Computer-Based Simulators in Pharmacy Practice Education: A Systematic Narrative Review
Abstract
:1. Introduction
2. Methods
2.1. Data Sources and Search Strategy
2.2. Screening and Selection Criteria
2.3. Data Extraction and Synthesis
3. Results
3.1. General Characteristics of the Included Papers
3.2. Summary of Included Computer-Based simulators
3.2.1. Feedback
3.2.2. Grading
3.2.3. User Play Mode
3.2.4. Cost
3.2.5. Operational Requirement
3.2.6. Community/Hospital Setting
3.2.7. Scenario Sharing Option
3.2.8. Interaction Elements
3.2.9. Global Reach
4. Discussion
4.1. Operational Requirement
4.2. Immediate Feedback
4.3. Automated Grading
4.4. Scenario Sharing Option
4.5. User Play Mode
4.6. Cost
4.7. Community/Hospital Setting
4.8. Interaction Elements
4.9. Implications for Practice
4.10. Limitations
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
- Berman, N.B.; Durning, S.J.; Fischer, M.R.; Huwendiek, S.; Triola, M.M. The Role for Virtual Patients in the Future of Medical Education. Acad. Med. 2016, 91, 1217–1222. [Google Scholar] [CrossRef] [PubMed]
- Jabbur-Lopes, M.O.; Mesquita, A.R.; Silva, L.M.A.; De Almeida Neto, A.; Lyra, D.P. Virtual Patients in Pharmacy Education. Am. J. Pharm. Educ. 2012, 76, 92. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Motola, I.; Devine, L.A.; Chung, H.S.; Sullivan, J.E.; Issenberg, S.B. Simulation in healthcare education: A best evidence practical guide. AMEE Guide No. 82. Med. Teach. 2013, 35, e1511–e1530. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Smith, M.A.; Mohammad, R.A.; Benedict, N. Use of Virtual Patients in an Advanced Therapeutics Pharmacy Course to Promote Active, Patient-Centered Learning. Am. J. Pharm. Educ. 2014, 78, 125. [Google Scholar] [CrossRef] [Green Version]
- Medina, M.S.; Plaza, C.M.; Stowe, C.D.; Robinson, E.T.; DeLander, G.; Beck, D.E.; Melchert, R.B.; Supernaw, R.B.; Roche, V.F.; Gleason, B.L.; et al. Center for the Advancement of Pharmacy Education 2013 educational outcomes. Am. J. Pharm. Educ. 2013, 77, 162. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Lam, J.T.; Gutierrez, M.A.; Goad, J.A.; Odessky, L.; Bock, J. Use of virtual games for interactive learning in a pharmacy curriculum. Curr. Pharm. Teach. Learn. 2019, 11, 51–57. [Google Scholar] [CrossRef]
- Grady, S.; Vest, K.; Todd, T. Student attitudes toward the use of games to promote learning in the large classroom setting. Curr. Pharm. Teach. Learn. 2013, 5, 263–268. [Google Scholar] [CrossRef]
- McGee, J.B. Virtual patient platforms. Patient Saf. Qual. Healthc. 2012, 9, 40–44. [Google Scholar]
- Oderda, G.M.; Zavod, R.M.; Carter, J.T.; Early, J.L.; Joyner, P.U.; Kirschenbaum, H.; Mack, E.J.; Traynor, A.P.; Plaza, C.M. An environmental scan on the status of critical thinking and problem solving skills in colleges/schools of pharmacy: Report of the 2009–2010 Academic Affairs Standing Committee. Am. J. Pharm. Educ. 2010, 74, S6. [Google Scholar] [CrossRef] [Green Version]
- D’Angelo, R.; Smith, J.; Delic, J.; Scholtz, J. Reliability of a virtual patient simulation as an assessment tool—2017 ACCP Annual Meeting. Pharmacother. J. Hum. Pharmacol. Drug Ther. 2017, 37, e124–e238. [Google Scholar]
- Mak, V.; Fitzgerald, J.; Holle, L.; Vordenberg, S.E.; Kebodeaux, C. Meeting pharmacy educational outcomes through effective use of the virtual simulation MyDispense. Curr. Pharm. Teach. Learn. 2021, 13, 739–742. [Google Scholar] [CrossRef] [PubMed]
- Ambroziak, K.; Ibrahim, N.; Marshall, V.D.; Kelling, S.E. Virtual simulation to personalize student learning in a required pharmacy course. Curr. Pharm. Teach. Learn. 2018, 10, 750–756. [Google Scholar] [CrossRef] [PubMed]
- Thompson, J.; White, S.; Chapman, S. Virtual patients as a tool for training pre-registration pharmacists and increasing their preparedness to practice: A qualitative study. PLoS ONE 2020, 15, e0238226. [Google Scholar] [CrossRef]
- Cook, D.A.; Hatala, R.; Brydges, R.; Zendejas, B.; Szostek, J.H.; Wang, A.T.; Erwin, P.J.; Hamstra, S.J. Technology-Enhanced Simulation for Health Professions Education: A Systematic Review and Meta-analysis. JAMA 2011, 306, 978–988. [Google Scholar] [CrossRef] [PubMed]
- Benedict, N.; Schonder, K. Patient Simulation Software to Augment an Advanced Pharmaceutics Course. Am. J. Pharm. Educ. 2011, 75, 21. [Google Scholar] [CrossRef] [Green Version]
- Bindoff, I.; Ling, T.; Bereznicki, L.; Westbury, J.; Chalmers, L.; Peterson, G.; Ollington, R. A computer simulation of community pharmacy practice for educational use. Am. J. Pharm. Educ. 2014, 78, 168. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Hughes, I.E. Computer-based learning—An aid to successful teaching of pharmacology? Naunyn-Schmiedeberg’s Arch. Pharmacol. 2002, 366, 77–82. [Google Scholar] [CrossRef]
- Duff, E.; Miller, L.; Bruce, J. Online Virtual Simulation and Diagnostic Reasoning: A Scoping Review. Clin. Simul. Nurs. 2016, 12, 377–384. [Google Scholar] [CrossRef]
- Mai, C.-W.; Lee, E.-L.; Wong, P.-S.; Er, H.-M. Evaluation of Computer-based Simulation Learning on Knowledge, Learning Approaches and Motivation among Pharmacy Students. Indian J. Pharm. Educ. Res. 2019, 53, 595–602. [Google Scholar] [CrossRef] [Green Version]
- Monaghan, M.S.; Cain, J.J.; Malone, P.M.; Chapman, T.A.; Walters, R.W.; Thompson, D.C.; Riedl, S.T. Educational technology use among US colleges and schools of pharmacy. Am. J. Pharm. Educ. 2011, 75, 87. [Google Scholar] [CrossRef] [Green Version]
- Tai, M.-H.; Rida, N.; Klein, K.C.; Diez, H.; Wells, T.; Kippes, K.; Walker, P.C.; Vordenberg, S.E. Impact of virtual simulation in self-care therapeutics course on introductory pharmacy practice experience self-care encounters. Curr. Pharm. Teach. Learn. 2020, 12, 74–83. [Google Scholar] [CrossRef] [PubMed]
- Cook, D.A.; Triola, M.M. Virtual patients: A critical literature review and proposed next steps. Med. Educ. 2009, 43, 303–311. [Google Scholar] [CrossRef] [PubMed]
- Higgins, J.P.T.; Thomas, J.; Chandler, J.; Cumpston, M.; Li, T.; Page, M.J.; Welch, V.A. (Eds.) Cochrane Handbook for Systematic Reviews of Interventions Version 6.3; (Updated February 2022); Cochrane: London, UK, 2022. [Google Scholar]
- Roberts, H.; Sowden, A.; Petticrew, M.; Arai, L.; Rodgers, M.; Britten, N. Guidance on the Conduct of Narrative Synthesis in Systematic Reviews. A Product from the ESRC Methods Programme. Version 1 2006, b92. Available online: https://www.lancaster.ac.uk/media/lancaster-university/content-assets/documents/fhm/dhr/chir/NSsynthesisguidanceVersion1-April2006.pdf (accessed on 9 January 2022).
- Moher, D.; Liberati, A.; Tetzlaff, J.; Altman, D.G. Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement. PLOS Med. 2009, 6, e1000097. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Covidence. Melbourne, Australia: Veritas Health Innovation. 2017. Available online: https://www.covidence.org (accessed on 23 June 2021).
- Braun, V.; Clarke, V. Using thematic analysis in psychology. Qual. Res. Psychol. 2006, 3, 77–101. [Google Scholar] [CrossRef] [Green Version]
- Benedict, N.; Schonder, K.; McGee, J. Promotion of Self-directed Learning Using Virtual Patient Cases. Am. J. Pharm. Educ. 2013, 77, 151. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Smith, M.A.; Siemianowski, L.A.; Benedict, N. Virtual patient case sharing across two schools of pharmacy. Am. J. Pharm. Educ. 2016, 80, 153. [Google Scholar] [CrossRef]
- Loke, S.-K.; Al-Sallami, H.S.; Wright, D.F.; McDonald, J.; Jadhav, S.; Duffull, S.B. Challenges in integrating a complex systems computer simulation in class: An educational design research. Australas. J. Educ. Technol. 2012, 28, 671–683. [Google Scholar] [CrossRef] [Green Version]
- Marriott, J.; Styles, K.; McDowell, J. The Pharmville community: A curriculum resource platform integrating context and theory. Am. J. Pharm. Educ. 2012, 76, 178. [Google Scholar] [CrossRef] [Green Version]
- Loke, S.-K.; Tordoff, J.; Winikoff, M.; McDonald, J.; Vlugter, P.; Duffull, S. SimPharm: How pharmacy students made meaning of a clinical case differently in paper- and simulation-based workshops. Br. J. Educ. Technol. 2010, 42, 865–874. [Google Scholar] [CrossRef]
- Lim, A.S.; Lee, S.W.H.; Karunaratne, N.; Caliph, S. Pharmacy Students’ Perceptions and Performance on the Use of an Online Virtual Experience Tool for Practicing Objective Structured Clinical Examinations. Am. J. Pharm. Educ. 2020, 84, 7920. [Google Scholar] [CrossRef]
- Lambertsen, R.T.; Tang, S.; Davies, J.; Morecroft, C. Serious Gaming for Pharmacy Education: Development of a Serious Games for Teaching Pharmacist Communication and Drug Administration in a Virtual Hospital Setting. Proceedngs of the 2016 9th International Conference on Developments in eSystems Engineering (DeSE), Liverpool, UK,, 31 August–2 September 2016; pp. 151–156. [Google Scholar]
- Dahri, K.; MacNeil, K.; Chan, F.; Lamoureux, E.; Bakker, M.; Seto, K.; Yeung, J. Curriculum integration of virtual patients. Curr. Pharm. Teach. Learn. 2019, 11, 1309–1315. [Google Scholar] [CrossRef] [PubMed]
- Benedict, N. virtual patients and problem based learning in advanced therapeutics. Am. J. Pharm. Educ. 2010, 74, 143. [Google Scholar] [CrossRef]
- Barnett, S.G.; Gallimore, C.E.; Pitterle, M.; Morrill, J. Impact of a Paper vs Virtual Simulated Patient Case on Student-Perceived Confidence and Engagement. Am. J. Pharm. Educ. 2016, 80, 16. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Zary, N.; Johnson, G.; Boberg, J.; Fors, U.G. Development, implementation and pilot evaluation of a Web-based Virtual Patient Case Simulation environment–Web-SP. BMC Med. Educ. 2006, 6, 10. [Google Scholar] [CrossRef] [Green Version]
- Menendez, E.; Balisa-Rocha, B.; Jabbur-Lopes, M.; Costa, W.; Nascimento, J.R.; Dósea, M.; Silva, L.; Junior, D.L. Using a virtual patient system for the teaching of pharmaceutical care. Int. J. Med. Inform. 2015, 84, 640–646. [Google Scholar] [CrossRef]
- Caylor, S.; Aebersold, M.; Lapham, J.; Carlson, E. The Use of Virtual Simulation and a Modified TeamSTEPPS™ Training for Multiprofessional Education. Clin. Simul. Nurs. 2015, 11, 163–171. [Google Scholar] [CrossRef]
- Ferrone, M.; Kebodeaux, C.; Fitzgerald, J.; Holle, L. Implementation of a virtual dispensing simulator to support US pharmacy education. Curr. Pharm. Teach. Learn. 2017, 9, 511–520. [Google Scholar] [CrossRef]
- Villaume, W.A.; Berger, B.A.; Barker, B.N. Learning motivational interviewing: Scripting a virtual patient. Am. J. Pharm. Educ. 2006, 70, 33. [Google Scholar] [CrossRef] [Green Version]
- Shin, J.; Tabatabai, D.; Boscardin, C.; Ferrone, M.; Brock, T. Integration of a Community Pharmacy Simulation Program into a Therapeutics Course. Am. J. Pharm. Educ. 2018, 82, 6189. [Google Scholar] [CrossRef]
- Thompson, J.; White, S.; Chapman, S. Actual vs. Perceived Competency Developmenî How Can Virtual Patients Impact Pharmacist Pre-Registration Training? Pharm. J. Pharm. Educ. Pract. 2020, 8, 138. [Google Scholar]
- Wright, D.F.B.; Duffull, S.B.; Wilby, K.J.; Peterson, A.K.; Anakin, M.G. Measuring the Development of Therapeutic-Decision-Making Skills by Practicing Pharmacists Undertaking a University-Based Postgraduate Clinical Qualification at Distance. Pharmacy 2020, 8, 83. [Google Scholar] [CrossRef]
- Curtin, L.B.; Finn, L.A.; Czosnowski, Q.A.; Whitman, C.B.; Cawley, M.J. Computer-based simulation training to improve learning outcomes in mannequin-based simulation exercises. Am. J. Pharm. Educ. 2011, 75, 113. [Google Scholar] [CrossRef] [Green Version]
- Hussein, G.; Kawahara, N. Adaptive and longitudinal pharmaceutical care instruction using an interactive voice response/text-to-speech system. Am. J. Pharm. Educ. 2006, 70, 37. [Google Scholar] [CrossRef] [PubMed]
- Taglieri, C.A.; Crosby, S.J.; Zimmerman, K.; Schneider, T.; Patel, D.K. Evaluation of the Use of a Virtual Patient on Student Competence and Confidence in Performing Simulated Clinic Visits. Am. J. Pharm. Educ. 2017, 81, 87. [Google Scholar] [CrossRef] [PubMed]
- da Silva, D.T.; Pereira, A.M.; Silva, R.D.O.S.; Menéndez, A.S.; Dos Santos, C.; Júnior, I.D.L.F.; Neves, S.J.F.; Dósea, M.B.; Lyra, D.P. Using Virtual Patient Software to Improve Pharmacy Students’ Knowledge of and Attitudes Toward Geriatric Patients. Am. J. Pharm. Educ. 2020, 84, 7230. [Google Scholar] [CrossRef] [PubMed]
- Battaglia, J.N.; Kieser, M.A.; Bruskiewitz, R.H.; Pitterle, M.E.; Thorpe, J.M. An online virtual-patient program to teach pharmacists and pharmacy students how to provide diabetes-specific medication therapy management. Am. J. Pharm. Educ. 2012, 76, 131. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Al-Dahir, S.; Bryant, K.; Kennedy, K.B.; Robinson, D.S. Online Virtual-Patient Cases Versus Traditional Problem-Based Learning in Advanced Pharmacy Practice Experiences. Am. J. Pharm. Educ. 2014, 78, 76. [Google Scholar] [CrossRef] [Green Version]
- Marriott, J.L. Use and evaluation of “virtual” patients for assessment of clinical pharmacy undergraduates. Pharm. Educ. 2007, 7, 341–349. [Google Scholar] [CrossRef] [Green Version]
- Marriott, J.L. Development and implementation of a computer-generated “virtual” patient program. Pharm. Educ. 2007, 7, 335–340. [Google Scholar] [CrossRef] [Green Version]
- McDowell, J.; Styles, K.; Sewell, K.; Trinder, P.; Marriott, J.; Maher, S.; Naidu, S. A Simulated Learning Environment for Teaching Medicine Dispensing Skills. Am. J. Pharm. Educ. 2016, 80, 11. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Olin, J.L.; Cole, S.W. Computer-based clinical simulation cases in oncology pharmacotherapy: Student perceptions from two campuses. Curr. Pharm. Teach. Learn. 2015, 7, 157–162. [Google Scholar] [CrossRef]
- Duffull, S.; Peterson, A.; Chai, B.; Cho, F.; Opoku, J.; Sissing, T.; Smith, D.; Tongskul, T.; Wilby, K. Exploring a scalable real-time simulation for interprofessional education in pharmacy and medicine. MedEdPublish 2020, 9, 240. [Google Scholar] [CrossRef]
- Duffull, S.; Peterson, A.K. Students’ perceptions of playing a serious game intended to enhance therapeutic decision-making in a pharmacy curriculum. Curr. Pharm. Teach. Learn. 2020, 12, 1348–1353. [Google Scholar] [CrossRef]
- Bracegirdle, L.; Chapman, S. Programmable Patients: Simulation of Consultation Skills in a Virtual Environment. Bio-Algorithms Med-Syst. 2010, 6, 111–115. [Google Scholar]
- Richardson, C.L.; Chapman, S.; White, S. Virtual patient educational programme to teach counselling to clinical pharmacists: Development and proof of concept. BMJ Simul. Technol. Enhanc. Learn. 2019, 5, 167. [Google Scholar] [CrossRef]
- Bravo, M.J.; So, M.; Natsheh, C.; Tait, G.; Austin, Z.; Cameron, K. Descriptive Analysis of Pharmacy Students’ Impressions on Virtual Interactive Case Software. Am. J. Pharm. Educ. 2019, 83, 6821. [Google Scholar] [CrossRef]
- Chaikoolvatana, A.; Goodyer, L. Evaluation of a Multimedia Case-History Simulation Program for Pharmacy Students. Am. J. Pharm. Educ. 2003, 67, 16. [Google Scholar] [CrossRef]
- Cláudio, A.P.; Carmo, M.B.; Pinto, V.; Cavaco, A.; Guerreiro, M.P. (Eds.) Virtual humans for training and assessment of self-medication consultation skills in pharmacy students. In Proceedings of the 2015 10th International Conference on Computer Science & Education (ICCSE), Cambridge, UK, 22–24 July 2015; IEEE: Piscataway, NJ, USA, 2015. [Google Scholar]
- Fuhrman, L.; Buff, W.; Eaddy, M.; Dollar, M. Utilization of an Integrated Interactive Virtual Patient Database in a Web-Based Environment for Teaching Continuity of Care [Uso de una base de datos virtual interactiva de pacientes en un ambiente en internet para la enseñanza del cuidado continuo]. Am. J. Pharm. Educ. 2001, 65, 271–275. Available online: http://archive.ajpe.org/legacy/pdfs/aj650313.pdf (accessed on 23 June 2021).
- Fens, T.; Dantuma-Wering, C.M.; Taxis, K. The Pharmacy Game-GIMMICS(®) a Simulation Game for Competency-Based Education. Pharmacy 2020, 8, 198. [Google Scholar] [CrossRef]
- Park, M.; Summons, P. A Computer-generated Digital Patient for Oral Interview Training in Pharmacy. Adv. Sci. Technol. Lett. 2013, 28, 126–131. [Google Scholar]
- Lichvar, A.B.; Hedges, A.; Benedict, N.J.; Donihi, A.C. Combination of a Flipped Classroom Format and a Virtual Patient Case to Enhance Active Learning in a Required Therapeutics Course. Am. J. Pharm. Educ. 2016, 80, 175. [Google Scholar] [CrossRef] [PubMed]
- Tait, L.; Lee, K.; Rasiah, R.; Cooper, J.M.; Ling, T.; Geelan, B.; Bindoff, I. Simulation and Feedback in Health Education: A Mixed Methods Study Comparing Three Simulation Modalities. Pharmacy 2018, 6, 41. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Douglass, M.A.; Casale, J.P.; Skirvin, J.A.; DiVall, M.V. A virtual patient software program to improve pharmacy student learning in a comprehensive disease management course. Am. J. Pharm. Educ. 2013, 77, 172. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Coons, J.C.; Kobulinsky, L.; Farkas, D.; Lutz, J.; Seybert, A.L. Virtual Electronic Health Record Technology with Simulation-Based Learning in an Acute Care Pharmacotherapy Course. Pharmacy 2018, 6, 123. [Google Scholar] [CrossRef] [Green Version]
- Ives, A.L.; Tucker, S.R.; Trovato, J.A. Using Electronic Health Record Technology to Teach Inpatient Medication Order Verification to Pharmacy Students. Am. J. Pharm. Educ. 2020, 84, ajpe7534. [Google Scholar] [CrossRef]
- DSV. Virtual Case Editor—VCE Department of Computer and Systems Sciences—Stockholm University. 2013. Available online: https://dsv.su.se/en/research/research-areas/learning/projects/vc-vce-1.113185 (accessed on 23 June 2021).
- Crunchbase. TheraSim® Operating Status and Acquisition 2014. Available online: https://www.crunchbase.com/organization/therasim (accessed on 23 June 2021).
- Dolan, B. WebMD Acquires Patient Simulation Company, Reports on Mobile Growth; Mobi Health News. 2014. Available online: mobihealthnews.com (accessed on 23 June 2021).
- Seybert, A.L.; Smithburger, P.L.; Benedict, N.J.; Kobulinsky, L.R.; Kane-Gill, S.L.; Coons, J.C. Evidence for simulation in pharmacy education. JACCP J. Am. Coll. Clin. Pharm. 2019, 2, 686–692. [Google Scholar] [CrossRef]
- MyDispense. MyDispense: Monash University 2021. Available online: https://info.mydispense.monash.edu/ (accessed on 9 January 2022).
- Kynectiv. DecisionSim 2021. Available online: https://www.kynectiv.com/platform (accessed on 9 January 2022).
- PharmacySim. Pharmacy Simulator 2021. Available online: https://www.pharmacysim.com/ (accessed on 9 January 2022).
- GIMMICS. The Gimmics Circle 2021. Available online: http://www.gimmics.nl/ (accessed on 28 September 2021).
- EHR-GO. EHR go!—Pharmacy Education 2021. Available online: https://ehrgo.com/ (accessed on 18 September 2021).
- Keele-VP. Keele University Virtual Patient 2021. Available online: https://www.keelevp.com/ (accessed on 19 September 2021).
- VIC. Virtual Interactive Case (VIC) System 2019. Available online: http://pie.med.utoronto.ca/VIC/index.htm (accessed on 20 September 2021).
- EMS. SimPHARM 2019. Available online: https://www.simpharm.com/ (accessed on 20 September 2021).
- Choi, W. Designing Effective Scenarios for Computer-Based Instructional Simulations: Classification of Essential Features. Educ. Technol. 1997, 37, 13–21. [Google Scholar]
- Milheim, W.D.; Harvey, D.M. Appropriate Design and Utilization of Computer-Based Instructional Simulations. Educ. Technol. 2005, 45, 58–60. [Google Scholar]
- Hope, D.L.; Grant, G.D.; Rogers, G.D.; King, M.A. Virtualized Gamified Pharmacy Simulation during COVID-19. Pharmacy 2022, 10, 41. [Google Scholar] [CrossRef]
- Pharmacy Game. The Pharmacy Game 2022. Available online: https://pharmacygame.education/publications (accessed on 1 February 2022).
- Richardson, C.L.; Chapman, S.; White, S. Experiencing a virtual patient to practice patient counselling skills. Curr. Pharm. Teach. Learn. 2021, 13, 1593–1601. [Google Scholar] [CrossRef] [PubMed]
- Kononowicz, A.A.; Woodham, L.A.; Edelbring, S.; Stathakarou, N.; Davies, D.; Saxena, N.; Car, L.T.; Carlstedt-Duke, J.; Car, J.; Zary, N. Virtual Patient Simulations in Health Professions Education: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration. J. Med. Internet Res. 2019, 21, e14676. [Google Scholar] [CrossRef] [PubMed]
- Almalki, A.D.A.; Mohammed, A.I. The Effect of Immediate and Delayed Feedback in Virtual Classes on Mathematics Students’ Higher Order Thinking Skills. J. Posit. Sch. Psychol. 2022, 432, 40. [Google Scholar]
- Dihoff, R.E.; Brosvic, G.M.; Epstein, M.L.; Cook, M.J. Provision of Feedback During Preparation For Academic Testing: Learning Is Enhanced by Immediate But Not Delayed Feedback. Psychol. Rec. 2004, 54, 207–231. [Google Scholar] [CrossRef] [Green Version]
- Van Heukelom, J.N.; Begaz, T.; Treat, R. Comparison of Postsimulation Debriefing Versus In-Simulation Debriefing in Medical Simulation. Simul. Healthc. 2004, 54, 207–231. [Google Scholar] [CrossRef]
- Ellaway, R.; Poulton, T.; Fors, U.; McGee, J.B.; Albright, S. Building a virtual patient commons. Med. Teach. 2008, 30, 170–174. [Google Scholar] [CrossRef] [PubMed]
- Poulton, T.; Balasubramaniam, C. Virtual patients: A year of change. Med. Teach. 2011, 33, 933–937. [Google Scholar] [CrossRef]
- Harteveld, C.; Bekebrede, G. Learning in Single-Versus Multiplayer Games: The More the Merrier? Simul. Gaming 2011, 42, 43–63. [Google Scholar] [CrossRef]
- Tinwell, A. The Uncanny Valley in Games and Animation; A K Peters/CRC Press: New York, NY, USA, 2014. [Google Scholar]
- VanLangen, K.; Wellman, G. Trends in electronic health record usage among US colleges of pharmacy. Curr. Pharm. Teach. Learn. 2018, 10, 566–570. [Google Scholar] [CrossRef]
Simulator Name and Country of Origin | Feedback Type | Grading | User Play Mode | Cost | Operational Requirement | Community/Hospital Setting | Scenario Sharing Option | Interaction Elements |
---|---|---|---|---|---|---|---|---|
DecisionSim/ vpSim [76] USA | Immediate | Yes, Automated | Single | Cost not advertised a | Web-based | Hospital b (Pharmacology focus) | Yes | Video, audio, and images (Web-based) |
MyDispense [75] Australia | Immediate | Yes, Automated | Single | Free of charge | Web-based | Community | Yes | Static images, text, and patient notes (Web-based) |
Pharmacy Simulator [77] Australia | Immediate | Yes, Automated | Single | Cost is publicly available c | Web-based or standalone application (mobile/desktop) | Community and Hospital | Yes | Interactive animated avatar s with voiced dialog and dynamic emotions, patient notes, health record, dispensing, vital signs monitoring, administration of medicines, hand washing, navigating the environment (3D game-like virtual environment) |
Keele virtual patient (Keele University) [80] UK | Immediate | No grading | Single | Cost not advertised d | Web-based | Community/primary care pharmacist e | Yes | Interactive animated avatar with voiced dialog and dynamic emotions, patient notes f (Static 3D virtual environment) |
SimPharm [82] New Zealand | Immediate | Yes, Automated | Single | Cost not advertised g | Web-based | Hospital (Pharmacology focus) | Yes | Static images, audio, text, and patient notes (Web-based) |
Virtual Interactive Case System (VICs) [81] Canada | Immediate | Yes, Automated | Single | Free h | Web-based | Hospital i | Not-clear | Static image and text, with pre-defined choices (Web-based) |
Pharmacy Game Previously known as “GIMMICS/ PharmG” [78,85,86] Netherlands/Australia | Delayed | Marked by faculty | Multi | Cost not advertised j | Relies on other applications such as: Microsoft Teams Microsoft Forms Microsoft Excel Microsoft Power App | Community | Yes | Utilising Microsoft applications that allow sharing documents, audio, and video calls (Human-to-human interaction) |
EHR GO [79] EHR GO® is a product of archetype innovations, LLC | Delayed | Marked by faculty | Single and Multi | Cost not advertised k | Web-based | Community and Hospital l | Yes | Static images, text, and patient notes (Web-based) |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Gharib, A.M.; Bindoff, I.K.; Peterson, G.M.; Salahudeen, M.S. Computer-Based Simulators in Pharmacy Practice Education: A Systematic Narrative Review. Pharmacy 2023, 11, 8. https://doi.org/10.3390/pharmacy11010008
Gharib AM, Bindoff IK, Peterson GM, Salahudeen MS. Computer-Based Simulators in Pharmacy Practice Education: A Systematic Narrative Review. Pharmacy. 2023; 11(1):8. https://doi.org/10.3390/pharmacy11010008
Chicago/Turabian StyleGharib, Ahmed M., Ivan K. Bindoff, Gregory M. Peterson, and Mohammed S. Salahudeen. 2023. "Computer-Based Simulators in Pharmacy Practice Education: A Systematic Narrative Review" Pharmacy 11, no. 1: 8. https://doi.org/10.3390/pharmacy11010008
APA StyleGharib, A. M., Bindoff, I. K., Peterson, G. M., & Salahudeen, M. S. (2023). Computer-Based Simulators in Pharmacy Practice Education: A Systematic Narrative Review. Pharmacy, 11(1), 8. https://doi.org/10.3390/pharmacy11010008