Motion Capture Systems and Their Use in Educational Research: Insights from a Systematic Literature Review
Abstract
:1. Introduction
1.1. Motion Capture Systems: Definition and Classifications
1.2. Previous Research Using Motion Capture Systems in Educational Research
1.3. Aim of This Paper and Research Questions
2. Materials and Methods
2.1. Identification Step
2.2. Screening Step: Inclusion and Exclusion Criteria
- Focus on school education: We decided to include only articles that investigated the practical use of MCSs in school education and limited the range of schools to primary, secondary, and high schools. This ensured that the content focus was on the key aspects of school-based learning.
- School students as participants: For this review, articles were included where students were the participants of the study. By doing so, we made sure that the included articles described results in which statements were made about the use of MCSs or motion-capture-based programs with school students.
- Focus on university/college education: as a counterpart to the first inclusion criterion, we excluded all articles investigating the use of MCSs in university or college education to avoid investigating the use of MCSs with adults.
- Focus on extracurricular activities: To restrict the number of results to those with reference to school education, we excluded articles that analyzed MCSs in extracurricular activities. Dancing or playing a musical instrument that does not take place in a school setting but during leisure time are examples specifying ‘extracurricular activities’. The term includes activities that may be taught in schools but were not taught in a regular school setting in the context of the article.
- School students as participants in surveys that are not directly related to school education: Due to the broad range of search terms, the results of the identification step included articles that investigated behaviors or abilities of school-aged children that were not related to education. One example of studies not related to school education is the comparison of the jump kinematics of overweight and normal weight children [44]. By using this exclusion criteria, it ensured a focus on articles exploring educational content.
- No use of MCSs: Some search terms, such as ‘motion percep*’ led to results not using MCSs in the investigations. Instead of being connected to MC, the term ‘motion percep*’ was, for example, connected to the coherent motion perception, evaluated with a psychophysical protocol, of children while reading [45].
2.3. Screening Step: Screening Process
2.4. Analysis Step
3. Results
3.1. The Types of Systems and the Systems Used
3.2. How MCSs Are Used
3.3. The Purposes of Use
3.4. The Aims of the Studies and Research Questions
3.5. The Subjects/Topics Addressed
3.6. The Places/Locations of Use
3.7. The Potential Benefits of MCSs Perceived by Researchers
3.8. Underlying Theory of Movement
4. Discussion
4.1. Discussion of the Results
4.2. Implications for Future Research
5. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
Appendix A
# | Title of the Paper | Type of System | System Used |
---|---|---|---|
1 | Exploration of the effect of telerehabilitation in a school-based setting for at-risk youth [52] | Optical system (markerless) | Webcam |
2 | Influence of Near Tasks on Posture in Myopic Chinese Schoolchildren [59] | Nonoptical system (magnetic fields) | Fastrak |
3 | Improve dancing skills with motion capture systems: case study of a taiwanese high school dance class [15] | Optical system (marker based) | Perception Legacy system |
4 | Possibilities and implications of using a motion-tracking system in physical education [49] | Optical system (markerless) | A-Eye |
5 | Test-Retest Reliability and Clinical Feasibility of a Motion-Controlled Game to Enhance the Literacy and Numeracy Skills of Young Individuals with Intellectual Disability [14] | Optical system (markerless) | Projection-base VR-webcam |
6 | Enhance emotional and social adaptation skills for children with autism spectrum disorder: A virtual reality enabled approach [57] | Optical system (marker based) | CAVE |
7 | Basic gymnastics program to support the improvement of body stability in adolescents [10] | Nonoptical system (inertial sensors and magnetic fields) | IMOCAP |
8 | Alien health game’: An embodied exergame to instruct in nutrition and MyPlate [55] | Optical system (marker based) | SMALLab |
9 | Collaborative Embodied Learning in Mixed Reality Motion-Capture Environments: Two Science Studies [11] | Optical system (marker based) | SMALLab |
10 | If the gear fits, spin it! Embodied education and in- game assessments [51] | Optical system (markerless) | Kinect |
11 | Kinect Xbox 360 as a therapeutic modality for children with cerebral palsy in a school environment: A preliminary study [12] | Optical system (markerless) | Kinect |
12 | Signing avatars: making education more inclusive [54] | Optical system (marker based) | Vicon Cara |
13 | Quiet eye training facilitates visuomotor coordination in children with developmental coordination disorder [56] | Optical system (marker based) | Digital SLR camera with reflective markers |
14 | Children’s physical activity while gardening: Development of a valid and reliable direct observation tool [58] | Nonoptical system (inertial sensors) | Actigraph GT3X+ |
15 | Materialist epistemology lends design wings: educational design as an embodied process [48] | Optical system (markerless) | Kinect V2 |
16 | Kids (learn how to) save lives in the school with the serious game Relive [50] | Optical system (markerless) | Kinect V1 |
17 | Objective Analysis of Movement in Subjects with ADHD. Multidisciplinary Control Tool for Students in the Classroom [16] | Optical system (markerless) | Kinect V2 |
18 | Movement Patterns in Students Diagnosed with ADHD, Objective Measurement in a Natural Learning Environment [17] | Optical system (markerless) | Kinect |
19 | An Embodied Tutoring System for Literal vs. Metaphorical Concepts [53] | Optical system (marker based) | Xsens and Vicon |
20 | An Exploratory Study of Reading Mathematical Expressions by Braille Readers [18] | Optical system (marker based) | Vicon |
# | Title of the Paper | MCS—Type of Use |
---|---|---|
1 | Exploration of the effect of telerehabilitation in a school-based setting for at-risk youth [52] | External objects (red, blue, and green gaming balls) |
2 | Influence of Near Tasks on Posture in Myopic Chinese Schoolchildren [59] | Head |
3 | Improve dancing skills with motion capture systems: case study of a taiwanese high school dance class [15] | Whole body |
4 | Possibilities and implications of using a motion-tracking system in physical education [49] | Whole body (multiple people’s movements; no separate joints tracked) |
5 | Test-Retest Reliability and Clinical Feasibility of a Motion-Controlled Game to Enhance the Literacy and Numeracy Skills of Young Individuals with Intellectual Disability [14] | Hands |
6 | Enhance emotional and social adaptation skills for children with autism spectrum disorder: A virtual reality enabled approach [57] | External object (viewing googles) |
7 | Basic gymnastics program to support the improvement of body stability in adolescents [10] | Whole body (anterroposterior, mediolateral, and craniocaudal axis) |
8 | Alien health game’: An embodied exergame to instruct in nutrition and MyPlate [55] | External object (wand) |
9 | Collaborative Embodied Learning in Mixed Reality Motion-Capture Environments: Two Science Studies [11] | External object (wand) |
10 | If the gear fits, spin it! Embodied education and in- game assessments [51] | Upper extremities |
11 | Kinect Xbox 360 as a therapeutic modality for children with cerebral palsy in a school environment: A preliminary study [12] | Whole body |
12 | Signing avatars: making education more inclusive [54] | Upper extremities (arms and hands), facial expression |
13 | Quiet eye training facilitates visuomotor coordination in children with developmental coordination disorder [56] | Shoulder and elbow |
14 | Children’s physical activity while gardening: Development of a valid and reliable direct observation tool [58] | Right hip |
15 | Materialist epistemology lends design wings: educational design as an embodied process [48] | Upper extremities (arms and hands) |
16 | Kids (learn how to) save lives in the school with the serious game Relive [50] | Whole body |
17 | Objective Analysis of Movement in Subjects with ADHD. Multidisciplinary Control Tool for Students in the Classroom [16] | Whole body |
18 | Movement Patterns in Students Diagnosed with ADHD, Objective Measurement in a Natural Learning Environment [17] | Whole body |
19 | An Embodied Tutoring System for Literal vs. Metaphorical Concepts [53] | Whole body |
20 | An Exploratory Study of Reading Mathematical Expressions by Braille Readers [18] | Hand and fingers |
# | Title of the Paper | MCS—Purpose of Use: |
---|---|---|
1 | Exploration of the effect of telerehabilitation in a school-based setting for at-risk youth [52] | Support the learning process |
2 | Influence of Near Tasks on Posture in Myopic Chinese Schoolchildren [59] | Analysis |
3 | Improve dancing skills with motion capture systems: case study of a taiwanese high school dance class [15] | Programming the tutoring system |
4 | Possibilities and implications of using a motion-tracking system in physical education [49] | Analysis |
5 | Test-Retest Reliability and Clinical Feasibility of a Motion-Controlled Game to Enhance the Literacy and Numeracy Skills of Young Individuals with Intellectual Disability [14] | Support the learning process |
6 | Enhance emotional and social adaptation skills for children with autism spectrum disorder: A virtual reality enabled approach [57] | Support the learning process |
7 | Basic gymnastics program to support the improvement of body stability in adolescents [10] | Analysis |
8 | Alien health game’: An embodied exergame to instruct in nutrition and MyPlate [55] | Support the learning process |
9 | Collaborative Embodied Learning in Mixed Reality Motion-Capture Environments: Two Science Studies [11] | Support the learning process |
10 | If the gear fits, spin it! Embodied education and in- game assessments [51] | Support the learning process |
11 | Kinect Xbox 360 as a therapeutic modality for children with cerebral palsy in a school environment: A preliminary study [12] | Support the learning process |
12 | Signing avatars: making education more inclusive [54] | Programming the tutoring system |
13 | Quiet eye training facilitates visuomotor coordination in children with developmental coordination disorder [56] | Support the learning process |
14 | Children’s physical activity while gardening: Development of a valid and reliable direct observation tool [58] | Analysis |
15 | Materialist epistemology lends design wings: educational design as an embodied process [48] | Support the learning process |
16 | Kids (learn how to) save lives in the school with the serious game Relive [50] | Support the learning process |
17 | Objective Analysis of Movement in Subjects with ADHD. Multidisciplinary Control Tool for Students in the Classroom [16] | Analysis |
18 | Movement Patterns in Students Diagnosed with ADHD, Objective Measurement in a Natural Learning Environment [17] | Analysis |
19 | An Embodied Tutoring System for Literal vs. Metaphorical Concepts [53] | Programming the tutoring system |
20 | An Exploratory Study of Reading Mathematical Expressions by Braille Readers [18] | Analysis |
# | Title of the Paper | Aim of the Articles/Research Questions |
---|---|---|
1 | Exploration of the effect of telerehabilitation in a school-based setting for at-risk youth [52] | Evaluation of a developed program |
2 | Influence of Near Tasks on Posture in Myopic Chinese Schoolchildren [59] | Analysis of skills/behavior of students |
3 | Improve dancing skills with motion capture systems: case study of a taiwanese high school dance class [15] | Evaluation of a developed program |
4 | Possibilities and implications of using a motion-tracking system in physical education [49] | Possibilities and implications of using a motion-tracking system in physical education |
5 | Test-Retest Reliability and Clinical Feasibility of a Motion-Controlled Game to Enhance the Literacy and Numeracy Skills of Young Individuals with Intellectual Disability [14] | Evaluation of a developed program |
6 | Enhance emotional and social adaptation skills for children with autism spectrum disorder: A virtual reality enabled approach [57] | Evaluation of a developed program |
7 | Basic gymnastics program to support the improvement of body stability in adolescents [10] | Evaluation of a developed program |
8 | Alien health game’: An embodied exergame to instruct in nutrition and MyPlate [55] | Evaluation of a developed program |
9 | Collaborative Embodied Learning in Mixed Reality Motion-Capture Environments: Two Science Studies [11] | Evaluation of a developed program |
10 | If the gear fits, spin it! Embodied education and in- game assessments [51] | Evaluation of a developed program |
11 | Kinect Xbox 360 as a therapeutic modality for children with cerebral palsy in a school environment: A preliminary study [12] | Evaluation of a developed program |
12 | Signing avatars: making education more inclusive [54] | Design and evaluation of a tool |
13 | Quiet eye training facilitates visuomotor coordination in children with developmental coordination disorder [56] | Evaluation of a developed program |
14 | Children’s physical activity while gardening: Development of a valid and reliable direct observation tool [58] | Design and evaluation of a tool |
15 | Materialist epistemology lends design wings: educational design as an embodied process [48] | Evaluation of a developed program |
16 | Kids (learn how to) save lives in the school with the serious game Relive [50] | Evaluation of a developed program |
17 | Objective Analysis of Movement in Subjects with ADHD. Multidisciplinary Control Tool for Students in the Classroom [16] | Design and evaluation of a tool |
18 | Movement Patterns in Students Diagnosed with ADHD, Objective Measurement in a Natural Learning Environment [17] | Analysis of skills/behavior of students |
19 | An Embodied Tutoring System for Literal vs. Metaphorical Concepts [53] | Evaluation of a developed program |
20 | An Exploratory Study of Reading Mathematical Expressions by Braille Readers [18] | Analysis of skills/behavior of students |
# | Title of the Paper | Subjects/Topics |
---|---|---|
1 | Exploration of the effect of telerehabilitation in a school-based setting for at-risk youth [52] | Special education |
2 | Influence of Near Tasks on Posture in Myopic Chinese Schoolchildren [59] | Interdisciplinary |
3 | Improve dancing skills with motion capture systems: case study of a taiwanese high school dance class [15] | Physical education |
4 | Possibilities and implications of using a motion-tracking system in physical education [49] | Physical education |
5 | Test-Retest Reliability and Clinical Feasibility of a Motion-Controlled Game to Enhance the Literacy and Numeracy Skills of Young Individuals with Intellectual Disability [14] | Language; mathematics |
6 | Enhance emotional and social adaptation skills for children with autism spectrum disorder: A virtual reality enabled approach [57] | Special education |
7 | Basic gymnastics program to support the improvement of body stability in adolescents [10] | Physical education |
8 | Alien health game’: An embodied exergame to instruct in nutrition and MyPlate [55] | Natural science |
9 | Collaborative Embodied Learning in Mixed Reality Motion-Capture Environments: Two Science Studies [11] | Natural science |
10 | If the gear fits, spin it! Embodied education and in- game assessments [51] | Natural science |
11 | Kinect Xbox 360 as a therapeutic modality for children with cerebral palsy in a school environment: A preliminary study [12] | Special education |
12 | Signing avatars: making education more inclusive [54] | Special education |
13 | Quiet eye training facilitates visuomotor coordination in children with developmental coordination disorder [56] | Special education |
14 | Children’s physical activity while gardening: Development of a valid and reliable direct observation tool [58] | Natural science |
15 | Materialist epistemology lends design wings: educational design as an embodied process [48] | Mathematics |
16 | Kids (learn how to) save lives in the school with the serious game Relive [50] | Natural science |
17 | Objective Analysis of Movement in Subjects with ADHD. Multidisciplinary Control Tool for Students in the Classroom [16] | Special education |
18 | Movement Patterns in Students Diagnosed with ADHD, Objective Measurement in a Natural Learning Environment [17] | Special education |
19 | An Embodied Tutoring System for Literal vs. Metaphorical Concepts [53] | Language |
20 | An Exploratory Study of Reading Mathematical Expressions by Braille Readers [18] | Special education; mathematics |
# | Title of the Paper | MCS—Place of Use |
---|---|---|
1 | Exploration of the effect of telerehabilitation in a school-based setting for at-risk youth [52] | School/classroom/gymnasium at school |
2 | Influence of Near Tasks on Posture in Myopic Chinese Schoolchildren [59] | Laboratory/university room |
3 | Improve dancing skills with motion capture systems: case study of a taiwanese high school dance class [15] | Laboratory/university room |
4 | Possibilities and implications of using a motion-tracking system in physical education [49] | School/classroom/gymnasium at school |
5 | Test-Retest Reliability and Clinical Feasibility of a Motion-Controlled Game to Enhance the Literacy and Numeracy Skills of Young Individuals with Intellectual Disability [14] | Laboratory/university room |
6 | Enhance emotional and social adaptation skills for children with autism spectrum disorder: A virtual reality enabled approach [57] | No information |
7 | Basic gymnastics program to support the improvement of body stability in adolescents [10] | School/classroom/gymnasium at school |
8 | Alien health game’: An embodied exergame to instruct in nutrition and MyPlate [55] | Laboratory/university room |
9 | Collaborative Embodied Learning in Mixed Reality Motion-Capture Environments: Two Science Studies [11] | School/classroom/gymnasium at school |
10 | If the gear fits, spin it! Embodied education and in- game assessments [51] | School/classroom/gymnasium at school |
11 | Kinect Xbox 360 as a therapeutic modality for children with cerebral palsy in a school environment: A preliminary study [12] | School/classroom/gymnasium at school |
12 | Signing avatars: making education more inclusive [54] | Laboratory/university room |
13 | Quiet eye training facilitates visuomotor coordination in children with developmental coordination disorder [56] | Laboratory/university room |
14 | Children’s physical activity while gardening: Development of a valid and reliable direct observation tool [58] | Outside (school garden) |
15 | Materialist epistemology lends design wings: educational design as an embodied process [48] | School/classroom/gymnasium at school |
16 | Kids (learn how to) save lives in the school with the serious game Relive [50] | School/classroom/gymnasium at school |
17 | Objective Analysis of Movement in Subjects with ADHD. Multidisciplinary Control Tool for Students in the Classroom [16] | Laboratory/university room |
18 | Movement Patterns in Students Diagnosed with ADHD, Objective Measurement in a Natural Learning Environment [17] | School/classroom/gymnasium at school |
19 | An Embodied Tutoring System for Literal vs. Metaphorical Concepts [53] | Laboratory/university room |
20 | An Exploratory Study of Reading Mathematical Expressions by Braille Readers [18] | Laboratory/university room |
# | Title of the Paper | MCS—Benefits |
---|---|---|
1 | Exploration of the effect of telerehabilitation in a school-based setting for at-risk youth [52] | |
2 | Influence of Near Tasks on Posture in Myopic Chinese Schoolchildren [59] | |
3 | Improve dancing skills with motion capture systems: case study of a taiwanese high school dance class [15] | Positive feedback |
4 | Possibilities and implications of using a motion-tracking system in physical education [49] | Positive feedback |
5 | Test-Retest Reliability and Clinical Feasibility of a Motion-Controlled Game to Enhance the Literacy and Numeracy Skills of Young Individuals with Intellectual Disability [14] | |
6 | Enhance emotional and social adaptation skills for children with autism spectrum disorder: A virtual reality enabled approach [57] | |
7 | Basic gymnastics program to support the improvement of body stability in adolescents [10] | |
8 | Alien health game’: An embodied exergame to instruct in nutrition and MyPlate [55] | Positive feedback |
9 | Collaborative Embodied Learning in Mixed Reality Motion-Capture Environments: Two Science Studies [11] | Positive feedback |
10 | If the gear fits, spin it! Embodied education and in- game assessments [51] | Positive feedback |
11 | Kinect Xbox 360 as a therapeutic modality for children with cerebral palsy in a school environment: A preliminary study [12] | Positive feedback |
12 | Signing avatars: making education more inclusive [54] | |
13 | Quiet eye training facilitates visuomotor coordination in children with developmental coordination disorder [56] | |
14 | Children’s physical activity while gardening: Development of a valid and reliable direct observation tool [58] | Negative feedback |
15 | Materialist epistemology lends design wings: educational design as an embodied process [48] | |
16 | Kids (learn how to) save lives in the school with the serious game Relive [50] | |
17 | Objective Analysis of Movement in Subjects with ADHD. Multidisciplinary Control Tool for Students in the Classroom [16] | Positive and negative feedback |
18 | Movement Patterns in Students Diagnosed with ADHD, Objective Measurement in a Natural Learning Environment [17] | |
19 | An Embodied Tutoring System for Literal vs. Metaphorical Concepts [53] | |
20 | An Exploratory Study of Reading Mathematical Expressions by Braille Readers [18] | Negative feedback |
# | Title of the Paper | Underlying Theory of Movement |
---|---|---|
1 | Exploration of the effect of telerehabilitation in a school-based setting for at-risk youth [52] | |
2 | Influence of Near Tasks on Posture in Myopic Chinese Schoolchildren [59] | |
3 | Improve dancing skills with motion capture systems: case study of a taiwanese high school dance class [15] | |
4 | Possibilities and implications of using a motion-tracking system in physical education [49] | |
5 | Test-Retest Reliability and Clinical Feasibility of a Motion-Controlled Game to Enhance the Literacy and Numeracy Skills of Young Individuals with Intellectual Disability [14] | |
6 | Enhance emotional and social adaptation skills for children with autism spectrum disorder: A virtual reality enabled approach [57] | |
7 | Basic gymnastics program to support the improvement of body stability in adolescents [10] | |
8 | Alien health game’: An embodied exergame to instruct in nutrition and MyPlate [55] | Embodiment |
9 | Collaborative Embodied Learning in Mixed Reality Motion-Capture Environments: Two Science Studies [11] | Embodiment |
10 | If the gear fits, spin it! Embodied education and in- game assessments [51] | Embodiment |
11 | Kinect Xbox 360 as a therapeutic modality for children with cerebral palsy in a school environment: A preliminary study [12] | |
12 | Signing avatars: making education more inclusive [54] | |
13 | Quiet eye training facilitates visuomotor coordination in children with developmental coordination disorder [56] | |
14 | Children’s physical activity while gardening: Development of a valid and reliable direct observation tool [58] | |
15 | Materialist epistemology lends design wings: educational design as an embodied process [48] | Embodiment |
16 | Kids (learn how to) save lives in the school with the serious game Relive [50] | |
17 | Objective Analysis of Movement in Subjects with ADHD. Multidisciplinary Control Tool for Students in the Classroom [16] | |
18 | Movement Patterns in Students Diagnosed with ADHD, Objective Measurement in a Natural Learning Environment [17] | |
19 | An Embodied Tutoring System for Literal vs. Metaphorical Concepts [53] | Embodiment |
20 | An Exploratory Study of Reading Mathematical Expressions by Braille Readers [18] |
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MCS—Type of Use: | Frequencies: |
---|---|
Whole body | 8 |
Upper extremities (arms & hands) | 4 |
External objects (e.g., “wand”) | 4 |
Hands | 1 |
Head | 1 |
Facial expressions | 1 |
Hand & fingers | 1 |
Hip | 1 |
MCS—Purpose of Use: | Frequencies: |
---|---|
Support the learning process | 10 |
Analysis | 7 |
Programming the tutoring system | 3 |
Aim of the Articles/Research Questions: | Frequencies: |
---|---|
Evaluation of a developed program | 13 |
Design and evaluation of a tool | 4 |
Analysis of skills/behaviors of students | 3 |
Subjects/Topics: | Frequencies: |
---|---|
special education | 7 |
natural science (biology, chemistry, physics) | 5 |
physical education | 3 |
special education; mathematics | 1 |
language | 2 |
interdisciplinary | 1 |
mathematics | 2 |
MCS—Place of Use: | Frequencies: |
---|---|
Laboratory/university room | 9 |
School/classroom/gymnasium at school | 9 |
Outside (school garden) | 1 |
No information | 1 |
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Reuter, A.S.; Schindler, M. Motion Capture Systems and Their Use in Educational Research: Insights from a Systematic Literature Review. Educ. Sci. 2023, 13, 167. https://doi.org/10.3390/educsci13020167
Reuter AS, Schindler M. Motion Capture Systems and Their Use in Educational Research: Insights from a Systematic Literature Review. Education Sciences. 2023; 13(2):167. https://doi.org/10.3390/educsci13020167
Chicago/Turabian StyleReuter, Anna Sophia, and Maike Schindler. 2023. "Motion Capture Systems and Their Use in Educational Research: Insights from a Systematic Literature Review" Education Sciences 13, no. 2: 167. https://doi.org/10.3390/educsci13020167
APA StyleReuter, A. S., & Schindler, M. (2023). Motion Capture Systems and Their Use in Educational Research: Insights from a Systematic Literature Review. Education Sciences, 13(2), 167. https://doi.org/10.3390/educsci13020167