Prototyping an Online Virtual Simulation Course Platform for College Students to Learn Creative Thinking
Abstract
:1. Introduction
- What are the needs and dilemmas of college students in online virtual simulation learning?
- What are the opportunities and solutions to help college students learn on an online virtual simulation course platform?
- How do college students experience these solutions?
2. Related Works
3. Materials and Methods
- Apply 2D virtual simulation technology. Avoid using 3D and adopt 2D, which is more efficient in information transfer.
- Focus on practical teaching content. The cases need to be close to life, enhance the sense of participation of college students, and create a relaxed learning atmosphere.
- Offer detailed operating instructions. College students need to become more familiar with the virtual simulation environment, resulting in a lot of time and effort spent using the course platform, which should reduce learning costs.
- Provide immediate error feedback and text-assisted instructions. Do instant feedback on the steps that users produce errors so that users can correct their mistakes in time to improve the learning efficiency of the course.
- Teach in stages. The teaching content should be phased and modularized, which is convenient for users to master and select.
- Show a macroscopic course outline and straightforward learning process, users can flexibly arrange their learning progress and enhance the goal of learning.
4. Results
4.1. Homepage
4.2. Interview Module
4.3. Brainstorming Module
4.4. Intelligent Hardware Module
5. Evaluations and Improvements
5.1. Expert Evaluation
5.2. User Evaluation
- Excellent: within the best 10% of the results in the benchmark dataset.
- Good: 10% of the benchmark dataset is better than the evaluated product, and 75% is worse.
- Above average: 25% of the benchmark dataset is better than the evaluated product, and 50% is worse.
- Below average: 50% of the benchmark dataset is better than the evaluated product, and 25% is worse.
- Bad: within the worst 25% of the benchmark dataset.
5.3. The Improvements
6. Discussion
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Dimensions | Categories | User Needs and Pain Points | Design Opportunities |
---|---|---|---|
Information presentation | Information transfer efficiency Information Feedback | Not easy to view 3D images Difficulty reading text in 3D Do not know how to operate correctly Do not know the position and progress Do not know which step went wrong | Display 2D images Present text in 2D Demonstrate operations Set up a progress alert Provide feedback for errors |
Platform characteristics | Difficulty to use Fun Interactivity Functionality | Spend time to understand the platform Learning process is boring Interaction lacks memory points Not convenient to look back | Adopt an easy design logic Provide rich content Enrich interaction styles Module course content |
Course assessment | Nature of assessment Assessment method | Objective assessment is rigid No mastery of practical content | Assess principal content Assess in stages |
Instruction design | Course preparation Course content | No holistic understanding of the course Low motivation to learn | Add overall introduction Enhance the purpose |
Presentation format | Simulation degree Simulation presentation | Technology is difficult to simulate Poor 3D visual presentation | Adopt cartoon styles Adopt virtual simulation |
Dimensions | Our Platform | Zoom | Rain Classroom |
---|---|---|---|
Information presentation | Equipped with appropriate presentation format for teaching content with high efficiency | Suitable for abstract theory | Works as an auxiliary tool |
Platform characteristics | Novice teaching, easy to use, interactive, replay at any time | No interactivity, inconvenient to replay | Weak interactivity, unable to record video and audio |
Course assessment | Phased teaching, timely assessment, easy to master | Teaching only, no assessment | Teaching only, less assessment |
Instruction design | Clear and modular course structure | Cannot show learning progress clearly | Cannot perform independent learning |
Presentation format | Multiple presentation methods | PowerPoint lectures only | Images and text only |
Dimensions | M | SD | Levels |
---|---|---|---|
Attractiveness | 1.92 | 0.61 | Excellent |
Perspicuity | 1.57 | 1.07 | Above average |
Efficiency | 1.97 | 0.58 | Excellent |
Dependability | 1.94 | 0.71 | Excellent |
Stimulation | 1.43 | 0.97 | Good |
Novelty | 1.74 | 0.82 | Excellent |
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Wu, X.; Liu, W.; Jia, J.; Zhang, X.; Leifer, L.; Hu, S. Prototyping an Online Virtual Simulation Course Platform for College Students to Learn Creative Thinking. Systems 2023, 11, 89. https://doi.org/10.3390/systems11020089
Wu X, Liu W, Jia J, Zhang X, Leifer L, Hu S. Prototyping an Online Virtual Simulation Course Platform for College Students to Learn Creative Thinking. Systems. 2023; 11(2):89. https://doi.org/10.3390/systems11020089
Chicago/Turabian StyleWu, Xiaojian, Wei Liu, Jingpeng Jia, Xuemin Zhang, Larry Leifer, and Siyuan Hu. 2023. "Prototyping an Online Virtual Simulation Course Platform for College Students to Learn Creative Thinking" Systems 11, no. 2: 89. https://doi.org/10.3390/systems11020089
APA StyleWu, X., Liu, W., Jia, J., Zhang, X., Leifer, L., & Hu, S. (2023). Prototyping an Online Virtual Simulation Course Platform for College Students to Learn Creative Thinking. Systems, 11(2), 89. https://doi.org/10.3390/systems11020089