Playing with Complex Systems? The Potential to Gain Geographical System Competence through Digital Gaming
Abstract
:1. Introduction
2. Theoretical Basis and Model Conception
2.1. State of Research: Games in Educational Contexts
Games and System Competence
2.2. Complex Systems and System Competence in Geography
2.3. Framework for Assessing System Complexity in Digital Games
2.3.1. Elements
Parameters
Antagonistic Factors
Actors
2.3.2. Degree of Cross-Linking
Links between Parameters
Links between Scale Levels
2.3.3. System Intervention
Spectrum of Measures
Type of Influence
Non-Included System Characteristics
3. Material and Methods
3.1. Selection of Games
3.2. Application of the Analysis Framework in the Empirical Study
3.2.1. Elements
Parameters
Antagonistic Factors
Actors
3.2.2. Degree of Cross-Linking
Links between Parameters
Links between Scale Levels
3.2.3. System Intervention
Spectrum of Measures
Type of Influence
4. Results and Discussion
4.1. Elements
4.1.1. First Level Parameters
4.1.2. Second Level Parameters
4.1.3. Topics of Parameters
4.1.4. Antagonistic Factors
4.1.5. Actors
4.2. Degree of Cross-Linking
4.2.1. Links between Scale Levels
4.2.2. Links between Parameters
4.3. System Intervention
4.3.1. Spectrum of Measures
4.3.2. Type of Influence
5. Conclusions: Implications for Training System Thinking in Geography Education
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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Game | Year of Release | Included Topics | Copies Sold | User Critics |
---|---|---|---|---|
Age of Empires II HD | 2013 (remade 2019) | (a), (d) | 5,000,000–10,000,000 | (1) 65/100 (2) ‘overwhelmingly positive’ |
Anno 1800 | 2019 | (a), (d) | no data yet | (1) 81/100 |
Anno 2070 | 2011 | (a), (b), (d) | 500,000–1,000,000 | (1) 83/100 (2) ‘mixed’ |
Banished | 2014 | (a), (c) | 1,000,000–2,000,000 | (1) 73/100 (2) ‘very positive’ |
Cities in Motion 2 | 2013 | (a) | 500,000–1,000,000 | (1) 72/100 (2) ‘mixed’ |
Cities: Skylines (incl. Add-Ons ‘Natural Disasters’ and ‘Green Cities’) | 2015 (N. D. 2016, G. C. 2017) | (a), (d) | 5,000,000–10,000,000 (base game; no data on Add-Ons) | (1) 85/100 (2) ‘very positive’ |
Civilization VI (incl. Add-On ‘Gathering Storm’) | 2016 (G. S. 2019) | (a), (b), (d) | 2,000,000–5,000,000 (base game) | (1) 81/100 (2) ‘mostly positive’ |
Democracy 3 | 2013 | (b), (c), (d) | 200,000–500,000 | (1) 70/100 (2) ‘mostly positive’ |
ECO (Early Access) | Early Access | (a), (b), (d) | no data yet | no data yet |
Fate of the World—Tipping Point | 2011 | (b), (c), (d) | 50,000–100,000 (base game; no data on ‘Tipping Point’) | (1) 70/100 (2) ‘mostly positive’ |
Frostpunk | 2018 | (a), (b), (c), (d) | 2,000,000–5,000,000 | (1) 84/100 (2) ‘very positive’ |
Pocket City (mobile game) | 2018 | (a), (d) | >1,000,000 (free version) >100,000 (paid version) | (3) 3.9/5 (free) 4.5/5 (paid) |
Rise of Industry | 2019 | (d) | 50,000–100,000 | (1) 80/100 (2) ‘very positive’ |
Settlers 7 | 2010 (remade 2019) | (a), (d) | >150,000 (in Europe) | (1) 79/100 |
SimCity 4 (Deluxe Edition) | 2003 | (a), (d) | 1,000,000–2,000,000 | (1) 84/100 (2) ‘very positive’ |
SimCity BuildIt (mobile game) | 2014 | (a), (d) | >50,000,000 | (3) 4.5/5 |
Transport Fever | 2016 | (a) | 200,000–500,000 | (1) 71/100 (2) ‘very positive’ |
Tropico 6 | 2019 | (a), (c), (d) | 200,000–500,000 | (1) 78/100 (2) ‘very positive’ |
Game | Finances | Population Size | Approval Parameters | Others | Sum (Param.) |
---|---|---|---|---|---|
Civilization VI | x | Science, culture, faith, tourism, diplomatic favor, era score | 7 | ||
Democracy 3 | x | GDP, health, education, unemployment, crime rate, poverty | 7 | ||
Fate of the World | x | x | x | Emissions, GDP, temperature, atmospheric concentration of greenhouse gases | 7 |
Age of Empires II | x | x | Wood, stone, food | 5 | |
Anno 1800 | x | x | x | Influence, city attractiveness | 5 |
Settlers 7 | x | x | Winning points, prestige | 4 | |
Anno 2070 | x | x | x | 3 | |
Banished | x | x | Health | 3 | |
Cities:Skylines | x | x | x | 3 | |
Frostpunk | x | x (2x) | 3 | ||
Pocket City | x | x | x | 3 | |
SimCity 4 | x | x | x | 3 | |
SimCity BuildIt | x | x | x | 3 | |
Tropico 6 | x | x | x | 3 | |
Cities in Motion 2 | x | x | 2 | ||
ECO | Personal nutrient intake, skill points | 2 | |||
Rise of Industry | x | x | 2 | ||
Transport Fever | x | 1 | |||
Sum (games) | 14 (78%) | 12 (67%) | 13 (72%) | 8 (44%) | Ø 3.7 parameters |
Game | A | B | C | D | E | F | G | H | I | J | K | L | Sum |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Democracy 3 | x | x | x | x | x | x | x | x | x | x | x | 11 | |
Fate of the World | x | x | x | x | x | x | x | x | x | x | 10 | ||
Tropico 6 | x | x | x | x | x | x | x | x | x | x | 10 | ||
Anno 2070 | x | x | x | x | x | x | x | x | x | 9 | |||
Anno 1800 | x | x | x | x | x | x | x | x | 8 | ||||
Cities: Skylines | x | x | x | x | x | x | x | x | 8 | ||||
Civilization VI | x | x | x | x | x | x | x | x | 8 | ||||
Pocket City | x | x | x | x | x | x | x | x | 8 | ||||
SimCity 4 | x | x | x | x | x | x | x | x | 8 | ||||
SimCity BuildIt | x | x | x | x | x | x | x | 7 | |||||
Frostpunk | x | x | x | x | x | x | 6 | ||||||
ECO | x | x | x | x | x | 5 | |||||||
Settlers 7 | x | x | x | x | x | 5 | |||||||
Age of Empires II | x | x | x | 3 | |||||||||
Banished | x | x | x | 3 | |||||||||
Cities in Motion 2 | x | x | x | 3 | |||||||||
Rise of Industry | x | x | x | 3 | |||||||||
Transport Fever | x | x | 2 | ||||||||||
sum | 13 72% | 7 39% | 15 83% | 4 22% | 17 94% | 6 33% | 10 56% | 10 56% | 4 22% | 13 72% | 13 72% | 5 28% |
Topic Diversity | 1–3 | 4–6 | 7–9 | 10–12 | Sum | |
No. of Parameters | ||||||
0–9 | 2 Age of Empires II, Cities in Motion 2 | 0 | 0 | 0 | 2 (11%) | |
10–19 | 2 Banished, Transport Fever | 1 Frostpunk | 3 Pocket City SimCity 4, SimCity BuildIt | 0 | 6 (33%) | |
20–29 | 0 | 0 | 1 Cities: Skylines | 0 | 1 (6%) | |
30–39 | 0 | 1 Settlers 7 | 0 | 0 | 1 (6%) | |
40+ | 1 Rise of Industry | 1 ECO | 4 Anno 1800, Anno 2070, Civilization VI, Tropico 6 | 2 Democracy 3, Fate of the World | 8 (44%) | |
sum | 5 (28%) | 3 (17%) | 8 (44%) | 2 (11%) | 18 (100%) |
Game | Challenging Terrain/Map | Scarcity of Space | Depleting or Limited Resources | Fire | Diseases and Epidemics | Riots and Crime | Natural Disasters | Sum |
---|---|---|---|---|---|---|---|---|
Anno 2070 | x | x | x | x | x | x | x | 7 |
Frostpunk | x | x | x | x | x | x | x | 7 |
Anno 1800 | x | x | x | x | x | x | 6 | |
Banished | x | x | x | x | x | x | 6 | |
Cities: Skylines | x | x | x | x | x | x | 6 | |
Tropico 6 | x | x | x | x | x | x | 6 | |
Fate of the World | x | x | x | x | x | 5 | ||
Civilization VI | x | x | x | x | 4 | |||
Pocket City | x | x | x | x | 4 | |||
SimCity 4 | x | x | x | x | 4 | |||
SimCity BuildIt | x | x | x | x | 4 | |||
Democracy 3 | x | x | x | 3 | ||||
ECO | x | x | x | 3 | ||||
Settlers 7 | x | x | x | 3 | ||||
Age of Empires II | x | x | 2 | |||||
Cities in Motion 2 | x | x | 2 | |||||
Rise of Industry | x | 1 | ||||||
Transport Fever | x | 1 | ||||||
Sum | 12 (67%) | 12 (67%) | 11 (61%) | 10 (56%) | 10 (56%) | 10 (56%) | 9 (50%) |
Game | (Representatives of) Interest Groups or Factions | (Representatives of) Nations | NPC-Individuals | City Population (Mass) | Other Players | Sum |
---|---|---|---|---|---|---|
Tropico 6 | x | x | x | (x) | 3 (4) | |
Anno 2070 | x | x | x | (x) | 3 (3) | |
Age of Empires II | x | x | (x) | 2 (3) | ||
Anno 1800 | x | x | (x) | 2 (3) | ||
Settlers 7 | x | x | (x) | 2 (3) | ||
Cities in Motion 2 | x | (x) | 1 (2) | |||
Civilization VI | x | (x) | 1 (2) | |||
Banished | x | 1 | ||||
Cities Skylines | x | 1 | ||||
Democracy 3 | x | 1 | ||||
ECO | x | 1 | ||||
Fate of the World | x | 1 | ||||
Frostpunk | x | 1 | ||||
Pocket City | x | 1 | ||||
SimCity 4 | x | 1 | ||||
SimCity BuildIt | x | 1 | ||||
Transport Fever | x | 1 | ||||
Rise of Industry | 0 | |||||
Sum | 3 (17%) | 4 (22%) | 3 (17%) | 13 (72%) | 1 (6%) (8 [44%]) |
Game | Local | Regional | Interregional | National | International | Global | Sum |
---|---|---|---|---|---|---|---|
Civilization VI | x | x | x | x | x | x | 6 |
ECO | x | x | x | x | x | x | 6 |
Anno 2070 | x | x | x | x | 4 | ||
Tropico 6 | x | x | x | x | 4 | ||
Anno 1800 | x | x | x | 3 | |||
Fate of the World | x | x | x | 3 | |||
Settlers 7 | x | x | x | 3 | |||
Transport Fever | x | x | x | 3 | |||
Age of Empires II | x | x | 2 | ||||
Rise of Industry | x | x | 2 | ||||
Banished | x | 1 | |||||
Cities in Motion 2 | x | 1 | |||||
Cities: Skylines | x | 1 | |||||
Democracy 3 | x | 1 | |||||
Frostpunk | x | 1 | |||||
Pocket City | x | 1 | |||||
SimCity 4 | x | 1 | |||||
SimCity BuildIt | x | 1 | |||||
sum | 15 (83%) | 9 (50%) | 8 (44%) | 4 (22%) | 4 (22%) | 4 (22%) |
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Lux, J.-D.; Budke, A. Playing with Complex Systems? The Potential to Gain Geographical System Competence through Digital Gaming. Educ. Sci. 2020, 10, 130. https://doi.org/10.3390/educsci10050130
Lux J-D, Budke A. Playing with Complex Systems? The Potential to Gain Geographical System Competence through Digital Gaming. Education Sciences. 2020; 10(5):130. https://doi.org/10.3390/educsci10050130
Chicago/Turabian StyleLux, Joelle-Denise, and Alexandra Budke. 2020. "Playing with Complex Systems? The Potential to Gain Geographical System Competence through Digital Gaming" Education Sciences 10, no. 5: 130. https://doi.org/10.3390/educsci10050130
APA StyleLux, J. -D., & Budke, A. (2020). Playing with Complex Systems? The Potential to Gain Geographical System Competence through Digital Gaming. Education Sciences, 10(5), 130. https://doi.org/10.3390/educsci10050130