Evaluating the Factors Affecting QoE of 360-Degree Videos and Cybersickness Levels Predictions in Virtual Reality
Abstract
:1. Introduction
- First, we simulate two different types of stalling events including one long stalling of 9-s and three short stalling of 3-s each ( s) in nine different types of 360-degree videos to cover various influencing factors that affect the users QoE in the VR. The impact of these factors under various stalling events on users’ QoE is investigated. To the best of our knowledge, no previous studies have addressed the effect of stalling on the user’s cybersickness level for 360-degree videos in VR;
- Second, we conduct a subjective experiment including 40 subjects and investigate the impact of content type (fast, medium, and slow), camera motion (fixed, vertical, and horizontal), and the number of moving targets (no target, single target, and multiple targets) on users’ QoE. The QoE is then evaluated in terms of three significant aspects, such as perceptual quality, presence, and cybersickness;
- Third, to evaluate the viewing safety concerns in VR, we propose a neural network-based QoE prediction technique that predicts and examines the degree of cybersickness induced by the 360-degree videos under various stalling events in VR. The prediction accuracy of the proposed method performs well against well-known ML methods such as Support Vector Machine (SVM), K-Nearest Neighbors (KNN), and Decision Tree (DT). Our proposed method outperforms existing QoE methods.
2. Related Work
3. Experimental Setup and Description
3.1. Subjective Users Study and Technical Setup
3.2. Subjective Experiment
- Q1: How do you perceive the quality of video on a 5-point scale? (MOS), (1 = bad, 5 = excellent);
- Q2: How do you rate the level of cybersickness (dizziness or nausea) whilst watching in VR on a 4-point scale? (SSQ), (0; no sickness, 1; mild sickness, 2; considerable sickness, 3; severe sickness);
- Q3: I had a sense of being there in a virtual environment (IPQ-G1), (5 = fully agree, 1 = fully disagree).
4. Subjective Results Analysis and Discussions
4.1. Impact on Perceptual Quality
4.2. Impact on Presence
4.3. Impact on Cybersickness
5. QoE Prediction in Terms of Cybersickness
Algorithm 1 Learning neural network-based QoE prediction model with cybersickness data. |
Initialize: Set the neural network learning rate as 0.2 and the iteration number (epochs) to train the network as 1000. Select the hidden neuron in first and second hidden layer as 64 and 32, respectively. |
|
6. Accuracy and Performance Comparison
7. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Factors | Features | Name | Video ID (YouTube) | Resolutions | Frame Rate |
---|---|---|---|---|---|
Content Type | Fast | V1 | 8lsB-P8nGSM | 3840 × 1920 | 30 fps |
Medium | V2 | D9-i_F3XYhI | 3840 × 1920 | 30 fps | |
Slow | V3 | mlOiXMvMaZo | 3840 × 2160 | 30 fps | |
Camera Motion | Fixed | V4 | ESRz3-btZIA | 3840 × 1920 | 25 fps |
Horizontal | V5 | 9 XR2CZi3V5k | 3840 × 1920 | 25 fps | |
Vertical | V6 | elhdcvKhgbA | 3840 × 1920 | 25 fps | |
Moving Target | No Target | V7 | L_tqK4eqelA | 3840 × 2160 | 29 fps |
Single target | V8 | ULiXPLH-WA4 | 3840 × 2048 | 29 fps | |
Multiple Targets | V9 | p9h3ZqJa1iA | 3840 × 2160 | 25 fps |
SSQ Symptoms (0,1,2,3) | N | O | D |
---|---|---|---|
General discomfort | 1 | 1 | |
Fatigue | 1 | ||
Headache | 1 | ||
Eye strain | 1 | ||
Difficulty focusing | 1 | 1 | |
Increased salivation | 1 | ||
Sweating | 1 | ||
Nausea | 1 | 1 | |
Difficulty concentrating | 1 | 1 | |
Fullness of head | 1 | ||
Blurred vision | 1 | 1 | |
Dizzy (Eye open) | 1 | ||
Dizzy (Eye closed) | 1 | ||
Vertigo | 1 | ||
Stomach awareness | 1 | ||
Burping | 1 | ||
Total | [a] | [b] | [c] |
Questions | PLCC | SRCC |
---|---|---|
Q1 | 0.8834 | 0.8735 |
Q2 | 0.9005 | 0.8961 |
Q3 | 0.9015 | 0.8912 |
Total Score (TS) | Sickness Level | Output Variable |
---|---|---|
0 to 10 | Normal Sickness | 0 |
11 to 31 | Slight Sickness | 1 |
32 to 40 | Enough Sickness | 2 |
40 above | Severe Sickness | 3 |
Method | Precision | Recall | f1-Score | MAE | Accuracy |
---|---|---|---|---|---|
KNN | 0.84 | 0.82 | 0.83 | 0.19 | |
ANN | 0.91 | 0.91 | 0.90 | 0.9 | |
SVM | 0.85 | 0.83 | 0.82 | 0.18 | |
DT | 0.87 | 0.83 | 0.82 | 0.17 |
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Shahid Anwar, M.; Wang, J.; Ahmad, S.; Ullah, A.; Khan, W.; Fei, Z. Evaluating the Factors Affecting QoE of 360-Degree Videos and Cybersickness Levels Predictions in Virtual Reality. Electronics 2020, 9, 1530. https://doi.org/10.3390/electronics9091530
Shahid Anwar M, Wang J, Ahmad S, Ullah A, Khan W, Fei Z. Evaluating the Factors Affecting QoE of 360-Degree Videos and Cybersickness Levels Predictions in Virtual Reality. Electronics. 2020; 9(9):1530. https://doi.org/10.3390/electronics9091530
Chicago/Turabian StyleShahid Anwar, Muhammad, Jing Wang, Sadique Ahmad, Asad Ullah, Wahab Khan, and Zesong Fei. 2020. "Evaluating the Factors Affecting QoE of 360-Degree Videos and Cybersickness Levels Predictions in Virtual Reality" Electronics 9, no. 9: 1530. https://doi.org/10.3390/electronics9091530
APA StyleShahid Anwar, M., Wang, J., Ahmad, S., Ullah, A., Khan, W., & Fei, Z. (2020). Evaluating the Factors Affecting QoE of 360-Degree Videos and Cybersickness Levels Predictions in Virtual Reality. Electronics, 9(9), 1530. https://doi.org/10.3390/electronics9091530