Using the Learner-Generated Digital Media (LGDM) Framework in Tertiary Science Education: A Pilot Study
Abstract
:1. Introduction
2. Literature Review
3. The LGDM Implementation Framework
3.1. Pedagogy
3.2. Student Training
3.3. Hosting and Distribution
3.4. Marking Schemes
3.5. Group Contribution
3.6. Feedback
3.7. Student Reflection
3.8. Evaluation
4. Materials and Methods
4.1. Selection of Subjects
4.2. LGDM Assessment Design
4.3. Data Gathering and Questionnaire Design
5. Results
5.1. Demographics
5.2. Questionnaire Validation Using Factor Analysis
5.3. Attitude toward Technology
5.4. Digital Media Support
5.5. Understanding the Assignment
5.6. Knowledge Construction
5.7. Open-Ended Questions
5.8. Group Contribution Data
5.9. Grades Attained
6. Discussion
7. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Subject | Yr | N | Sample Size (%) | Digital Media Type | Assessment Weight | Mode of Instruction |
---|---|---|---|---|---|---|
Pharmacology 2 | 2 | 169 | 98 (58%) | Digital story, video, blended media | 30% | B |
Geological Processes | 2 | 101 | 73 (72%) | Digital story, video, blended media | 10% | B |
Animal Behaviour and Physiology | 2 | 106 | 34 (31%) | Digital story, video, blended media | 10% | B |
Evaluating TCM: Theory, Practice and Research | 3 | 43 | 35 (81%) | Digital story, video, blended media | 20% | B |
Introductory Pharmacology and Microbiology | 3 | 39 | 34 (87%) | Brochure, poster design | 25% | O |
TOTAL | 458 | 274 (60%) |
Category | Item |
---|---|
Demographics | 1. Gender 2. Age 3. Education 4. English as an additional language (EAL) |
Digital media support | 5. I found the digital presentation lecture engaging. 6. I applied concepts from the lecture to my assignment. 7. I need a better understanding of digital presentation principles. 8. I will recommend that my peers attend this lecture. 9. I used a storyboard to structure my project. 10. Overall, the technical support to complete my project was good. |
Attitude towards technology | 11. I Enjoy using technology for personal/recreational matters. 12. I am confident using technology for personal/recreational matters. 13. I have a positive attitude towards technology for recreational matters. 14. I enjoy using technology for learning. 15. I am confident using technology for learning. 16. I have a positive attitude towards technology for learning. |
Understanding of the assignment | 17. I believe instructions on the assignment were clearly provided. 18. The timeframe to complete the project was good. 19. I understand the importance of communicating concepts/ideas in the digital world. 20. Overall, I was happy about the digital media presentation assignment. |
Knowledge construction | 21. I believe using digital presentations helped me to understand the topic. 22. The digital presentation assignment helped me to develop critical thinking skills. 23. The digital presentation assignment helped me to develop communication skills. 24. The digital presentation helped me to work as a part of a team. 25. The digital presentation helped me to exercise my creativity. 26. I believe digital presentations are a good way to assess students’ understanding of a topic. 27. I will encourage academics to use similar assignments in other subjects. 28. I believe I learnt additional skills by doing this assignment. |
Open-ended Questions | 29. Did you experience any issue with the assignment? 30. What did you like most about the assignment? 31. What did you like least about the assignment? 32. Do you have any feedback on how to improve this assignment? 33. Is there anything that you would like to say that has not been covered in the previous questions? If so, please feel free to provide additional feedback in the space below: |
Characteristic | N | % |
---|---|---|
Gender | ||
Male | 102 | 37.2 |
Female | 172 | 62.8 |
Age bracket | ||
18–29 | 239 | 87.2 |
30–49 | 31 | 11.3 |
50–64 | 4 | 1.5 |
Level of education | ||
High school graduate | 179 | 65.3 |
Some college | 15 | 5.5 |
College graduate | 5 | 1.8 |
University degree | 66 | 24.1 |
Trade/technical/vocational training | 9 | 3.3 |
English as an Additional Language (EAL) | ||
Yes | 55 | 20.1 |
No | 219 | 79.1 |
Factor | ||||
---|---|---|---|---|
Item | Digital Media Support | Attitude Toward Technology | Understanding the Assignment | Knowledge Construction |
5 | 0.724 | |||
6 | 0.714 | |||
9 | 0.687 | |||
8 | 0.607 | |||
7 | 0.561 | |||
13 | 0.874 | |||
12 | 0.855 | |||
15 | 0.851 | |||
14 | 0.823 | |||
16 | 0.823 | |||
11 | 0.809 | |||
18 | 0.742 | |||
17 | 0.682 | |||
19 | 0.561 | |||
26 | 0.833 | |||
27 | 0.817 | |||
28 | 0.784 | |||
22 | 0.762 | |||
21 | 0.749 | |||
23 | 0.744 | |||
25 | 0.681 |
Question | Frequencies | |||
---|---|---|---|---|
SD | D | A | SA | |
I enjoy using technology for personal/recreational matters. | 2 (0.7%) | 24 (8.8%) | 107 (39.1%) | 141 (51.5%) |
I am confident using technology for personal/recreational matters. | 2 (0.7%) | 40 (14.6%) | 116 (42.3%) | 116 (42.3%) |
I have a positive attitude towards technology for recreational matters. | 1 (0.4%) | 19 (6.9%) | 124 (45.3%) | 130 (47.4%) |
I enjoy using technology for learning. | 2 (0.7%) | 16 (5.8%) | 136 (49.6%) | 120 (43.8%) |
I am confident using technology for learning. | - | 41 (15%) | 122 (44.5%) | 111 (40.5%) |
I have a positive attitude towards technology for learning. | - | 20 (7.3%) | 129 (47.1%) | 125 (45.6%) |
Question | Frequencies | |||
---|---|---|---|---|
SD | D | A | SA | |
I found the digital presentation lecture engaging. | 2 (0.7%) | 33 (13.8%) | 147 (61.3%) | 58 (24.2%) |
I applied concepts from the lecture to my assignment. | 3 (1.3%) | 25 (10.4%) | 140 (58.3%) | 72 (30.0%) |
I used a storyboard to structure my project. | 10 (4.1%) | 55 (22.9%) | 111 (46.3%) | 64 (26.7%) |
I will recommend that my peers attend this lecture. | 3 (1.3%) | 44 (18.3%) | 124 (51.7%) | 69 (28.7%) |
I need a better understanding of digital presentation principles. | 10 (4.1%) | 55 (22.9%) | 111 (46.3%) | 64 (26.7%) |
Question | Frequencies | |||
---|---|---|---|---|
SD | D | A | SA | |
I believe instructions on the assignment were clearly provided. | 5 (1.8%) | 38 (13.9%) | 39 (50.7%) | 92 (33.6%) |
The timeframe to complete the project was good. | 11 (4%) | 15 (5.5%) | 121 (44.2%) | 127 (46.4%) |
I understand the importance of communicating concepts/ideas in the digital world. | 2 (0.7%) | 7 (2.6%) | 121 (44.2%) | 144 (52.6%) |
Question | Frequencies | |||
---|---|---|---|---|
SD | D | A | SA | |
I believe using digital presentations helped me to understand the topic. | 8 (2.9%) | 41 (15%) | 134 (48.9%) | 91 (33.2%) |
The digital presentation assignment helped me to develop critical thinking skills. | 8 (2.9%) | 60 (21.9%) | 134 (48.9%) | 72 (26.3%) |
The digital presentation assignment helped me to develop communication skills. | 10 (3.6%) | 28 (10.2%) | 137 (50%) | 99 (36.1%) |
The digital presentation helped me to exercise my creativity. | 4 (1.5%) | 23 (8.4%) | 127 (46.4%) | 120 (43.8%) |
I believe digital presentations are a good way to assess students’ understanding of a topic. | 20 (7.3%) | 49 (17.9%) | 117 (42.7%) | 88 (32.1%) |
I will encourage academics to use similar assignments in other subjects. | 17 (6.2%) | 48 (17.5%) | 124 (45.3%) | 85 (31%) |
I believe I learnt additional skills by doing this assignment. | 14 (5.1%) | 34 (12.4%) | 125 (45.6%) | 101 (36.9%) |
Theme | Frequency | % |
---|---|---|
No issues | 110 | 68 |
Inadequate skills in digital media creation | 20 | 12 |
Not understanding the assignment | 11 | 7 |
Short time to complete the assignment | 10 | 6 |
Other | 12 | 7 |
Theme | Frequency | % |
---|---|---|
Creativity | 47 | 28 |
Teamwork | 38 | 23 |
Learning digital media Learning subject content | 35 16 | 21 10 |
Different to other assignments | 16 | 10 |
Self-expression | 10 | 6 |
Other | 7 | 2 |
Theme | Frequency | % |
---|---|---|
Nothing Group issues | 46 32 | 32 22 |
Inadequate digital media skills | 20 | 14 |
Understanding the assignment | 14 | 10 |
Time-consuming | 13 | 9 |
Not enough time to produce the assignment | 5 | 4 |
Other | 13 | 9 |
Theme | Frequency | % |
---|---|---|
No feedback | 48 | 37 |
Additional software training | 31 | 24 |
More assignment instructions | 12 | 9 |
Small group size | 6 | 5 |
Start task earlier in the semester | 7 | 5 |
Equipment available to students | 5 | 4 |
Ability to choose group members | 5 | 4 |
More topics to choose from | 5 | 4 |
Other | 10 | 8 |
Theme | Frequency | % |
---|---|---|
Positive comments about assignment | 30 | 55 |
No comment | 18 | 32 |
Other | 7 | 13 |
Subject | N | Min | Max | Mean | S. D | Variance |
---|---|---|---|---|---|---|
Geological Processes | 96 | 0.19 | 1.18 | 0.99 | 0.14 | 0.019 |
Introductory Pharmacology & Microbiology | 40 | 0.60 | 1.12 | 0.99 | 0.11 | 0.012 |
Pharmacology 2 | 167 | 0.29 | 1.15 | 0.99 | 0.09 | 0.007 |
Total | 303 |
Contribution Level (%) | Geological Processes | Introductory Pharmacology & Microbiology | Pharmacology 2 |
---|---|---|---|
Optimum (RPF > 1.0) | 60.0 | 62.5 | 49.1 |
Acceptable (RPF = 0.8–1.0) | 33.7 | 30.0 | 47.9 |
Poor (RPF < 0.8) | 6.3 | 7.5 | 3.0 |
Subject | N | Min | Max | Mean | S. D |
---|---|---|---|---|---|
Pharmacology 2 | 169 | 33 | 96 | 79 | 9.25 |
Geological Processes | 101 | 67 | 100 | 95 | 7.51 |
Animal Behaviour and Physiology | 106 | 53 | 100 | 77 | 14.45 |
Evaluating TCM: Theory, Practice & Research | 43 | 70 | 95 | 84 | 7.83 |
Introductory Pharmacology and Microbiology | 39 | 61 | 97 | 82 | 12.48 |
Total | 458 |
© 2018 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
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Reyna, J.; Meier, P. Using the Learner-Generated Digital Media (LGDM) Framework in Tertiary Science Education: A Pilot Study. Educ. Sci. 2018, 8, 106. https://doi.org/10.3390/educsci8030106
Reyna J, Meier P. Using the Learner-Generated Digital Media (LGDM) Framework in Tertiary Science Education: A Pilot Study. Education Sciences. 2018; 8(3):106. https://doi.org/10.3390/educsci8030106
Chicago/Turabian StyleReyna, Jorge, and Peter Meier. 2018. "Using the Learner-Generated Digital Media (LGDM) Framework in Tertiary Science Education: A Pilot Study" Education Sciences 8, no. 3: 106. https://doi.org/10.3390/educsci8030106
APA StyleReyna, J., & Meier, P. (2018). Using the Learner-Generated Digital Media (LGDM) Framework in Tertiary Science Education: A Pilot Study. Education Sciences, 8(3), 106. https://doi.org/10.3390/educsci8030106