Adaptive Deletion of Gaussian Ellipsoids in 3D Gaussian Splatting
Abstract
1. Introduction
- A dynamic Gaussian deletion mechanism is proposed to adaptively eliminate redundant primitives. For over-reconstruction, coverage of each Gaussian to its surroundings is calculated based on scale, determining customized scale thresholds to eliminate high-coverage Gaussians (Figure 1 right). For under-reconstruction, contribution to reconstruction is evaluated based on transparency, establishing unique transparency thresholds to preserve high-contribution Gaussians (Figure 1 right).
- A novel loss integration strategy is introduced by incorporating the Huber loss during training. This applies quadratic constraints to small errors instead of linear penalties, significantly reducing harsh optimization for severe outliers and alleviating artifacts (Figure 2 left, upper red boxes).
2. Related Work
2.1. Core Innovations of 3DGS
2.2. Mitigation of Over/Under-Reconstruction
2.3. Artifact Reduction Approaches
3. Method Overview
4. Method Detailed Description
4.1. Dynamic Scale Control
4.2. Dynamic Transparency Control
4.3. Loss Function
5. Experimental Analysis
5.1. Selection of the Dataset
5.2. Selection of Evaluation Criteria
5.3. Ablation Experiment Verification
- Loss Function. This section presents the experimental comparison analysis before and after the introduction of the Huber loss function. From the “H, δ = 5” row in Table 1, it can be seen that after adding the new loss function, this method has also improved the PSNR score compared with 3DGS. The specific visualization results are shown in Figure 5. As can be seen from Figure 5, before the introduction of the Huber loss function, the red box area in the upper left graph exhibited a ghosting phenomenon. However, after the introduction of the Huber loss function, the white-like ghosting in the right graph was significantly alleviated. Furthermore, by comparing the two bottom left and bottom right figures in Figure 5, it can be seen that the Huber loss function also has certain effects in removing artifacts and blurring.
- Parameter Influence. Since the loss function and dynamic Gaussian removal used in this paper employ parameters obtained based on experience, in this ablation experiment, this paper evaluated the impact of different parameter variations on the overall method’s optimization. From the last three rows of Table 1 and Figure 6, it can be observed that when δ = 5, the PSNR reaches its peak. This article has provided a partial visualization of the results obtained through different parameter optimizations, as shown in Figure 7. From Figure 7, it can be observed that when δ is either too large or too small, obvious artifacts will occur. However, when δ is 5, which is a suitable value, this artifact phenomenon does not occur.
5.4. Experimental Comparison
| Algorithm 1: Adaptive 3DGS |
| Input: |
| 1: for each iteration do |
| 2: |
| 3: |
| 4: do |
| 5: |
| 6: |
| 7: Update thresholds: |
| 8: |
| 9: # Eq(4b) |
| 10: then |
| 11: for culling |
| 12: end if |
| 13: end for |
| 14: |
| 15: Remove marked Gaussians |
| 16: end for |
| 17: |
6. Discussion
7. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
Abbreviations
| PSNR | Peak signal-to-noise ratio |
| NVS | Novel View Synthesis |
| NeRF | Neural Radiance Fields |
| MLP | Multilayer Perceptron |
| 3DGS | 3D Gaussian Splatting |
| SSIM | Structural similarity index measurement |
| LPIPS | Learning perceptual image patch similarity |
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| Title 1 | Train-7k | Garden-7k | Kitchen-7k | Train-30k | Garden-30k | Kitchen-30k | Avg-7k | Avg-30k |
|---|---|---|---|---|---|---|---|---|
| 3DGS | 19.89 | 26.10 | 28.68 | 22.51 | 27.26 | 31.74 | 24.89 | 27.17 |
| D | 20.39 | 26.22 | 29.80 | 23.20 | 27.40 | 32.04 | 25.47 | 27.54 |
| H, δ = 5 | 19.62 | 26.20 | 29.75 | 22.65 | 27.28 | 32.04 | 25.19 | 27.32 |
| H, δ = 1 | 19.60 | 26.18 | 29.41 | 22.62 | 27.33 | 31.89 | 25.06 | 27.28 |
| H, δ = 10 | 19.43 | 26.16 | 29.24 | 22.52 | 27.20 | 31.92 | 24.94 | 27.21 |
| Full, δ = 1 | 20.38 | 26.32 | 30.07 | 23.13 | 27.41 | 32.21 | 25.59 | 27.58 |
| Full, δ = 10 | 20.12 | 26.39 | 30.06 | 23.07 | 27.40 | 32.14 | 25.52 | 27.53 |
| Full, δ = 5 | 20.22 | 26.44 | 30.18 | 23.30 | 27.52 | 32.38 | 25.61 | 27.73 |
| Dataset Method|Metric | Mip-NeRF360 | Tanks&Temples | ||||||
|---|---|---|---|---|---|---|---|---|
| SSIM | PSNR | LPIPS | Train | SSIM | PSNR | LPIPS | Train | |
| Plenoxels [9] | 0.683 | 23.74 | 0.396 | 22 min 14 s | 0.708 | 20.63 | 0.386 | 21 min 28 s |
| InstantNGP [11] | 0.723 | 26.26 | 0.306 | 8 min 34 s | 0.648 | 20.20 | 0.408 | 7 min 22 s |
| Mip-NeRF360 [35] | 0.871 ^ | 29.41 ^ | 0.140 ^ | 43 h | 0.861 | 24.26 | 0.172 | 43 h |
| 3DGS [7] | 0.864 | 29.20 | 0.142 | 33 min 32 s | 0.868 | 24.46 | 0.168 | 26 min 41 s |
| MS-3DGS [12] | 0.837 | 28.29 | 0.182 | 32 min 21 s | 0.865 | 24.42 | 0.169 | 26 min 12 s |
| Mip-Splatting [4] | 0.876 | 29.45 | 0.135 | 33 min 56 s | 0.871 | 25.11 | 0.163 | 27 min 14 s |
| LM-Gaussian [29] | 0.884 | 29.73 | 0.129 | 67 min 12 s | 0.880 | 25.41 | 0.154 | 61 min 08 s |
| Ours | 0.878 | 29.49 | 0.133 | 34 min 44 s | 0.873 | 25.25 | 0.161 | 27 min 24 s |
| Dataset|Method | Bicycle | Garden | Counter | Room | Stump | Bonsai | Kitchen |
|---|---|---|---|---|---|---|---|
| 3DGS [7] | 25.18 | 27.22 | 29.24 | 31.94 | 26.56 | 32.56 | 31.74 |
| MS-3DGS [12] | 25.00 | 27.04 | 26.39 | 28.98 | 26.49 | 32.22 | 31.91 |
| Mip-Splatting [4] | 25.73 | 27.88 | 29.34 | 31.83 | 27.16 | 32.41 | 31.80 |
| Ours | 25.29 | 27.52 | 29.45 | 32.21 | 26.75 | 32.83 | 32.38 |
| Dataset|Method | Chair | Drums | Ficus | Hotdog | Lego | Materials | Mic | Ship | Avg |
|---|---|---|---|---|---|---|---|---|---|
| Plenoxels [9] | 33.68 | 25.42 | 31.54 | 36.22 | 33.91 | 29.07 | 33.26 | 29.43 | 31.56 |
| InstantNGP [11] | 35.40 | 25.80 | 34.00 | 37.10 | 35.60 | 29.40 | 35.90 | 30.30 | 32.93 |
| Mip-NeRF360 [35] | 35.32 | 25.35 | 33.18 | 37.44 | 35.43 | 30.56 | 36.47 | 30.29 | 33.00 |
| 3DGS [7] | 35.52 | 26.27 | 35.49 | 38.08 | 36.04 | 30.49 | 36.70 | 31.67 | 33.78 |
| MS-3DGS [12] | 35.34 | 26.29 | 35.12 | 36.88 | 35.41 | 30.47 | 36.49 | 31.52 | 33.44 |
| Mip-Splatting [4] | 35.75 | 26.33 | 35.88 | 38.11 | 35.91 | 30.52 | 36.87 | 31.63 | 33.86 |
| Ours | 35.99 | 26.44 | 35.61 | 38.15 | 36.24 | 30.67 | 36.72 | 31.84 | 33.95 |
| Dataset|Method | Chair | Drums | Ficus | Hotdog | Lego | Materials | Mic | Ship | Avg |
|---|---|---|---|---|---|---|---|---|---|
| Plenoxels [9] | 0.97630 | 0.93212 | 0.97536 | 0.97895 | 0.97214 | 0.94564 | 0.98368 | 0.88649 | 0.95633 |
| InstantNGP [11] | 0.98533 | 0.95241 | 0.98492 | 0.98367 | 0.98135 | 0.95214 | 0.98829 | 0.89739 | 0.96568 |
| Mip-NeRF360 [35] | 0.98285 | 0.93879 | 0.97924 | 0.98418 | 0.98169 | 0.96012 | 0.99089 | 0.90047 | 0.96477 |
| 3DGS [7] | 0.98766 | 0.95483 | 0.98698 | 0.98528 | 0.98255 | 0.96031 | 0.99252 | 0.90623 | 0.96954 |
| MS-3DGS [12] | 0.98532 | 0.95514 | 0.94841 | 0.98495 | 0.97792 | 0.96016 | 0.99137 | 0.90368 | 0.96336 |
| Mip-Splatting [4] | 0.98791 | 0.95543 | 0.98786 | 0.98527 | 0.98208 | 0.96044 | 0.99268 | 0.90618 | 0.96973 |
| Ours | 0.98825 | 0.96031 | 0.98770 | 0.98541 | 0.98298 | 0.96053 | 0.99250 | 0.90758 | 0.97079 |
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Zhang, F.; Wang, Y.; Yi, B.; Ma, J. Adaptive Deletion of Gaussian Ellipsoids in 3D Gaussian Splatting. Mathematics 2026, 14, 1197. https://doi.org/10.3390/math14071197
Zhang F, Wang Y, Yi B, Ma J. Adaptive Deletion of Gaussian Ellipsoids in 3D Gaussian Splatting. Mathematics. 2026; 14(7):1197. https://doi.org/10.3390/math14071197
Chicago/Turabian StyleZhang, Fei, Yinghui Wang, Bo Yi, and Jiaxin Ma. 2026. "Adaptive Deletion of Gaussian Ellipsoids in 3D Gaussian Splatting" Mathematics 14, no. 7: 1197. https://doi.org/10.3390/math14071197
APA StyleZhang, F., Wang, Y., Yi, B., & Ma, J. (2026). Adaptive Deletion of Gaussian Ellipsoids in 3D Gaussian Splatting. Mathematics, 14(7), 1197. https://doi.org/10.3390/math14071197

