Augmented Reality in Higher Education: An Evaluation Program in Initial Teacher Training
Abstract
:1. Introduction
2. Methods
2.1. Participants
2.2. Intervention
3. Results
3.1. Descriptive Analysis
3.2. Statistical Inference: Wilcoxon Test
3.3. Qualitative Analysis: Open Questions
- A. What technological tools do you consider essential today in educational contexts?
- A. And in the future?
- A. What do you think might be the strengths of the use of augmented reality in the classroom?
- A. And the weaknesses?
- A. What tools or programs do you know related to augmented reality?
- A. What problems or obstacles do you perceive when implementing augmented reality in educational contexts?
4. Discussion
5. Conclusions
- The students positively value the approach of initial teacher training that makes use of augmented reality. From a descriptive point of view, augmented reality can be proposed in initial teacher training, highlighting the need for knowledge of technologies and interaction throughout the process (Items 1.1, 1.2 and 1.3). In addition, statistically significant improvements are found when considering the potential of augmented reality to train future teachers (1.3). For the participants, the intervention was useful for designing activities in educational contexts, allowing them to work with various technological tools (Items 1.5 and 1.6).
- Advantages of augmented reality in the development of creativity, collaboration, innovation, motivation, participation, and interest in students (Items 2.1, 2.2, 2.5, 2.6, 2.9, 2.10 and 3.A) are highlighted with statistically significant improvements in creativity, collaboration, communicative advantages, motivation and innovation (Items 2.1, 2.2., 2.3, 2.5, and 2.6). Particularly, motivation is considered the key and most notable factor in working with this resource (Item 3A).
- Also appreciated is that the central issues are successfully addressed (Item 2.8) and the intervention with augmented reality has led to learning and significant improvement in the design of educational activities and the possibility of understanding these tools (Items 1.5 and 1.6).
- The presence of fun and enthusiasm is highlighted by integrating these practices with high values and highlighting the attractive and motivating nature of the mentioned resource (Items 3.1, 3.2, 3.3, 3.4, 3.A and 5.A), with an encouraging 30% of the sample (Item 3.2) and with statistically significant improvements in relation to the enthusiasm and enjoyment of the participants in these practices (Items 3.1, 3.2, and 3.3).
- It is interesting to note that students do not routinely use this resource in the university (Item 1.4, 1.A). Indeed, they did not even consider augmented reality as a resource with a presence today in classrooms (Item 1.A). However, it is highlighted that it is one of the resources to consider in the future (Item 2.A). Formative action has significantly favored the knowledge, attitudes and application of augmented reality. The students have been able to learn about several resources and applications with the intervention, especially Aumentaty, Aurasma and ARCrowd, as well as the management of QR codes (Item 5A)
- It should also be detailed that there are no significant improvements with regard to considering augmented reality in initial training, so students demonstrate certain doubts in this regard (Item 1.2). Other obstacles that stand out are the need for material resources, teacher training, traditional practices and especially some participants commented that with these practices there is some level of distraction and even time being wasted (Items 1.2, 1.4, 4A, and 6A).
Author Contributions
Funding
Conflicts of Interest
References
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% Pre-Test | % Post-Test | p | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Items | 1 | 2 | 3 | 4 | Md | 1 | 2 | 3 | 4 | Md | |
AR in Initial Training | |||||||||||
1.1.Knowledge of technologies | 0 | 2.3 | 36.8 | 60.9 | 4 | 0 | 2.3 | 69 | 28.7 | 3 | 0 |
1.2. Initial training | 3.4 | 5.7 | 66.7 | 24.1 | 3 | 0 | 1.1 | 70.1 | 28.7 | 3 | 0.06 |
1.3. Interaction is beneficial. | 3.4 | 16.1 | 57.5 | 23 | 3 | 0 | 4.6 | 67.8 | 27.6 | 3 | 0.02 |
1.4. Worked at University | 33.3 | 50.6 | 13.8 | 2.3 | 2 | 33.3 | 43.7 | 21.8 | 1.1 | 2 | 0.54 |
1.5. Designed activities | 52.9 | 33.3 | 11.5 | 2.3 | 1 | 23 | 47.1 | 28.7 | 1.1 | 2 | 0 |
1.6. I know tools | 32.2 | 39.1 | 24.1 | 4.6 | 2 | 5.7 | 29.9 | 57.5 | 6.9 | 3 | 0 |
Benefits of AR | |||||||||||
2.1. Creativity | 1.1 | 4.6 | 47.1 | 47.1 | 3 | 0 | 2.3 | 35.6 | 62.1 | 4 | 0.03 |
2.2. Collaboration | 2.3 | 6.9 | 57.5 | 33.3 | 3 | 0 | 2.3 | 52.9 | 44.8 | 3 | 0.03 |
2.3. Communication | 0 | 3.4 | 41.4 | 55.2 | 3 | 1.1 | 9.2 | 59.8 | 29.9 | 3 | 0.01 |
2.4. Educational skills | 0 | 3.4 | 49.4 | 47.1 | 3 | 0 | 0 | 62.1 | 37.9 | 3 | 0.51 |
2.5 Innovation | 12.6 | 24.1 | 57.5 | 5.7 | 3 | 2.3 | 0 | 36.8 | 60.9 | 4 | 0 |
2.6. Motivation | 14.9 | 21.8 | 54 | 9.2 | 3 | 1.1 | 1.1 | 36.8 | 60.9 | 4 | 0 |
2.7. To learn | 5.7 | 8 | 63.2 | 23 | 3 | 0 | 2.3 | 77 | 20.7 | 3 | 0.12 |
2.8. Central themes | 2.3 | 14.9 | 69 | 13.8 | 3 | 0 | 11.5 | 60.9 | 27.6 | 3 | 0.02 |
2.9. Interesting | 1.1 | 6.9 | 39.1 | 52.9 | 4 | 0 | 0 | 37.9 | 62.1 | 4 | 0.06 |
2.10. Participation | 1.1 | 2.3 | 31 | 65.5 | 4 | 0 | 0 | 40.2 | 59.8 | 4 | 0.77 |
Learning with AR | |||||||||||
3.1. I like it | 2.3 | 18.4 | 54 | 25.3 | 3 | 0 | 5.7 | 55.2 | 39.1 | 3 | 0.02 |
3.2. I’m excited | 2.3 | 25.3 | 47.1 | 25.3 | 3 | 2.3 | 3.4 | 63.2 | 31 | 3 | 0.01 |
3.3. It motivates me | 2.3 | 14.9 | 43.7 | 39.1 | 3 | 1.1 | 2.3 | 43.7 | 52.9 | 4 | 0.01 |
3.4. I’m comfortable | 6.9 | 19.5 | 50.6 | 23 | 3 | 2.3 | 6.9 | 70.1 | 20.7 | 3 | 0.06 |
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Sáez-López, J.M.; Cózar-Gutiérrez, R.; González-Calero, J.A.; Gómez Carrasco, C.J. Augmented Reality in Higher Education: An Evaluation Program in Initial Teacher Training. Educ. Sci. 2020, 10, 26. https://doi.org/10.3390/educsci10020026
Sáez-López JM, Cózar-Gutiérrez R, González-Calero JA, Gómez Carrasco CJ. Augmented Reality in Higher Education: An Evaluation Program in Initial Teacher Training. Education Sciences. 2020; 10(2):26. https://doi.org/10.3390/educsci10020026
Chicago/Turabian StyleSáez-López, José Manuel, Ramón Cózar-Gutiérrez, José Antonio González-Calero, and Cosme J. Gómez Carrasco. 2020. "Augmented Reality in Higher Education: An Evaluation Program in Initial Teacher Training" Education Sciences 10, no. 2: 26. https://doi.org/10.3390/educsci10020026
APA StyleSáez-López, J. M., Cózar-Gutiérrez, R., González-Calero, J. A., & Gómez Carrasco, C. J. (2020). Augmented Reality in Higher Education: An Evaluation Program in Initial Teacher Training. Education Sciences, 10(2), 26. https://doi.org/10.3390/educsci10020026