Cyber-Creativity: A Decalogue of Research Challenges
Abstract
1. Introduction
2. Methodology and Structure of the Decalogue
- Plenary Introduction. An initial plenary meeting was organized to explain the task to the entire group, including the design of the above-mentioned utopian and dystopian scenarios and the identification of the main research themes and questions to attract/avoid possible utopian/dystopian trajectories along the proposed dimensions. Regarding the dimensions to be explored, it should be noted that several frameworks of analysis already existed in creativity studies, among which the most used are the 4Ps (Rhodes 1961), 5As (Glăveanu 2013), and 7Cs (T. Lubart 2017). In the first meeting, the structure of the decalogue reported in Figure 1 was presented by the first author as encompassing all of these previous frameworks, while adding three dimensions that were agreed by group discussion to be important and necessary for the understanding of cyber-creativity. The result of this initial step was a decalogue of research challenges, including the following ten dimensions: (1) theoretical framework for cyber-creativity; (2) sociocultural perspectives; (3) the cyber-creative process; (4) the creative agent; (5) the co-creative team; (6) cyber-creative products; (7) cyber-creative domains; (8) cyber-creative education; (9) ethical aspects; and (10) the dark side of cyber-creativity. The superposition of this decalogue with respect to how it aligns with existing creativity frameworks is reported in Table 1—highlighting our assertion that research in cyber-creativity requires work over specific domains, ethical aspects, and possible dark side deviations.
- State-of-the-Art and Challenges Generation. Given this structure, the group members where required to individually describe their view on the state-of-the-art of each dimension of the decalogue and to generate research challenges by answering the following two questions, giving as many answers as desired: (a) Which research challenges should be addressed in order to attract the utopian scenario? (b) Which research challenges should be addressed in order to avoid the dystopian scenario? Responses were collected online, asynchronously, through a shared document.
- Clustering and Merging. Generation of challenges was followed by clustering and merging ideas to formulate, for each dimension, a main challenge and associated research questions. The overall responsibility for this step was given to the first author of this article, with sub-groups working on each dimension of the decalogue.
- Scoring. Once a stable and balanced version was reached, a round of voting took place. Each member of the group was asked to vote from 1 (minimum) to 7 (maximum) for each research question in terms of Clarity and Necessity. Average scores were obtained.
- Finalization. Based on the received scores, the main challenge and associated research questions per each dimension of the decalogue was refined and finalized by the first author and collaborators. The completed text was then shared and approved by consensus.
3. Cyber-Creativity: Utopian Scenario
4. Cyber-Creativity: Dystopian Scenario
5. The Decalogue of Research Challenges
6. Cyber-Creativity: Theoretical Framework
- a.
- State-of-the-art
- b.
- Research challenges for the theoretical framework of cyber-creativity
- THEORY.1. What defines cyber-creativity as a distinct field of study?
- THEORY.2. How will cyber-creativity transform established epistemological frameworks?
- THEORY.3. What is the role of cyber-creativity in a cosmological perspective?
- THEORY.4. What frameworks are needed for the study of cyber-creativity?
- THEORY.5. What methodologies are most effective for researching cyber-creativity?
- THEORY.6. How is creativity evolving in the artificial layer of complexity?
7. Cyber-Creativity: Sociocultural Perspectives
- a.
- State-of-the-art
- b.
- Research challenges for sociocultural perspectives on cyber-creativity
- SOCIAL.1. How will creative work be distributed in the sociocultural milieu?
- SOCIAL.2. How will AI be integrated across global social–technological systems?
- SOCIAL.3. How can sociocultural feedback loops and system dynamics be analyzed?
- SOCIAL.4. How should cyber-creativity research act as a social feedback mechanism?
- SOCIAL.5. What could foresight methodologies bring in envisioning possible futures for cyber-creativity, and society at large?
- SOCIAL.6. How might cultural and epistemological assumptions about problems be challenged?
8. The Cyber-Creative Process
- a.
- State-of-the-art
- b.
- Research challenges for the cyber-creative process
- PROCESS.1. How to optimize cyber–human collaboration in the Drive state?
- PROCESS.2. How to optimize cyber–human collaboration in Information gathering?
- PROCESS.3. How could cyber–human collaboration be optimized for Novelty generation?
- PROCESS.4. How could human and artificial agents collaborate in Creativity estimation?
- PROCESS.5. How efficient could cyber–human Implementation be?
9. Cyber-Creativity: The Creative Agent
- a.
- State-of-the-art
- b.
- Research challenges for the cyber-creative agent
- AGENT.1. What will be the long-term impact of AI on humans’ creative agency?
- AGENT.2. What personality traits could be conducive to cyber-creativity?
- AGENT.3. What is meant by AI duality in cyber-creative collaboration?
- AGENT.4. How could personalized and autonomy-supportive AI interfaces be realized?
- AGENT.5. What will be the relationship between happiness and cyber-creativity?
- AGENT.6. Should digital wellbeing be monitored, and if so, how?
10. Cyber-Creativity: The Co-Creative Team
- a.
- State-of-the-art
- b.
- Research challenges for the co-creative team
- TEAM.1. How can we facilitate cognition beyond idea generation in human–AI teaming?
- TEAM.2. How effective are AI tools in enhancing teams’ cyber-creativity?
- TEAM.3. How does AI reshape collective intelligence in cyber-creative teams?
- TEAM.4. What multifaceted roles can AI assume within cyber-creative teams?
- TEAM.5. What is the potential for dynamic role switching in cyber-creative teams?
- TEAM.6. How does the trust building process work in cyber-creative teams?
- TEAM.7. How can we define effective leadership in a cyber-creative team?
11. Cyber-Creative Products
- a.
- State-of-the-art
- b.
- Research challenges for cyber-creative products
- PRODUCT.1. How can we intend and determine authenticity for cyber-creative products?
- PRODUCT.2. How do perceptual biases influence the evaluation of cyber-creative products?
- PRODUCT.3. How can automated creativity scoring methods be enhanced?
- PRODUCT.4. How can we differentiate levels of creativity in cyber-creative outputs?
- PRODUCT.5. How can machine perception capabilities be developed?
- PRODUCT.6. How can we ensure product diversity and mitigate homogenization?
- PRODUCT.7. How does trust in AI affect cyber-creative product perception?
12. Cyber-Creative Domains
- a.
- State-of-the-art
- b.
- Research challenges for the cyber-creative domains
- DOMAINS.1. How does cyber-creativity manifest itself in specific domains?
- DOMAINS.2. What frameworks enable effective cyber-creativity in specific domains?
- DOMAINS.3. How will cyber-creativity evolve in professional environments?
- DOMAINS.4. How to challenge professional domain boundaries in the age of cyber-creativity?
13. Cyber-Creative Education
- a.
- State-of-the-art
- b.
- Research challenges for cyber-creative education
- EDU.1. How can AI augment the creative learning experience?
- EDU.2. How can AI support the development of critical thinking?
- EDU.3. How can cyber–human interaction be structured in education?
- EDU.4. How can cyber-creativity support and not undermine teachers?
- EDU.5. How to introduce ethical values in the cyber-creative education cycle?
- EDU.6. What is the potential of cyber-creativity in supporting life-long learning?
14. Cyber-Creativity: Ethical Aspects
- a.
- State-of-the-art
- b.
- Research challenges for ethics in cyber-creativity
- ETHICS.1. How can the identity of artists and content creators be protected?
- ETHICS.2. How can bias be mitigated in cyber-creative practices?
- ETHICS.3. How can transparency and accountability be fostered?
- ETHICS.4. What regulatory framework is both sufficient and acceptable for AI?
- ETHICS.5. How can technomoral virtues be integrated into cyber-creative processes?
- ETHICS.6. How can we balance equity and accessibility to AI in cyber-creativity?
- ETHICS.7. How can ethical oversight and human control be established?
15. The Dark Side of Cyber-Creativity
- a.
- State-of-the-art
- b.
- Research challenges to combat the dark side of cyber-creativity
- DARK.1. How should the malevolent use of cyber-creativity be contrasted?
- DARK.2. How can infinite recursive cyber-creative generation be counteracted?
- DARK.3. How could deepfake and identity fraud be counteracted?
- DARK.4. How can automated phishing and social engineering be mitigated?
- DARK.5. How can we counteract disinformation/propaganda enabled by cyber-creativity?
- DARK.6. How can forgery and fraud be prevented in cyber-creative industries?
16. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
1 | https://aistatement.com/ accessed on 2 July 2025. |
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Decalogue | 4Ps (Rhodes 1961) | 5As (Glăveanu 2013) | 7Cs (T. Lubart 2017) |
---|---|---|---|
1. Theory | |||
2. Sociocultural | Press | Audience + Affordances | Context |
3. Process | Process | Action | Creating |
4. Agent | Person | Actor | Creator |
5. Team | Collaboration | ||
6. Products | Product | Artifact | Creation + Consumption |
7. Domains | |||
8. Education | Curricula | ||
9. Ethics | |||
10. Dark side |
Layer of Complexity | DUCP Dimension | Creativity Form | Characteristics |
---|---|---|---|
Material layer | Material Creative Process | Wide-sense | Emergent and Energy-Driven |
Biological layer | Biological Creative Process | Wide-sense | Emergent and Adaptive |
Psycho-Social layer | Psycho-Social Creative Process | Strict-sense | Intentional and Autonomous |
Artificial layer | AI Creative Process | Wide-sense | Computational |
Cyber-Creativity | ||
---|---|---|
1. Theoretical Framework | Th.1 | What defines cyber-creativity as a distinct field of study? |
Develop an interdisciplinary theoretical framework that integrates all forms of creativity, in-cluding human and artificial ones | Th.2 | How will cyber-creativity transform established epistemological frameworks? |
Th.3 | What is the role of cyber-creativity in a cosmological perspective? | |
Th.4 | What frameworks are needed for the study of cyber-creativity? | |
Th.5 | What methodologies are most effective for researching cyber-creativity? | |
Th.6 | How is creativity evolving in the artificial layer of complexity? | |
2. Sociocultural Perspectives | So.1 | How will creative work be distributed in the socio-cultural milieu? |
Understand how cyber-creativity shapes and is shaped by the socio-cultural fabric of the post-information society | So.2 | How will AI be integrated across global social-technological systems? |
So.3 | How can sociocultural feedback loops and system dynamics be analyzed? | |
So.4 | How should cyber-creativity research act as a social feedback mechanism? | |
So.5 | What could foresight methodologies bring in envisioning possible futures for cyber-creativity? | |
So.6 | How might cultural and epistemological assumptions about problems be challenged? | |
3. Cyber-Creative Process | Pr.1 | How to optimize cyber-human collaboration in the Drive state? |
Model the interaction of human and artificial agents in every phase of the cyber-creative process | Pr.2 | How to optimize cyber-human collaboration in Information gathering? |
Pr.3 | How could cyber-human collaboration be optimized for Novelty generation? | |
Pr.4 | How could human and artificial agents collaborate in Creativity estimation? | |
Pr.5 | How efficient could cyber-human Implementation be? | |
4. Cyber-Creative Agent | Ag.1 | How will creative work be distributed in the socio-cultural milieu? |
Understand how cyber-creativity shapes and is shaped by the socio-cultural fabric of the post-information society | Ag.2 | How will AI be integrated across global social-technological systems? |
Ag.3 | How can sociocultural feedback loops and system dynamics be analyzed? | |
Ag.4 | How should cyber-creativity research act as a social feedback mechanism? | |
Ag.5 | What could foresight methodologies bring in envisioning possible futures for cyber-creativity? | |
Ag.6 | How might cultural and epistemological assumptions about problems be challenged? | |
5. Cyber-Creative Team | Te.1 | How can we facilitate cognition beyond idea generation in human-AI teaming? |
Study the psychological and sociocultural characteristics of a cyber-human team engaged in a cyber-creative process | Te.2 | How effective are AI tools in enhancing teams’ cyber-creativity? |
Te.3 | How does AI reshape collective intelligence in cyber-creative teams? | |
Te.4 | What multifaceted roles can AI assume within cyber-creative teams? | |
Te.5 | What is the potential for dynamic role switching in cyber-creative teams? | |
Te.6 | How does the trust building process work in cyber-creative teams? | |
Te.7 | How can we define effective leadership in a cyber-creative team? | |
6. Cyber-Creative Products | Pd.1 | How can we intend and determine authenticity for cyber-creative products? |
Characterize cyber-creative products in terms of meaningfulness, originality, effectiveness, au-thenticity, ownership, authorship, acceptance, and dynamic potential. | Pd.2 | How do perceptual biases influence the evaluation of cyber-creative products? |
Pd.3 | How can automated creativity scoring methods be enhanced? | |
Pd.4 | How can we differentiate levels of creativity in cyber-creative outputs? | |
Pd.5 | How can machine perception capabilities be developed? | |
Pd.6 | How can we ensure product diversity and mitigate homogenization? | |
Pd.7 | How does trust in AI affect cyber-creative product perception? | |
7. Cyber-Creative Domains | Do.1 | How does cyber-creativity manifest itself in specific domains? |
Explore the specific and diversified impact of cyber-creativity on different domains. | Do.2 | What frameworks enable effective cyber-creativity in specific domains? |
Do.3 | How will cyber-creativity evolve in professional environments? | |
Do.4 | How to challenge professional domain boundaries in the age of cyber-creativity? | |
8. Cyber-Creative Education | Ed.1 | How can AI augment the creative learning experience? |
Design pedagogies for cyber-creative teaching, cyber-creative learning, and cyber-creative development. | Ed.2 | How can AI support the development of critical thinking? |
Ed.3 | How can cyber-human interaction be structured in education? | |
Ed.4 | How can cyber-creativity support and not undermine teachers? | |
Ed.5 | How to introduce ethical values in the cyber-creative education cycle? | |
Ed.6 | What is the potential of cyber-creativity in supporting life-long learning? | |
9. Cyber-Creativity: Ethical Aspects | Et.1 | How can the identity of artists and content creators be protected? |
Understand ethical implications of cyber-creativity in terms of benevolence, fairness, equity, inclusivity, accessibility, sustainability, trust, explainability, and alignment with human values. | Et.2 | How can bias be mitigated in cyber-creative practices? |
Et.3 | How can transparency and accountability be fostered? | |
Et.4 | What regulatory framework is both sufficient and acceptable for AI? | |
Et.5 | How can technomoral virtues be integrated into cyber-creative processes? | |
Et.6 | How can we balance equity and accessibility to AI in cyber-creativity? | |
Et.7 | How can ethical oversight and human control be established? | |
10. Dark Side of Cyber-Creativity | Da.1 | How should the malevolent use of cyber-creativity be contrasted? |
Develop safeguards against malevolent, biased, fraudulent, misaligned, unfair use of cyber-creativity as well as against the existential risk for humanity. | Da.2 | How can infinite recursive cyber-creative generation be counteracted? |
Da.3 | How could deepfake and identity fraud be counteracted? | |
Da.4 | How can automated phishing and social engineering be mitigated? | |
Da.5 | How can we counteract disinformation/propaganda enabled by cyber-creativity? | |
Da.6 | How can forgery and fraud be prevented in cyber-creative industries? |
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Corazza, G.E.; Agnoli, S.; Jorge Artigau, A.; Beghetto, R.A.; Bonnardel, N.; Coletto, I.; Faiella, A.; Gerardini, K.; Gilhooly, K.; Glăveanu, V.P.; et al. Cyber-Creativity: A Decalogue of Research Challenges. J. Intell. 2025, 13, 103. https://doi.org/10.3390/jintelligence13080103
Corazza GE, Agnoli S, Jorge Artigau A, Beghetto RA, Bonnardel N, Coletto I, Faiella A, Gerardini K, Gilhooly K, Glăveanu VP, et al. Cyber-Creativity: A Decalogue of Research Challenges. Journal of Intelligence. 2025; 13(8):103. https://doi.org/10.3390/jintelligence13080103
Chicago/Turabian StyleCorazza, Giovanni Emanuele, Sergio Agnoli, Ana Jorge Artigau, Ronald A. Beghetto, Nathalie Bonnardel, Irene Coletto, Angela Faiella, Katusha Gerardini, Kenneth Gilhooly, Vlad P. Glăveanu, and et al. 2025. "Cyber-Creativity: A Decalogue of Research Challenges" Journal of Intelligence 13, no. 8: 103. https://doi.org/10.3390/jintelligence13080103
APA StyleCorazza, G. E., Agnoli, S., Jorge Artigau, A., Beghetto, R. A., Bonnardel, N., Coletto, I., Faiella, A., Gerardini, K., Gilhooly, K., Glăveanu, V. P., Hanson, M. H., Kapoor, H., Kaufman, J. C., Kenett, Y. N., Kharkhurin, A. V., Luchini, S., Mangion, M., Mirabile, M., Obialo, F.-K., ... Lubart, T. (2025). Cyber-Creativity: A Decalogue of Research Challenges. Journal of Intelligence, 13(8), 103. https://doi.org/10.3390/jintelligence13080103