5148147148145142136
queen8_8.col|V|/5236232236233208201
queen8_12.col|V|/5458453458457380369
queen9_9.col|V|/5340336336332306293
queen10_10.col|V|/5485479485483403394
queen11_11.col|V|/5644643650637546536
queen12_12.col|V|/5866853866858703689
queen13_13.col|V|/51097109311061066910887
queen14_14.col|V|/5140713851407140311271101
queen15_15.col|V|/5172117071722170313881366
queen16_16.col|V|/5210720752136212516821650
school1.col10663365536975675256285398
school1_nsh.col10554554505721562241694066
zeroin.i.1.col10121011981185116614541358
zeroin.i.2.col10113511261105107912941201
zeroin.i.3.col10113411261107108212211158

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Zhang, Z.; Li, Z.; Qiao, X.; Wang, W. An Efficient Memetic Algorithm for the Minimum Load Coloring Problem. Mathematics 2019, 7, 475. https://doi.org/10.3390/math7050475

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Zhang Z, Li Z, Qiao X, Wang W. An Efficient Memetic Algorithm for the Minimum Load Coloring Problem. Mathematics. 2019; 7(5):475. https://doi.org/10.3390/math7050475

Chicago/Turabian Style

Zhang, Zhiqiang, Zhongwen Li, Xiaobing Qiao, and Weijun Wang. 2019. "An Efficient Memetic Algorithm for the Minimum Load Coloring Problem" Mathematics 7, no. 5: 475. https://doi.org/10.3390/math7050475

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