Next Article in Journal
Finding Group-Based Skyline over a Data Stream in the Sensor Network
Next Article in Special Issue
The Evolution of Contextual Information Processing in Informatics
Previous Article in Journal
Mobile Mixed Reality for Experiential Learning and Simulation in Medical and Health Sciences Education
Previous Article in Special Issue
UPCaD: A Methodology of Integration Between Ontology-Based Context-Awareness Modeling and Relational Domain Data
Open AccessArticle

Realizing Loose Communication with Tangible Avatar to Facilitate Recipient’s Imagination

Department of Computer and Information Sciences, Tokyo University of Agriculture and Technology, Naka-cho 2-24-16, Koganei-shi, Tokyo 184-8588, Japan
*
Authors to whom correspondence should be addressed.
This paper is an extended version of our paper published in Proceedings of the 2017 IEEE 6th Global Conference on Consumer Electronics, Aichi, Japan, 24–27 October 2017.
Information 2018, 9(2), 32; https://doi.org/10.3390/info9020032
Received: 31 December 2017 / Revised: 26 January 2018 / Accepted: 29 January 2018 / Published: 1 February 2018
(This article belongs to the Special Issue Context Awareness)
Social network services (SNSs) allow users to share their daily experiences and significant life events with family, friends, and colleagues. However, excessive use of SNSs or dependence upon them can cause a problem known as “SNS fatigue” that is associated with feelings of anxiety and loneliness. In other words, the tighter and stronger the social bonds are through SNSs, the more users feel anxiety and loneliness. We propose a method for providing users with a sense of security and connectedness with others by facilitating loose communication. Loose communication is defined by the presentation of abstract information and passive (one-way) communication. By focusing on the physicality and anthropomorphic characteristics of tangible avatars, we investigated a communication support system, Palco, that displays three types of contextual information with respect to the communication partner—emotional state, activity, and location—in a loose manner. Our approach contrasts with typical SNS interaction methods characterized by tight communication with interactivity and concrete information. This paper describes the design and implementation of Palco, as well as its usefulness as a communication tool. The emotional effects on the users are evaluated through a user study with 10 participants over four days. The results imply that Palco can effectively communicate the context of the communication partner, and provide a sense of security. View Full-Text
Keywords: communication; avatar; tangible; loose; telepresence communication; avatar; tangible; loose; telepresence
Show Figures

Figure 1

MDPI and ACS Style

Endo, S.; Fujinami, K. Realizing Loose Communication with Tangible Avatar to Facilitate Recipient’s Imagination. Information 2018, 9, 32.

AMA Style

Endo S, Fujinami K. Realizing Loose Communication with Tangible Avatar to Facilitate Recipient’s Imagination. Information. 2018; 9(2):32.

Chicago/Turabian Style

Endo, Shinichi; Fujinami, Kaori. 2018. "Realizing Loose Communication with Tangible Avatar to Facilitate Recipient’s Imagination" Information 9, no. 2: 32.

Find Other Styles
Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Article Access Map by Country/Region

1
Search more from Scilit
 
Search
Back to TopTop