Digital and Physical Interactive Learning Environments: Early Childhood Mathematics Teachers’ Beliefs about Technology through Reflective Writing
Abstract
:1. Introduction
- What is the impact of an interactive learning environment that incorporates digital and physical technologies on developing the beliefs of early childhood education teachers regarding teaching with technology?
- How does immersion in an interactive learning environment support the development of teachers’ beliefs about teaching with technology through reflective writing?
1.1. Theoretical Background
1.1.1. Digital and Physical Interactive Environments
1.1.2. Teachers’ Beliefs
2. Materials and Methods
2.1. Instruments
2.2. Validity and Reliability of BT Instrument
3. Quantitative Results: Impact of Interactive Digital and Physical Environments on Teachers’ Beliefs
4. Qualitative Results: Level of Teachers’ Reflection in Relation to Improvements in Belief
- (1)
- Numerical phase: In the thematic analysis, we examined the reflective essays and rated each piece using the RW protocol. The data generated using this procedure are numbers that indicate the depth of reflection on the integration of technological resources into mathematics classrooms. For the rating process, each researcher read the same reflective essay independently and coded the writing based on the prescribed elements. The intercoder agreement was then assessed based on the number of agreements divided by the number of coding decisions; the agreement percentage was subsequently measured. Once the researchers reached a 90% level of agreement for each coding process, we admitted the a rating; when it was less than a 90% level of agreement, we inspected the disagreement and refined the analytic procedures to reduce them.
- (2)
- Signs: In this step, remarking signs or notes were produced for each written reflection essay. We used this step to generate meanings that were deduced in the numerical phase.
- (3)
- Grouping: In this phase, we produced groups by looking for similarities and differences around the signs produced in the preceding step. The grouping process was longitudinal (i.e., considering all the essays at once) and cross-sectional (i.e., considering individual essays and studying the developments in the writing).
- (4)
- Generating themes and recoding to record these themes: analyzing the reflective essays revealed two important themes, which are labeled as transformation in teachers’ beliefs and improvement in selecting digital and physical manipulatives.
4.1. Transformation in Teachers’ Beliefs
4.2. Improvement in Selecting Digital and Physical Manipulatives
5. Discussion
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
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Score | Level of Reflection about Teaching Early Mathematics Using Technology | Definition |
---|---|---|
1 | Nonreflective | Habitual description of using technology in teaching early mathematics without thinking about how or why or exhibiting true understanding of the concept. Describing research results without any reflection. |
2 | Comprehension | Demonstrate an understanding of using technology in teaching early mathematics by drawing correlations between using technology and effective teaching and/or evaluating teaching situations with or without reasoning. |
3 | Alternatives | Formulate a personal philosophy, providing a strong connection between using technology and teaching mathematical concepts while mentioning alternative methods for improvement. |
4 | Critical reflection | Exhibit evidence of a transformation in perspective and fundamental teaching beliefs. |
Item | Cronbach’s Alpha If Item Deleted | Item–Total Correlation | Corrected Item–Total Correlation | Cronbach’s Alpha of Dimension |
---|---|---|---|---|
R1 | 0.868 | 0.78 ** | 0.61 ** | Multiple Representations 0.868 |
R2 | 0.789 | 0.91 ** | 0.85 ** | |
R3 | 0.807 | 0.88 ** | 0.78 ** | |
R4 | 0.852 | 0.83 ** | 0.67 ** | |
D1 | 0.857 | 0.76 ** | 0.75 ** | Discovery Learning 0.885 |
D2 | 0.862 | 0.82 ** | 0.72 ** | |
D3 | 0.825 | 0.94 ** | 0.90 ** | |
D4 | 0.873 | 0.82 ** | 0.69 ** | |
D5 | 0.885 | 0.77 ** | 0.62 ** | |
T1 | 0.757 | 0.81 ** | 0.55 ** | Time Consuming (Saving) 0.769 |
T2 | 0.644 | 0.84 ** | 0.65 ** | |
T3 | 0.671 | 0.84 ** | 0.62 ** | |
S1 | 0.751 | 0.96 ** | 0.92 ** | Skill Gain 0.863 |
S2 | 0.842 | 0.81 ** | 0.67 ** | |
S3 | 0.766 | 0.92 ** | 0.86 ** | |
S4 | 0.863 | 0.73 ** | 0.49 ** | |
M1 | 0.839 | 0.92 ** | 0.88 ** | Mindless Working 0.888 |
M2 | 0.823 | 0.94 ** | 0.90 ** | |
M3 | 0.845 | 0.89 ** | 0.81 ** | |
M4 | 0.853 | 0.88 ** | 0.78 ** | |
M5 | 0.888 | 0.56 ** | 0.38 ** | |
P1 | 0.86 | 0.82 ** | 0.71 ** | Procedures First 0.878 |
P2 | 0.824 | 0.89 ** | 0.79 ** | |
P3 | 0.829 | 0.88 ** | 0.78 ** | |
P4 | 0.861 | 0.85 ** | 0.70 ** |
Dimension | Experimental Group (n = 30) | Control Group | t-Test | Sig. (2-Tailed) | ||
---|---|---|---|---|---|---|
(n = 28) | ||||||
Mean | Std. Deviation | Mean | Std. Deviation | |||
Multiple representations | 11.43 | 5.13 | 12.14 | 5.2 | 0.6 | 0.52 |
Discovery learning | 14.1 | 6.16 | 14.93 | 6.38 | 0.62 | 0.5 |
Time consuming | 7.9 | 3.29 | 8.11 | 3.15 | 0.81 | 0.24 |
Skill gain | 11.43 | 5.06 | 11.93 | 4.96 | 0.71 | 0.38 |
Mindless working | 12.7 | 5.21 | 12.79 | 4.78 | 0.95 | 0.07 |
Procedures first | 9.97 | 4.41 | 11.14 | 3.84 | 0.28 | 1.08 |
Dimension | Experimental Group (N = 30) | Control Group | t-test | Sig. (2-Tailed) | Eta Squared | ||
---|---|---|---|---|---|---|---|
(n = 28) | |||||||
Mean | Std. Deviation | Mean | Std. Deviation | ||||
Multiple Representations | 18.23 | 2.25 | 14.25 | 4.48 | 4.32 | 0 | 0.25 |
Discovery Learning | 23.37 | 2.66 | 17.5 | 5.48 | 5.24 | 0 | 0.329 |
Time Consuming | 11.6 | 3.55 | 8.14 | 2.76 | 4.12 | 0 | 0.233 |
Skill Gain | 18.8 | 1.95 | 13.75 | 4.39 | 5.72 | 0 | 0.369 |
Mindless Working | 19.83 | 3.96 | 15.09 | 3.87 | 4.61 | 0 | 0.275 |
Procedures First | 7.33 | 3.56 | 11.86 | 3.19 | 5.95 | 0 | 0.299 |
Dimension | Pre-test | Post-test | t-Test | Sig. (2-Tailed) | Eta Squared | ||
---|---|---|---|---|---|---|---|
Mean | Std. Deviation | Mean | Std. Deviation | ||||
Multiple Representations | 11.43 | 5.13 | 18.23 | 2.25 | 6.41 | 0 | 0.586 |
Discovery Learning | 14.1 | 6.16 | 23.37 | 2.66 | 7.35 | 0 | 0.651 |
Time Consuming | 7.9 | 3.29 | 11.6 | 3.55 | 4.16 | 0 | 0.374 |
Skill Gain | 11.43 | 5.06 | 18.8 | 1.95 | 7.21 | 0 | 0.642 |
Mindless Working | 12.7 | 5.21 | 19.83 | 3.96 | 5.52 | 0 | 0.512 |
Procedures First | 9.97 | 4.41 | 7.33 | 3.56 | 2.56 | 0.05 | 0.184 |
Name of Participant | Reflective Writing Essay 1 | Reflective Writing Essay 2 | Reflective Writing Essay 3 | Interactive Environments, as Acknowledged by Participants (Organized from the First, Second, to Last Reflective Writing Essay) |
---|---|---|---|---|
A | Comprehension | Comprehension | Alternatives | Electronic books, interactive app for math operations, YouTube channel, hands-on manipulatives |
B | Alternatives | Nonreflective | Alternatives | Hands-on manipulatives, website with math puzzles and riddles for teaching fractions, a mix of hands-on and virtual environments |
C | Nonreflective | Comprehension | Nonreflective | App for math operations, fractions virtual lab, Minecraft environment |
D | Comprehension | Alternatives | Alternatives | WordWall platform, fractions virtual lab, hands-on activities for spital reasoning using sand |
E | Nonreflective | Comprehension | Alternatives | No example provided, hands-on environment and electronic books |
F | Comprehension | Alternatives | Alternatives | No example provided, Khan Academy, app for geometric shapes, hands-on environment, Montessori tools. |
G | Comprehension | Alternatives | Critical reflection | Hands-on manipulatives, Montessori tools, virtual environment (Math Center) |
H | Comprehension | Alternatives | Comprehension | App for creating games, math YouTube video, no example provided. |
I | Comprehension | Alternatives | Critical reflection | WordWall platform, a mixing of hands-on and virtual environments, math center app. |
J | Comprehension | Alternatives | Alternatives | No example provided, IXL platform, Math Playground website, mix of hands-on and virtual environments |
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Alsaeed, M.S.; Aladil, M.K. Digital and Physical Interactive Learning Environments: Early Childhood Mathematics Teachers’ Beliefs about Technology through Reflective Writing. Educ. Sci. 2024, 14, 517. https://doi.org/10.3390/educsci14050517
Alsaeed MS, Aladil MK. Digital and Physical Interactive Learning Environments: Early Childhood Mathematics Teachers’ Beliefs about Technology through Reflective Writing. Education Sciences. 2024; 14(5):517. https://doi.org/10.3390/educsci14050517
Chicago/Turabian StyleAlsaeed, Maha Saad, and Mona Khalifah Aladil. 2024. "Digital and Physical Interactive Learning Environments: Early Childhood Mathematics Teachers’ Beliefs about Technology through Reflective Writing" Education Sciences 14, no. 5: 517. https://doi.org/10.3390/educsci14050517
APA StyleAlsaeed, M. S., & Aladil, M. K. (2024). Digital and Physical Interactive Learning Environments: Early Childhood Mathematics Teachers’ Beliefs about Technology through Reflective Writing. Education Sciences, 14(5), 517. https://doi.org/10.3390/educsci14050517