1. Introduction
Today’s organizational landscape has changed drastically due to a “rise in global interconnectedness” [
1] (p. 570), an increasing rate of unpredictable change [
2], and intensive local and global competition [
3]. This newly evolving and changing landscape is best characterized as complexity in which we have incomplete knowledge to understanding our world and the connections between our behaviors and outcomes [
4]. Just as the organizational landscape is experiencing complexity, so too are other processes ranging from individuals, to local communities, to globally interconnected networks. At the individual level, creativity needs to account for this level of complexity. At the collective and organizational levels, innovative processes must also account for this complexity. Individuals possess the potential of transforming systems to better adapt to today’s complexity while, at the same time, transforming themselves [
1]. Complexity is a multidimensional and multilevel construct.
One problem with current research efforts is that it is challenging to determine whether creativity and innovation are similar, or different, constructs. The literature has not successfully differentiated between these two constructs as they are often used interchangeably [
5]. A second problem is that previous research related to creativity and innovation have been fragmented, at best. Most research efforts have theorized and examined creativity and innovation as a single-level construct or perspective, have disregarded the complex nature of creativity and innovation processes, and have mostly avoided the multiple interactions involved in such processes at the group, organizational, societal, and global levels of analysis [
6]. These shortcomings have resulted in a lack of clarity between these constructs [
6] with inconsistent definitions and explanations [
7], furthering the need to investigate the boundary conditions for creativity and innovation [
8].
Some researchers have called to “demystify innovation” [
9] (p. 337). Other researchers have called for new methods of theorizing that produce new integrative frameworks that view creativity and innovation as multilevel constructs: “Encourage more bold multilevel designs to explore factors implicated in both creativity and innovation across multiple levels of analysis” [
10] (p. 1302). With the innovative process defined as being complex, multilevel, and nonlinear [
9,
11] future research efforts must combine multiple perspectives to capture the aspects of complexity [
9]. In looking at group innovation, West [
11] identified innovation as being dynamic, calling for dynamic models to be developed that incorporate groups, group members, and their environment. Others called for new models to link the organization to the environment using a reciprocal model [
11].
Innovation research has concentrated on three primary areas; diffusion of innovation, organizational innovativeness, and process theory [
7]. Diffusion of innovation identifies how a new innovation is accepted by a group or organization, organizational innovativeness looks at the determinants of a group’s or an organization’s ability to be innovative, whereas process theory views the innovation process; “how and why innovations emerge, develop, grow, and (perhaps) terminate” [
7] (p. 409). The current study focuses primarily on the process of innovation with an emphasis on creativity being part of the innovation process. This places both the creative and innovative processes as parts of a larger whole, as being multidimensional and multilevel. The current article is the first to address creativity and innovative processes as assemblages and affordances. It is the first to map the creativity, innovative, and creativity and innovative processes showing the elements for each construct along with potential lines of flight. This mapping process also meets the needs of demystifying creativity and innovation by making the processes more visual.
The current research study was designed to address the following calls from Woodman, Sawyer and Griffin [
6]. First, a theory of creativity, innovation, or both, “must provide a framework encompassing the multiple levels of interest” [
6] (p. 317). Second, in order to understand the complexity and social characteristics involved with the creativity and innovative processes the creative processes, products, persons, and situations [
6] (p. 317) must be observed. This study was also designed to explore the boundary conditions (BC) of creativity and innovation in the context of assemblages, as called for by Busse, Kach and Wagner [
8]. These BCs of a theory “depicts the accuracy of theoretical predictions for any context given a certain structure of the theory” (p. 604).
The authors wanted to expand current research on creativity and innovation by making each construct’s elements and boundary conditions more visible for practice. By utilizing affordances theory to show that each construct (creativity, innovation) requires the other to complete the creativity/innovative process, and by mapping these processes using assemblages theory, the authors were able to answer a few questions. First, can affordance theory expand the literature to show that creativity and innovation are both needed to support one another? Second, can the processes of creativity, innovation, and creativity and innovation be explained and mapped from the perspective of assemblages theory? Third, how could an assemblage map of creativity and innovation be applied to support practice? These were a few of the questions that the authors attempted to answer in the current study.
The current article includes the following sections. First, we will present the methodology used for the current study. Second, we will look at how creativity, innovation, and the combination of both creativity and innovation are portrayed in current literature. Third, we provide an overview of the research study’s theoretical perspective, identifying assemblages theory and the theory of affordances as the lens for integrating and understanding the creative and innovative processes. The remainder of the current study synthesizes the literature by mapping the elements of creativity, innovation, and creativity and innovation (as a composite construct) from the perspective of assemblages theory.
2. Methodology
The current article incorporated a review of the literature as called for by Cooper [
12] in his “Taxonomy of Literature Reviews”. This first characteristic of a literature review involves the focus of the review. Reviews primarily focus on research findings, research methods, theories, or practices/applications [
12] (p. 4, Table 1). While many reviews have one primary focus, many have more than one focus: “Literature reviews in psychology have a primary center of attention, but it is rare that they have only a single focus” (p. 3). The current study has more than one area of focus. The first focus involves reviewing the literature around the concepts of creativity, innovation, and creativity and innovation. The second focus is on the theories that provide the study’s lens (assemblages theory, theory of affordances).
The second characteristic in Cooper’s taxonomy involves the goal for the review: integration, criticism, or identification of central issues [
12]. The current study’s goal centralizes on integrating current literature as a bridge to expanding theories of creativity and innovation. The third characteristic involves perspective: neutral representation, or espousal of position. While the current article takes the perspective from assemblages theory and the theory of affordances, the authors do not take any position, they only present potentialities, placing this review as having a neutral representation.
The fourth characteristic includes the type of coverage included in the review. This coverage can include an exhaustive review of the literature, an exhaustive review with selective citation, a representative review, or a central or pivotal review [
12]. The current study conducted a pivotal review of creativity, innovation, and creativity and innovation. A central or pivotal review of this literature included “works that have been central or pivotal to a topic” (p. 5). For the current study, the authors concentrated on pivotal articles for each construct (creativity, innovation, creativity and innovation). Secondary, a representative review was conducted for assemblages theory and the theory of affordances. The literature reviewed was representative because the literature reviewed was primarily of the originators of each theory or involve published works that focused on these original works.
The fifth characteristic involves the organization of the review itself: historical, conceptual, or methodological [
12]. The current review provided a conceptual review of the constructs of creativity, innovation, and creativity and innovation, followed by a review of the theories (assemblages, affordances) that provided the framework for the synthesis of the literature (the conceptual framework).
The last characteristic in Cooper’s taxonomy involves the audience for the review: specialized scholars, general scholars, practitioners or policymakers, and general public [
12]. The audience for the current article is for specialized and general scholars, being that this study was reviewed by scholars as part of the review process. However, as part of the Special Issue with a focus on practitioners, the audience for the current article is also designed to support practitioners who deal with complexity in their workplace.
Synthesis
One shortcoming of literature reviews is their “lack of emphasis on synthesis” [
13] (p. 409). Synthesis can be defined as “a creative act that results in the generation of new knowledge about a topic reviewed in the literature” [
13] (p. 412) that provides readers with a “new perspective on the literature” [
14] (p. 5). The current article synthesized the literature on creativity, innovation, and creativity and innovation from the perspective of assemblages theory and the theory of affordances. This type of synthesis, involving the synthesis of multiple constructs, sources, and theories is referred to as synthesized coherence: “
Synthesized coherence puts together work that is generally considered unrelated; theory and research previously regarded as unconnected are pieced together” [
15] (p. 93). The current study provided a synthesized coherence by connecting assemblage theory and the theory of affordances with the constructs of creativity, innovation, and creativity and innovation.
3. Creativity
Creativity has been characterized as a process [
11,
16] that leads to “the generation of new and valued ideas” [
11] (p. 357), as a complex phenomenon [
5], that introduces something new that is valued by one’s culture [
17] (p. 25). Creativity is generally defined as “the generation of original and useful ideas [
18], requiring “thinking ‘outside the box’, going beyond routines and common assumptions and experimentation” [
18] (p. 965).
This reference to thinking outside the box is duplicated in the literature and refers to creating something novel, or new. For example, Amabile [
19] described creativity as “the production of novel, appropriate ideas in
any realm of human activity, from science, to the arts, to education, to business, to everyday life” (p. 40). This novelty must also be pragmatic and appropriate to the circumstances. One example of this would be in the development of networked computers. It would not have been a worthy idea if it was generated before computers were invented, only once computers were a common business and household item would this idea be appropriate given the current environment and circumstances. The definition of creativity also extends to being domain-specific: “Subjective judgment of the novelty and value of an outcome of a particular action” [
5] (p. 1115), placing another requirement of creativity being related to its pragmatic value.
Csikszentmihalyi [
17] related an item as being creative if it is found in the local culture, identifying that the creative product has been deemed to have value within a particular discipline or culture. Creativity has been identified as being a social process. As knowledge is cumulative, creativity is also viewed as being cumulative, building upon previous experiences. Additionally, creativity, just as knowledge, is positioned in a sociocultural context [
17], placing both as social constructs. Creativity is influenced by the situation as well as the actions of others who came before us, placing creativity contextual and social [
6].
Creativity has been presented as being most successful when one is able to work on a project that the creator is most interested in. Hence, people are most creative when they are intrinsically motivated and able to “work on something because it is interesting, involving, exciting, satisfying, or personally challenging” [
19] (p. 39). Yuan and Woodman [
9] placed one’s intrinsic interests (motivation) as having a positive relationship with creativity.
Creativity as a Multilevel Construct
Creativity can also be identified as a team or organizational construct and not just an individual level construct. Creativity within the team literature has been defined as: “the processes by which employees generate novel and useful ideas to solve problems related to team productivity and effectiveness” [
16] (p. 441). Here, creativity is contextual to the team setting and to the team’s goals. This process does not come automatically, from an individual’s or a team’s perspective: “It requires meaningful [purposeful] task and interpersonal interactions among team members” [
16] (p. 441. Creativity at the organizational level involves new product development. Organizational creativity has been portrayed in the literature as “the creation of a valuable, useful new product, service, idea, procedure, or process by individuals working together in a complex social system” [
6] (p. 293). By identifying creativity as an individual, team, and organizational construct, the literature portrays creativity as a multilevel construct.
4. Innovation
Innovation is defined as: “The intentional introduction and application within a role, group or organization of ideas, processes, products or procedures, new to the relevant unit of adoption, designed to significantly benefit role performance, the group, the organization or the wider society” [
20] (p. 16). Where creativity has been identified as being an individual, team, or organizational construct, innovation is a collective construct (team, organizational, community). Innovation becomes a necessary collaborative effort that merges knowledge and experience from individuals into new knowledge to move that group or organization forward [
21]. As an example, innovation involves “individuals work[ing] together in teams, teams work[ing] together in projects, organizations work[ing] together in alliances, and countries work[ing] together in international technology agendas” [
21] (p. 125). The literature identifies, and supports, innovation as a multilevel construct beginning from the team or collective level and up to the organization or community levels of analysis. However, innovation typically is not considered an individual construct.
Innovation has been portrayed as a cyclical process in which knowledge is recycled and recombined into new products. For example, Flath, et al. [
22] highlighted that innovations do not emerge from isolation, rather innovation emerges from the shared knowledge and from previous experiences of those involved in the process. Additionally, innovation is a cyclical process where innovation is considered to take place through recombination [
22], where innovators “apply existing ideas to novel setting, recombine them in new ways or extract parts to integrate them into their own creations” [
22] (p. 307). Another term for recombination is knowledge reuse [
22]. As a cyclical process, innovation has been described in the literature as being a recursive process, involving both the processes of idea generation and implementation [
10]. Idea generation involves cycles of relationship events [
5] and implementation incorporates cycles of adaptation and stabilization [
11].
The innovative process is a complex process, it involves nonlinear thinking, emerges under tumultuous conditions, and can be perceived as being opportunistic [
9]. Innovation as a complex process involves “activities pertaining to both the generation/introduction of new ideas… and the realization or implementation of new ideas” [
9] (p. 230). This connection between complexity and innovation had resulted in a new terminology for the term innovation. Rosing, Frese and Bausch [
18] used the term “the complexity of innovation” (p. 957). Complex processes such as innovation, and complex adaptive systems (CAS), involve “concepts of non-linearity, self-organization and emergence” [
23] (p. 230). In looking at the diffusion of innovation (DI), identified as the spread of an innovative product to potential adopters of that product, Wolfe [
7] identified different attributes of DI that aid in implementing a new product: “relative advantage, compatibility, complexity, trainability, and observability” (p. 408).
Innovation is a dynamic, cyclical, process in which researchers must construct new dynamic models for innovation [
11] while taking into account the complexity of the innovative process [
18]. The next section looks at both creativity and innovation as one unit or process.
5. Creativity and Innovation
In keeping with the literature on creativity and innovation, the literature that looks at both creativity and innovation combined also view these processes as being complex, multilevel, and emergent phenomena [
10]. Although these two constructs are related, they are not identical constructs [
10]. In general, innovation has been identified as being composed of two separate processes, creativity and implementation [
18]. Others have identified these two processes as idea generation and idea implementation [
11,
18], where idea generation is associated with creativity and idea implementation is associated with innovation. Although creativity and innovation are different constructs, they are both connected to the innovative process with creativity being related to the initial stages and innovation being identified as the collective process that takes place once the new idea/product has been created. “Creativity is the first step in innovation, which is the successful implementation of those novel, appropriate ideas” [
19] (p. 40). West [
11] combined the two constructs by highlighting creativity as the development of a new idea, with innovation being associated with the application of the new idea. Yuan and Woodman [
9] differentiated between creative behavior (creativity) and innovative behavior (innovation), placing creative behavior with idea generation and innovative behavior with the implementation of new ideas.
Creativity and innovation are both non-linear processes and part of the same phenomenon, the innovative process [
18]. These two processes overlap throughout the development of a new product/idea with differing levels of overlap at different stages in the process. At some stages in the process the phases could be purely creative or purely innovative, while other stages may involve different levels of both creativity and innovation. These variations can also differ depending on the product, the idea generation project, and the number of individuals involved in the overall process. This interplay between creativity and innovation can also vary based on the complexity of the project as well as the knowledge, skills, and abilities (KSA) of those involved and the resources made available to them to complete the overall process.
5.1. Definition of the Innovative Process
The cohesive process of innovation, including both functions of creativity and innovation, is best described by Anderson, Potocnik and Zhou [
10] in the following definition:
Creativity and innovation at work are the process, outcomes, and products of attempts to develop and introduce new and improved ways of doing things. The creativity stage of this process refers to idea generation, and innovation refers to the subsequent stage of implementing ideas toward better procedures, practices, or products. Creativity and innovation can occur at the level of the individual, work team, organization, or at more than one of these levels combined but will invariably result in identifiable benefits at one or more of these levels of analysis. [p. 1298, emphasis original]
The innovative process is a cross-functional process, meaning that it cannot be conducted in isolation at one single level of analysis. The innovative process crosses multiple levels of analysis and is a multilevel construct that needs to be represented by multilevel theories: “Creativity in organizational settings can best be conceived in terms of creative actions that may be simultaneously influenced and assessed across multiple social domains within and between levels of analysis” [
5] (p. 1126). Being multilevel also identifies the process of innovation as a social process. Creativity can begin at the individual level, however, to continue the innovative process it must be supported by collaborative and social processes. Creativity must be supported by the social and group dynamics that come with the innovative process: “Diversity of knowledge and skills is a powerful predictor of innovation, but integrating group processes and competencies are needed to enable the fruits of this diversity to be harvested” [
11] (p. 356).
5.2. Innovation in the Workplace, Management, and Organizations
Some literature within the management domain identifies organizational creativity as a subset of innovation, with innovation being a subset of organizational change [
6]. Innovation and creativity have become critical antecedents to “organizational performance, success, and longer-term [organizational] survival” [
10] (p. 1298).
Within the organizational literature, innovation theories differentiate between idea generation (creativity) and idea implementation (innovation) [
18]. The processes of exploration and exploitation are both fundamental to the creative and innovative phases [
18]. Both processes must be present to facilitate the creative and innovative phases to completion. For example, Rosing et al., [
18] identified teams needing to integrate both the explorative and exploitative processes, rather than separating the two processes (exploration and exploitation) among separate teams. It is the interchange between the exploration and exploitation processes, between creativity and innovation, that results in value creation. This balance, whether at the organization or team, results in ambidextrous processes that integrate both exploration and exploitation processes while flexibly switching between the two as needed [
18]. This provides a background for Rosing et al.’s [
18] theory of ambidexterity in the innovation process. Effective leaders need to provide the proper and temporally flexible balance between exploration and exploitation, leading to three elements of Rosing et al.’s [
18] ambidextrous leadership theory: fostering exploration, foster exploitation, and providing temporal flexibility that allows followers to switch between exploration and exploitation as needed. Essentially, this model begins with idea generation, creativity. Followed by leadership that provides a temporally flexible environment that facilitates the balance between exploration and exploitation, resulting in innovation [
18].
Theories of innovation, much similar to Rosing’s (2011) theory of ambidexterity in the innovation process, can be found in a variety of disciplines. Some of these theories focus on creativity while others on innovation, and some combine the two as one process.
7. Assemblages and Creativity and Innovation
The following section synthesizes the literature on creativity, innovation, and creativity and innovation using the concepts from the previous sections on assemblage theory. Cursory maps will be provided showing potential dimensions (content, expressions, territorialization, deterritorialization) for each (
Table 5, creativity assemblage dimensions;
Table 6, innovation assemblage dimensions;
Table 7, creativity and innovation assemblage dimensions). A map will also be presented for each (
Figure 4, creativity assemblages map;
Figure 5, innovation assemblages map;
Figure 6, creativity and innovation assemblages map) showing a potential line of flight that connects each level of analysis (individual, team/group, organization) found in the creativity and innovation bodies of literature.
7.1. Creativity
The literature on creativity was synthesized into
Table 5, categorized into the two dimensions of content/material and expressions, and territorialization and deterritorialization. The components for each dimension is provided in
Table 5 with each component identified by its level of analysis (
I, individual;
T, team/group;
O, organization;
N, neutral).
Table 5.
Creativity Assemblage Dimensions.
Table 5.
Creativity Assemblage Dimensions.
Dimension 1 | Dimension 2 |
---|
Content/material | Expressions | Territorialization | Deterritorialization |
---|
Exteriority (provided to component parts) | Interiority (belong to component parts) | Sustaining Behaviors (constraints and task activities that maintain homogeneity) | Challenge Sustaining Behaviors |
Creativity |
Field, Discipline O [17] | A process O [11] | Contextual O [6] | A complex phenomena O [5] |
Domain specific O [5] | Aligns with intrinsic interestsI (motivating) [9] | Has pragmatic value O [6] | Multilevel: Spans levels of analysis (individual, team, organization) N [6] |
Previous experiences and knowledge I [17] | Novel or new ideasN [16] | Found in local culture–valuedO [17] | Person, field, domainN [17] |
Situation and action of others T [6] | Positioned in a sociocultural context O [6] | Multilevel: Spans levels of analysis (individual, team, organization) N [6] | |
| Sense-making I,T [5] | Person, field, domain N [17] | |
| Social process T,O [6] | | |
The data included in
Table 5 was used to map creativity as an assemblage. The content/material and expressions dimension were mapped along the y-axis and the territorialization and deterritorialization dimension along the x-axis. The levels of analysis are shown along the vertical axis and relevant components were mapped according to these levels of analysis. Components for the content/material and expressions dimension were plotted by levels of analysis along a line of flight with deterritorialization and reterritorialization components plotted on the periphery of the content/material and expressions dimension. The line of flight connects the different levels of analysis as it is essential to interconnect each level of analysis that makes up an assemblage. The components mapped along the line of flight (content/material and expressions) constitute potential attractors while the components along the periphery (territorialization and deteritorialization) constitute the thresholds of intensity that could be required to transition to a new emergent state.
In looking at
Figure 4, there are four primary components that make up the content/material and expressions dimension. At the individual level of analysis there is “previous experiences and knowledge”, at the team/group level of analysis there is “situation and action of others”, and at the organizational level of analysis there are “field, discipline” and “domain specific”. Because these components are necessary to interconnect the different levels of analysis they are mapped along the line of flight for their respective level of analysis. The next step involved mapping the expressions around the content/material items because each are dependent upon the other. The expressions for the individual level of analysis involved “aligns with intrinsic interests”, with two at the team/group level of analysis, “sense-making” and “novel idea”. Three expressions were found for the organizational level of analysis; “social process”, “sociocultural context”, and “process”.
The next step in mapping the creativity assemblages was to contrast the territorialization components, located along the left-hand side of the content/material and expressions components, with the deterritorialization components, located along the right-hand side of the content/material and expressions components. This contrast represents the thresholds of intensities required between the components that make up this dimension to achieve a state of reterritorialization. While there were no components listed at the individual level of analysis for the territorialization and deterritorialization dimension, it could be inferred that an individual’s intrinsic motivation (potentiality) interacts with previous knowledge and experience (rigid constraints) that result in reterritorialization that challenges pre-existing knowledge to allow for new and novel ideas to be formed. Because this reterritorialization process occurs at the individual level of analysis, it must be interconnected to the next higher level (currently shown with gaps between levels), the team/group level of analysis. This interconnection is shown by the path along the line of flight. The individual components of intrinsic motivation and previous knowledge must be integrated with the team/group components for there to be coherence across the basin of assemblages (closing the gaps across levels).
At the team/group level of analysis, there are two components that make up both the territorialization and deterritorialization components, “person, field, domain”, and “multilevel”. These are examples of components that could act as either/or and identified as neutral (N). These neutral components could provide reterritorialization to occur by its nature without necessarily requiring a contrasting event or attribute. A field’s domain knowledge, for example, could include conflicting opinions that prevent the field from reaching a state of stability, it could be in a constant state of reterritorialization.
At the next stage, the lower level components from the team/group level must be interconnected to the upper organizational level of analysis in the same way that the individual level was connected with the team/group level. This path, the interconnection across levels, is shown by the line of flight. The organizational level of analysis includes three territorialization components (“found in culture”, “pragmatic value”, “contextual”) and one deterritorialization component (“complex”). The reterritorialization occurs between these components. For example, providing pragmatic value could conflict with a complex environment. If practical value was the expected outcome, it becomes nearly impossible to determine what this value might look like when the conditions are ambiguous with high levels of uncertainty. This back-and-forth results in a constant reterritorialization between these opposing components.
In looking at
Figure 4, it becomes clear that creativity is not a process that belongs solely to one level of analysis. Much of the literature on creativity does identify creativity as belonging to the individual, however, much of the literature also identifies it as being a multilevel construct. The map shown in
Figure 4 identifies the creativity process as being multilevel, involving all three level of analysis. Connecting each of the three levels of analysis is a main area of focus for practice. What attractors need support for them to make the connections across the various levels? This is an area of concentration when overseeing or managing a creative project in real-time.
7.2. Innovation
The literature on innovation was synthesized into
Table 6 and mapped in
Figure 5 according to the same dimensions highlighted previously for creativity.
Table 6.
Innovation Assemblage Dimensions.
Table 6.
Innovation Assemblage Dimensions.
Dimension 1 | Dimension 2 |
---|
Content/material | Expressions | Territorialization | Deterritorialization |
---|
Exteriority (provided to component parts) | Interiority (belong to component parts) | Sustaining Behaviors (constraints and task activities that maintain homogeneity) | Challenge Sustaining Behaviors |
Innovation |
External demands O [11] | Collaborative (social)T [21] | Cyclical process (cycles of adaptation and stabilization) O [7] | Complex adaptive system (CAS) T,O [23] |
Task characteristics T,O [11] | Group Processes T [11] | Division of innovation (relative advantage, compatibility, complexity, trainability, observability) T,O [7] | Complex process O [9] |
| Introduction of novel ideas, process, products N [7] | Dynamic T,O [7] | Dynamic T,O [7] |
| Knowledge (diversity in skills) I,T [11] | Multilevel: team, organization, society (typically not individual) N [21] | Emergent T,O [23] |
| Knowledge creation T [21] | | Multilevel: team, organization, society (typically not individual) N [21] |
| Opportunistic N [9] | | Non-linear O [9] |
| Recombination/Exaptation (knowledge is recycled and recombined) O [22] | | Person, field, domain N [17] |
| Recursive process (idea generation and implementation) O [9,11] | | |
| Self-organizing I,T [23] | | |
The components related to innovation are mapped out in
Figure 5. As highlighted in the literature, innovation can occur at the team/group or organizational level, it is not typically identified as being individually based. Some of the expressions could be either individual (I) or team/group (T), mainly because they involve individuals in teams. One example can be found in the expression “self-organizing” that primarily refers to teams being self-organizing entities, but this requires individual’s participating as they make up the team. Both are required for the team to be a self-organizing entity, so we identified this expression as being either individual (I), team/group (T), or both (I, T). However, innovation takes place primarily at two levels of analysis, team/group and organizational.
Two main elements were identified as belonging to the content/materials continuum, “task characteristics” and “domain specific”. Innovation requires some assemblage of content knowledge, represented by domain specific, and information on how to complete relevant tasks. These primary elements should be aligned with the expressions listed (“self-organizing”, “knowledge”, “collaborative”, “novel idea”, “knowledge creation”, “group processes”, “opportunistic”, “recombination/exaptation”, “recursive processes”).
The elements that make up the content/material–expressions dimension was positioned within the listed territorialization (“multilevel”, “division of innovation”, “cyclical processes”, “dynamic”) and deterritorialization elements (“emergent;” “dynamic;” “complex adaptive systems;” “complex processes;” “person, field, domain;” “non-linear;” “multilevel”). The iterative, back-and-forth, interaction between these territorialization and deterritorialization elements constitute the constant flux that results in producing novelty.
The elements for innovation provide a map of potentialities, possible attractors and detractors, that are entangled in an assemblage because they interact and support one another. While it is unclear at any given time which attractor(s) will be active, which will be the driver, and which will be following or hidden, these elements must have the flexibility to activate when called upon. Activity is a measure of intensity that leads an assemblage into becoming: “The concept is a selection of intensive elements that are continuous with one another. Furthermore, since intensities are constantly in flux, the concept itself is constantly becoming” [
39] (p. 18).
Figure 5.
Innovation Assemblage Map.
Figure 5.
Innovation Assemblage Map.
7.3. Creativity and Innovation
The literature that combined creativity and innovation as part of a larger process is synthesized in
Table 7 and mapped in
Figure 6.
Table 7.
Creativity and Innovation Assemblage Dimensions.
Table 7.
Creativity and Innovation Assemblage Dimensions.
Dimension 1 | Dimension 2 |
---|
Content/material | Expressions | Territorialization | Deterritorialization |
---|
Exteriority (provided to component parts) | Interiority (belong to component parts) | Sustaining Behaviors (constraints and task activities that maintain homogeneity) | Challenge Sustaining Behaviors |
Creativity and Innovation |
Innovation O (organizational resources) [19]; | Creative thinking skills I [19] | Ambidextrous O (fostering exploration, foster exploitation, temporal flexibility) [40] | Ambidextrous O; fostering exploration, foster exploitation, temporal flexibility) [40] |
Organizational motivation O [19]; | Cultural (intrinsically driven, group driven) T,O [41] | Contextual O [10] | Complex O [18] |
Teams (team innovation) T [40,42,43] | Diversity T [10] [diversity leads to creativity] [44] | Cross-functional O (must occur with the other) [18] | Complexity perspectives T, O [40] |
| Intrinsic motivationI [19] | Crosses multiple social domains O [5] | Convergent, parallel, and divergent streams of activity T,O [40,43] |
| KnowledgeI, T (expertise) [19] | Exploration O; search, variation, risk taking, experimentation, play, flexibility, discovery, innovation. refinement, choice, production, efficiency, selection, implementation, execution. [18] | Cross-functional (must occur with the other) O [18] |
| Life-cycle O [40] | Interconnected processes O [9] | Emergent T,O [10] |
| Overlapping processes O (various levels of creativity and innovation) [40] | Linear perspective T,O (phase models of innovation) [40] | Exploitation O; refinement, choice, production, efficiency, selection, implementation, execution. [18] |
| Perspective-taking,temporal model T [40] | Multilevel N [18] | Focus on prolonged episodes of unconstrained creativity T [40] |
| Teamwork T (group processes and competencies) [41]; | Problem identification, idea generation, idea evaluation, implementation T,O [10] | Interconnected processes O [9] |
| Teamwork skillT (group dynamics) [11] | Refrain from implementation too early T,O [40] | MultilevelN [18] |
| Two non-identical constructsT(creativity and implementation; idea generation and idea implementation; exploration and exploitation)[11] | | Non-linearO [18] |
| | | Setbacks and surprises T,O [43] |
Figure 6.
Creativity and Innovation Assemblage Map.
Figure 6.
Creativity and Innovation Assemblage Map.
The elements that make up the creativity and innovation assemblage spans three levels of analysis (individual, team/group, organization). There are three primary content/material elements (“team innovation”, “organizational resources”, “organizational motivation”) followed by 11 expressions (“creative thinking skills”, “intrinsic motivation”, “knowledge”, “teamwork processes”, “diversity”, “perspective-taking”, “culture”, “overlapping processes”, “two non-identical constructs”, “teamwork skills”, “life-cycle”). The territorialization and deterritorialization elements span two levels of analysis, team/group and organization.
In looking at the content/material elements, organizational motivation and resources need to be provided so that teams are able to be innovative. If you remove one of these elements, the assemblage breaks down and the levels become disconnected. For example, if organization resources were not provided to a team tasked with developing a new product, the team becomes constrained and incapable of achieving a level of emergence to produce a novel idea and prototype. The same issue can be seen in cases where there is little to no motivation from upper management for new product development, reducing the level of intrinsic motivation of individual members in the team. Notice that intrinsic motivation is one of the expressions at the individual level of analysis. As the intensity of organizational motivation increases, intrinsic motivation should also increase, highlighting how intensities in one component can affect other elements within the same assemblage. These examples show how the elements are entangled into a cohesive assemblage, requiring each to support the other throughout the creativity and innovative process.
Reterritorialization takes place between the iterative interactions between nine territorialization elements (“refrain from early implementation”, “recursive processes”, “multilevel”, “linear perspective”, “cross-functional”, “exploration”, “crosses multiple social domains”, “contextual”, “interconnected processes”) and 11 deterritorialization elements (“focus on unconstrained creativity”, “streams of activity”, “complexity perspectives”, “setbacks and surprises”, “multilevel”, “emergent”, “non-linear”, “exploitation”, “complexity”, “interconnected processes”, “cross-functional”). A few of these elements include sub-elements (“recursive processes”, “exploration”, “streams of activity”, “exploitation”), showing that maps of assemblages can increase in granularity based on one’s need. These sub-elements are included in
Figure 6 to provide greater granularity on the potentialities for creativity and innovation.
8. Discussion
Assemblages are defined by the external relations, composition, and mixture of contextual elements and the environment, also known as a multiplicity [
28]. The current article presented three assemblages; one for creativity, one for innovation, and a third for creativity and innovation. These assemblages provide the multiplicity of components that have been identified in the literature. Each of these assemblages is a synthesis of these three bodies of literature. Each assemblage provides examples of how the components of creativity, innovation, and creativity and innovation are interconnected, providing a coherent multiplicity of relevant elements.
The elements within each assemblage is made up of heterogeneous elements articulated by relations of exteriority [
27]. Relations of exteriority identify elements that may attribute to the assemblage at one time while becoming independent or part of another assemblage at another time. In contrast, relations of interiority include stable elements that define one’s identity, these elements become part of the system by constraining them from becoming independent. This distinction presents an assemblage as an open system rather than a closed system, one that is free to alter its composition as needed, while sustaining its identity. This is perhaps the biggest benefit of utilizing the concept of assemblages rather than attempting to identify a fixed, deterministic, set of constructs for a larger global concept such as creativity and innovation. There are no fixed constructs that fit every potential creativity and innovation setting; environmental conditions, human resources, technology, and the level of complexity vary based on the context and situation. Assemblages replace deterministic views for potentialities, removing the false perception of universals for evolutionary processes.
Concepts are a multiplicity and are defined by its components or constructs. In the current article we looked at the concepts of creativity, innovation, and creativity and innovation. Each concept is made up of several constructs, also identified as components or elements in assemblage theory. A concept in assemblage theory is in constant flux, it is constantly becoming: “The concept is a selection of intensive elements [constructs] that are continuous with one another. Furthermore, since intensities are constantly in flux, the concept itself is constantly becoming” [
39] (p. 18). This constantly becoming relates to how the components that make up a concept are connected to other concepts and constructs. The assemblage maps presented in the current article provided three concepts (creativity, innovation, creativity and innovation) which were composed of elements that are also connected with other concepts or assemblages. These concepts are assemblages, they are each multiplicities.
The assemblage maps presented in the current article include potential lines of flight. These lines of flight identify potential interconnections across the assemblage’s components. Lines of flight span reality (here and now) and virtual (dispositions). Dispositions represent tendencies and capacities that are potential but are not manifested at the present time (time of observation) [
26]. The main benefit of mapping the line of flight is to assure that the content/material and expressions are coherent (interconnected across levels) and that the appropriate reterritorialization processes are in play. As an example, for creativity and innovation, the content/material elements of team innovation, organizational resources, and organizational motivation must be interconnected with one another through the expressions displayed in the “C/I Assemblages” map (see
Figure 6). In addition, the items along the content/material and expressions strata need to be supported through the reterritorialization elements displayed in
Figure 6. As an example, to prevent stabilization from occurring, the components of “exploration” and “exploitation” must be competing against one another. This competition provides the constant flux, constantly becoming, that is called for by assemblage theory.
Assemblage theory replaces discontinuity thesis with continuity thesis. The discontinuity thesis looks for stable components to create universalities whereas the continuity thesis views these periods of stability as temporary states which counter the idea of universalities [
39]. Utilizing the continuity thesis, the elements for each of the assemblage maps presented in the current article provide potentialities rather than universalities. These elements are not ever-present for all creative, innovative, and creative and innovative activities. The elements for each assemblage include intensivities at varying rates and combinations, rarely replicating the same elements and frequencies for different contextual settings. All elements listed are potentialities and not universals. Managing the elements that are active and identifying potential lines of flight for a given context and setting, are the skills necessary for managers and leaders when facilitating creativity and innovative activities.
Intensivity includes continuity which provides a means of talking about “movement, development, [and] becoming” [
39] (p. 16). Intensivities define the line of flight for a given assemblage. As specific elements become more active and interconnected, the level of intensity increases as does the multiplicity. This intensity across interconnected elements defines the line of flight and identifies potentialities for moving forward. This also allows managers and leaders to map activities in real time and to identify the next best moves for their teams.
Moving Forward with Assemblages Theory
One main stance, when dealing with complexity, is that one must become comfortable being uncomfortable. In today’s environment, with disrupted global supply chains, to the impact of pandemics, everyone has been affected one way or the other. We have all become uncomfortable in the sense that our normal is no longer normal. Given this landscape, researchers and practitioners will need to become more familiar with assemblages theory to address these relations of exteriority.
We deal with multiplicities and heterogeneity more today than in previous years. This is uncomfortable because humans favor stability, predictability, and normalcy. Understanding that not everything can be described by universals is a beginning. Take for example research relating to leadership. There was a generation of researchers looking for universal traits for the Great Leader. After years of research, it was realized that there are no specific set of universal traits for a leader. Research then refocused to look at skills, then researchers moved to leader-follower interactions, then onto contextual and situations factors, and now leadership has expanded to include more heterogeneity in inclusive and global leadership theories. These theories involve traits, skills, contextual factors, and cultural and global components.
Today’s leadership theories are truly multidimensional and include hybrid leadership theories that combine previous leadership theories to better meet contextual demands. This very description of the life-span of leadership research is a clear example of multiplicities and heterogeneity. Leadership is an assemblage, pure and simple, with some traits, skills, and contextual factors in high demand at one point in time with other traits, skills, and contextual factors in demand at other points in time. Leadership is constantly becoming, it is a plateau, also known as an assemblage. Unfortunately, leadership has not expanded to view the construct of leadership as an assemblage. The authors feel that the field of leadership is heading in that direction and future research utilizing the lens of assemblages theory will be forthcoming. This is the same lens that was used for the current study, only for creativity and innovation.
Additional areas that should begin incorporating assemblages theory, beyond those already mentioned, include team learning, team effectiveness, sense-making, self-identity, and extended cognitive structures to name only a few.
The main highlights, or take-aways, from the current research involve the following:
Acknowledge relations of exteriority and interiority.
Acknowledge multiplicities where everything is interconnected with varying degrees of intensities at different times.
Expect potentialities over universals.
Acknowledge intensivity, associated with movement and constantly becoming.
Acknowledge reterritorialization, the constant interplay between stability and change.
Acknowledge constant influence from heterogeneous content (material) and expressive objects.
9. Conclusions
The current article met the calls from Woodman, Sawyer and Griffin [
6] in that the current study provides a framework that encompasses multiple levels of analysis [
10] and multidimensional [
9,
11] aspects of creativity, innovation, and creativity and innovation. Assemblage theory aids in identifying the processes, agents, and situations that were called for from Woodman, Sawyer and Griffin [
6]. Assemblages theory also aids in addressing the calls from Busse, Kach and Wagner [
8] to explore boundary conditions of creativity and innovation. Assemblages theory, as mapped in the current article, aids in demystifying innovation as called for by Yuan and Woodman [
9].
The current article contributes to the discipline by being the first to apply assemblage theory and affordances theory to the concepts of creativity, innovation, and creativity and innovation. New theoretical and pragmatic practices could be developed by the assemblage maps presented in the current study. Future research is called for to develop contextually relevant assemblage maps for organizations and across industries.