Nonscientific University Students Training in General Science Using an Active-Learning Merged Pedagogy: Gamification in a Flipped Classroom
Abstract
:1. Introduction
1.1. How Can We Teach Science to a Nonscientific Audience?
1.2. How to Overcome the Doing-the-Same Paradigm: Some Strategies and Considerations
1.2.1. Gamification
1.2.2. Flipped Classroom
- When flipping a course, students are not simply asked to read and study alone, at home, some materials. You select the most appropriate materials for understanding the contents. Sometimes you generate them (video tutorials, podcasts, documents, etc.). For this purpose, you must choose attractive formats for the students—e.g., it makes no sense to ask students to watch a 45-minute video, when some studies have proposed that the novelty disappears within 10 min [25,26].
- When students are able to understand the dynamics of preparing the classes before the lesson, it is possible to ask them to air their doubts and problems with the content prior to the face-to-face session, so as to be able to provide a just-in-time teaching experience [27]. This means adapting the exact teaching process and strategy to the current needs of the students.
- One of the most struggled-with aspects of the flipped classroom is the fact that it implies a noncircular method for developing the content, so teachers are initially unable to check knowledge acquisition. This drawback can be overcome by implementing gamification measures (such as giving rewards) or forcing the students to participate in just-in-time teaching by asking questions or exposing what was not clear enough.
- Once students are involved with this process, their participation with the course development increases highly, so, usually, the global academic marks are increased as well.
1.3. Objectives and Working Hypothesis
- To describe an experience of combined use of gamification and the flipped classroom.
- To analyze the opinion of the students about the organization of the course.
2. Methodology
2.1. Instructional Design
- The first 20 min were focused on discussing and clarifying doubts that could arise during the flipped period (before the face-to-face lesson). This corresponds to just-in-time teaching.
- Then, the teacher developed new content in an oral-based methodology for no longer than 20 min.
- The flipped and the classroom content were applied by doing some cooperative activity for at least 40 min (problems, little research, etc.)
- Finally, a game-based activity was implemented to generate good feelings.
- Classical board games such as TabooTM or Time’s up!TM, where the themes have been changed to be linked to the course’s contents. For example, with Time’s up!TM, the definitions must deal with the universe and students must play describing concepts such as Terminal Shock, Heliosphere, Comet or Big Crunch.
- Other proposals included little tricks for forcing the students to read, understand, and study some concepts. This is the case of “Match and Find”, where the presentation slides and the corresponding explanation in the comments were split off and students must put them together again.
- Competitive questionnaires on and offline: KahootTM, SocrativeTM, QuizzizTM, and other proposals were performed sequentially to check out the knowledge acquisition.
- Scientific coffee: Students were received at the classroom with a free coffee and a paper napkin at their seats. Then, a very difficult problem with its corresponding solution was given, a different one for each student. The purpose of this scientific coffee is to provoke a scientific talk (each student must explain their problem to the classmate sitting next to them) inside a relatively nonformal situation. The explanation, therefore, must be written down on the napkin.
- Collaborative Problems Jigsaw: Several proposals of puzzles were given during the course. The entire problem was segmented into four or five parts that must be put together to face the problem. Each part was given to a different student’s team, so their collaboration was absolutely needed for the success of the whole group. An example of such an activity is given in Figure 2.
2.2. Sample Description
- As Jeong et al. recently pointed out [30], the academic background of the students in this degree is mainly linked to social science or arts studies. Additionally, they do not identify the studies for becoming a primary teacher as a science discipline, and obviously, there is no need to have good knowledge of many scientific concepts to be a good primary teacher.
- As a result of the previous item, traits traditionally linked to scientific education values—for example, curiosity, observation, surprise, and so forth—are not present by default in the sample students. Even more, the initial emotions toward science issues in this kind of students tend more toward rejection rather than personal interest [31].
- The academic structure of the syllabus for a Primary Teacher degree includes a huge number of different courses, belonging to a large variety of academic fields (arts, literature, physical education, music, history, geography, science, and so on) This has a direct influence on the importance and relevance students give to each topic. We observe that science education, since it is not an interesting course for the students in this degree, is often placed in the last place in order of importance by students.
- As a result of these circumstances, science education courses are passed by students with relatively low academic marks [22].
2.3. Questionnaires
- General surveys on participation level, regarding the flipped classroom activities. These were questionnaires that must be filled out prior to the face-to-face lesson. In them, the teacher asked the students about their doubts and feelings on the course they were working on then. An example of this kind of survey is given in Table A1.
- Motivational surveys (made before and after the educational escape room). This had the purpose of checking a motivational rise in the general studies for preservice teachers and for the current course (Didactics of Matter and Energy). In these surveys, students were simply asked to express their own level of motivation (1–10 scale) towards (a) any class from the degree, (b) this specific class of Didactics of Matter and Energy, and (c) the next class of this course.
- Emotional performance and science vision survey. A final evaluation of the course, considering the active methodology (Table A2). This survey included some quantitative items about the perceived difficulty in the course itself and an evaluation of the active methodology. In addition, some questions were proposed for inquiring about the best and worst aspect in course development and about the way the student will remember the course, with both items as open-response questions.
2.4. Semistructured Interviews
- How did you feel when the course had just started, at the beginning of the semester?
- Did you like science prior to studying it at university?
- What do you think about the method the teacher has followed with this course? Do you think it is different from those of the rest of the courses?
- Do you think this method motivates the student to study better? Why?
- Does the teaching method influence the way the content is received by the student? In which way?
3. Results and Discussion
3.1. Questionnaries Results
3.1.1. Follow-Up Surveys
3.1.2. Motivational Surveys
3.1.3. Emotional Performance and Science Vision Survey
‘I will remember these classes as the best in the degree because of the methodology, but also as some of the most difficult ones.’‘Intense’‘A coffee with science’
3.2. The Semistructured Interviews
3.2.1. Descriptive Data
3.2.2. Inferential analysis
4. Conclusions
- Students still find science difficult. However, the use of innovative techniques improves their perception and motivation toward this discipline.
- Students have learned new techniques that they can use in their future professional activity. This aspect means that the innovations developed in the university context have a multiplier effect because they can affect future generations.
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
Appendix A
Preclass Questionnaire on Pure and Compound Substances |
---|
Name |
Please give the name of three pure substances and explain the reason of such classification |
Which aspect of the video tutorial was most clear for you? |
Which concept or idea was not clear enough with the explanation? |
Please evaluate the video-tutorial with a mark (0–10) |
Finally, send me an urgent doubt (something you do not understand well) |
Question | Scale |
---|---|
Please evaluate the expositive classes (magistral lessons) | 1–10 |
Any comment or suggestion for making them better? | Free text response |
Please evaluate flipped classes | 1–10 |
What is the best thing of them? | Free text response |
What is the worst thing of them? | Free text response |
Please evaluate gamification method | 1–10 |
What do you improve in them? | Free text response |
Evaluate the use of TIC resources | 1–10 |
Please indicate the best one | Multiple option choice: Kahoot, Plickers, Socrative, Quizziz, Other |
Evaluate the practical seminars | 1–10 |
What was the best one? | Multiple option choice: Escape room, classical lab activities, Break Out Edu |
What was the worst one? | Multiple option choice |
What is the best thing inside the course? | Free text response |
And the worst thing? | Free text response |
Do you think you have learnt something about Science? | Yes/No/Maybe |
Do you think you have learnt something different from Science (other skills, other contents…)? | Yes/No/Maybe |
If you answered Yes to the previous question, could you indicate what did you learn? | Free text response |
Would you recommend a friend of you to attend to this course? | Yes/No/Maybe |
Please suggest me anything you think can help me to improve my teaching practice | Free text response |
Finally, how will you remember this course? | Free text response |
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Student’s Fictitious Name | Initial Motivation | Initial Science Knowledge |
---|---|---|
Ana | High | Low |
Roberto | Low | High |
Marta | Low | Low |
Blanca | High | High |
Kind of Emotions (K) | Reasons | ||||
---|---|---|---|---|---|
Current Knowledge Content | Method | Others | Previous Knowledge Content | N/A | |
Negative (% inside K) | 8 (34.8%) | 6 (26.1%) | 5 (21.7%) | 4 (17.5%) | 0 (0%) |
Positive (% inside K) | 8 (13.6%) | 43 (72.9%) | 6 (7.3%) | 5 (6.1%) | 6 (7.3%) |
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Zamora-Polo, F.; Corrales-Serrano, M.; Sánchez-Martín, J.; Espejo-Antúnez, L. Nonscientific University Students Training in General Science Using an Active-Learning Merged Pedagogy: Gamification in a Flipped Classroom. Educ. Sci. 2019, 9, 297. https://doi.org/10.3390/educsci9040297
Zamora-Polo F, Corrales-Serrano M, Sánchez-Martín J, Espejo-Antúnez L. Nonscientific University Students Training in General Science Using an Active-Learning Merged Pedagogy: Gamification in a Flipped Classroom. Education Sciences. 2019; 9(4):297. https://doi.org/10.3390/educsci9040297
Chicago/Turabian StyleZamora-Polo, Francisco, Mario Corrales-Serrano, Jesús Sánchez-Martín, and Luis Espejo-Antúnez. 2019. "Nonscientific University Students Training in General Science Using an Active-Learning Merged Pedagogy: Gamification in a Flipped Classroom" Education Sciences 9, no. 4: 297. https://doi.org/10.3390/educsci9040297
APA StyleZamora-Polo, F., Corrales-Serrano, M., Sánchez-Martín, J., & Espejo-Antúnez, L. (2019). Nonscientific University Students Training in General Science Using an Active-Learning Merged Pedagogy: Gamification in a Flipped Classroom. Education Sciences, 9(4), 297. https://doi.org/10.3390/educsci9040297