Counter Hegemony of Cultural Art Innovation against Art in Digital Media
Abstract
:1. Introduction
2. Literature Review
2.1. Drama Gong Art and Culture
2.2. Hegemony Culture Arts and Technology
2.3. Open Innovation of Culture Arts and Technology
3. Framework Hegemony of Drama Gong
4. Methods
5. Result
5.1. Hegemony of Drama Gong and Digital Media Entertainment
5.2. Open Innovation Art Performing
5.3. Open Innovation Application of Technology
Drama Gong is a fan of many circles, there are several plays or stories that have become legends and stick to the hearts of the people, for example, Punakawan’s story is funny and amusing. The message conveyed through the players is not only funny to see but full of moral messages, including about how to develop areas in Bali. The message about the vision of the development of today’s Balinese leaders, namely Sat kerthi Loka Bali, who wants to strengthen traditions in Bali. Preservation of Drama Gong is important so that millennials do not always play games so that with the innovation of Drama Gong, it becomes a show through TV and YouTube that is very popular with young people(Prof. Dr. I Wayan Dibia, Wayan Sugita, Juni Ambara, interview, 10 November 2020).
5.4. The Drama Gong and Balinese Culture Education
“Uduh, cai parekan bena ajak dadua, sayaga cai, bena lakar ke alase, ngatehang I Nyoman Jayaprana.” It means “Hi, my servants, get ready, I will go to the forest to escort I Nyoman Jayaprana”.
“Inggih Ratu Gusti patih, Durusang Mamargi, Titiang Sampun sayaga jagi ngiring Pamargin gusti”. This means yes gusti patih, after you, I am ready to accompany Gusti on the journey, escorting Nyoman Jayaprana to the middle of the forest.
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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No | Aspect | Description | |
---|---|---|---|
1950-and-1980s | Post-1980s | ||
Internal Innovation | |||
1 | Open mindset of players in the era of desruption | Traditional staging technology | Drama Gong players must be open and accept the reality of the changing order of society in today’s digital era. |
2 | Capacity building for mastery of English | Traditional staging Technology | Mastery in english is needed so that the Drama Gong players are able to convey educational messages to non-Balinese audiences (foreign tourists). |
3 | Packaging Story | Legends, pennants, folk tales Balinese and, there is always equipped with a synopsis | Balinese folk tales which shown and created according to present creation, and long time duration of drama gong managed accordingly to several episode to adjust time shown in tv and YouTube. |
4 | Dialogue | Using a single language, namely English Bali | Contents dialog contemporary by using three languages (Balinese, Indonesian, English). |
5 | regeneration Player | dominated by old players | Includes millennial players. |
6 | settings/settings Stage | Staged inside the building | Staged inside and outside the building (outdoors) supported by stage technology applications (reflectors light), technical editing, and so on. |
External Innovation | |||
1 | Collaboration with other arts | Only Drama Gong players |
|
2 | Digital product packaging techniques | Traditional staging Technology, or the performance of Drama Gong in one big stage directly in front of the audience. |
|
3 | Techniques for digital product distribution | Not through the media of technology as mediation for the delivery of the entertainment of Drama Gong, but it is shown directly facing the audience. The audience can interact directly with the Drama Gong cultural arts performers |
|
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Sugita, I.W.; Setini, M.; Anshori, Y. Counter Hegemony of Cultural Art Innovation against Art in Digital Media. J. Open Innov. Technol. Mark. Complex. 2021, 7, 147. https://doi.org/10.3390/joitmc7020147
Sugita IW, Setini M, Anshori Y. Counter Hegemony of Cultural Art Innovation against Art in Digital Media. Journal of Open Innovation: Technology, Market, and Complexity. 2021; 7(2):147. https://doi.org/10.3390/joitmc7020147
Chicago/Turabian StyleSugita, I Wayan, Made Setini, and Yahya Anshori. 2021. "Counter Hegemony of Cultural Art Innovation against Art in Digital Media" Journal of Open Innovation: Technology, Market, and Complexity 7, no. 2: 147. https://doi.org/10.3390/joitmc7020147