Problem Solving and Digital Transformation: Acquiring Skills through Pretend Play in Kindergarten
Abstract
:1. Introduction
1.1. Problem Solving and Digital Technology
1.2. (Guided) Pretend Play to Promote Problem-Solving Skills in Digital Technology
1.3. Aims
- What kind of problems emerge during guided pretend play in the IT center?
- In what way do children solve digital problems in guided pretend play?
- What reasoning do children co-construct in guided pretend play as to the functioning of digital processes?
- How do teachers foster problem-solving skills through guided pretend play?
2. Materials and Methods
2.1. Sample and Study Design
2.2. Pretend Play Inputs
2.3. Data Collection and Analysis
3. Results
3.1. Problems That Arise during Guided Pretend Play, Where the IT Center Is Involved
A customer (child 1) calls the IT center and describes the following: “My cell phone is broken” (17:46). The IT specialist (child 2) responds and asks the customer to come over. “Hello, what’s broken?” (17:56). The customer explains that the phone is no longer working: “It doesn’t work anymore” (18:04). The IT specialist takes care of the problem and pretends to screw the phone with the screwdriver (18:14). “So, finished!” (18:18). The customer picks up his phone and leaves the IT center.
A child, pretending to be a pirate, calls the IT center and explains that the motor of the autonomous sailing pirate ship is not functioning properly (06:08). The IT specialist types on her laptop (06:18). Now she asks the pirate if the motor is working again (06:27). “No” (06:30). The IT specialist types again on her laptop and asks once again “Does it work now?” (06:36). Now, the motor is working again (06:42).
The IT specialists (children 1 and 2) are performing a technical check in the home corner: “We’re checking to make sure all the equipment is okay” (19:14). The IT specialist (child 2) notices that the refrigerator door cannot be opened and that this is probably due to the defective microchip: “But that doesn’t work... THAT doesn’t work” (19:24). The other IT specialist (child 1) reaches for the tablet and tries to scan the microchip on the refrigerator door with it. The resident (child 3) intervenes because the IT specialist has not activated the scanning app on the tablet (19:34). The IT specialists (children 1 and 2) then scan the microchip and find that it still does not work: “But it still doesn’t work” (19:45). The IT specialist (child 2) checks the SIM card and finds that the problem is caused by a defect on the SIM card: “Now we have to look at the SIM card. The SIM card is not working anymore.” (19:50). The IT specialists want to replace the SIM card (19:54). The IT specialist (1) goes and organizes a screwdriver. Following this, the IT specialist (2) screws and says, “So, now I got it” (20:45). The IT specialist (1) scans the microchip again with the tablet and checks it for functionality: “Now it works again” (21:58).
In the IT center, three IT specialists are pretending to be working, with child 1 on a tablet, child 2 at the computer, and the teacher sitting in between the children also in the role of one of the IT specialists. A customer (child 3) comes to the IT center with a laptop and says to one of the IT specialists (child 1), “The computer is broken” (04:04). The teacher, in the role of a fellow IT specialist, guides child 1 to ask the customer, “What is broken?” (04:28). The customer explains, “I don’t know either, it somehow… When you watch a movie, the movie plays in Italian” (04:32). The IT specialist (child 1) asks what language the customer needs for the videos (04:53). The customer clarifies the language “English and some more French” (05:02). The teacher involves the other IT specialist (child 2) and asks the child, “Can you please log in?” (04:58) At the same time, the IT specialist (child 1) is busy with the tablet and asks the customer, “Is this disk broken?” (05:10). The customer is shown two different disks on the tablet: “There is this one or that one” (05:14). The teacher explains to the customer that the IT specialist (child 2) will now log into the system (05:26). The IT specialist (2) logs in on the computer and starts typing. The IT specialist (1) points at his tablet and says to the other IT specialists, “Yes, that is right. It’s not the language they speak” (0:05:40). The teacher pretends to notice an error message on the computer: “Ah yes, look there’s an error message. We see it there” (05:52). She asks the IT specialist (child 2), “Can you reprogram that?” (05:57). The teacher checks with the customer that English is the desired language (06:01). The customer says, “In English and in French” (06:05). Now the teacher joins child 2 at the computer and also types and verbalizes that she is reprogramming the language: “Ok, look, the error message is gone. I think, we’ve solved the problem. However, wait a moment, I just want to have a look again, because yesterday I had…” (06:24). The teacher is typing on the keyboard of the computer again and says, “Oh, no, now the language is Chinese. Please, try to reprogram, IT specialist (child 2), you can do that” (06:34). The teacher asks the customer if it is right, that everything on his laptop is in Chinese. The customer looks at his laptop and says, “Yes.” The task of reprogramming is again given to the IT specialist (child 2) (06:39). After a new attempt (typing on the keyboard) the IT specialist (child 2) solves the problem, and the customer confirms that the correct language is now set: “It’s all good” (06:55).
3.2. How Children Solve Digital Problems
3.3. Children’s Reasoning about How Digital Processes Function
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Category | Subcategory | Reference | Example |
---|---|---|---|
Problem-solving situation | |||
Teacher-guided problem-solving process | |||
Initiating problem-solving situation | Initiated by child | ||
Initiated by teacher | |||
Type of problem | Design problem | [24,25] | “Can you program this for me and connect it, so I can enter the ice cream I want on the tablet from home?” |
Diagnostic problem | “The camera is broken. It was hit by lightning.” | ||
Debugging problem 1 | “The alarm system in the house no longer works. Can you log in and search for the problem?” | ||
Phase of problem solving | Problem identification | [15,16] | “The refrigerator has not ordered all the desired products.” |
Analyzing goal and actual situation | “When I watch a movie, everything is in Italian.” | ||
Creating plan | “Wait, I still have to pack all the things I need.” | ||
Executing plan | “There, now we remove that. No, it does not fit. Let’s take another one.” | ||
Evaluating results | “But it still doesn’t work.” | ||
Reasoning on how digital processes function | No digital problem | open coding | “One screw is loose.” |
Software or connection problem | “You will have to come again, the connection does not work.” | ||
“It is broken” | “Something is broken on the train.” | ||
Problem-solving strategy | Modify/adapt software | open coding | “We have to reinstall this one.” |
Typing on digital device | Typing on a digital device without verbalization of what the child/teacher is doing. | ||
Exchange information/ask questions | “Have you disconnected the socket form the mains?” | ||
Exchange sensor/microchips | “Maybe we need a new start button.” | ||
Try out/test | “We need to start the refrigerator again and see if it works.” | ||
No digital strategies | “The battery is empty; you just charge the phone.” |
Situation | Problem-Solving Process |
---|---|
Children identify problems without solving the problem. | |
Children solve the problem without verbalization of any other phase of problem solving (excerpts 1 and 2). | |
Children solve the problem with a minimum of one or more phases of the problem-solving process beside the problem identification (excerpt 3). | |
Children solve the problem, with the support of the kindergarten teacher, with a minimum of one or more phases of the problem-solving process once the problem identification is complete (excerpt 4). | First cycle Second cycle |
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Hollenstein, L.; Thurnheer, S.; Vogt, F. Problem Solving and Digital Transformation: Acquiring Skills through Pretend Play in Kindergarten. Educ. Sci. 2022, 12, 92. https://doi.org/10.3390/educsci12020092
Hollenstein L, Thurnheer S, Vogt F. Problem Solving and Digital Transformation: Acquiring Skills through Pretend Play in Kindergarten. Education Sciences. 2022; 12(2):92. https://doi.org/10.3390/educsci12020092
Chicago/Turabian StyleHollenstein, Lena, Stefanie Thurnheer, and Franziska Vogt. 2022. "Problem Solving and Digital Transformation: Acquiring Skills through Pretend Play in Kindergarten" Education Sciences 12, no. 2: 92. https://doi.org/10.3390/educsci12020092
APA StyleHollenstein, L., Thurnheer, S., & Vogt, F. (2022). Problem Solving and Digital Transformation: Acquiring Skills through Pretend Play in Kindergarten. Education Sciences, 12(2), 92. https://doi.org/10.3390/educsci12020092