Gamification in Physical Education: A Systematic Review
Abstract
:1. Introduction
2. Materials and Methods
2.1. Protocol and Registration
2.2. Eligibility and Risk Criteria
2.3. Information Sources
- (1)
- Web of Science (WoS): It is one of the most important international databases in the world, collecting more than 170 million scientific documents. The entire main catalogue has been used.
- (2)
- Scopus: Because it is an outstanding multidisciplinary database compiling more than 70 million scientific documents.
- (3)
- Sport Discus: Its incorporation was considered due to its specialty in the field of physical activity, compiling articles related to PE.
- (4)
- ERIC: Its incorporation has been considered because it is a database specialized in education and has a strong link with PE as a curricular subject.
- (5)
- Psycinfo: This database from the field of psychology was incorporated due to the link between gamification and the psychological field.
2.4. Search
2.5. Study Selection
2.6. Data Extraction Process and Listing of These
3. Results
3.1. Gamification in Physical Education in Kindergarten (0–6 Years)
3.2. Gamification in Physical Education in Elementary School (6–12 Years)
3.2.1. Improved Commitment and/or Motivation to Practice PE and/or Physical Activity
3.2.2. Improved Academic Performance and Motivation and Enjoyment of PE
3.3. Gamification in Physical Education in Middle, Junior and High School (12–18 Years)
Improved Commitment and/or Motivation to Practice PE and/or Physical Activity
4. Discussion
5. Conclusions
6. Limitations and Proposals
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
- Martín, P.D.V.; Obrador, E.S.; Sánchez, D.B. ¿Qué es y cómo se mide la calidad en Educación Física? Una revisión de literatura. Sport. Sci. J. Sch. Sport Phys. Educ. Psychomot. 2021, 7, 300–320. [Google Scholar] [CrossRef]
- Bernal González, M.D.C.; Martínez Dueñas, M.S. Metodologías Activas para la Enseñanza y el Aprendizaje. Rev. Panam. Pedagog. 2018, 25, 271–275. [Google Scholar]
- Mora Teruel, F. Neuroeducación Alianza; Editorial: Madrid, Spain, 2018; p. 123. [Google Scholar]
- Segura-Robles, A.; Parra-González, M.E.; Gallardo-Vigil, M.A. Bibliometric and Collaborative Network Analysis on Active Methodologies in Education. J. New Approaches Educ. Res. 2020, 9, 259–274. [Google Scholar] [CrossRef]
- de Sena, K.G.; Rabelo, L.G.; Escalante, R.D. Active Methodologies of Teaching and the Innovative Impact on Graduation. Rev. Edapeci Educ. A Distancia E Prat. Educ. Comun. E Intercult. 2018, 18, 71–79. [Google Scholar] [CrossRef] [Green Version]
- Blaszko, C.E.; Lucía de Araujo Claro, A.; Najela Tavares, U. The Contribution of Active Methodologies to the Pedagogical Practice of University Professors. Educ. Form. 2021, 6, e3908. [Google Scholar] [CrossRef]
- Hossein-Mohand, H.; Trujillo-Torres, J.M.; Gómez-García, M.; Campos-Soto, A. Analysis of the use and Integration of the Flipped Learning Model, Project-Based Learning, and Gamification Methodologies by Secondary School Mathematics Teachers. Sustainability 2021, 13, 2606. [Google Scholar] [CrossRef]
- Faria, B.; Días, C.; Gontijo do Amaral, C. O uso de Metodologías Ativas de Ensino-Aprendizagem em Pediatria: Uma Revisão Narrativa. Rev. Bras. Médica 2021, 45, e076. [Google Scholar] [CrossRef]
- Garbin, F.G.D.B.; Caten, C.S.T.; Pacheco, D.A.D.J. A capability maturity model for assessment of active learning in higher education. J. Appl. Res. High. Educ. 2022, 14, 295–316. [Google Scholar] [CrossRef]
- Fonseca, S.; Mattar Neto, J.A. Active Methodologies Applied to Distance Education: Literature Review. Rev. Edapeci Educ. A Distancia Prat. Educ. Comun. Intercult. 2017, 17, 185–197. [Google Scholar] [CrossRef]
- Arufe-Giráldez, V.; Navarro-Patón, R. Creación de un Entorno de Aprendizaje Gamificado inspirado en La Casa de Papel. In Metodologías Activas en la Práctica de la Educación Física Madrid; Morente Oria, H., González Fernández, F.T., Sánchez Fernández, A.S., Eds.; Ediciones Morata: Madrid, Spain, 2021; p. 70. [Google Scholar]
- Pérez-López, I.J.; Rivera García, E.; Trigueros Cervantes, C. The Prophecy of the Chosen Ones: An Example of Gamification Applied to University Teaching. Rev. Int. Med. Cienc. Act. Física Deporte 2017, 17, 243–260. [Google Scholar] [CrossRef] [Green Version]
- Navarro Mateos, C.; Pérez López, I.; Marzo, P. La gamificación en el ámbito educativo español: Revisión sistemática. Retos 2021, 42, 507–516. [Google Scholar] [CrossRef]
- Swacha, J. State of Research on Gamification in Education: A Bibliometric Survey. Educ. Sci. 2021, 11, 69. [Google Scholar] [CrossRef]
- Silva, R.; Rodrigues, R.; Leal, C. Gamification in Management Education-A Literature Mapping. Educ. Inf. Technol. 2020, 25, 1803–1835. [Google Scholar] [CrossRef]
- Trinidad, M.; Ruiz, M.; Calderon, A. A Bibliometric Analysis of Gamification Research. IEEE Access 2021, 9, 46505–46544. [Google Scholar] [CrossRef]
- López-Belmonte, J.; Parra-González, M.; Segura-Robles, A.; Pozo-Sánchez, S. Scientific Mapping of Gamification in Web of Science. Eur. J. Investig. Heath Psychol. Educ. 2020, 10, 60. [Google Scholar] [CrossRef]
- López-Belmonte, J.; Segura-Robles, A.; Fuentes-Cabrera, A.; Parra-González, M.E. Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning. Int. J. Environ. Res. Public Health 2020, 17, 2224. [Google Scholar] [CrossRef] [Green Version]
- Lindgren, R.; Barker, D. Implementing the Movement-Oriented Practising Model (MPM) in physical education: Empirical findings focusing on student learning. Phys. Educ. Sport Pedagog. 2019, 24, 534–547. [Google Scholar] [CrossRef] [Green Version]
- Hastie, P.A.; Casey, A. Fidelity in Models-Based Practice Research in Sport Pedagogy: A Guide for Future Investigations. J. Teach. Phys. Educ. 2014, 33, 422–431. [Google Scholar] [CrossRef]
- Chiva-Bartoll, O.; Fernández-Rio, J. Advocating for Service-Learning as a pedagogical model in Physical Education: Towards an activist and transformative approach. Phys. Educ. Sport Pedagog. 2021, 27, 545–558. [Google Scholar] [CrossRef]
- Fernández-Río, J.; Calderón, A.; Hortigüela Alcalá, D.; Pérez-Pueyo, A.; Aznar Cebamanos, M. Modelos Pedagógicos en Educación Física: Consideraciones teórico-prácticas para docentes. Rev. Española Educ. Física Deportes 2016, 6, 55–75. [Google Scholar]
- Fernandez-Rio, J.; Heras, E.D.L.; González, T.; Trillo, V.; Palomares, J. Gamification and physical education. Viability and preliminary views from students and teachers. Phys. Educ. Sport Pedagog. 2020, 25, 509–524. [Google Scholar] [CrossRef]
- Manzano, D.; Valero-Valenzuela, A. The Personal and Social Responsibility Model (Tpsr) in the Different Subjects of Primary Education and its Impact on Responsibility, Autonomy, Motivation, Self-Concept and Social Climate. J. Sport Health Res. 2019, 11, 273–288. [Google Scholar] [CrossRef] [Green Version]
- Prieto, J.L.; González-Víllora, S.; Fernández-Río, J. Hibridando el Aprendizaje Cooperativo, la Educación Aventura y la Gamificación a través de la carrera de orientación. Retos Nuevas Tend. Educ. Física Deporte Recreac. 2020, 38, 754–760. [Google Scholar] [CrossRef]
- González-Víllora, S.; Evangelio, C.; Sierra-Díaz, M.J.; Fernández-Río, J. Hybridizing pedagogical models: A systematic review. Eur. Phys. Educ. Rev. 2018, 25, 1056–1074. [Google Scholar] [CrossRef]
- Goris, S.J.A.G. Utilidad y tipos de revisión de literatura. Ene 2015, 9. [Google Scholar] [CrossRef] [Green Version]
- Moher, D.; Liberati, A.; Tetzlaff, J.; Altman, D.G.; PRISMA Group. Preferred reporting items for systematic reviews and meta-analyses: The PRISMA statement. PLoS Med. 2009, 6, e1000097. [Google Scholar] [CrossRef] [Green Version]
- Bellamy, M. School Gym at Dyffryn Taf School. Phys. Educ. Matters 2013, 8, 62–63. [Google Scholar]
- Chuang, T.; Ming-Shiou, K. A Motion-Sensing Game-Based Therapy to Foster the Learning of Children with Sensory Integration Dysfunction. Educ. Technol. Soc. 2016, 19, 4–16. [Google Scholar] [CrossRef]
- Quintas, A.; Bustamante, J.-C.; Pradas, F.; Castellar, C. Psychological effects of gamified didactics with exergames in Physical Education at primary schools: Results from a natural experiment. Comput. Educ. 2020, 152, 103874. [Google Scholar] [CrossRef]
- Quintas-Hijós, A.; Peñarrubia-Lozano, C.; Bustamante, J.C. Analysis of the applicability and utility of a gamified didactics with exergames at primary schools: Qualitative findings from a natural experiment. PLoS ONE 2020, 15, e0231269. [Google Scholar] [CrossRef]
- Parra-González, M.E.; López-Belmonte, J.; Segura-Robles, A.; Moreno-Guerrero, A.-J. Gamification and flipped learning and their influence on aspects related to the teaching-learning process. Heliyon 2021, 7, e06254. [Google Scholar] [CrossRef] [PubMed]
- Serrano-Durá, J.; González, A.C.; Rodríguez-Negro, J.; García, C.M. Results of a postural education program, with a gamified intervention vs traditional intervention. Sport. Sci. J. Sch. Sport Phys. Educ. Psychomot. 2021, 7, 267–284. [Google Scholar] [CrossRef]
- Monguillot, M.; González Arevalo, C.; Zurita Mon, C.; Almirall Batet, L.L.; Guitert Catasus, M. Play the Game: Gamification and Healthy Habits in Physical Education. Apunt. Educ. Física Deportes 2015, 119, 71–79. [Google Scholar] [CrossRef] [Green Version]
- González, L.E.Q.; Jiménez, F.J.; Moreira, M.A. Beyond the Textbook. Gamification through ITC as an Innovative Alternative in Physical Education. Retos Nuevas Tend. Educ. Física Deporte Recreac. 2018, 34, 343–348. [Google Scholar] [CrossRef]
- Martín-Moya, R.; Ruiz-Montero, P.J.; Capella-Peris, C.; Chiva-Bartoll, Ò. Achievement motivation for learning in physical education students: Diverhealth. Interam. J. Psychol. 2018, 52, 273–283. [Google Scholar] [CrossRef]
- Patricio, D.S.; Aires, Y.R.; Medeiros, C.M. Gamification: A Tool to Increase the Frequency of Physical Activity in Overweight Adolescents. J. Exerc. Physiol. 2020, 23, 13. [Google Scholar]
- Segura-Robles, A.; Fuentes-Cabrera, A.; Parra-González, M.E.; López-Belmonte, J. Effects on Personal Factors Through Flipped Learning and Gamification as Combined Methodologies in Secondary Education. Front. Psychol. 2020, 11, 1103. [Google Scholar] [CrossRef]
- Valero-Valenzuela, A.; Gregorio García, D.; Camerino, O.; Manzano, D. Hybridisation of the Teaching Personal and Social Responsibility Model and Gamification in Physical Education. Apunt. Educ. Física Deportes 2020, 141, 63–74. [Google Scholar] [CrossRef]
- Melero-Cañas, D.; Morales-Baños, V.; Ardoy, D.; Manzano-Sánchez, D.; Valero-Valenzuela, A. Enhancements in Cognitive Performance and Academic Achievement in Adolescents through the Hybridization of an Instructional Model with Gamification in Physical Education. Sustainability 2021, 13, 5966. [Google Scholar] [CrossRef]
- Melero-Cañas, D.; Morales-Baños, V.; Manzano-Sánchez, D.; Navarro-Ardoy, D.; Valero-Valenzuela, A. Effects of an Educational Hybrid Physical Education Program on Physical Fitness, Body Composition and Sedentary and Physical Activity Times in Adolescents: The Seneb’s Enigma. Front. Psychol. 2021, 11, 628335. [Google Scholar] [CrossRef]
- Real-Pérez, M.; Sánchez-Oliva, D.; Moledo, C.P. Proyecto África “La Leyenda de Faro”: Efectos de una metodología basada en la gamificación sobre la motivación situacional respecto al contenido de expresión corporal en Educación Secundaria (Africa Project “La Leyenda de Faro”: Effects of a methodology. Retos 2021, 42, 567–574. [Google Scholar] [CrossRef]
- Beni, S.; Fletcher, T.; Chróinín, D.N. Meaningful Experiences in Physical Education and Youth Sport: A Review of the Literature. Quest 2016, 69, 291–312. [Google Scholar] [CrossRef] [Green Version]
- Giráldez, V.A.; Sanmiguel-Rodríguez, A.; Álvarez, O.R.; Navarro-Patón, R. Can Gamification Influence the Academic Performance of Students? Sustainability 2022, 14, 5115. [Google Scholar] [CrossRef]
- van Roy, R.; Zaman, B. Unravelling the ambivalent motivational power of gamification: A basic psychological needs perspective. Int. J. Hum. Comput. Stud. 2019, 127, 38–50. [Google Scholar] [CrossRef]
- Ferriz-Valero, A.; Østerlie, O.; Martínez, S.G.; García-Jaén, M. Gamification in Physical Education: Evaluation of Impact on Motivation and Academic Performance within Higher Education. Int. J. Environ. Res. Public Health 2020, 17, 4465. [Google Scholar] [CrossRef]
- Rodríguez, J.C.E.; Martín-Acosta, F. Bibliographical Analysis of Gamification in Physical Education. Rev. Iberoam. Cienc. Act. Física Deporte 2019, 8, 97–109. [Google Scholar] [CrossRef]
- Blanco Fernández, J. Evaluación de la Motivación Académica en Niños de Primer Ciclo de Educación Infantil. Ph.D. Dissertation, Universidad de León, León, Spain, 2017; p. 152. [Google Scholar]
- Alonso, J.D.; Pino-Juste, M.R. Motivación Intrínseca y Extrínseca. Análisis en Adolescentes Gallegos. Int. J. Dev. Educ. Psychol. 2014, 1, 349–358. [Google Scholar] [CrossRef] [Green Version]
- Nielsen-Rodríguez, A.; Romance, R.; Dobado-Castañeda, J. Teaching Methodologies and School Organization in Early Childhood Education and Its Association with Physical Activity. Int. J. Environ. Res. Public Health 2021, 18, 3836. [Google Scholar] [CrossRef]
- Díaz, L.; Martínez-Muñoz, L.F.; Santos-Pastor, M.L. Gamification in Physical Education: A Systematic Analysis of Documentary Sources. Rev. Iberoam. Cienc. Act. Física Deporte 2019, 8, 110–124. [Google Scholar] [CrossRef] [Green Version]
- Pons Rodríguez, R.; Arufe-Giráldez, V. Análisis descriptivo de las sesiones e instalaciones de psicomotricidad en el aula de educación infantil. Sport. Sci. J. Sch. Sport Phys. Educ. Psychomot. 2016, 2, 125–146. [Google Scholar] [CrossRef] [Green Version]
- Zapatero, J.A.; Rivera, M.D.G.; Izquierdo, A.C. Consolidação das metodologias ativas em educação física nas escolas de ensino médio. Movimento 2018, 24, 509–526. [Google Scholar] [CrossRef]
- Navarro-Patón, R.; Giráldez, V.A.; Calvo, M.M.; Lago-Ballesteros, J. Análisis de las preferencias metodológicas del profesorado gallego de Educación Física en función del género y los años de experiencia docente. Publicaciones 2020, 50, 163–193. [Google Scholar] [CrossRef]
- Moya, E.C.; Cara, M.C. Active Methodologies in Physical Education: Perception and Opinion of Students on the Pedagogical Model Used by Their Teachers. Int. J. Environ. Res. Public Health 2021, 18, 1438. [Google Scholar] [CrossRef] [PubMed]
- Gómez-García, G.; Marín-Marín, J.A.; Romero-Rodríguez, J.-M.; Navas-Parejo, M.R.; Jiménez, C.R. Effect of the Flipped Classroom and Gamification Methods in the Development of a Didactic Unit on Healthy Habits and Diet in Primary Education. Nutrients 2020, 12, 2210. [Google Scholar] [CrossRef] [PubMed]
- Giráldez, V.A. Fortnite EF, un nuevo juego deportivo para el aula de Educación Física. Propuesta de innovación y gamificación basada en el videojuego Fortnite. Sport. Sci. J. Sch. Sport Phys. Educ. Psychomot. 2019, 5, 323–350. [Google Scholar] [CrossRef] [Green Version]
- Chou, Y.-K. Actionable Gamification: Beyond Points, Badges, and Leaderboards; Octalysis Media: California, CA, USA, 2015. [Google Scholar]
- Kappen, D.L.; Nacke, L.E. The kaleidoscope of effective gamification: Deconstructing gamification in business applications. In Proceedings of the First International Conference on Gameful Design, Research, and Applications (Gamification ‘13). Association for Computing Machinery, New York, NY, USA, 2–4 October 2013; pp. 119–122. [Google Scholar] [CrossRef]
- Toda, A.M.; Klock, A.C.T.; Oliveira, W.; Palomino, P.T.; Rodrigues, L.; Shi, L.; Bittencourt, I.; Gasparini, I.; Isotani, S.; Cristea, A.I. Analysing gamification elements in educational environments using an existing Gamification taxonomy. Smart Learn. Environ. 2019, 6, 1–14. [Google Scholar] [CrossRef]
- Ramos, F.J.V. A Proposal to Gamify Step by Step without Forgetting the Curriculum: Edu-Game Model. Retos Nuevas Perspect. Educ. Física Deporte Recreac. 2020, 39, 811–819. [Google Scholar] [CrossRef]
- Giráldez, A.; Víctor; Navarro-Patón, R.; Sanmiguel-Rodríguez, A. Gamification in Higher Education: Analysis of Your Strengths and Weaknesses. In Handbook of Research on the Influence and Effectiveness of Gamification in Education; Oscar, B., Amorim, V., Moreira, A.C., Eds.; IGI Global: Hershey, PA, USA, 2022; pp. 63–84. [Google Scholar] [CrossRef]
- Mantovani, T.V.L.; Maldonado, D.T.; Freire, E.D.S. The Relationship between Health and School Physical Education: An Integrative Review. Movimento 2021, 27, 1–23. [Google Scholar] [CrossRef]
- Mong, H.H.; Standal, F. Didactics of health in physical education—A review of literature. Phys. Educ. Sport Pedagog. 2019, 24, 506–518. [Google Scholar] [CrossRef]
- Bandeira, A.D.S.; Ravagnani, F.C.D.P.; Filho, V.C.B.; de Oliveira, V.J.M.; de Camargo, E.M.; Tenório, M.C.M.; Sandreschi, P.F.; dos Santos, P.C.; Ramires, V.V.; Hallal, P.C.; et al. Mapping recommended strategies to promote active and healthy lifestyles through physical education classes: A scoping review. Int. J. Behav. Nutr. Phys. Act. 2022, 19, 1–20. [Google Scholar] [CrossRef]
- Giráldez, V.A.; García, A.P.; Patón, R.N. Effects of Physical Education programs on motor, cognitive, social, emotional development and the health of children from 0 to 6 years old. A systematic review. Sportis 2021, 7, 448–480. [Google Scholar] [CrossRef]
- Suga, A.C.M.; Silva, A.A.D.P.D.; Brey, J.R.; Guerra, P.H.; Rodriguez-Añez, C.R. Effects of interventions for promoting physical activity during recess in elementary schools: A systematic review. J. Pediatr. 2021, 97, 585–594. [Google Scholar] [CrossRef] [PubMed]
- Li, B.; Liu, J.; Ying, B. Physical education interventions improve the fundamental movement skills in kindergarten: A systematic review and meta-analysis. Food Sci. Technol. 2022, 42, 1–13. [Google Scholar] [CrossRef]
- Cho, O.; Choi, W.; Shin, Y. The effectiveness of school physical education on students’ cognitive competence: A systematic review and meta-analysis. J. Sports Med. Phys. Fit. 2022, 62, 575–584. [Google Scholar] [CrossRef] [PubMed]
- García-Hermoso, A.; Ramírez-Vélez, R.; Lubans, D.R.; Izquierdo, M. Effects of physical education interventions on cognition and academic performance outcomes in children and adolescents: A systematic review and meta-analysis. Br. J. Sports Med. 2021, 55, 1224–1232. [Google Scholar] [CrossRef] [PubMed]
- Goodyear, V.A.; Skinner, B.; McKeever, J.; Griffiths, M. The influence of online physical activity interventions on children and young people’s engagement with physical activity: A systematic review. Phys. Educ. Sport Pedagog. 2021, 2021, 1–15. [Google Scholar] [CrossRef]
Inclusion Criteria | Exclusion Criteria |
---|---|
1.a. Scientific documents published in original article format. | 2.a. Scientific documents that are not original articles, such as doctoral theses, books, book chapters, conferences, conference papers, editorials, etc. |
1.b. Quantitative research (observational, experimental or quasi-experimental), qualitative or with mixed design. | 2.b. Scientific documents that do not have at least access to the abstract. |
1.c. Research that addresses the creation of GLE in PE, including those that use a hybrid pedagogical model, combining another methodology with gamification. | 2.c. Scientific documents that address gamification without being contextualized to PE. |
1.d. Research that addresses gamification in any of these educational stages: Early Childhood, Primary or Secondary Education. | 2.d. Scientific documents that address Physical Education but do not offer details of the gamified system. |
1.e. Scientific documents published until 31 December 2021, whose language is English or Spanish (title, abstract and keywords). | 2.e. Duplicate studies. |
Category 1 | Category 2 | Category 3 | Category 4 | Category 5 |
---|---|---|---|---|
Publication year Paper title Publication type Type of scientific document Authors Number of authors Journal name Journal area Country of the first author | Study design Type of investigation Analysis type | Sample size Age mean N°. of men N°. of women Educational stage | Avatar customization Presence of narrative Narrative theme Use platform Platform type Describe mechanics Describe dynamics Reward type used Gamified environment type | The purpose of the study Analyze the impact Instrument used Main results |
Educational Stage | Number of Scientific Articles | Authors |
---|---|---|
Kindergarten (0–6 years) | 0 | - |
Elementary School (6–12 years) | 7 | Bellamy [29]; Chuang and Kuo [30]; Fernández-Río J et al. [23]; Quintás-Hijós et al. [31]; Quintás-Hijós et al. [32]; Parra-González et al. [33]; Serrano-Durá et al. [34]. |
Middle, Junior and High School (12–18 years) | 10 | Quintero et al. [35]; Monguillot-Hernando et al. [36]; Martín-Moya et al. [37]; Patricio et al. [38]; Segura-Robles et al. [39]; Valero-Valenzuela et al. [40]; Parra-González [33]; Melero-Cañas D et al. [41]; Melero-Cañas D, et al. [42]; Real et al. [43]. |
Authors/ Country | Objective | Duration | Participants | Pretest–Post-Test | Design | Hybridization Pedagogical Model | Scientific Evidence Evaluation Instrument | Gamification Elements | Results | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Control Group | Experimental Group | |||||||||||
n | n | |||||||||||
Bellamy, United Kingdom [29] | Enhance children’s motor skills work. | School year | - | - | - | - | - | Descriptive with quantitative and qualitative analysis. | - | Not indicated. | Badges | Greater commitment to motor skills work. |
Chuang et al., Taiwan [30] | Improve the motor performance of children with motor problems through an exergame. | School year | - | - | 6 | - | - | Longitudinal, quantitative and quasi-experimental. | - | Not indicated. | Points | Improved motivation and commitment to motor practice. |
Fernández-Río et al., Spain [23] | Explore how gamification can be used in PE and what experiential effects it can have on students and teachers, as well as the possible improvement of motivation. | 30 sessions of 50 min (15 weeks) Frequency 2 per week/50 min each | - | - | 290 F = 138 M = 152 | 6–7 (n = 126) 11–12 (n = 57) 12–14 (n = 107) | Yes | Pre-experimental. Descriptive. Quantitative and qualitative. | - | Questionnaire (The subscale Intrinsic Motivation of the Spanish validated version of the Revised Perceived Locus of Causality Scale), discussion group, portfolio (for teachers) and drawings (only in 6–7 year old students). | Badges Points Rewards Narrative | Increased intrinsic motivation of students. |
Quintás-Hijós et al., Spain [31] | Analyze the effects of a gamified exergaming intervention in PE classes on psychological variables, such as motivation, fluency, basic psychological needs, and academic performance. | 1 month (12 sessions of 45–60 min (9 h) Frequency 3 per week/60 min each | 191 F = 101 M = 90 | 11.1 + −1.7 | 226 F = 121 M = 105 | 11.1 + −1.7 | Yes | Longitudinal, quantitative and natural experiment (quasi-experimental) with a non-randomized controlled design. | Traditional didactic intervention vs. a gamified exergaming intervention. | Ad hoc questionnaire and other validated questionnaires (Perceived Locus of Causality Scale; Dispositional Flow Scale-2 and Basic Psychological Needs in Exercise Scale). | Badges Points Insignias | Improvement of basic psychological needs, academic performance and motivation and disposition of students to learn. |
Quintás-Hijós et al., Spain [32] | Study the applicability of the gamified exergaming intervention using a qualitative method. | 1 month (12 sessions of 45–60 min (9 h) Frequency 3 per week/60 min each | 191 F = 101 M = 90 | 11.1 + −1.7 | 226 F = 121 M = 105 | 11.1 + −1.7 | Yes | Longitudinal, qualitative and natural experiment (quasi-experimental) with a non-randomized controlled design. | Traditional didactic intervention VS a gamified exergaming intervention. | Field notes, ad hoc open-ended questionnaire, semi-structured individual interviews and focus group interviews. | Badges Points Insignias | The facilitators were the realism of its didactic design and its adaptability to different educational contexts. The main barriers were materials and facilities. |
Parra-González et al., Spain [33] | To compare the effects of gamification and flipped classroom in primary, secondary and high school students and analyzing different psychological and psychosocial variables. | A Didactic Unit of Physical Education composed of 8 sessions | - | - | 100 | 9–10 | - | Study with quantitative methodology and through a quasi-experimental research design. There was no control group. | - | Data collection was carried out through an ad hoc questionnaire. | Badges | Gamification was better valued by Primary and Secondary Education students compared to Baccalaureate students who preferred the flipped classroom. Higher scores were obtained in different variables such as student–student relationship, autonomy or collaboration. |
Serrano Durá et al., Spain [34] | To compare the effect of two postural education intervention programs in Physical Education using a traditional methodology versus gamification. | 6 sessions | 17 F = 11 M = 6 | 12–13 | 19 F = 8 M = 11 | 12–13 | Yes | Quantitative study, with pre- and postintervention program with quasi-experimental design. | - | The COSACUES and COSACUESAEF questionnaires and the physical tests Bering–Sørensen Test, Side Bridge Test and Prone Forearm Plank Test. For the measurement of motivation, the Feeling Scale was used and the perception of effort was measured with the OMNI Scale. | Does not specify | It was found that the girls assimilated the contents better with the gamified methodology. A greater perception of effort and greater motivation was also confirmed with the gamified intervention. |
Authors/Country | Objective | Duration | Participants | Pretest–Postest | Design | Hybridization Pedagogical Model | Scientific Evidence Evaluation Instrument | Gamification Elements | Results | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Control Group | Experimental Group | |||||||||||
n | n | |||||||||||
González et al., Spain [35] | Achieve subject matter and key competencies objectives in PE by enhancing the development of digital competence through a futuristic GLE. | 22 sessions of 50’ (3 months) Frequency 2 per week/50 min each | - | - | 31 F = 11 M = 18 | 13–14 years | - | Incidental sampling Longitudinal Mixed Descriptive | Transmedia storytelling and cooperative leaning | Ad hoc questionnaire and open questions. | Points Levels Badges | Increased motivation and effective involvement of students in the subject of PE. |
Martín-Moya et al., Spain [37] | Identify motivational variations according to the theory of achievement goals through a gamification called “DiverHealth”. | 13 sessions of 45’ (3 months) Frequency 1 per week/45 min each | - | - | 30 F = 15 M = 15 | 17–18 | Yes | Longitudinal Quantitative Descriptive and quasi-experimental | - | Achievement Motivation for Learning in Physical Education (AMPET) questionnaire. | Points Badges Rewards Leaderboards | Increased motivation and commitment of students toward learning. |
Monguillot et al., Spain [36] | Analyze the impact of gamification as a fun and motivating educational tool to promote healthy lifestyles and, specifically, to apply the healthy heart rate (FCS) in aerobic resistance tasks. | 12 sessions of 60 min (3 months) Frequency 1 per week/60 min each | - | - | 99 | 11–12 years | - | Non-probability and intentional sampling Investigation action Longitudinal Mixed Descriptive | - | Ad hoc questionnaire, participant observation technique and discussion groups. | Points Levels Badges Leaderboards | Increased motivation toward learning PE content. |
Patricio et al., Brazil [38] | Build and test a gamification protocol to increase the frequency of physical activity, through active video games, in overweight adolescents in school settings. | 12 sessions of 60 min. (4 weeks) Frequency 3 per week/60 min each | 27 F = 17 M = 10 | 15–19 years | 37 F = 21 M = 16 | 15–19 years | Yes | Experimental Randomized intervention study Quantitative Descriptive | - | Ad hoc questionnaire, anthropometry and Body Mass Index. | Challenges Virtual Awards Points Competition | The gamification intervention increased levels of physical activity practice. |
Segura-Robles et al., [39] Spain | Know the effects of two active methodologies (flipped learning and gamification techniques) on various variables such as autonomy, socialization, competition, enjoyment, motivation and boredom in PE classes. | 8 sessions of 60 min (5 weeks) Frequency 2 per week/60 min each | 32 F = 15 M = 17 | 15 | 32 F = 21 M = 11 | 15 | Yes | Intentional sampling Experimental Quantitative | Flipped learning Scape room | 3 questionnaires: Basic Psychological Needs in Exercise Scale, Sport Motivation Scale and Sport Satisfaction Instrument. | Challenges | Increased intrinsic motivation, enjoyment of classes and academic performance, although the latter not significantly. |
Valero et al., Spain [40] | Analyze the impact on student motivation using a hybrid pedagogical model of personal and social responsibility and gamification. | 10 sessions of 55 min (3 months) Frequency 1 per week/55 min each | - | - | 55 F = 28 M = 27 | 14.29 | Yes | Convenience sampling Observational descriptive with mixed methodology | Pedagogical model of personal and social responsibility (MRPS) | 3 instruments: Personal Responsibility Observation System and Social (SORPS). Lince Plus software. Motivation questionnaire was the educational motivation scale in secondary (EME-S). | Esthetic | It was concluded that the application of a program based on the hybridization of the MRPS pedagogical model and gamification is effective in improving their levels of autonomy, responsibility and motivation. |
Parra-González et al., Spain [33] | To compare the effects of gamification and flipped classroom in primary, secondary and high school students and analyzing different psychological and psychosocial variables. | A Didactic Unit of Physical Education composed of 8 sessions | - | - | 414 | 12–13 16–17 | - | Study with quantitative methodology and through a quasi-experimental research design. There was no control group. | - | Data collection was carried out through an ad hoc questionnaire. | Badges | Gamification was better valued by Primary and Secondary Education students compared to Baccalaureate students who prefer the flipped classroom. Higher scores were obtained in different variables such as student–student relationship, autonomy or collaboration. |
Melero-Cañas D, et al., Spain [41] | To analyze the effects of a hybrid Physical Education program (gamification + personal and social responsibility model) on physical fitness, body composition and sedentary and physical activity times in adolescents. | 9 months. 2 sessions per week of 55 min. | n = 37 M = 20 F = 17 | 13.7 | 113 M = 62 F = 51 | 14.5 | Yes | A group-randomized controlled trial | Pedagogical model of personal and social responsibility (MRPS) | Questionnaire Youth Activity Profile—Spain. The Physical Fitness and Body composition were evaluated with the protocol of HELENA study. | Narrative Challenges Badge Immediate feedback Class climate Final state | It is confirmed that the gamified hybrid intervention produced improvements in cardiorespiratory fitness, agility and speed-agility, in addition to reducing sedentary time during the week and weekend. The students in the control group obtained a greater increase in Body Mass Index. |
Melero-Cañas D, et al., Spain [42] | To analyze the effects of a hybrid program (gamification + model of personal and social responsibility) on the cognitive performance and academic performance of adolescent students. | 9 months. 2 sessions per week of 55 min. | n = 37 M = 20 F = 17 | 13.7 | 113 M = 62 F = 51 | 14.5 | Yes | A group-randomized controlled trial | Pedagogical model of personal and social responsibility (MRPS) | The NIH Examiner battery (University of California—San Francisco, USA) was used to assess verbal fluency and planning, and the Stroop Color and Word test was used to measure cognitive inhibition. The academic performance was evaluated with the grades obtained by the students in different subjects. | Narrative Challenges Badge Immediate feedback Class climate Final state | Improvements were confirmed in the experimental group in cognitive performance but not in academic performance. |
Real M. et al., Spain [43] | Contrast the effect of an intervention in a teaching unit applying gamification, in comparison with another in which traditional teaching styles were used, on situational motivation regarding the contents of corporal expression in adolescents. | Didactic unit on African dance and corporal expression of 5 weeks, with 2 weekly sessions of 60 min | 49 | 15.5 | 49 | 15.5 | Yes | Quasi-experimental and quantitative study, with pretest and post-test | - | Different questionnaires measuring basic psychological needs support (CANPB), satisfaction (BPNES), motivation (CMEF) and motivational climate (PEPS; SSI-EF) were used. | Challenges Rewards Role-playing game Points Levels Classification Narrative Progression | The results suggest that the use of gamification improves student motivational variables such as: support for autonomy, support for social relations, autonomy, intrinsic motivation, identified motivation and external motivation. |
Publisher’s Note: MDPI stays neutral with regard to jurisdictional claims in published maps and institutional affiliations. |
© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Arufe-Giráldez, V.; Sanmiguel-Rodríguez, A.; Ramos-Álvarez, O.; Navarro-Patón, R. Gamification in Physical Education: A Systematic Review. Educ. Sci. 2022, 12, 540. https://doi.org/10.3390/educsci12080540
Arufe-Giráldez V, Sanmiguel-Rodríguez A, Ramos-Álvarez O, Navarro-Patón R. Gamification in Physical Education: A Systematic Review. Education Sciences. 2022; 12(8):540. https://doi.org/10.3390/educsci12080540
Chicago/Turabian StyleArufe-Giráldez, Víctor, Alberto Sanmiguel-Rodríguez, Oliver Ramos-Álvarez, and Rubén Navarro-Patón. 2022. "Gamification in Physical Education: A Systematic Review" Education Sciences 12, no. 8: 540. https://doi.org/10.3390/educsci12080540
APA StyleArufe-Giráldez, V., Sanmiguel-Rodríguez, A., Ramos-Álvarez, O., & Navarro-Patón, R. (2022). Gamification in Physical Education: A Systematic Review. Education Sciences, 12(8), 540. https://doi.org/10.3390/educsci12080540