Enhancing English Acquisition: Effects of among us Game-Based Gamification on Language Competence, Motivation, Attention, and Attitude towards the English Subject
Abstract
:1. Introduction
- Are there any improvements in students’ performance from the pretest to the post-test after the gamification implementation?
- Can gamification improve students’ attention?
- Can gamification enhance students’ attitudes towards the English subject?
- Can gamification benefit students’ motivation?
- Can gamification positively impact students’ linguistic competence?
- Are there any significant differences between the control group’s results and the experimental group’s results within the post-test?
2. Materials and Methods
2.1. Methodology
2.2. Participants and Context
2.3. Didactic Intervention Programme
2.4. Instruments of Evaluation
3. Results
3.1. Attention Test
3.2. Motivational Assessment Test
3.3. Linguistic Competence
3.4. Emotions towards the English Subject
- -
- For question 1: Do you like being in English class? What do you like the most?
- ○
- Most of the answers from the experimental group and the control group were “Yes. I like English class. What I like the most is the activities”. Nevertheless, only a few people answered, “Not much, but I like the activities”.
- -
- For question 2: When the teacher speaks English, do you understand her? How does it make you feel?
- ○
- Most of the answers from the experimental group and the control group were “I understand her sometimes. That makes me feel a bit nervous”. Nevertheless, only a few people answered, “Yes, I understand her properly and that makes me feel good”.
- -
- For question 3: What do you think of the activities in English class? Is there something boring?
- ○
- Most of the answers from the experimental group and the control group were “I really enjoy the games, but the book is very boring”. Nevertheless, only a few people answered, “As the activities are good, there is nothing boring for me”.
- -
- For question 4: Do you like participating in class? Why?
- ○
- Most of the answers from the experimental group and the control group were “Yes, I do because the activities are enjoyable”. Nevertheless, only one student answered, “Not really because they are boring”.
- -
- For question 5: Do you understand all the activities? Why?
- ○
- Most of the answers from the experimental group and the control group were: “I understand most of them because I find them easy”. Nevertheless, only a few people answered, “I do not really understand them because they are a bit difficult”.
- -
- For question 6: What do you use when you study English at home? Is it boring for you?
- ○
- Most of the answers from the experimental group and the control group were “I use the book to study, and I find it very boring”. Nevertheless, only a few people answered, “I use the book and some sheets to study and it does not make me feel bored”.
- -
- For question 1: Do you like being in English class? What do you like the most?
- ○
- All answers from the experimental group had a common result: “Yes. I love being in class. What I have liked the most is the games, the badges and the points”.
- ○
- Most of the answers from the control group were “Yes. I like English class. What I have liked the most is the games”. Nevertheless, only one student answered, “More or less, but I liked playing games”.
- -
- For question 2: When the teacher speaks English, do you understand her? How does it make you feel?
- ○
- Most of the answers from the experimental group were “I understand her sometimes and it made me feel good”. Nevertheless, only one student answered, “I do not understand some things and it makes me feel nervous because I can see other people understand her but me”.
- ○
- Most of the answers from the control group were “I understand her sometimes and it has made me feel normal”. Nevertheless, only a few people answered, “More or less and that makes me feel so-so”.
- -
- For question 3: What do you think of the activities in English class? Is there something boring?
- ○
- All of the answers from the experimental group had a common result: “The activities were very cool and I have not felt bored at any moment”.
- ○
- Most of the answers from the control group were “The activities were kind of good, but the book was a bit boring”. Nevertheless, a few students answered “The activities were good, so I did not feel bored”.
- -
- For question 4: Do you like participating in class? Why?
- ○
- All the answers from the experimental group had a common result: “Yes, I do because they are super cool”.
- ○
- Most of the answers from the control group were: “Yes, I do because the activities were fun”. Nevertheless, one student answered, “I have only participated sometimes because I did not like the games on some occasions”.
- -
- For question 5: Do you understand all the activities? Why?
- ○
- All the answers from the experimental group had a common result: “Yes, I do because they are very cool and easy to understand”.
- ○
- Most of the answers from the control group were “I understand the activities sometimes because they are easy to understand”. Nevertheless, only a few people answered, “More or less because they are a bit difficult to understand”.
- -
- For question 6: What do you use when you study English at home? Is it boring for you?
- ○
- All the answers from the experimental group had a common result: “I have used the online games and they were very cool, so I did not feel bored with them”.
- ○
- Most of the answers from the control group were: “I did not study that much at home these days”. Nevertheless, only a few people answered, “I used the book at home and it made me feel very bored”.
4. Discussion
5. Conclusions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
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Considerations | Description |
---|---|
Objectives of Amonglish us |
|
Sessions’ duration | 45 min |
Temporalization |
|
| |
| |
Sources and materials |
|
|
Test | Items | Based on | Characteristics |
---|---|---|---|
Attention test | 1–12 | An adaptation of the ADHD Rating Scale-IV [22] | Multiple choice questions rated from 1 to 5 are filled in by the teacher after an student observation process |
Emotions experienced interview | 1–11 | An adaptation of Achievement Emotions Questionnaire [23] | Open-ended questions are asked by the teacher to students individually to fill in this document |
Motivational assessment test | 1–4 | An adaptation of the M.A.P.E.-II questionnaire [24] | Closed-ended questions (1–20) are filled in by students who answer “yes” or “no” according to each question |
5–12 | An adaptation of the M.A.P.E.-I questionnaire [25] | ||
13 | An adaptation of M.A.P.E.-III questionnaire [26] | ||
14–15 | An adaptation of the Self-regulation questionnaire [27] | ||
16–20 | An adaptation of the EMAPI questionnaire [28] | ||
Linguistic competence test | - | Contents and objectives considered from Decree 54/2014 * related to the unit in consideration by the teacher (farm animals) | Closed-ended questions and open-ended questions are filled in by students according to different skills (reading and listening, speaking, grammar and vocabulary) |
Test | Assessment of the Instrument Used |
---|---|
Attention test | Each statement on the test was rated on a five-point scale using always, very often, sometimes, hardly ever, and never. The highest punctuation represents inattention, while the lowest punctuation represents high attention. |
Emotions experienced interview | Each statement reflects the emotions experienced towards the English subject in class and during the learning process related to joy, anxiety, and boredom. |
Motivational assessment test | The highest punctuation represents high motivation, while the lowest punctuation represents a lack of motivation. The highest punctuation is scored by summing the responses on the questions answered yes (4, 5, 7, 10, 12, 13, 15, 16, 17, 18, 19, 20) and the questions answered no (1, 2, 3, 6, 8, 9, 11, 14). |
Linguistic competence test | Each test has its own total score according to the number of gaps for each answer: reading (26 items), grammar and vocabulary (58 items), listening (16 items), and reading (17 items). The highest result was given for each gap completed correctly. |
Kolmogorov–Smirnov | Shapiro–Wilk | |||||
---|---|---|---|---|---|---|
Statistic | df | Sig. | Statistic | df | Sig. | |
Pretest_Motivation | 0.133 | 23 | 0.200 | 0.959 | 23 | 0.440 |
Pretest_Attention | 0.112 | 23 | 0.200 | 0.929 | 23 | 0.105 |
Pretest_Linguistic Competence | 0.106 | 23 | 0.200 | 0.962 | 23 | 0.500 |
Group | N | Mean | Std. Deviation | Std. Error Mean | |
---|---|---|---|---|---|
Post-test_Motivation | Control group | 11 | 0.7545 | 0.09342 | 0.02817 |
Experimental group | 12 | 0.7292 | 0.11766 | 0.03397 | |
Post-test_Linguistic competence | Control group | 11 | 20.2727 | 5.89751 | 1.77817 |
Experimental group | 12 | 24.1042 | 4.40359 | 1.27121 | |
Post-test_Attention | Control group | 11 | 1.5950 | 0.48848 | 0.14728 |
Experimental group | 12 | 1.7652 | 0.85409 | 0.24655 |
Group | N | Mean | Std. Deviation | Std. Error Mean | |
---|---|---|---|---|---|
Post-test_Reading | Control group | 11 | 22.8182 | 3.09251 | 0.93243 |
Experimental group | 12 | 24.4167 | 2.67848 | 0.77321 | |
Post-test_Writing | Control group | 11 | 30.2727 | 16.06294 | 4.84316 |
Experimental group | 12 | 41.6667 | 13.51991 | 3.90286 | |
Post-test_Listening | Control group | 11 | 14.8182 | 2.63887 | 0.79565 |
Experimental group | 12 | 15.0833 | 1.92865 | 0.55675 | |
Post-test_Speaking | Control group | 11 | 13.1818 | 4.14290 | 1.24913 |
Experimental group | 12 | 15.2500 | 2.22077 | 0.64108 |
Questions | Pretest | Post-Test | ||
---|---|---|---|---|
Experimental Group | Control Group | Experimental Group | Control Group | |
Do you like being in English class? What do you like the most? | Yes. I like English class | Yes, I love being in class. What I have liked the most is the games, the badges and the points | Yes, I like English class. What I have liked the most is the games | |
When the teacher speaks English, do you understand her? How does it make you feel? | I understand her sometimes. That makes me feel a bit nervous | I understand her sometimes and it made me feel good | I understand her sometimes and it has made me feel normal | |
What do you think of the activities in English class? Is there something boring? | I really enjoy the games, but the book is very boring | The activities were very cool and I have not felt bored at any moment | The activities were kind of good, but the book was a bit boring | |
Do you like participating in class? Why? | Yes, I do because the activities are enjoyable | Yes, I do because they are super cool | Yes, I do because the activities were fun | |
Do you understand all the activities? Why? | I understand most of them because I find them easy | Yes, I do because they are very cool and easy to understand | I understand the activities sometimes because they are easy to understand | |
What do you use when you study English at home? Is it boring for you? | I use the book to study, and I find it very boring | I have used the online games and they were very cool, so I did not feel bored with them | I did not study that much at home these days |
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Share and Cite
Casanova-Mata, I. Enhancing English Acquisition: Effects of among us Game-Based Gamification on Language Competence, Motivation, Attention, and Attitude towards the English Subject. Educ. Sci. 2023, 13, 1094. https://doi.org/10.3390/educsci13111094
Casanova-Mata I. Enhancing English Acquisition: Effects of among us Game-Based Gamification on Language Competence, Motivation, Attention, and Attitude towards the English Subject. Education Sciences. 2023; 13(11):1094. https://doi.org/10.3390/educsci13111094
Chicago/Turabian StyleCasanova-Mata, Irene. 2023. "Enhancing English Acquisition: Effects of among us Game-Based Gamification on Language Competence, Motivation, Attention, and Attitude towards the English Subject" Education Sciences 13, no. 11: 1094. https://doi.org/10.3390/educsci13111094
APA StyleCasanova-Mata, I. (2023). Enhancing English Acquisition: Effects of among us Game-Based Gamification on Language Competence, Motivation, Attention, and Attitude towards the English Subject. Education Sciences, 13(11), 1094. https://doi.org/10.3390/educsci13111094