Development of Game-Based M-Learning Apps for Preschoolers
Abstract
:1. Introduction
2. Materials and Methods
2.1. Preliminary Study
2.2. Development
- Concept specifications—presentation of the creative concept and general approach, explaining what is common and different in all apps, how it applies in each app and on the website, how they interconnect and relate all conceptual elements;
- Design specifications—instructions for the graphical approach, interface characteristics, design and illustration components;
- Content specifications—indications about the content to be developed in each app; guidelines for screenwriting;
- Programing specifications—programing languages to be used, technologies to support development.
2.3. Evaluation
- Obtain data from the observation of children using the apps—data related to the user experience (check if the interface was intuitive, easy to learn and use, check if the objectives were understood) and the importance given to the content (understanding, interest, games played more times);
- Obtain data on the educator’s perception—usefulness of games and content, dynamics and activities that can be developed with the apps, usage expectations;
- Analyze the data, as a way of evaluating the prototypes. Making decisions about necessary changes, to improve the apps in the final versions.
3. Results
3.1. Results of the Preliminary Study
3.2. Results of the Development Phase
3.2.1. Nature Kids
3.2.2. Healthy Kids
3.2.3. Citizen Kids
3.2.4. Busy Kids
3.2.5. Common Approach, Multidisciplinary Content and Integrating Website
3.3. Results of the Evaluation Phase
3.3.1. Observation Session of the Nature Kids App
3.3.2. Observation Session of the Healthy Kids App
3.3.3. Observation Session of the Citizen Kids App
3.3.4. Observation Session of the Busy Kids App
3.3.5. Interview with the Kindergarten Educator
4. Discussion
5. Conclusions
- CGPE is a guiding document that presents areas of content and learning for children in kindergarten, reiterating the importance of playing as a primary form of learning.
- The areas of expression and communication, knowledge of the world and personal and social training are divided into domains of knowledge, with learning potential. These content areas were included in the apps, to meet the needs of pedagogical activities in the kindergarten, respecting the CGPE.
- Extensive literature documents the benefits of using technology in children’s learning, in different content areas and knowledge domains. In Portugal, there are limitations in the apps available on the market, regarding the learning promoted for these ages.
- In the literature, there are recommendations for the creation of multimedia resources for children, such as the use of graphics and actions that provide context; simple instructions based on images; intuitive interface and interactivity; challenging approach with multiple opportunities for success; clear and understandable feedback. Digital games are a very appealing type of multimedia content for children.
- These recommendations were followed in the development of apps and their relevance was confirmed in tests with users in kindergarten. The tests also made it possible to find and correct bugs, identify improvements to be developed in the final versions of the apps and validate their educational value with the educator.
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
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Open Rules | Obstacles | Scores | Build | Collaboration | Scientific Content | Reality Simulation | Storytelling | |
---|---|---|---|---|---|---|---|---|
Toca Boca | x | x | x | x | ||||
Dr. Panda | x | x | x | x | ||||
Sago Mini World | x | x | x | |||||
Sesame Street | x | x | x | |||||
Montessory Preschool | x | x | x | x | ||||
LumiKids | x | x | x | x | x | |||
Lego Apps | x | x | x | |||||
Duck Duck Moose | x | x | x | |||||
Minilab | x | x | x |
Game | Content Area | Knowledge Domain | Learning, Attitudes, Know-How That Can Be Explored |
---|---|---|---|
Forest | Knowledge of the world | Science—physical/natural world | Characteristics of animals, identify similarities and differences of animals |
Personal and social training | Democratic coexistence and citizenship | Respect for the other, solidarity, interventional attitude | |
Expression and communication | Math | Identify numbers, quantities, count; locate objects and group by characteristics | |
Feed animals | Knowledge of the world | Science—physical/natural world | Characteristics of animals, identify similarities and differences of animals |
Personal and social training | Independence and autonomy | Making decisions, taking into account the well-being of others; distinguish food and its importance for health | |
Plantations | Knowledge of the world | Science—physical/natural world | Characteristics of plants, nature preservation, respect for the environment; phenomena and transformations in the natural world |
Recycling | Knowledge of the world | Science—physical/natural world | Respect for the environment; properties of objects, identify similarities and differences of materials |
Expression and communication | Math | Identify and locate objects; group by characteristics | |
Meteorology | Knowledge of the world | Science—physical/natural world | Climate influence in daily life; similarities and differences of materials (clothes); phenomena/transformations in the natural world |
Game | Content Area | Knowledge Domain | Learning, Attitudes, Know-How That Can Be Explored |
---|---|---|---|
Healthy Snacks | Personal and social training | Independence/autonomy | Knowing how to take care of their well-being; understand the importance of healthy habits and healthy foods; ability to make good choices; distinguish food and its importance for health |
Supermarket | Personal and social training | Independence/autonomy | Knowing how to take care of their well-being; Understand the importance of healthy habits and healthy foods; ability to make good choices; distinguish food and its importance for health |
Expression and communication | Math | Count objects, identify numbers | |
Dentist | Knowledge of the world | Science—physical/natural world | Health care and safety of the body |
Personal and social training | Independence/autonomy; identity and self-esteem | Understand the importance of rules, healthy habits and personal hygiene, such as washing the teeth and going to the dentist | |
Physical Activity | Knowledge of the world | Science—physical/natural world | Health care and safety of the body |
Personal and social training | Independence/ autonomy | Understand the importance of rules, healthy and personal hygiene; why it is important to exercise regularly | |
Beach | Knowledge of the world | Science—physical/natural world | Health care and safety of the body; understand phenomena and transformations in the natural world |
Personal and social training | Independence/autonomy | Make responsible decisions for their well-being and safety |
Game | Content Area | Knowledge Domain | Learning, Attitudes, Know-How That Can Be Explored |
---|---|---|---|
Play Areas | Personal and social training | Democratic coexistence/citizenship; Independence/autonomy | Respect for the other, solidarity, critical and interventional attitude towards the world around them, making decisions taking into account the well-being of the other |
Expression and communication | Math | Identify numbers, identify, count and locate objects; group objects by characteristics | |
Playground | Personal and social training | Democratic coexistence/citizenship; Independence/autonomy | Respect for the other, solidarity, critical and interventional attitude towards the world around them, making decisions taking into account the well-being of the other |
Expression and communication | Math | Identify numbers, Identify, count and locate objects; group objects by characteristics | |
Behaviour Board | Personal and social training | Identity/self-esteem; Democratic coexistence/citizenship | Awareness of belonging to a group and respect for rules and others members; ability to make choices and assume responsibilities |
Expressions and Communication | Visual Arts | Ability to recognize elements of visual communication | |
Clothes of the World | Knowledge of the world | Science—physical/natural world | Identify physical, social and cultural aspects of the community and identify differences and similarities with other communities; know and respect cultural diversity |
Personal and social training | Identity/self-esteem; Democratic coexistence/citizenship | Know and value manifestations of cultural heritage; respect diversity; accept their social and cultural identity, in relation to others; recognize and value social and cultural ties | |
Preservation of Heritage | Knowledge of the world | Science—physical/natural world; social world | Recognize central elements of the community, highlighting physical, social and cultural aspects; identify cultural practices; identify objects and their properties |
Personal and social training | Independence/autonomy; Democratic coexistence/citizenship | Know and value manifestations of cultural heritage; recognize and value social and cultural ties, recognizing the need for preservation. |
Game | Content Area | Knowledge Domain | Learning, Attitudes, Know-How That Can Be Explored |
---|---|---|---|
Postman | Knowledge of the world | Science—physical/natural/ social world | Knowing the community; life situations and cultural practices; jobs and routines. |
Expression and communication | Math | Group objects by characteristics; locate objects, using orientation concepts. Recognize locations and maps. Follow an itinerary. | |
Fashion Designer | Knowledge of the world | Science—Social world | Knowing the community; life situations and cultural practices; jobs and routines. Recognize properties of different materials. |
Expression and communication | Visual Arts; Math | Recognize geometric figures; identify patterns and symmetries. Develop expressive/creative skills through graphic compositions. | |
Builder | Knowledge of the world | Science—physical/natural/social world | Knowing the community; life situations and cultural practices; jobs and routines; Recognize properties of different materials. |
Expressions and Communication | Math | Recognize geometric shapes and figures; identify patterns and symmetries. | |
Office Worker | Knowledge of the world | Science—Social world | Knowing the community; life situations and cultural practices; jobs and routines. |
Expressions and Communication | Math; Approach to writing; | Recognize and write number, Recognize and write letters; Be aware of text directionality. | |
Mechanic | Knowledge of the world | Science—Social world | Knowing the community; life situations and cultural practices; jobs and routines. |
Expressions and Communication | Visual Arts; | Develop expressive and creative skills through graphic compositions. |
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Laranjeiro, D. Development of Game-Based M-Learning Apps for Preschoolers. Educ. Sci. 2021, 11, 229. https://doi.org/10.3390/educsci11050229
Laranjeiro D. Development of Game-Based M-Learning Apps for Preschoolers. Education Sciences. 2021; 11(5):229. https://doi.org/10.3390/educsci11050229
Chicago/Turabian StyleLaranjeiro, Dionísia. 2021. "Development of Game-Based M-Learning Apps for Preschoolers" Education Sciences 11, no. 5: 229. https://doi.org/10.3390/educsci11050229
APA StyleLaranjeiro, D. (2021). Development of Game-Based M-Learning Apps for Preschoolers. Education Sciences, 11(5), 229. https://doi.org/10.3390/educsci11050229