Enhanced Inclusion through Advanced Immersion in Cultural Heritage: A Holistic Framework in Virtual Museology
Abstract
:1. Introduction
2. Materials and Methods
2.1. Towards Inclusive Virtual Museology
2.1.1. Virtual Museology: Requirements, Limitations, Perspectives
2.1.2. Related Frameworks for Designing Inclusive Digital Cultural Heritage Experiences
2.2. Advanced Visualization Technology for Cultural Experiences
2.2.1. Visitor Behavior in Virtual Exhibition Experiences
2.2.2. Digital Twins for Simulating Cultural Experiences
2.3. Creative Industry of Videogames and Immersive Technologies
2.3.1. Game Engines
2.3.2. Extended Reality
2.4. Research Aims
2.5. Methodology
3. Results
3.1. Framework
3.1.1. Exhibition Concept Idea
3.1.2. Exhibition Content
3.1.3. Exhibition Spatial Design
3.1.4. Key Factors for Designing Inclusive Virtual Exhibition
3.1.5. Embracing the Multisensory Approach of Virtual Cultural Experiences
3.1.6. User Interaction and Engagement
3.2. Digital Twins for Museum Visitors’ Behavior
3.2.1. AI-Assisted Dynamic Simulation of User Experience in Virtual Environments
3.2.2. Monitoring and Assessment of the Virtual Environments’ Engagement Power
3.3. Immersive Technologies
3.3.1. Application of Game Engine
3.3.2. Application of Extended Reality
3.4. Emerging Technologies for Inclusive and Advanced Immersive Experiences
3.4.1. Application of Haptics
3.4.2. Application of Olfactory
4. Discussion
4.1. Inclusive Virtual Museology
4.2. Assessment of the Visitors’ Behavior
4.3. Interdisciplinary in Virtual Multisensory Experiences
4.4. Advanced Immersive Experiences
4.5. Knowledge Transfer from Virtuality to Real Cultural Heritage Spaces
4.6. Limitations
5. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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Digital Cultural Content Landscape | |
---|---|
Data | File type |
Image | JPEG, PNG, TIFF, |
Video | MP4, AVI, MOV |
Text | PDF, DOC, TXT |
Audio | MP3, WAV, AIFF, WMA, OGG |
Interactive media | OBJ, FBX, gITF, JTL, USDZ/USD, STL, STEP |
Metadata | Exhibit title, author/creator, description, year/period of creation, location, type of exhibit, dimension, material, license rights, related exhibit, source, references, etc. |
Key Factors for Designing Inclusive Virtual Exhibition | |
---|---|
Key Factor | Framework Proposed Solution |
Equitable use | Principle: The virtual space should be designed to be user-friendly for an audience with diverse skills and perceptual modalities. Directions:
|
Usability | Principle: The user interface should have functionalities regarding usability, allowing the audience to adapt it depending on their needs and preferences. Directions:
|
Interactivity | Principle: The museum design should include interactive activities to provide an engaging and attractive cultural experience. Directions:
|
Multimodal perceptual approach | Principle: Any information integrated into the experience should be delivered through multiple media and sensory means. Directions:
|
Realism | Principle: The design should approach the highest possible level of realism. Directions:
|
Learning perspective | Principle: The interactivity and learning outcomes that cultural virtual experiences offer facilitate memory making. Directions:
|
Cognitive accessibility | Principle: The content should address the needs, skills, and preferences of people with different levels of cognitive abilities. Directions:
|
Interdisciplinary | Principle: The collaboration of interdisciplinary experts fosters the exploration of further opportunities for the effective design of inclusive virtual museums. Directions:
|
Accessibility Features in a Virtual Cultural Experience |
---|
Multisensory stimuli for navigation and orientation |
Exhibit subtitles |
Audio description |
Multilingual content |
Text-to-speech functionality |
Adjustable font size |
Color contract option |
Flexibility in use |
Focus | Title | Objectives | |
---|---|---|---|
Level 1 | System-centric/ Architecture | Interaction with the virtual space | Highlight the link between virtual spatial design and virtual museum multisensory approach. Reinforcement of the overall multilayered virtual cultural experience. |
Level 2 | User-centric/ Experience | Interaction with the exhibition units | Perception of the conceptual context and promotion of the learnability impact of the exhibition. Effective for exploration and discovery activities. |
Level 3 | Content-centric/ Modalities | Interaction with the cultural exhibits | Enhancement of the learning process, contribution to cultural content interpretation. Emotional responses to elicit greater engagement. |
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Anastasovitis, E.; Georgiou, G.; Matinopoulou, E.; Nikolopoulos, S.; Kompatsiaris, I.; Roumeliotis, M. Enhanced Inclusion through Advanced Immersion in Cultural Heritage: A Holistic Framework in Virtual Museology. Electronics 2024, 13, 1396. https://doi.org/10.3390/electronics13071396
Anastasovitis E, Georgiou G, Matinopoulou E, Nikolopoulos S, Kompatsiaris I, Roumeliotis M. Enhanced Inclusion through Advanced Immersion in Cultural Heritage: A Holistic Framework in Virtual Museology. Electronics. 2024; 13(7):1396. https://doi.org/10.3390/electronics13071396
Chicago/Turabian StyleAnastasovitis, Eleftherios, Georgia Georgiou, Eleni Matinopoulou, Spiros Nikolopoulos, Ioannis Kompatsiaris, and Manos Roumeliotis. 2024. "Enhanced Inclusion through Advanced Immersion in Cultural Heritage: A Holistic Framework in Virtual Museology" Electronics 13, no. 7: 1396. https://doi.org/10.3390/electronics13071396
APA StyleAnastasovitis, E., Georgiou, G., Matinopoulou, E., Nikolopoulos, S., Kompatsiaris, I., & Roumeliotis, M. (2024). Enhanced Inclusion through Advanced Immersion in Cultural Heritage: A Holistic Framework in Virtual Museology. Electronics, 13(7), 1396. https://doi.org/10.3390/electronics13071396