Iterative User-Centered Design of the Mobile Device Assessment Tool (MoDAT)
Abstract
1. Introduction
- Physical CapacityWhen assessing motor skills for mobile phone use, it is important to evaluate key abilities, such as tapping accuracy, swiping, pinch-to-zoom, typing precision, response speed, hand–eye coordination, and the ability to use the device for extended periods. This evaluation should include observing how the user holds the device, navigates the interface, and performs multi-touch gestures. To conduct a thorough assessment, use structured tests or specialized apps to measure speed and accuracy, and gather self-reports from users about any difficulties they encounter. Furthermore, analyze objective data, such as error rates and reaction times, to gain a comprehensive understanding of the user’s dexterity and strength as they relate to effective smartphone use. By systematically studying these touch-based interactions, we can better understand how individuals with motor skill impairments use mobile devices. This insight helps to identify unmet accessibility needs and guides the development of more inclusive touch-screen features [10].
- Cognitive CapacityAssessing cognitive capacity involves evaluating key functions, such as executive functioning, memory, problem-solving, and the ability to learn, skills that are crucial for effective smartphone use. Performance-based assessments, like observing how individuals complete tasks, such as downloading an app or setting an alarm, provide valuable insight into their decision-making and problem-solving abilities. Guided tasks can further reveal a person’s learning capacity by showing how well they retain and apply new information. While smartphone usability has significantly improved, these design enhancements often prioritize the needs of younger, cognitively healthy users, which may not align with the needs of adults with cognitive impairments [11]. By evaluating how individuals interact with smartphones, we can better understand their specific challenges and leverage built-in accessibility features to support engagement with everyday tasks, social connections, and community services.
- Digital LiteracyDigital literacy assessments evaluate a person’s ability, confidence, and familiarity with using digital tools. Practical tasks, such as composing a message or navigating an app, help gauge functional skills, while observational methods provide deeper insight by highlighting the difficulties encountered during real-world activities, like using GPS or taking photos. The digital divide, the growing gap between digitally privileged and disadvantaged populations is influenced by factors such as health literacy, comfort with technology, and interface usability. To help bridge this gap, designers must prioritize universally accessible user interfaces, especially for individuals with limited technical experience or physical abilities [12]. By assessing how someone uses a smartphone, we can better understand their specific challenges and introduce appropriate accessibility features to enhance usability, support independence, and ultimately improve quality of life.
2. Materials and Methods
- MoDAT Mobile App: The MoDAT mobile app is installed directly on the user’s smartphone, and is designed to simulate and track common smartphone activities. These simulated tasks are assigned by a clinician or researcher through an online portal prior to the user’s trial. The app mimics real-world interactions to evaluate the user’s functional abilities. Six tasks were developed to reflect typical smartphone use: making a phone call, sending a text message, checking the local temperature, searching for a pizza place, downloading an app, and using map navigation. These tasks were carefully selected to represent key categories of daily smartphone use, including communication, navigation, and app interaction. Each task is designed to assess specific motor functions, such as finger isolation, hand–eye coordination, and strength. The activities reflect challenges that may be encountered by individuals with physical or cognitive limitations in real-life settings.
- MoDAT Web Portal: The portal is a web-based application accessible from any location with an internet connection. It provides clinicians and researchers with a user-friendly interface to manage participants, to assign or modify simulated tasks, and to analyze performance data. The analysis section includes visual representations of each task completed by the participant, along with mapping to show where and how interactions occurred on the screen. These insights help clinicians identify challenges and recommend appropriate accessibility features tailored to the user’s needs. In addition, a visual study flow diagram was developed to illustrate the structure and timeline of consumer advisory group (CAG) input, focus groups, and usability testing throughout this study.
- Phase 1—Consumer Advisory Committee (CAG): As part of the wireless rehabilitation engineering research, CAG was gathered to support the iterative development of the Mobile Device Assessment Tool (MoDAT). While these individuals were not enrolled as research participants, their lived experiences with physical disabilities and AT provided valuable insights into real-world usability challenges and feature needs. Meetings conducted in August and September 2022 included diverse CAG members who rely on mobility aids, voice control, assistive touch, and mounting systems to interact with smartphones.
- Phase 2—Focus Groups: Separate focus groups were held with AT professionals and PwDs to explore experiences with smartphone technology and reactions to a live demonstration of the MoDAT prototype. Semi-structured guides included questions on barriers to smartphone use, awareness and usage of accessibility features, and perceived utility of the MoDAT features. The focus group sessions, conducted in January and February 2024, were approximately 90 min in duration, and were recorded and transcribed.
- Phase 3—Usability Testing: Participants then completed guided task simulations using the MoDAT application on smartphones or tablets. The tasks simulated real-world interactions, such as placing a call or conducting a web search. Participants were encouraged to use “think aloud” techniques, and follow-up interviews captured impressions of interface usability, performance feedback, and system design. Observational field notes were recorded by research team members. Usability testing with AT professionals is ongoing under the same IRB protocol and these results are not included in the present manuscript.
3. Results
3.1. Consumer Advisory Committee Feedback
- Device Positioning and Input Challenges: Users reported that mounting and positioning the phone is critical to effective use, particularly for those with limited upper-limb mobility or spasms. Some participants used dual mounts or Velcro to stabilize the device. Voice control and adaptive pointers (e.g., joystick or grid-based control systems) were frequently used, though often supplemented by trial-and-error workarounds.
- Voice Control and Accessibility Features: Participants described voice control as both empowering and inconsistent. Speech impairments and background noise often reduced accuracy. Custom voice commands, grids, and labeling features helped some users streamline access, but limitations remained in tasks requiring fine gestures or system swipes. Few users relied on built-in screen readers or switched access consistently.
- Functional Task Difficulties: Tasks, such as placing a call, sending a text, and navigating apps, presented barriers due to imprecise screen taps, limited grip, or poor voice recognition. Multitasking, such as switching apps or using Apple Pay at checkouts, introduced further challenges. Long-press gestures and dragging apps were particularly difficult for individuals with reduced dexterity or sensation.
- User Strategies and Workarounds: Users reported customizing their devices through grid systems, joystick interfaces, screen mounting at optimal angles, and syncing tasks across devices (e.g., smart speakers, desktops). Some described building their own macros or voice scripts to execute multi-step commands. Preferences for assessments included keeping tasks under 30 min, integrating visual aids, and providing clear instructions.
- Recommendations for the MoDAT Development: CAG members emphasized the importance of flexible input modalities, simplified screen navigation, support for voice and pointer-based control, and the ability to bypass or repeat tasks as needed. They also advocated for realistic task simulations and designs that consider personal device setups and varying functional capacities.
3.2. Focus Groups
3.2.1. Assistive Technology Providers
- (1)
- Observation-Based Assessment is InadequateClinicians emphasized the difficulty of accurately assessing clients’ smartphone skills through observation alone, particularly given the small screen size and rapid interaction required. They noted that clients often omit or fail to verbalize their challenges, making objective tools like the MoDAT particularly valuable.“You’re trying to observe, you’re trying to catch a lot of information… and it’s not ideal.”
- (2)
- Digital Literacy and Training GapsProviders frequently encounter clients who lack basic digital literacy. Even when accessibility features are available, clients may be unaware or unsure of how to activate and use them. This challenge was compounded by rapidly evolving features across platforms.“How do you know it’s there unless you’re constantly looking?”
- (3)
- Interface Complexity and Feature DiscoverabilityParticipants reported that clients struggle to locate or understand features, such as voice control, app downloads, or keyboard variations. Password management and confusion between apps and accessibility features were also cited as frequent barriers.“It’s amazing—some people don’t know how to swipe to answer a phone.”
- (4)
- Recommendations for the Design and Use of the MoDATProfessionals endorsed the MoDAT tool’s structure, noting that the simulated tasks reflected real-world needs. They appreciated the task progression (e.g., from dialing a phone to searching online) and suggested optional additions like camera use, external button functions, and soft resets for assessment flexibility.“You want to see how somebody uses this in real life, but… also capture it objectively.”
3.2.2. Persons with Disabilities (PwDs)
- (1)
- Smartphones are Essential Tools for IndependenceParticipants reported using smartphones for a broad range of tasks, including communication, navigation, home automation, education, document management, and telehealth. Many described their devices as essential for day-to-day living and decision-making.“My phone has empowered me… it’s educated me so much.”
- (2)
- Challenges with Accessibility Settings and Feature UniformityPwDs often experienced difficulties locating and enabling appropriate accessibility features. Inconsistencies across apps and devices or updates that reset user preferences created frustration and confusion.“Every app is different. Nothing is uniform.”
- (3)
- Learning Preferences and Support NeedsParticipants expressed strong preferences for how they learned to use features—many favored step-by-step video demonstrations or peer-generated tutorials (e.g., YouTube, listservs) over traditional manuals or written guides.“For me, I’m a very visual learner… I like to go step by step.”
- (4)
- Physical Limitations in Touchscreen InteractionSeveral individuals noted difficulties with multi-step gestures, such as pinch-to-zoom or holding multiple buttons. These challenges were particularly pronounced among users with fine motor impairments or muscle weakness.“If there’s something that needs two fingers, my hands don’t always work simultaneously.”
- (5)
- Barriers to Voice Control and Input AccuracyVoice input features were helpful but often limited by speech clarity, accent, or background noise. Participants emphasized the need for greater tolerance of variation and alternative options for those with atypical speech.“If you don’t speak perfectly, it’s challenging. Who speaks perfectly?”
Usability Testing Observations of PwDs
- Free-form text entry problems: Initial task logic required exact wording (e.g., “best pizza in Pittsburgh”). This rigidity led to user frustration when semantically correct alternatives were marked incorrect.
- Inconsistent app icon placement across tasks: Some icons were shown only when they are needed, this led to confusion and users thinking the new icon they are seeing for the first time to be the correct icon they needed to tap.
- Unexpected exits via bottom navigation: Some participants unintentionally left the simulation.
- Uncertainty about system response: Users sometimes did not know if their input had been received.
- Increased input flexibility: To better reflect real-world digital interactions and address user’s frustration observed with the initial strict input requirements, most of the input related tasks, such as searching, were modified. The system now accepts synonyms, typos, or alternative phrasing (e.g., “sixteen” vs. “16”; partial matches for “Our Mother’s Pizza”), as demonstrated by the pseudocode comparison in Table 3. The integration of SerpAPI also enabled more realistic search behavior and the ability to select results that are semantically similar, simulating Google-like responsiveness rather than relying on exact string matching.
- Navigation safeguards: Although the app could not disable the bottom navigation bar, device-level screen pinning was activated to prevent premature exits during tasks. This measure aimed to keep the user on the app and maintain the completeness and reliability of the collected data
- Improved interface consistency: Task-related icons and apps were standardized across scenarios to reduce confusion and to make sure the reason they are picking the icon is because of their own reasoning.
- Enhanced responsiveness cues: A loading animation was added to reduce uncertainty and to prevent repeated button presses when operations took a few seconds to complete.
- Expanded monitoring tools: A screen recording feature was introduced to enable post-session review. While valuable its deployment encountered technical inconsistencies across devices, potentially related to device processing power, which caused the app to force close.
4. Discussion
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Category | Summary |
---|---|
Gender | Female: 11; Male: 3 |
Race | White: 13; AI/AN: 1; Other: 1 |
Ethnicity | Hispanic: 1; Not Hispanic: 13 |
Functional Difficulties | None: 10; Hearing/Cognition/Learning/MH (each): 2 |
Profession | ATP: 7; OTA: 6; OT: 1; VRC: 1; Other: 3 |
Employment Status | Full-time: 13; Part-time: 1 |
Years of Experience | 0–5: 5; 6–10: 4; 11–20: 4; 21+: 1 (Mean: 9.79; Median: 9; Range: 22) |
Education Level—Degree | Associate: 4; Bachelor’s: 6; Master’s: 4 |
Licensure/Certification | ATP: 2; COTA: 7; OT: 1; None: 4; Other: 2 |
Work Setting | Community: 11; Home Health: 3; Others (≤1 each): 6 |
Populations Served | Physical: 11; Neuro: 8; MH: 6; Other: 4 |
Client Age Groups Served | Older Adults: 14; Adults: 13; Adolescents: 5; Pediatrics: 1 |
Years in AT | 0–5: 4; 6–10: 5; 11–20: 4; 21+: 1 (Mean: 9.96; Median: 8.5; Range: 25) |
Category | Summary |
---|---|
Gender | Male: 4; Female: 3 |
Race | White: 5; Black: 1; Other: 1 |
Ethnicity | Hispanic: 1; non-Hispanic: 6 |
Employment Status | Full-time: 1; Part-time: 2; Not Employed: 4 |
Annual Income | USD 10,000 or less: 2; USD 10,000–USD 39,999: 5 |
Technology Comfort Level | Very Comfortable: 2; Comfortable: 5 |
Interest in Tech Innovation | Strongly Agree: 3; Agree: 4 |
Current Smartphone Tasks | Text/Call: 7; Camera: 6; Email: 6; GPS/Maps: 6; social media: 5; Other Apps: 5 |
Functional Limitations (Self-Reported) | Upper extremity impairment: 3; Dexterity challenges: 4; Cognitive/memory: 2 |
Pseudocode 1: Exact String-Matching Algorithm (Before) | |||
1 | function is_correct_input(user_input: string) | ||
2 | if user_input === “16” || user_input === “sixteen” then | ||
3 | return true | ||
4 | return false | ||
Pseudocode 2: Flexible User Input Detection for Single Word Match (After) | |||
1 | function is_correct_input(user_input: string) | ||
2 | if user_input.includes(“16”) || user_input.includes(“sixteen”) then | ||
3 | return true | ||
4 | return false | ||
Pseudocode 3: Flexible User Input Detection for Multi-Word Match (After) | |||
1 | Function is_correct_input(user_input: string) | ||
2 | Words = user_input.toLowerCase().split(“ “) // separate by space | ||
3 | FirstIndex = words.findIndex(word => word.includes(“our”)) | ||
4 | If firstIndex === −1 then // the word our is not found | ||
5 | Return false | ||
6 | If !words[firstIndex + 1].includes(“mothers”) && !words[firstIndex + 1].includes(“mother’s”) then // the word mother or mother’s not found | ||
7 | Return false | ||
8 | If !words[firstIndex + 2].includes(“pizza”) then // the word pizza is not found | ||
9 | Return false | ||
10 | Return true |
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Fairman, A.D.; Indradhirmaya, F.A.; Osal, R.B.; Saptono, A. Iterative User-Centered Design of the Mobile Device Assessment Tool (MoDAT). Technologies 2025, 13, 358. https://doi.org/10.3390/technologies13080358
Fairman AD, Indradhirmaya FA, Osal RB, Saptono A. Iterative User-Centered Design of the Mobile Device Assessment Tool (MoDAT). Technologies. 2025; 13(8):358. https://doi.org/10.3390/technologies13080358
Chicago/Turabian StyleFairman, Andrea D., Firdaus Ardhana Indradhirmaya, Ryan B. Osal, and Andi Saptono. 2025. "Iterative User-Centered Design of the Mobile Device Assessment Tool (MoDAT)" Technologies 13, no. 8: 358. https://doi.org/10.3390/technologies13080358
APA StyleFairman, A. D., Indradhirmaya, F. A., Osal, R. B., & Saptono, A. (2025). Iterative User-Centered Design of the Mobile Device Assessment Tool (MoDAT). Technologies, 13(8), 358. https://doi.org/10.3390/technologies13080358