Characterization of Emotions Linked to the Study of a STEAM Project Contextualized in a Controversial Heritage
Abstract
1. Introduction
2. Theoretical Background
2.1. Academic Emotions
- Achievement emotions: Related to success or failure in academic tasks. For example, joy after receiving a good grade or frustration due to a poor result;
- Epistemic emotions: Associated with the acquisition and processing of knowledge. Examples include curiosity when learning something new or confusion when encountering contradictory information;
- Social emotions: Derived from interactions with others in academic settings, such as embarrassment when speaking in public or pride in a group presentation;
- Thematic emotions: Related to the specific content of a subject, such as interest in a particular topic or rejection toward certain material.
2.2. Emotions and STEAM
2.3. Socio-Scientific Issues Linked to Controversial Heritage as Emotional Precursors
3. Objectives
- Objective 1: Analyze the academic emotions expressed by students after engaging in the didactic sequence, identifying the methodological factors that triggered them;
- Objective 2: Examine the academic emotions associated with programming and the use of microcontroller boards and sensors during the learning sequence, identifying their underlying causes;
- Objective 3: Define the academic emotions experienced by students in relation to their work on controversial heritage, as well as determine the factors that led to their emergence.
4. Materials and Methods
4.1. Context and Participants
4.2. Research Design
4.3. First-Order Instruments
- Questionnaire: Included 13 academic emotions, selected based on the studies of Pekrun and Linnenbrink-Garcia (2014) and Pérez-Bueno et al. (2024), who analyzed the impact of emotions on learning. Most of the emotions in this study, such as anxiety, curiosity, enjoyment, frustration, pride, surprise, and shame, align with these previous works. Additionally, some terminological adjustments were made, replacing rejection with disgust and interest with curiosity. The questionnaire underwent a validation process, obtaining a Fleiss’ kappa coefficient of 0.84, which, according to (Gwet, 2021), indicates substantial to almost perfect inter-rater reliability;
- Field Notebooks: During the field trip to the Río Tinto, students documented their emotions related to the activities they engaged in, such as group dynamics, interactions with the environment, and challenges related to technology use.
4.4. Second-Order Instruments
- Initial coding: The responses collected from the questionnaire and field notebooks were classified into the four categories of academic emotions using the previously mentioned second-order instruments;
- Data triangulation: Categorizations were unified, and the emotions recorded in the questionnaires and field notebooks were compared to identify consistent emotional patterns and detect possible discrepancies;
- Pattern and relationship analysis: Patterns in the expressed emotions were identified, along with their relationship to specific project activities, such as sensor programming, group dynamics, and interaction with controversial heritage.
5. Results and Discussion
5.1. Characterization of Emotions Expressed in Relation to the Didactic Sequence
- Achievement emotions (184 mentions, 12%) were less frequent but stood out in activities related to overcoming technical challenges. Emotions such as pride (49) and enjoyment (73) reflected students’ satisfaction in achieving significant milestones, such as programming sensors or creating final products like models. The results obtained show that achievement emotions, such as pride and enjoyment, not only reflect the overcoming of technical challenges but also enhance motivation, self-efficacy, and the acceptance of educational technologies (Stephan et al., 2019; Wang et al., 2024). These activities seemed to foster a sense of personal accomplishment and self-confidence, as illustrated by comments like “It was gratifying to see how our model perfectly represented what we learned in class” (student 17);
- Thematic emotions (603 mentions, 39%) revealed a strong connection between students and the project’s content. Admiration (81), enjoyment (74), and curiosity (108) were particularly prominent in the activities involving both the natural and cultural heritage of the Tinto River and its surroundings. Statements such as “It’s incredible how this place holds so much history and science at the same time” (student 4) or “Seeing that what we learned in class had real applications was exciting” (student 2) highlight how the STEAM sequence in this heritage setting effectively engaged students, helping them connect knowledge from different subject areas. It is also worth noting that negative thematic emotions, such as disgust (59) and anger (27), emerged from critical reflections on the environmental impact, historical inequalities, and social injustices related to the site. Comments like “It disgusts me to think that people allowed this river to become so polluted” (student 4) or “It’s unfair how the river’s resources benefited a few whiles harming many” (student 11) reflect students’ questioning and re-evaluation of past events, considering their consequences on the ecosystem and the local community.
- Epistemic emotions (527 mentions, 34%) were primarily represented by curiosity (157) and surprise (96), mainly triggered by inquiry-based and experimental activities. These findings highlight the importance of practical approaches, as illustrated by comments such as “The results surprised me; I didn’t expect them to be so precise” (student 5), “Each piece of data we obtained made me want to learn more” (student 20) or “I liked exploring both opposing perspectives” (student 8). These results align with Pekrun (2006), reinforcing the role of epistemic emotions in fostering analytical and creative thinking;
- Social emotions (228 mentions, 15%) underscored the relevance of group dynamics and collaboration. Positive emotions such as sympathy (15) and compassion (11) were commonly expressed during collaborative activities, such as model construction. Statements like “Working with my classmates helped me understand the topic better and enjoy it” (student 11) emphasize the positive impact of teamwork on learning. In line with Santacana and Martínez (2018), these responses suggest that the social context of learning facilitates shared reflection and collective knowledge construction. However, negative social emotions such as anxiety (16) and frustration (20) also emerged, mostly linked to group organization difficulties. Comments like “In my group, everyone did whatever they wanted whenever they wanted” (student 22) reveal challenges in coordination, indicating that structuring group activities effectively is crucial to minimizing conflict and optimizing collaboration.
5.2. Characterization of Emotions Manifested in Relation to the Programming and Use of Electronic Controller Boards and Data Collection Devices
- Achievement emotions (38 mentions, 32.5%) primarily included pride (6) and enjoyment (19) and were mainly linked to personal satisfaction in overcoming technical challenges, such as programming sensors and collecting data. Comments like “I thought I would never know how to program these devices, and I was surprised to see that I actually could” (student 5) or “In the end, I managed to get the sensor to collect data correctly, and it was very satisfying” (student 8) reflect the positive impact of these activities on students’ self-confidence. As highlighted by Martínez-Borreguero et al. (2019), success in practical tasks reinforces self-efficacy, strengthening interest in STEAM disciplines.
- Thematic emotions (5 mentions, 4.3%): These emotions were less representative compared to other categories. One example related to admiration included comments such as “the data reflect a serious environmental problem” (student 19). The lower prevalence of thematic emotions could be due to the fact that technological activities were more focused on developing practical skills and data analysis rather than on the conceptual content of heritage or natural sciences. This result differs from other studies where inquiry-based and model-based methodologies using technology, such as those by Jiménez-Liso et al. (2021), reported a greater connection between thematic emotions and inquiry activities, possibly due to a more balanced approach between practical skills and conceptual content in their instructional design. Authors such as Martínez-Borreguero et al. (2019) emphasize the need to design activities that integrate practical skills with an explicit focus on conceptual content to foster a stronger emotional connection and more meaningful learning;
- Epistemic emotions (57 mentions, 48.7%) were the most frequent during technological activities, with enjoyment (18), curiosity (17), admiration (7), and surprise (5) standing out. These emotions mainly emerged from the discovery and analysis of the data obtained through sensors. Comments such as “I was surprised by the precision of the data” (student 2) or “We wanted to keep testing to learn more about how the sensors worked” (student 8) highlight the positive impact of the experimental activities on students’ interest and motivation. The results align with other studies, such as those by Jiménez-Liso et al. (2021), which report that inquiry-based activities, supported by technologies such as modeling or practical tools, promote epistemic emotions by fostering curiosity and enhancing analytical understanding. These results are also consistent with Loderer et al. (2020), who indicate that, in technology-based learning environments, emotions such as curiosity/interest and enjoyment emerge when students perceive they have control over the technological task and consider it valuable. Additionally, these authors suggest that surprise is a key epistemic emotion, but its occurrence depends on the task structure and the level of expectation. According to Loderer et al. (2020), surprise arises when a student encounters unexpected or challenging information, which can generate curiosity and motivation to continue exploring. However, in our case, surprise had a lower representation (five), possibly because activities focused more on procedural aspects rather than the exploration of novel concepts or unexpected discoveries. This finding is also consistent with previous studies indicating that surprise is more common when learning involves unexpected findings, while in highly structured tasks, its occurrence tends to be lower;
- Social emotions (17 mentions, 14.5%) reflected group interactions during technological activities. Positive emotions such as enjoyment (seven) and sympathy (one) were common in collaborative dynamics, with comments like “It was fun working in a group to program the sensors” (student 6). According to Loderer et al. (2020), the social evaluation of the task and the technology used play important roles in generating emotions, as an environment that promotes teamwork and appreciation of group effort can enhance enjoyment and motivation, as recorded in this study. However, negative emotions such as frustration (two) and anxiety (two) were also present, mainly due to coordination problems and technical difficulties, as reflected in comments like “it was frustrating because we couldn’t agree on how to solve the errors” (student 9). This reinforces the need to better structure group dynamics and provide greater support during technological activities. These results align with those of Jiménez-Liso et al. (2021), who also highlight that group activities in technological environments can foster both collaboration and conflict, depending on the level of teacher guidance and task design.
5.3. Characterization of Academic Emotions Expressed in Relation to the Controversial Heritage
- Achievement emotions (15 mentions, 3%) were minimally represented. However, emotions such as pride (four) and enjoyment (five) emerged in activities involving the overcoming of technical and argumentative challenges, such as debates on the cultural significance of heritage. Comments like “I felt proud of being able to argue my stance on the value of the river in the debate” (student 19) highlight how these activities fostered personal satisfaction and self-confidence. Nevertheless, the low frequency of these emotions suggests the need to design activities that more effectively enhance these positive experiences.
- Thematic emotions (393 mentions, 83%) were the most predominant in this category, with curiosity (70), enjoyment (43), and admiration (38) standing out. According to the results, these emotions reflect students’ interest in exploring the historical, cultural, and environmental impact of the Río Tinto. Comments like “I found it interesting to see how heritage reflects our history” (student 5) or “I discovered how English society significantly influenced our heritage and culture” (student 3) illustrate how heritage learning fosters cultural appreciation and content engagement. However, negative emotions such as disgust (50) and anger (26) also emerged, mainly from critical reflections on historical inequalities and environmental issues: “It disgusts me to think how the exploitation of resources near the river was allowed” (student 9), “It is not right that in the 21st century, we continue to justify these actions” (student 19) or “I felt disgust because it reflects a classist behaviour that should not occur.” (student 4) These emotions, although negative, highlight the ability of heritage to generate critical analysis, awareness, identity-related sentiments, and, ultimately, to provoke debate, dilemmas, and social conflict, aligning with authors such as Estepa and Martín-Cáceres (2018) and Gómez Villar and Canessa Vicencio (2019);
- Epistemic emotions (51 mentions, 11%) were mainly expressed as surprise (19) and curiosity (16). These emotions were linked to activities such as a scavenger hunt and a field trip, where students showed fascination over the processes and content related to heritage. Comments such as “I was surprised by how elements of local culture and heritage were transformed into an English-style town” (student 7) illustrate this. These epistemic emotions, particularly curiosity and surprise, support the development of analytical thinking and discovery, as previously highlighted by Pekrun (2006);
- Social emotions (12 mentions, 3%) were associated with group interactions. Despite the varied representation, social emotions were generally limited and scarce. Enjoyment (three) was linked to comments such as “It was interesting to hear my classmates’ perspectives on whether to conserve or restore the heritage” (student 24). These results suggest the need to improve heritage-related activities, as there may have been an unequal level of group participation. Additionally, designing activities that encourage more balanced interaction and collaboration on the content could be beneficial.
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Type of Emotion | Definition | Commonly Associated Emotions | Examples |
---|---|---|---|
Achievement Emotions | Related to activities and results evaluated according to competency standards. | Pride, hope, anxiety, frustration, and relief | Pride after passing an exam, hope before an evaluation, anxiety from fear of not meeting expectations, despair from believing that effort will not be enough. |
Epistemic Emotions | Arise from cognitive aspects of the task or information processing, such as cognitive incongruity. | Curiosity, surprise, anxiety, enjoyment, and frustration | Surprise at discovering unexpected information, curiosity when exploring a new topic, frustration at unsolved problems, enjoyment when finding a solution. |
Thematic Emotions | Provoked by the content of the study material, including emotional reactions to the topics covered. | Shame, pride, admiration, envy, and empathy | Empathy when learning about social struggles, frustration over controversial political decisions, awe at scientific breakthroughs, or significant historical events. |
Social Emotions | Related to the social context of learning, including interactions with classmates and teachers. | Interest, rejection, frustration | Interest when comparing oneself to others or emotionally supporting a classmate, frustration over perceived unfair attitudes in group work. |
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Campina-López, A.C.; de las Heras-Pérez, M.; Lorca-Marín, A.A. Characterization of Emotions Linked to the Study of a STEAM Project Contextualized in a Controversial Heritage. Educ. Sci. 2025, 15, 725. https://doi.org/10.3390/educsci15060725
Campina-López AC, de las Heras-Pérez M, Lorca-Marín AA. Characterization of Emotions Linked to the Study of a STEAM Project Contextualized in a Controversial Heritage. Education Sciences. 2025; 15(6):725. https://doi.org/10.3390/educsci15060725
Chicago/Turabian StyleCampina-López, Alejandro Carlos, Mariángeles de las Heras-Pérez, and Antonio Alejandro Lorca-Marín. 2025. "Characterization of Emotions Linked to the Study of a STEAM Project Contextualized in a Controversial Heritage" Education Sciences 15, no. 6: 725. https://doi.org/10.3390/educsci15060725
APA StyleCampina-López, A. C., de las Heras-Pérez, M., & Lorca-Marín, A. A. (2025). Characterization of Emotions Linked to the Study of a STEAM Project Contextualized in a Controversial Heritage. Education Sciences, 15(6), 725. https://doi.org/10.3390/educsci15060725