Using Augmented Reality to Enhance Students’ Representational Fluency: The Case of Linear Functions †
Abstract
:1. Introduction
1.1. Multiple Representations in Linear Functions
1.2. Using Augmented Reality to Enhance Students’ Mathematics Learning
1.3. Research Questions
- How do middle school students perceive the role of an AR-based multi-representational learning environment in their learning of linear functions?
- How do middle school students interact with representations in an AR-based multi-representational learning environment? Do differences exist between students with varied representational learning profiles?
2. Materials and Methods
2.1. Targeted Mathematics Topics
2.2. AR App and the Intervention Design
AR Game | Motion Problem | Stage | AR App Interface (Sample) | Underlying Mathematics |
---|---|---|---|---|
Game 1: Let’s go hiking | [8:00 am at home A], you plan to go to mountain B for hiking. G Map app recommends 4 vehicles to get there, namely: bicycle, bus, subway, and taxi. Now, you can choose your vehicle card and begin your trip. | Stage 1: Choose one vehicle. | ||
Stage 2: Choose the time planned for hiking. | ||||
End: Reached the top of mountain B. | ||||
Game 2: AR+ Beijing travel plan | The 24th Winter Olympic Games are scheduled to open in Beijing on 4 February 2022. Our class plans to travel to Beijing together. Our leading teacher will reserve a hotel near Tsinghua University (A), then travel to the Bird’s Nest (B), then to the Temple of Heaven (C), and finally to the CCTV Headquarters (D). Please choose suitable vehicles and complete your own Beijing travel plan. | Stage 1: Choose one vehicle (A to B). When you arrived at B, choose the playtime in B. | ||
Stage 2: Choose one vehicle (B to C). When you arrived at C, choose the playtime in C. | ||||
… | … | |||
End: Finish the Beijing travel plan. |
2.3. Data Collection Instrument
2.4. Sampling and Data Collection
2.5. Data Coding and Data Analysis
3. Results
3.1. Analysis of the Role of an AR-Based MRLE
3.1.1. The AR User Satisfaction Dimension
3.1.2. The AR Utility Dimension
3.2. Students’ Interactions with Representations in an AR-Based MRLE
3.2.1. Learning Preference
- For 3H students: AR leads to a more comprehensive and clearer understanding of the concepts and is interesting;
- For 2H students: AR is interesting;
- For 1H and 0H students: AR is simple to use, interesting, and helpful in visualizing the concepts.
3.2.2. Learning Patterns
- All paths follow the sequence: RL->G->S;
- All paths start with RL and end with S;
- Some paths involve processing multiple representations simultaneously.
4. Discussion
5. Conclusions
- Overall, students are highly satisfied with the AR-based MRLE.
- The AR-based MRLE can promote students’ understanding of the real-life, symbolic, and graphical representations, individually, and connections among them of linear functions.
- In the AR-based MRLE, high-achieving students demonstrate apparent learning sequences: from (1) concrete->semi-concrete->abstract and (2) proficient->non-proficient representations, whereas low-achieving students exhibit no explicit patterns in their interaction with representations.
- We extended the research on students’ learning of linear functions and its three representations, using a well-designed AR-based MRLE.
- We produced an initial attempt at examining how students interact with various representations in an MRLE via a qualitative approach.
- We supported the idea that students’ mathematical characteristics and abstract mathematics topics should be taken into consideration in future AR and mathematics education research with empirical evidence.
- We refined the notion of the Cartesian Connection and proposed a conceptual framework to classify students’ representational learning.
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
# | Question | Code | Code Description |
---|---|---|---|
Q1 | What do you think is the most impressive thing in an AR-based MRLE? | a | AR games |
b | The motion problem | ||
Q2 | Do you think AR helps you understand the real-life motion problem and its graph and algebraic expression better? | Y | Yes |
N | No | ||
Q3 | Which representation (the real-life motion problem, its graph and algebraic expression) that AR helps you understand the best? | RL | The real-life motion problem |
S | The algebraic expression | ||
G | The graph | ||
Q4 | Do you pay attention to all three representations in the AR game interface simultaneously? | Y | Yes |
N | No | ||
Q5 | Will you pay attention to all three representations at the same time? Or do you focus on animation first, and then shift your attention to graphs or algebraic expressions? Or other paths? | L1 | RL&G->S |
L2 | RL->G->S | ||
L3 | RL->G&S | ||
L4 | RL&G&S | ||
L5 | S->G->RL | ||
L6 | G&S->RL | ||
L7 | G->S->RL | ||
L8 | G->RL&S | ||
Q6 | What is the strength of the AR-based MRLE? | P1 | Demonstrate connections between different representations clearly |
P2 | Promote a comprehensive structure of multiple representations | ||
P3 | Easy to calculate/draw, and make the problem-solving process easier | ||
P4 | Deepen the understanding of functions and function problems in real life | ||
P5 | No strength | ||
Q7 | What is the weakness of the AR-based MRLE? | Q1 | Feel it hard to concentrate on three representations simultaneously |
Q2 | Pay too much attention to the RL animation | ||
Q3 | No weakness | ||
Q8 | Do you prefer multi- or mono-representational learning environment? Why? (Text analysis for Why?) | H | Multi-representational |
I | Mono-representational | ||
Q9 | Do you prefer AR-based or traditional non-AR learning environment? Why? (Text analysis for Why?) | AR | AR-based |
Non-AR | Traditional non-AR | ||
Q10 | Which AR games (AR Game 1 or Game 2) do you like better? Why? (Text analysis for Why?) | AR1 | AR Game 1: Let’s go hiking |
AR2 | AR Game 2: AR+ Beijing travel plan | ||
Q11 | Overall, are you satisfied with the whole intervention class? | SS | Extremely satisfied |
S | Satisfied | ||
Q12 | Any suggestions? (Text analysis) | / | / |
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Aspect | Concept | Real-Life (RL) | Symbolic (S) | Graphical (G) 1 |
---|---|---|---|---|
Mapping | A pair of values satisfying a linear function | Departure | (t0, S0) | Initial point |
Destination | (t1, S1) | End point | ||
Covariation | Rate of change | Speed: run (fast/slow) or stop | v: positive (big/small) or 0 | Slope: Steepness (steep/gradual) or horizontal |
Function as Object | Linear function | One player travelling on one track with a constant speed or taking a break | Line | |
Constant function 2 | One player taking a break | Horizontal line | ||
Piecewise linear function | One player travelling on one track with breaks et al. | More than one line |
Group | C1 | C2 | C3 | C4 | C5 | C6 | RL | S | G | |
---|---|---|---|---|---|---|---|---|---|---|
High-achieving Group | N | 61 | 67 | 31 | 19 | 60 | 66 | 57 | 22 | 64 |
Mean | 85.24 | 72.63 | 82.79 | 67.25 | 85.69 | 74.03 | 77.38 | 73.29 | 78.51 | |
(SD) | (16.69) | (12.87) | (16.23) | (14.56) | (11.53) | (15.82) | (11.25) | (12.87) | (12.71) | |
t | 8.69 *** | 6.12 *** | 12.04 *** | 12.50 *** | 7.98 *** | 5.40 *** | 8.42 *** | 13.37 *** | 6.19 *** | |
>overall | >overall | >overall | >overall | >overall | >overall | >overall | >overall | >overall | ||
Low-achieving Group | N | 21 | 15 | 51 | 63 | 22 | 16 | 25 | 60 | 18 |
Mean | 12.69 | 20.00 | 26.30 | 12.87 | 41.41 | 20.13 | 36.22 | 23.10 | 33.64 | |
(SD) | (16.58) | (17.41) | (14.75) | (14.69) | (16.62) | (12.92) | (18.01) | (12.78) | (16.71) | |
t | −14.90 *** | −9.56 *** | −10.33 *** | −6.80 *** | −9.14 *** | −13.41 *** | −7.94 *** | −8.15 *** | −8.88 *** | |
<overall | <overall | <overall | <overall | <overall | <overall | <overall | <overall | <overall | ||
Overall Group (n = 82) | Mean | 66.66 | 63.00 | 47.6 | 25.47 | 73.81 | 63.51 | 64.83 | 36.56 | 68.66 |
SD | 35.90 | 24.63 | 31.48 | 27.29 | 23.62 | 26.33 | 23.39 | 25.74 | 23.10 |
Dimension | Item Description | Mean | SD | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|---|---|
AR user Satisfaction (4 items, n = 81) | 1. I am satisfied with the intervention. | 4.73 | 0.548 | 0 | 0 | 4 | 14 | 63 |
2. I am satisfied with the AR Game 1. | 4.72 | 0.597 | 0 | 1 | 3 | 14 | 63 | |
3. I am satisfied with the AR Game 2. | 4.73 | 0.548 | 0 | 0 | 4 | 14 | 63 | |
4. I want to have more learning opportunities with AR in the future. | 4.70 | 0.660 | 1 | 0 | 3 | 14 | 63 |
Dimension | Item Description | Mean | SD | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|---|---|
AR utility in MLE (9 items, n = 82) | 5. AR helps me understand real-life motion problems better. | 4.72 | 0.479 | 0 | 0 | 1 | 21 | 60 |
6. AR helps me understand graphs of linear functions better. | 4.79 | 0.437 | 0 | 0 | 1 | 15 | 66 | |
7. AR helps me understand algebraic forms of linear functions better. | 4.79 | 0.437 | 0 | 0 | 1 | 15 | 66 | |
8. The real-life problem helps me understand its graph better. * | 4.68 | 0.564 | 0 | 0 | 4 | 18 | 60 | |
9. The real-life problem helps me understand its algebraic form better. * | 4.67 | 0.546 | 0 | 0 | 3 | 21 | 58 | |
10. The graph helps me understand the real-life problem better. * | 4.63 | 0.658 | 0 | 1 | 5 | 17 | 59 | |
11. The graph helps me understand the algebraic form better. * | 4.67 | 0.589 | 0 | 0 | 5 | 17 | 60 | |
12. The algebraic form helps me understand the real-life problem better. * | 4.61 | 0.643 | 0 | 1 | 4 | 21 | 56 | |
13. The algebraic form helps me understand the graph better. * | 4.65 | 0.575 | 0 | 0 | 4 | 21 | 57 |
Representational Learning Profile | ID | RL | S | G | C1 | C2 | C3 | C4 | C5 | C6 | Learning Sequence |
---|---|---|---|---|---|---|---|---|---|---|---|
High-achieving (2H and 3H) | S1 | H | H | H | H | H | H | L | H | H | RL and G->S |
S5 | H | H | H | H | H | H | H | H | H | RL->G->S | |
S6 | H | H | H | H | H | H | H | H | L | RL->G and S | |
S10 | H | H | H | H | H | H | H | H | H | RL and G and S | |
S7 | H | L | H | H | H | L | L | H | H | RL->G->S | |
S8 | H | L | H | H | H | L | L | H | H | RL->G->S | |
Low-achieving (0H and 1H) | S3 | H | L | L | H | H | L | L | L | H | S->G->RL |
S4 | H | L | L | H | H | L | L | L | H | G->RL and S | |
S9 | L | L | H | L | H | L | L | H | H | G->S->RL | |
S11 | L | L | L | H | L | L | L | H | L | RL and G and S | |
S2 | L | L | L | L | H | L | L | L | L | G and S->RL | |
S12 | L | L | L | L | L | L | H | L | H | RL->G->S |
Dimension | Profile | Mean |
---|---|---|
Multi-RLE | 3H | MRLE clarifies the confusion and provides a comprehensive structure. |
2H | MRLE saves problem-solving time and enhances understanding. | |
1H | MRLE saves problem-solving time and enhances understanding. | |
0H | MRLE saves problem-solving time and provides a comprehensive structure. | |
Mono-RLE | 0H | Mono is easy to understand. |
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Li, S.; Shen, Y.; Jiao, X.; Cai, S. Using Augmented Reality to Enhance Students’ Representational Fluency: The Case of Linear Functions. Mathematics 2022, 10, 1718. https://doi.org/10.3390/math10101718
Li S, Shen Y, Jiao X, Cai S. Using Augmented Reality to Enhance Students’ Representational Fluency: The Case of Linear Functions. Mathematics. 2022; 10(10):1718. https://doi.org/10.3390/math10101718
Chicago/Turabian StyleLi, Shuhui, Yihua Shen, Xinyue Jiao, and Su Cai. 2022. "Using Augmented Reality to Enhance Students’ Representational Fluency: The Case of Linear Functions" Mathematics 10, no. 10: 1718. https://doi.org/10.3390/math10101718