Participatory and Inclusive Design Models from the Perspective of Universal Design for Children with Autism: A Systematic Review
Abstract
:1. Introduction
2. Research Methodology
2.1. Research Questions
2.2. Search Key
2.3. Databases
2.4. Inclusion Criteria
2.5. Exclusion Criteria
2.6. Selection Strategy
3. Results and Discussion
- The participation of children with autism at a young age (4–10 years old) and directly;
- The participation of primary stakeholders in the process of developing new technologies for children with autism;
- Uses methods for children with autism through adaptability and universal design.
4. Analysis of Research Questions through Working Groups
4.1. Participatory Design and Inclusive Design (RQ1)
4.2. Universal Design (RQ1) and Adaptable Design Models (RQ2)
4.3. Design Projects for Children with Autism (RQ3)
5. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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Data Base | English | Portuguese | Total |
---|---|---|---|
IEEE Xplore | 898 | 19 | 917 |
ACM Digital Library | 632 | 20 | 652 |
Science Direct | 176 | 5 | 181 |
Google Scholar | 73 | 36 | 109 |
Scopus | 96 | 7 | 103 |
SBS-OpenLib | 59 | 5 | 64 |
Total | 1934 | 92 | 2026 |
Database | Exclusion Criteria | Total | |||
---|---|---|---|---|---|
Search Area | Language | Duplicate Records | Year of Publication | ||
IEEE Xplore | 389 | 24 | 2 | 296 | 711 |
ACM Digital Library | 304 | 16 | 4 | 223 | 547 |
Science Direct | 88 | 3 | 0 | 32 | 123 |
Google Scholar | 59 | 4 | 0 | 13 | 76 |
Scopus | 57 | 2 | 2 | 8 | 69 |
SBS-OpenLib | 12 | 0 | 0 | 21 | 33 |
Total | 909 | 49 | 8 | 593 | 1559 |
Database | Database Query | Initial Selection | Preliminary Selection | Final Selection |
---|---|---|---|---|
IEEE Xplore | 917 | 206 | 54 | 2 |
ACM Digital Library | 652 | 105 | 65 | 17 |
Science Direct | 181 | 58 | 14 | 1 |
Google Scholar | 109 | 33 | 19 | 5 |
Scopus | 103 | 34 | 21 | 6 |
SBS-OpenLib | 64 | 31 | 19 | 3 |
Total | 2026 | 467 | 192 | 34 |
IEEE Xplorer | ||||||
---|---|---|---|---|---|---|
No. | Authors | Objectives | Evaluation Instrument | Children’s Participation | Participation of Professionals | Principles of Adaptability |
01 | Sofian, Hashim, and Sarlan (2021) [25] | Identifying the design preferences of children with autism through the perspective of proxy users. | Questionnaire | No | Yes | No |
02 | Mubin et al. (2021) [26] | Using gamification to improve social skills in children with autism. | Interview | No | No | Yes |
ACM Digital Library | ||||||
---|---|---|---|---|---|---|
No. | Authors | Objectives | Evaluation Instrument | Children’s Participation | Participation of Professionals | Principles of Adaptability |
01 | Cesário et al. (2016) [27] | Assist children with autism in teaching and communicating through a virtual environment to become autonomous in atomized routines. | Observation and questionnaire | Yes | Yes | No |
02 | Tang (2016) [28] | Recognizing and reading the emotions of children with autism through an Internet of Things approach. | Observation and questionnaire | Yes | No | Yes |
03 | Leal, Teixeira, and Silva (2016) [29] | Design personas to improve communication and develop technologies for children with autism. | Questionnaire | Yes | Yes | No |
04 | Zheng et al. (2017) [30] | Design an adaptive training system to monitor the attention levels of children with autism. | Observation and interviews | Yes | Yes | Yes |
05 | Frauenberger, Makhaeva, and Spiel (2017) [31] | Combining methods for participatory design with children with autism. | Case study | Yes | Yes | No |
06 | Wilson et al. (2017) [32] | Help children with autism record and express their interests in support, home, and classroom settings. | Study design | Yes | Yes | Yes |
07 | Kolakowska, Landowska, and Karpienko (2017) [33] | Introduce a game designed to automate the measurement of therapy progress for children with autism. | Observation | Yes | No | No |
08 | Dickstein-Fische, Pereria, and Fischer (2017) [34] | Improve the collection of relevant data, such as gestures and expressions, in therapy sessions with children with autism. | Observation | Yes | No | No |
09 | Abdullah and Brereton (2017) [35] | Support the communication and interaction of children with autism in classroom activities to better express their real interests. | Observation | Yes | Yes | No |
10 | Spiel et al. (2017) [36] | Develop an approach for participatory assessment with children with autism. | Case study | Yes | No | Yes |
11 | Melo et al. (2017) [37] | Identify the preference patterns of children with autism regarding interface components. | Interview and case study | Yes | Yes | No |
12 | Johnson and Picard (2017) [38] | Accelerate learning and skill acquisition in children with different neurological developments. | Case study | Yes | No | Yes |
13 | Chen, Wang, and Su (2017) [39] | Develop operational communication skills and facilitate asking for help in children with autism. | Observation | Yes | Yes | Yes |
14 | Cibrian et al. (2018) [40] | Understanding the attention and emotions of children with autism when listening to different sounds. | Observation | Yes | Yes | No |
15 | Zhu, Hardy, and Myers (2019) [41] | Involve children with autism in co-design workshops through a participatory and iterative process. | Co-design workshops | Yes | Yes | No |
16 | Johnson et al. (2020) [42] | Improving communicative and affective exchanges between non-verbal children with autism. | Interview and observation | Yes | No | No |
17 | Pinheiro and Marques (2021) [43] | Design an accessible app to automate daily routines for children with autism. | Inspection methods | No | Yes | No |
Science Direct | ||||||
---|---|---|---|---|---|---|
No. | Authors | Objectives | Evaluation Instrument | Children’s Participation | Participation of Professionals | Principles of Adaptability |
01 | Kamaruzaman et al. (2016) [44] | The development of a numerical learning app for children with autism. | Task-centered design | Yes | Yes | No |
Google Scholar | ||||||
---|---|---|---|---|---|---|
No. | Authors | Objectives | Evaluation Instrument | Children’s Participation | Participation of Professionals | Principles of Adaptability |
01 | Braz et al. (2014) [45] | Create alternative designs to personalize apps for children with autism. | Paper prototyping | Yes | No | Yes |
02 | Rosa, Silva, and Aymone (2018) [46] | Propose an approach to help children with autism communicate through design and augmented reality. | Case study and experiments | Yes | Yes | Yes |
03 | Magkafa and Newbutt (2021) [47] | Implement co-design practices in creating accessible interfaces for children with autism. | Observation and feedback | Yes | Yes | No |
04 | Rodrigues et al. (2023) [48] | The creation of guidelines for designing accessible interfaces for individuals with autism. | Practical experience and questionnaires | No | Yes | No |
05 | Pereira et al. (2023) [49] | Facilitate the design of interfaces for individuals with autism through design thinking practices. | Interviews | Yes | Yes | No |
Scopus | ||||||
---|---|---|---|---|---|---|
No. | Authors | Objectives | Evaluation Instrument | Children’s Participation | Participation of Professionals | Principles of Adaptability |
01 | Castro, Castro, and Lima (2016) [50] | Incorporate the social rules of peer interaction in children with autism through physical models. | Structured interview | Yes | No | Yes |
02 | Malinverni et al. (2016) [51] | Promote social initiation in children with autism using inclusive approaches in therapeutic games. | Participatory design workshops | Yes | Yes | No |
03 | Santos, Breda, and Almeida (2016) [52] | Evaluate a universal learning environment to support the development of mathematical reasoning in children with autism. | Case study | Yes | No | Yes |
04 | Castro and Lima (2017) [53] | Report a design method for designing intelligent and adaptive computational artifacts for children with autism. | Workshops and co-design sessions | No | Yes | Yes |
05 | Satterfield and Fabri (2017) [16] | Emphasize the importance of participatory design to understand the real needs of children with autism. | Case study | Yes | No | Yes |
06 | Leite et al. (2019) [54] | Present an ergonomic study to identify facial expressions in children with autism in order to assist them in teaching and social interaction. | Questionnaire | Yes | No | No |
SBC-OpenLib | ||||||
---|---|---|---|---|---|---|
No. | Authors | Objectives | Evaluation Instrument | Children’s Participation | Participation of Professionals | Principles of Adaptability |
01 | Passerino et al. (2013) [55] | Integrate an alternative communication platform with another for developing activities to help children with autism with an emphasis on homecare and homeschooling. | Design centered on the context of use | No | No | Yes |
02 | Neto et al. (2017) [56] | Provide more autonomy and social inclusion through an app for children with autism. | Questionnaire and interview | Yes | Yes | No |
03 | Moita et al. (2017) [57] | Present the design, development, and validation of an assistive game, with a focus on building narratives for individuals with autism. | Observation and questionnaire | Yes | Yes | No |
No. | Authors | Title | Methods/Techniques/Models | Journal/Conference/Book |
---|---|---|---|---|
01 | Kamaruzaman et al. (2016) [44] | Developing user interface design application for children with autism | Participatory design method with children with autism to develop a learning app. | Procedia—Social and Behavioral Sciences |
02 | Leal, Teixeira, and Silva (2016) [29] | On the Creation of a Persona to Support the Development of Technologies for Children with Autism Spectrum Disorder | Persona technique to assist in the communication of children with autism and their proxies. | International Conference on Universal Access in Human–Computer Interaction |
03 | Frauenberger, Makhaeva, and Spiel (2017) [31] | Blending Methods: Developing Participatory Design Sessions for Autistic Children | Blending methods for participatory design sessions with children with autism | Research Concepts & Participatory Design |
04 | Spiel et al. (2017) [36] | Participatory Evaluation with Autistic Children | Approach to participatory assessment with children with autism | Conference on Human Factors in Computing Systems |
05 | Wilson et al. (2017) [32] | Digital Strategies for Supporting Strengths- and Interests-based Learning with Children with Autism | Using self-expression technologies to improve communication with children with autism | Conference on Computers and Accessibility |
06 | Satterfield and Fabri (2017) [16] | User participatory methods for inclusive design and research in autism: A case study in teaching UX design | Participatory design methods for case studies with children with autism | International Conference of Design, User Experience, and Usability |
07 | Zhu, Hardy, and Myers (2019) [41] | Co-designing with Adolescents with Autism Spectrum Disorder: From Ideation to Implementation | Co-designer technique for involving children with autism in the software design process | Australian Conference on Human–Computer Interaction |
08 | Jhonson et al. (2020) [42] | The ECHOS Platform to Enhance Communication for Nonverbal Children with Autism: A Case Study | Participatory case study to improve communication for children with autism | Interaction Design and Children |
09 | Magkafa and Newbutt (2021) [47] | Implementing co-design practices for the development of a museum interface for autistic children | Co-design in the context of participatory design to design accessible interfaces with children with autism | In book: Recent Advances in Technologies for Inclusive Well-Being |
No. | Authors | Title | Methods/Techniques/Models | Journal/Conference/Book |
---|---|---|---|---|
01 | Braz et al. (2014) [45] | An Alternative Design Perspective for Technology Supporting Youngsters with Autism | Design using alternative metadesign and semiotic engineering to support communication for children with autism. | International Conference on Augmented Cognition |
02 | Santos, Breda, and Almeida (2016) [52] | Learning environment for Autism Spectrum Disorders: A universal approach to the promotion of mathematical reasoning | A universal design approach for evaluating a learning app for children with autism. | Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion |
03 | Jhonson and Picard (2017) [38] | SPRING: Customizable, Motivation-Driven Technology for Children with Autism or Neurodevelopmental Differences | Heterogeneous case study to stimulate learning skills in children with autism. | Interaction Design and Children |
04 | Zheng et al. (2017) [30] | An EEG-based Adaptive Training System for ASD Children | Adaptive design for iterative learning for children with autism. | ACM Symposium on User Interface Software and Technology |
05 | Castro and Lima (2017) [53] | Designing for children using the RtD and HCD approaches | Human-centered design and co-design to design computational artifacts for children with autism. | International Conference on Universal Access in Human–Computer Interaction |
No. | Authors | Title | Methods/Techniques/Models | Journal/Conference/Book |
---|---|---|---|---|
01 | Passerino et al. (2013) [55] | SCALA e Siesta Cloud: uma integração para aplicações homeschooling visando a inclusão | Context-centered design for alternative communication with children with autism. | Simpósio Brasileiro de Informática na Educação |
02 | Malinverni et al. (2016) [51] | An inclusive design approach for developing video games for children with Autism Spectrum Disorder | Inclusive design and the fusion of methods to create therapeutic games for children with autism. | Computers in Human Behavior |
03 | Cesário et al. (2016) [27] | Crescendo: Routine Learning App for Children with Autism Spectrum Disorders | Object-oriented tasks for automating routines with children with autism. | Interaction Design and Children |
04 | Tang (2016) [28] | Helping Neuro-typical Individuals to “Read” the Emotion of Children with Autism Spectrum Disorder: An Internet-of-Things Approach | An Internet of Things approach for emotion recognition in children with autism. | Interaction Design and Children |
05 | Castro, Castro, and Lima (2016) [50] | A playground model to stimulate social interaction in autistic children | Inclusive design process to support psychotherapy sessions for children with autism. | Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais |
06 | Abdullah and Bereton (2017) [35] | Mycalendar: Supporting Children on the Autism Spectrum to Learn Language and Appropriate Behaviour | Self-directed approach to supporting communication in non-verbal children with autism. | International Conference on Universal Access in Human–Computer Interaction |
07 | Chen, Wang, and Su (2017) [39] | The Effectiveness of Using Auto Organizational Menu to Communicate with Classmates: A Case Study of Autism Spectrum Disorders | Intervention method for the communication of children with autism through a case study. | International Conference on Software and Computer Applications |
08 | Dickstein-Fischer, Pereria, and Fischer (2017) [34] | Interactive Tracking for Robot-Assisted Autism Therapy | Applied behavior analysis therapy to collect relevant data from children with autism. | ACM/IEEE International Conference on Human–Robot Interaction |
09 | Kolakowska, Landowska, and Karpienko (2017) [33] | Gyroscope-Based Game Revealing Progress of Children with Autism | A combination of methods for measuring therapy progress with autistic children. | International Conference on Machine Learning and Soft Computing |
10 | Melo et al. (2017) [37] | Searching for Preferences of Autistic Children to Support the Design of User Interfaces | Case study and observation to identify interface patterns for children with autism. | Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais |
11 | Neto et al. (2017) [56] | Cotidiano: um software para auxiliar crianças autistas em suas atividades diárias | Educational intervention model for developing an app for children with autism. | Simpósio Brasileiro de Informática na Educação |
12 | Moita et al. (2017) [57] | Design e desenvolvimento de um game assistivo para autistas | Qualitative approach to developing an assistive game for children with autism. | Simpósio Brasileiro de Informática na Educação |
13 | Cibrian et al. (2018) [40] | A Step Towards Identifying the Sound Preferences of Children with Autism | Direct observation with the help of health professionals to identify sound preferences in children with autism. | International Conference on Pervasive Computing Technologies for Healthcare |
14 | Rosa, Silva, and Aymone (2018) [46] | Design inclusivo: processo de desenvolvimento de prancha de comunicação alternativa e aumentativa para crianças com transtorno do espectro do autismo utilizando realidade aumentada | Case study, experiments, and direct observation through design and augmented reality to aid communication in children with autism. | Biblioteca Digital Brasileira de Teses e Sissertações |
15 | Leite et al. (2019) [54] | Graphic design of interactive tools for people with autistic spectrum disorders | The systematic analysis of an ergonomic and inclusive study to create a graphic environment for children with autism. | In book: Advances in Design for Inclusion |
16 | Sofian, Hashin, and Sarlan (2021) [25] | Multimedia Elements in Designing Mobile App Interface for Autistic Children: Proxy User Perspective | Interface design from the perspective of proxies in app development for children with autism. | International Conference on Computer & Information Sciences |
17 | Mubin et al. (2021) [26] | A Gamification Design Framework for Supporting ASD Children Social Skills | Design techniques applied in the development of a gamification framework for children with autism. | International Conference on Developments in eSystems Engineering |
18 | Pinheiro and Marques (2021) [43] | Accessibility-oriented design with a focus on autism aspects: designing a mobile application for autistic children’s daily routine | UserX stories, proto-personas, and prototyping applied to the design of an application for children with autism. | Simpósio Brasileiro de Qualidade de Software |
19 | Pereira et al. (2023) [49] | Utilizando Design Thinking no design de aplicativos educacionais para crianças autistas | Collaborative design thinking approach applied to interface design for children with autism. | Computer on the Beach |
20 | Rodrigues et al. (2023) [48] | Um Processo de Design de Interface com foco em Usuários com Transtorno do Espectro Autista: Uma Experiência Prática | Practical experience designing interfaces for children with autism. | Computer on the Beach |
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Ferreira, R.d.S.; Castro, T.H.C.d. Participatory and Inclusive Design Models from the Perspective of Universal Design for Children with Autism: A Systematic Review. Educ. Sci. 2024, 14, 613. https://doi.org/10.3390/educsci14060613
Ferreira RdS, Castro THCd. Participatory and Inclusive Design Models from the Perspective of Universal Design for Children with Autism: A Systematic Review. Education Sciences. 2024; 14(6):613. https://doi.org/10.3390/educsci14060613
Chicago/Turabian StyleFerreira, Rallyson dos Santos, and Thaís Helena Chaves de Castro. 2024. "Participatory and Inclusive Design Models from the Perspective of Universal Design for Children with Autism: A Systematic Review" Education Sciences 14, no. 6: 613. https://doi.org/10.3390/educsci14060613
APA StyleFerreira, R. d. S., & Castro, T. H. C. d. (2024). Participatory and Inclusive Design Models from the Perspective of Universal Design for Children with Autism: A Systematic Review. Education Sciences, 14(6), 613. https://doi.org/10.3390/educsci14060613