MAthE the Game: A Serious Game for Education and Training in News Verification
Abstract
:1. Introduction
2. Methodology
- RH1:
- Do not have the skillsets and know-how to fully exploit tools and practices for news verification.
- RH2:
- Could learn things through the gaming process more efficiently.
- RQ1:
- Is the audience interested in the fight against misinformation and are they familiar with the news authentication practices?
- RQ2:
- Is the audience interested in a game aimed at enhancing their authentication skills, while also cultivating media literacy?
- RQ3:
- Will the users enjoy playing a gamification application on media authentication like MAthE?
- RQ4:
- Will the users learn the dedicated steps to indicate bogus content, according to the fact-checking procedures by playing MAthE?
3. Results
3.1. The Main Interface of MAthE the Game
3.2. The Online Playtest Survey
3.3. Evaluation from Students
- Effectiveness: To what extent has it been completed and how accurately the work or experience (or whether the goal of the job) is achieved.
- Efficiency: How fast the job you have set can be completed.
- Engagement: How well the interface leads the user to interact with the system and how enjoyable it is as a process.
- Error tolerance: How well the product predicts and protects against errors, and how it can help the user to recover from a possible error.
- Easy of learning: How well the product supports both initial orientation and lifelong learning throughout its life.
4. Discussion and Conclusions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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# | Description | Mean | Std |
---|---|---|---|
EM1 | The contents and structure helped me to become confident that I would learn with this game. | 3.5545 | 0.8695 |
EM2 | This game is appropriately challenging for me. | 3.3636 | 1.0156 |
EM3 | Appropriate and in right time transitions | 3.8182 | 0.7408 |
EM4 | The game does not become monotonous as it progresses (repetitive or boring tasks). | 3.7091 | 0.8979 |
EM5 | It is due to my personal effort that I managed to advance in the game. | 3.6545 | 0.8027 |
EM6 | I feel satisfied with the things that I learned from the game. | 3.5636 | 0.8689 |
EM7 | I would recommend this game to my colleagues. | 3.8182 | 0.8861 |
EM8 | I was able to interact with other players during the game. | 3.7364 | 0.9879 |
EM9 | The game promotes cooperation and/or competition among the players. | 3.0545 | 1.0941 |
EM10 | I had fun with the game. | 3.6545 | 0.9764 |
EM11 | Something happened during the game (game elements, competition, etc.) which made me smile. | 3.5 | 1.051 |
EM12 | There was something interesting at the beginning of the game that captured my attention. | 3.3909 | 0.8749 |
EM13 | I was so involved in my gaming task that I lost track of time. | 2.5091 | 1.0595 |
EM14 | I forgot about my immediate surroundings while playing this game. | 2.6091 | 1.054 |
EM15 | The game contents are relevant to my interests. | 3.3636 | 0.9217 |
EM16 | It is clear to me how the contents of the game are related to misinformation phenomenon | 4.1636 | 0.7327 |
EM17 | I prefer learning with this game to learning through other ways (e.g., other teaching methods). | 3.5364 | 0.9599 |
# | Description | Mean | Std |
---|---|---|---|
PM1 | The game tries to address an important contemporary problem, misinformation | 4.2727 | 0.6311 |
PM2 | The game has social and educational character | 4.2455 | 0.5590 |
PM3 | The game contributed to my training on verification of news content. | 3.7364 | 0.8166 |
PM4 | The game allows effective learning in other activities get involved. | 3.4545 | 0.9109 |
PM5 | The game enhances my digital literacy | 3.6636 | 0.8009 |
PM6 | The game help me to learn about the verification tools | 3.8182 | 0.8963 |
PM7 | The game help me to learn how to use verification tools | 3.3727 | 0.9803 |
PM8 | The game helped me to understand when I should use each verification tool to confirm if a news item is real or fake | 3.4273 | 0.9387 |
PM9 | The game helped me to learn the must checked elements of an article | 3.6273 | 0.8619 |
PM10 | The game helped me to understand the “patterns” of false news | 3.6818 | 0.7738 |
PM11 | The game helped me to identify fake images | 3.3909 | 0.8644 |
PM12 | The game helped me to identify the signs of manipulation at images. | 3.2091 | 0.8954 |
PM13 | The game helped me to become familiar with them characteristics of fake articles | 3.6818 | 0.7620 |
PM14 | The game will help me to recognize fake articles more easily when I meet them. | 3.5636 | 0.7450 |
PM15 | The game helped me have a better view of the phenomenon of misinformation | 3.6818 | 0.8413 |
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Share and Cite
Katsaounidou, A.; Vrysis, L.; Kotsakis, R.; Dimoulas, C.; Veglis, A. MAthE the Game: A Serious Game for Education and Training in News Verification. Educ. Sci. 2019, 9, 155. https://doi.org/10.3390/educsci9020155
Katsaounidou A, Vrysis L, Kotsakis R, Dimoulas C, Veglis A. MAthE the Game: A Serious Game for Education and Training in News Verification. Education Sciences. 2019; 9(2):155. https://doi.org/10.3390/educsci9020155
Chicago/Turabian StyleKatsaounidou, Anastasia, Lazaros Vrysis, Rigas Kotsakis, Charalampos Dimoulas, and Andreas Veglis. 2019. "MAthE the Game: A Serious Game for Education and Training in News Verification" Education Sciences 9, no. 2: 155. https://doi.org/10.3390/educsci9020155
APA StyleKatsaounidou, A., Vrysis, L., Kotsakis, R., Dimoulas, C., & Veglis, A. (2019). MAthE the Game: A Serious Game for Education and Training in News Verification. Education Sciences, 9(2), 155. https://doi.org/10.3390/educsci9020155