Applying the Innovative Approach of Employing a Business Simulation Game and Prototype Developing Platform in an Online Flipped Classroom of an Entrepreneurial Summer Course: A Case Study of UAEU
Abstract
:1. Introduction
2. Literature Review
2.1. Flipped Classroom
2.2. Business Simulation and Prototype Development
2.3. Entrepreneurship Education
2.4. Learning Outcomes
2.4.1. Engagement
2.4.2. Higher-Order Thinking
3. Methodology
3.1. Overview of Research Design
3.2. Teaching Methodology
3.2.1. Participants
3.2.2. Flipped Learning
3.2.3. Business Simulation Game
- General: General module involves customizing the location attributes, modes of transportation, product customization, and incorporating the environmental impact.
- Finance: The finance module allows the instructor to customize initial cost, loan parameters, maximum delinquent payouts, overflow fee, depreciation, research and development, and overdraft interest and limit.
- Procurement: Procurement enables the customization of vendors’ attributes, future delivery, and blanket purchase order.
- Retail: Retail allows customization of the consumer’s store loyalty and allows holidays.
- Forecast: Forecast involves forecasting future market behavior.
- Marketing: Marketing involves customization of brand awareness, marketing programs, and marketing fee.
- Warehouse/logistics: Logistics involves customization of distance travel per day through different modes of transport, distance fee, and minimum shipping fee per shipment.
- B2B wholesales: B2B allows customization of initial demand per day, deal profit margin, bid allow, and allowed B2B shipment.
- E-commerce: This module allows for customization of e-commerce demand and posts to buy/sell.
- Production: This module allows customization of material cost and equipment used to produce the product.
- M.R.P.: This module allows material requirement planning.
- Maintenance: Enables periodic maintenance time and cost of maintenance.
- Human resources: This module allows customization of staff, their salaries, payroll tax, and other expenditures related to the workforce.
- Service: This module allows feedback on products and responding to initiated complaints.
3.2.4. Justinmind
3.3. Data Acquisition and Analysis
4. Results
5. Discussion
5.1. Impact of Business Simulation Game and Prototype Development on Student Learning
5.2. Impact of Group Attributes on the Student Learning
6. Conclusion and Prospects
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Pre-Class Activities | Class | Post-Class Activities | Deliverables |
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|
|
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Item | Question | Mean | SD |
---|---|---|---|
Perceived usefulness (PU): Cronbach’s alpha 0.949, Composite Reliability = 0.832, Average variance extracted = 0.6660 | |||
PU_1 | The use of prototype development software and business game simulation enhanced my performance. | 4.1429 | 0.89974 |
PU_2 | The provided content was beneficial. | 4.4286 | 0.78680 |
PU_3 | After employing both software, I better comprehended the theory learned during the lecture | 4.2857 | 0.95119 |
PU_4 | It assists me in analyzing the critical issues in product development and in running a company. | 4.4286 | 0.78680 |
PU_5 | The integration of prototype development too and a business simulation game allows me to understand business fundamentals more effectively. | 4.2857 | 0.75593 |
Perceived ease (PE): Cronbach’s alpha 0.964, Composite Reliability = 0.8720, Average variance extracted = 0.7960 | |||
PE_1 | I found it simple to use prototype development software and business simulations. | 3.5714 | 1.39728 |
PE_2 | I easily understand the whole process incorporated during simulations. | 4.0 | 1.15470 |
PE_3 | I found it easy to use both platforms. | 4.0 | 1.0 |
PE_4 | The material in both applications is straightforward to learn. | 4.0 | 1.06904 |
Perceived enjoyment (PENJ): Cronbach’s alpha 0.851, Composite Reliability = 0.7548, Average variance extracted = 0.6690 | |||
PENJ_1 | Simulation is engaging for me. | 3.8571 | 1.06904 |
PENJ_2 | During simulations, I feel like searching for additional details. | 3.8571 | 1.46385 |
PENJ_3 | I enjoyed learning to use simulations. | 4.0 | 1.0 |
Entrepreneurial competency (EC): Cronbach’s alpha 0.934, Composite Reliability = 0.8109, Average variance extracted = 0.6930 | |||
EC_1 | I can analyze the information. | 3.7143 | 1.11270 |
EC_2 | I am capable of making meaningful decisions. | 4.1429 | 0.89974 |
EC_3 | I can relate the existing information. | 4.0 | 1.15470 |
EC_4 | I am capable of time management. | 4.2857 | 0.95119 |
EC-5 | I am motivated to become familiar with new technology. | 4.5714 | 0.53452 |
EC_6 | I can resolve conflicts in groups. | 4.4286 | 0.75593 |
EC_7 | I became more creative. | 4.2857 | 1.13389 |
EC_8 | I am capable of handling deadline-related issues and problems. | 4.0 | 1.11270 |
Learning outcomes (LO): Cronbach’s alpha 0.891, Composite Reliability = 0.7473, Average variance extracted = 0.6387 | |||
LO_1 | I made a significant contribution to the simulation. | 4.0 | 1.15470 |
LO_2 | My contribution to the group is substantial. | 4.2857 | 1.11270 |
LO_3 | I accomplish desired targets and goals by contributing to simulation. | 4.2857 | 0.95119 |
LO_4 | Business simulation and prototype development make a real impact on the experiential learning process. | 4.2857 | 0.75593 |
LO_5 | I am satisfied with this learning experience. | 4.4286 | 0.78680 |
Variable | Statistic | Sig. |
---|---|---|
P.U. | 0.838 | 0.026 |
P.E. | 0.842 | 0.010 |
PENJ | 0.798 | 0.003 |
B.C. | 0.887 | 0.019 |
L.O. | 0.800 | 0.041 |
Model Fitting Information | ||||
---|---|---|---|---|
Model | −2 Log Likelihood | Chi-Square | df | Sig. |
Intercept Only | 21.698 | - | - | - |
Final | 7.028 | 14.670 | 3 | 0.002 |
Goodness of Fit | ||||
Chi-square | df | Sig | ||
Pearson | 6.547 | 21 | 0.999 | |
Deviance | 7.028 | 21 | 0.998 |
p-Value | Correlation Coefficient (R2) | Significant | |
---|---|---|---|
H1: PU -> SEC | 0.005 | 0.906 | Yes |
H2: P.E. -> SEC | 0.016 | 0.849 | Yes |
H3: PENJ -> SEC | 0.032 | 0.796 | Yes |
H4: SEC -> LO | 0.000 | 0.814 | Yes |
Mean | Std. Deviation | Std. Error | 95% Confidence Interval for Mean | Minimum | Maximum | |||
---|---|---|---|---|---|---|---|---|
Lower Bound | Upper Bound | |||||||
BD | A | 4.6667 | . | . | . | . | 4.67 | 4.67 |
B | 5.0000 | . | . | . | . | 5.00 | 5.00 | |
C | 4.6667 | . | . | . | . | 4.67 | 4.67 | |
Total | 4.7778 | 0.19245 | 0.11111 | 4.2997 | 5.2559 | 4.67 | 5.00 | |
IA | A | 4.0000 | . | . | . | . | 4.00 | 4.00 |
B | 4.0000 | . | . | . | . | 4.00 | 4.00 | |
C | 4.0000 | . | . | . | . | 4.00 | 4.00 | |
Total | 4.0000 | 0.00000 | 0.00000 | 4.0000 | 4.0000 | 4.00 | 4.00 | |
MP | A | 3.0000 | . | . | . | . | 3.00 | 3.00 |
B | 1.0000 | . | . | . | . | 1.00 | 1.00 | |
C | 1.6667 | . | . | . | . | 1.67 | 1.67 | |
Total | 1.8889 | 1.01835 | 0.58794 | −0.6408 | 4.4186 | 1.00 | 3.00 | |
MAR | A | 5.0000 | . | . | . | . | 5.00 | 5.00 |
B | 4.0000 | . | . | . | . | 4.00 | 4.00 | |
C | 3.5000 | . | . | . | . | 3.50 | 3.50 | |
Total | 4.1667 | 0.76376 | 0.44096 | 2.2694 | 6.0640 | 3.50 | 5.00 | |
OP | A | 3.0000 | . | . | . | . | 3.00 | 3.00 |
B | 3.6667 | . | . | . | . | 3.67 | 3.67 | |
C | 3.3333 | . | . | . | . | 3.33 | 3.33 | |
Total | 3.3333 | 0.33333 | 0.19245 | 2.5053 | 4.1614 | 3.00 | 3.67 | |
FP | A | 5.0000 | . | . | . | . | 5.00 | 5.00 |
B | 4.5000 | . | . | . | . | 4.50 | 4.50 | |
C | 1.0000 | . | . | . | . | 1.00 | 1.00 | |
Total | 3.5000 | 2.17945 | 1.25831 | −1.9141 | 8.9141 | 1.00 | 5.00 | |
PD | A | 4.6667 | . | . | . | . | 4.67 | 4.67 |
B | 4.3333 | . | . | . | . | 4.33 | 4.33 | |
C | 4.6667 | . | . | . | . | 4.67 | 4.67 | |
Total | 4.5556 | 0.19245 | 0.11111 | 4.0775 | 5.0336 | 4.33 | 4.67 |
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Alkaabi, K. Applying the Innovative Approach of Employing a Business Simulation Game and Prototype Developing Platform in an Online Flipped Classroom of an Entrepreneurial Summer Course: A Case Study of UAEU. Educ. Sci. 2023, 13, 13. https://doi.org/10.3390/educsci13010013
Alkaabi K. Applying the Innovative Approach of Employing a Business Simulation Game and Prototype Developing Platform in an Online Flipped Classroom of an Entrepreneurial Summer Course: A Case Study of UAEU. Education Sciences. 2023; 13(1):13. https://doi.org/10.3390/educsci13010013
Chicago/Turabian StyleAlkaabi, Khaula. 2023. "Applying the Innovative Approach of Employing a Business Simulation Game and Prototype Developing Platform in an Online Flipped Classroom of an Entrepreneurial Summer Course: A Case Study of UAEU" Education Sciences 13, no. 1: 13. https://doi.org/10.3390/educsci13010013
APA StyleAlkaabi, K. (2023). Applying the Innovative Approach of Employing a Business Simulation Game and Prototype Developing Platform in an Online Flipped Classroom of an Entrepreneurial Summer Course: A Case Study of UAEU. Education Sciences, 13(1), 13. https://doi.org/10.3390/educsci13010013