A Large Effective Touchscreen Using a Head-Mounted Projector
Abstract
:1. Introduction
2. Related Work
2.1. UIs Using a Projector
2.2. Peephole Interaction Using a Handheld Projector
2.3. UIs Using a Head-Mounted Projector
2.4. UIs Using a Head-Mounted Display
3. Proposed System
3.1. Overview
3.2. Experimental System
3.3. Superimposing Images
3.4. Registration
3.5. Touch Detection
4. Evaluation
4.1. Registration Accuracy
4.2. Delay of the System
4.3. Limitation of the System
4.3.1. DOF of Head Movement
4.3.2. Delay
4.3.3. Range of Image Projection
4.3.4. Size
5. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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x [mm] | y [mm] | z [mm] | [deg] | [deg] | [deg] | |
---|---|---|---|---|---|---|
MAE | 10.20 | 7.20 | 14.28 | 4.02 | 4.69 | 1.01 |
RMSE | 14.64 | 9.75 | 17.70 | 5.42 | 6.74 | 1.39 |
SD | 12.96 | 9.45 | 15.54 | 5.09 | 6.72 | 1.39 |
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Kemmoku, Y.; Komuro, T. A Large Effective Touchscreen Using a Head-Mounted Projector. Information 2018, 9, 235. https://doi.org/10.3390/info9090235
Kemmoku Y, Komuro T. A Large Effective Touchscreen Using a Head-Mounted Projector. Information. 2018; 9(9):235. https://doi.org/10.3390/info9090235
Chicago/Turabian StyleKemmoku, Yusuke, and Takashi Komuro. 2018. "A Large Effective Touchscreen Using a Head-Mounted Projector" Information 9, no. 9: 235. https://doi.org/10.3390/info9090235
APA StyleKemmoku, Y., & Komuro, T. (2018). A Large Effective Touchscreen Using a Head-Mounted Projector. Information, 9(9), 235. https://doi.org/10.3390/info9090235