Close the Loop! System Dynamics Modelling in Service Design
Abstract
:1. Introduction
2. Research Method
2.1. Grounded Theory
- to query research questions.
- to record answers to research questions.
- to divide the information from interviews into sentences so that it is possible to explore the meaning of every sentence.
- to divide sentences according to their similarities and differences into categories (groups).
2.2. Grounded Theory and Its Relation to the Systems Thinking
2.3. System Dynamics Modelling
3. Results
3.1. Design Thinking Game: “Close the Loop!”
3.1.1. The First Step of Research Application—Open Coding
- The subject was listed as the last one among the compulsory elective subjects in the study plan.
- A number of credits—fulfilled.
- No need to register for another subject when I gained all credits.
- I will not register for another subject when I fulfilled all credits and I do not need another one.
- I chose a subject for my study plan that is not interesting, but the timetable is more convenient for me.
- I am too lazy to study something else, something extra.
- I am sorry I did not register for this subject. But its timetable was not suitable for me.
- To be honest, the number of credits was important to me, this is the main requirement to me and to my colleagues.
- Too lazy to register for other compulsory elective subjects when I fulfilled all credits. I hope I did not offend the lecturer.
- I was choosing between two equally attractive subjects in the same semester.
- I just followed the crowd, it means that I found it suspicious to see a low number of my classmates to be registered for this subject and I assumed that this subject had a low level.
- I had no idea that this subject could be important for my future career and I took it lightly.
- I was worried that this subject would be too demanding and I would fail the exam.
- The subject content did not show its full potential.
3.1.2. The Second Step of the Research Application—Axial Coding
3.1.3. The Third Step of the Research Application—Selective Coding
3.1.4. The Fourth Step of Research Method Application—Systems Thinking
3.1.5. The Fifth Step of the Research Method Application—System Dynamics Model
4. Discussion
4.1. Model Interpretation
4.2. A Search for a Suitable Managerial Strategy
4.3. First Strategy: No Advantage in the Subject Position in the Study Plan
4.4. Second Strategy: A High Advantage of the Subject Position in the Study Plan
4.5. Third Strategy: Neutral Subject Position in the Study Plan Scenario
5. Conclusions
Supplementary Materials
Funding
Conflicts of Interest
Appendix A
System Dynamics Model Documentation
Appendix B
Close the Loop!
Rules
- Ask the players a question that you want to find an answer to. The question must contain a variable that you want to change. For example, why there is such a low number of students registered in the subject? What can be done to increase the number of registered students?
- Ask the players to react to your question with the highest number of answers. Both the cause and effect of the problem are found. For instance, the problem is a low number of students in the subject. The first situation: The subject is placed in a disadvantaged time position in the study plan. The second situation: The subject is less attractive than the others are. The effect: A lecturer is not motivated to improve the subject curriculum.
- OPEN CODING. Categorize the players’ answers into groups according to the typical words that appear there. Mark the problem as a central category.
- AXIAL CODING. Interconnect categories with the arrows. Mark a cause and effect in this way. Note the number of answers also. Then find out the importance of the relationships between the categories. Categories are variables in the next text.
- AXIAL CODING. Add a polarity among the variables if it is discovered. In the case, that no polarity is found, the variables must be reformulated. A polarity always exists. For example, if A is reinforced, B is also reinforced (positive polarity) or if A is reinforced, then B will be weakened (negative polarity).
- SELECTIVE CODING. Find at least one feedback loop so the original problem will be influenced from within the mental model. Remove any variables that are not essential for problem-solving from the mental model.
- SELECTIVE CODING. Interpret a story that is written by using a feedback loop diagram. Start with any variable of the feedback loop and read as long as is necessary until the first chosen variable is reached once again. As the best start for story interpretation is very often the variable, that is a central category.
- Find a suitable managerial strategy to change in order to have a better story. Test with a team to see if your conclusion is right or not.
Strategy for playing the game
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Svirakova, E. Close the Loop! System Dynamics Modelling in Service Design. Systems 2018, 6, 41. https://doi.org/10.3390/systems6040041
Svirakova E. Close the Loop! System Dynamics Modelling in Service Design. Systems. 2018; 6(4):41. https://doi.org/10.3390/systems6040041
Chicago/Turabian StyleSvirakova, Eva. 2018. "Close the Loop! System Dynamics Modelling in Service Design" Systems 6, no. 4: 41. https://doi.org/10.3390/systems6040041
APA StyleSvirakova, E. (2018). Close the Loop! System Dynamics Modelling in Service Design. Systems, 6(4), 41. https://doi.org/10.3390/systems6040041