How Multiple Representations Using Cyber–Physical System to Teach Rectilinear Motion Improves Learning and Creativity
Abstract
:1. Introduction
2. Materials and Methods
2.1. Domain
2.2. Sample
2.3. Experimental Design
2.4. Cyber–Physical Systems for Teaching Rectilinear Motion
2.5. Teacher Software
2.5.1. Spatial View
- Show a vertical representation of the classroom space;
- Show the ball’s position inside the classroom in real time;
- Show an XY axis representing the current reference frame;
- Display lines to represent the projection of the ball’s current position on the actual reference frame;
- Set the origin for each of the axes from the XY reference frame;
- Freeze the screen so that no new positions would be updated;
- Plot the trajectory of the ball around the classroom;
- Erase the previous positions from the trajectory;
- Plot the displacement made by the ball and toggle its visibility when necessary;
- Display numerical values of the total trajectory and total displacement after the interface had been paused.
2.5.2. Ramp View
- Plot the data for velocity vs. time for each experiment;
- Plot the data for distance vs. time for each experiment;
- Plot the three experiments on the same graph so as to easily compare them;
- Show an animation of each plot being drawn, with the time taken to draw the line proportional to the time the action took in real life;
- Simultaneously show the animations for all three experiments;
- Change which plots are being shown;
- Reset the saved data and draw the plots from scratch;
- Show referential values on the Y axis of the graph.
2.5.3. Data View
- Show plots of the accelerations measured by the ball;
- Show a plot of the magnitude of the ball’s acceleration vs. time;
- Select between viewing the plot of the magnitude or the detail for each direction (X,Y,Z);
- Pause and resume the program to control when it receives new data;
- Show a timeline to use as a reference for the graphs;
- Display average values for each interval when needed.
2.6. Hardware/Software Architecture
- STORE system’s images used in the different views of the GUI;
- ADD graphic elements to each view of the GUI;
- SET the parameters at the start of the system and when a soft restart is issued;
- DRAW the plot data on the corresponding graphs from the Data and Ramp Views;
- HANDLE mouse triggers when the teacher interacts with the GUI;
- CONTROL the current state of the system and which view is active;
- ENABLE the operation of the ball handler and the display of the active view.
- Plot data generated from the outputs from the Wi-Fi receiver;
- Static parameters for the classroom dimensions, size of the ball, and sampling frequency;
- Parameters for the GUI design dimensions;
- Auxiliary variables for the program control flow.
- STORE an array of ball objects with the current and previous coordinates of the ball’s position inside the classroom since the last reset;
- UPDATE the visibility of each ball within the array based on the state of the current program;
- DRAW a line with the trajectory travelled by the ball based on the array of coordinates saved previously;
- DRAW a line with the displacement based on the ball’s initial position after reset and its current position;
- DISPLAY numerical data on the total distance traveled and displacement, in meters.
- UPDATE its visual properties depending on the behavior of each subclass;
- DETECT whether the mouse is currently above it;
- TRIGGER a mouse-pressed event for the core software’s interface, if clicked;
- DISPLAY or HIDE itself on the GUI if required by the core software’s interface.
2.7. Measurement Instruments
2.7.1. Physics Grades
2.7.2. Creativity Test
- Fluency: the ability to generate many ideas. The student is awarded 1 point for every idea they produce;
- Flexibility: the ability to move between domains. The student is awarded 1 point for each (different) category or domain they produce;
- Originality: the ability to produce novel and unusual ideas. The student is awarded 2 points for every idea that was generated by less than 2% of the class and 1 point for every idea generated by less than 5% of the class.
2.8. Quantitative Analysis
2.9. Quantitative Analysis
- (1)
- In terms of motivation: Were you happy to go to class, knowing that you were going to watch videos? Or play with the ball? During class, were you keen to comment on the videos/activities with the ball?
- (2)
- In terms of the content: In what way were the videos useful to you? And the activities with the ball? Did the way in which the teacher linked the content with the videos make sense to you? And what about the activities with the ball? If it were up to you, would you add more videos, more ball activities, or more examples on the board?
- (3)
- In terms of the context used to frame the videos and activities: Can you remember any of the videos or activities you did with the ball in class? Which ones? What was the topic, and what could you take away from the videos/activities with the ball? Did the content of the videos or ball activities make sense to you?
- (4)
- In terms of knowledge transfer: Was the content you studied in class in any way use-ful? What for?
- (5)
- Finally, in terms of the activities with the ball in particular: Would you have liked to have done more activities with the ball? What would you have done differently?
3. Results
3.1. Quantitative Results
3.2. Qualitative Results
4. Discussion
- S3:
- “(the classes) switched things up.”
- S6:
- “The ball allowed us to look at things from another angle, not just the theory.”
- S5:
- “The experiments had an impact on our learning, I mean we learned quicker.”
- S3:
- “I like it because it’s more practical”.
- S4:
- “The ball was more practical than theoretical”.
- S1:
- “use a towel as a medical supply to stop bleeding, reduce fever or as a sling”.
- S2:
- “using a towel as a filter”.
- S1:
- “it had a pulse”.
- S2:
- “you could revive it, or make it die…”
- S1:
- “What I liked most was that the teacher made the classes dynamic”.
- S2:
- “The classes were fun”.
- S1:
- “I find that it’s better when the teacher makes us part of the class, when it’s not just them talking, when we also get to say what we think, what we understand and what we’re struggling with”.
- S2:
- “I think that maybe all of the teachers could, like, maybe learn from their colleagues, because there are teachers who, like… talk all class and the class is more boring, but if they could maybe look elsewhere and say: OK, I like how she teaches her classes… Like, more dynamic, where the students participate, I think that would be better”.
- S1:
- “What I liked most was that the teacher made the classes dynamic”.
- S2:
- “Everything made sense”.
- S1:
- “With the ball, you could draw on everything you’d seen before, like you could confirm what you knew”.
5. Conclusions, Limitations, and Future Work
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
Lesson Topics | Learning Objectives | Activities |
---|---|---|
Lesson 1: Reference frames—trajectory and displacement |
|
|
Lesson 2: Speed and velocity |
|
|
Lesson 3: Addition of velocities |
|
|
Lesson 4: Uniform rectilinear motion |
|
|
Lesson 5: Uniformly accelerated rectilinear motion |
|
|
Appendix B
Appendix C
Component | Price ($USD) |
---|---|
FLORA Accelerometer LSM9DS0 | $ 19.95 |
Feather Huzzah ESP8266 (Micontroller + WiFi) | $ 16.95 |
3.7 V 3700 mAh Lithium-Ion Polymer Battery | $ 14.95 |
HM-10 Bluetooth 4.0 | $ 7.99 |
6” Foam Ball | $ 12.99 |
100 g of PLA (3D printed block) | $ 2.5 |
Total Cost | $ 75.33 |
Appendix D
Category | Finding | Quote |
---|---|---|
(1) Assessment of the class: shows what the students valued about the classes in general | The students appreciate it when the classes are fun and dynamic. | S1: “What I liked most was that the teacher made the classes dynamic” S2: “The classes were fun” S3: “(the classes) switched things up” |
(2) Assessment of the use of the ball in class | The students appreciate it when teachers use different resources in class. They have a positive opinion of practical activities in class and believe that they improve learning. All of the students in the focus group suggested that the ball activities were their favorite part of class. | S1: “(The ball) is totally different from the classes that the other teachers do” S2: (The ball) is, like, different, but at the same time I think it helps us understand more” S3: “I like it because it’s more hands-on” S4: “The ball is more practical than theoretical” S5: “The experiments had an impact on our learning, I mean we learned quicker.” S6: “The ball allowed us to look at things from another angle, not just the theory.” |
(3) Relationship between the activities and content | The students managed to relate the practical activities with the theory. | S1: “With the ball, you could draw on everything you’d seen before, like you could confirm what you knew” S2: “Everything made sense” |
(4) Role of the students | The students want their teachers to involve them and have them play an active role in class. | S1: “I find that it’s better when the teacher makes us part of the class, when it’s not just them talking, when we also get to say what we think, what we understand and what we’re struggling with” S2: “I think that maybe all of the teachers could, like, maybe learn from their colleagues, because there are teachers who, like… talk all class and the class is more boring, but if they could maybe look elsewhere and say: OK, I like how she teaches her classes… Like, more dynamic, where the students participate, I think that would be better” |
(5) Importance of innovation and technology | The students want their teachers to use technology in the classroom. | S1: “because you’re more used to technology” S2: “with technology it’s easier to understand” S3: “because you just see a volleyball ball, but it sent a signal to other devices through Bluetooth, so it was cool” |
(6) Perception of how the ball can be related to real life | The students acknowledged the ball as a real-life object that they could interact with directly. | S1: “it had a pulse” S2: “you could revive it, or make it die…” |
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Pre-Intervention Grades | |
---|---|
Control Group (n = 23) | |
M | 5.34 |
SD | 1.23 |
Experimental Group (n = 27) | |
M | 5.23 |
SD | 1.25 |
Fluency Pre | Fluency Post | Flex. Pre | Flex. Post | Original. Pre | Original. Post | |
---|---|---|---|---|---|---|
Control Group (n = 12) | ||||||
M | 4.92 | 4.33 | 4.33 | 3.83 | 0.17 | 1.33 |
SD | 2.75 | 2.42 | 2.39 | 1.64 | 0.58 | 1.30 |
Experimental Group (n = 16) | ||||||
M | 5.00 | 5.63 | 4.19 | 4.31 | 0.80 | 0.67 |
SD | 2.22 | 3.73 | 1.52 | 2.09 | 1.47 | 0.90 |
Exit Tickets (Post) | |
---|---|
Control Group (n = 23) | |
M | 5.02 |
SD | 0.85 |
Experimental Group (n = 25) | |
M | 5.56 |
SD | 0.60 |
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Share and Cite
Guentulle, V.; Muñoz, R.; Nussbaum, M.; Madariaga, L. How Multiple Representations Using Cyber–Physical System to Teach Rectilinear Motion Improves Learning and Creativity. Educ. Sci. 2024, 14, 293. https://doi.org/10.3390/educsci14030293
Guentulle V, Muñoz R, Nussbaum M, Madariaga L. How Multiple Representations Using Cyber–Physical System to Teach Rectilinear Motion Improves Learning and Creativity. Education Sciences. 2024; 14(3):293. https://doi.org/10.3390/educsci14030293
Chicago/Turabian StyleGuentulle, Victoria, Rodolfo Muñoz, Miguel Nussbaum, and Leonardo Madariaga. 2024. "How Multiple Representations Using Cyber–Physical System to Teach Rectilinear Motion Improves Learning and Creativity" Education Sciences 14, no. 3: 293. https://doi.org/10.3390/educsci14030293
APA StyleGuentulle, V., Muñoz, R., Nussbaum, M., & Madariaga, L. (2024). How Multiple Representations Using Cyber–Physical System to Teach Rectilinear Motion Improves Learning and Creativity. Education Sciences, 14(3), 293. https://doi.org/10.3390/educsci14030293