Realizing Loose Communication with Tangible Avatar to Facilitate Recipient’s Imagination †
Abstract
:1. Introduction
2. Related Work
2.1. SNS Fatigue
2.2. Communication Support Systems
2.3. End-User Design of Daily Objects
3. The Design and Implementation of Palco
3.1. Key Features
3.1.1. Tangible Avatar-Based Communication
3.1.2. Loose Communication
3.1.3. Being Printable
3.2. System Components
3.3. Information to Be Presented
3.4. Prototype System Implementation
3.4.1. Apparatuses and Software Libraries
3.4.2. Acquiring the Partner’s States
3.4.3. Projecting Images
4. User Study
4.1. Methodology
4.2. Hypotheses
4.3. Result of Concept Validation
4.3.1. Impressions on the Tangible Avatar
- -1
- Rectangle detection was unstable. (A, D, J)
- -2
- I was concerned about what it would be like when moving avatars to the left and right. (C, F)
- -3
- I experimented in the range visible through movement. (C, I)
- -4
- I touched it at break-time because I had nothing to do. (B, G)
- -5
- I think I did not touch it with a simple doll. (B)
- -6
- I touched it when I found something interesting in the projected image. (E, J)
- -7
- I felt a sense of familiarity due to the animated facial expressions.(A, D, E, G, H, I, J)
- -8
- Once I got used to Palco, I concentrated on my work and I did not mind the existence of the avatar. (B, C, E, I, J)
- -9
- I felt that the avatar stood there naturally. (C, F)
- -10
- Not much motivation was needed to switch my gaze to the avatar. (D)
- -11
- The partner was naturally reflected in the avatar. (E)
4.3.2. Impression on Passive Communication
4.3.3. Impressions with Respect to the Presentation of Abstract Information
- -1
- I do not get tired of seeing dopey. (A, B, C, F, G, H, J)
- -2
- Facial expression is a cue to think of the partner. (A, B)
- -3
- First, I look at the information shown through the body and can see emotional state from there. (B)
- -4
- I can imagine the state more specifically with the activity information. (B, C, D, E, H)
- -5
- I felt relieved when I knew the location of the partner. (E, I, A, D, I)
- -6
- Just by knowing what the partner is doing now, I can guess a certain partner’s location. (C)
- -7
- It is better to combine the types of information. (A, E, J)
4.3.4. Conversation Triggered by Palco
- -1
- It was different from the schedule heard in advance. Did you have something? (A)
- -2
- Did it not work very well when you were practicing the piano? (A)
- -3
- Why did you get angry yesterday? (H)
- -4
- Why were you crying at the part-time job? (B)
- -5
- Were you asleep while working at home? Or just sleepy? (D)
- -6
- Is it due to yesterday’s party that you were late today? (C)
- -7
- Conversation was triggered with not only the partners but also those who were seeing the same information. (B, E)
4.3.5. Attributes and Daily Relationships with the Communication Partner
5. Discussion
5.1. Effect of a Tangible Avatar as a Communication Tool
5.2. Effect of Loose Communication on the Relationship between the User and the Partner
5.3. Communication Triggered by the Information on Avatar
5.4. Impact of the Daily Relationship between the User and the Partner
6. Conclusions and Future Work
- The tangible avatar became a communication tool through its physicality and anthropomorphic characteristics.
- A preference with respect to the level of activeness, i.e., active or passive, in communication varies depending on the daily relationship with the partner. Additionally, the preference may also be affected by the temporal impression on the partner, such that the user may want to reply to a partner who shows different states from the user.
- The presentation of abstract information by projecting current partner states is useful for maintaining relations with the communication partner.
- There is an effect of urging the users to talk with their partner when the projection information concerns them.
- Not only daily relationships but also the user’s interests in the communication partner affect the user’s attitude.
Acknowledgments
Author Contributions
Conflicts of Interest
References
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Type of Projected Images | |
---|---|
emotion | neutral, happy, joyful, sad, angry, surprised, sleepy |
activity | eating, sleeping, web browsing, reading a book, playing piano, conversation, bathing, drinking, listening to music, watching TV, using a smartphone, shopping, working on a PC, walking, watching movies, cram school teaching, drinking coffee, bowling, playing a game, calling, muscle training, exercise, cleaning, cooking, coffee serving |
abstract location | facility, home, location of a part-time job, shop, within a train, university |
detailed location | cinema, spa, bowling alley, concert hall, home, cram school, coffee shop, restaurant, bookstore, bar, tavern, coffee shop office (part-time job), event venue, supermarket, home appliance mass retailer, Keihin Tohoku line, Chuou line, laboratory, department store, campus cafeteria, campus library, Fuchu campus, gym |
Participant | Opinion About Passive Communication |
---|---|
A (mother) E (colleague) H (friend) | -I wanted to confirm the status of my partner by e-mail. -I wanted to show a reaction to partner. |
F (friend) G (friend) J (colleague) | -I wanted to react when Palco was sorrowful. -When Palco showed a positive emotion such as laughing, it was enough to just look. |
C (friend) D (colleague) | -It is sufficient for one-way communication. -I also liked active communication only when I felt strong negative feelings from Palco. |
B (friend) | -I do not think I would like to interact with Palco. -It might be interesting to tell the partner that I touched the avatar. |
I (colleague) | -If Palco can show a reaction, I may use it out of mere curiosity. |
Level 1 | Level 2 | Level 3 | Level 4 | |
---|---|---|---|---|
emotion | 4 | 4 | 4 | 3.6 |
activity | - | - | 3.9 | 3.6 |
location | 2.9 | 3.4 | 3.2 | 2.6 |
Group | Characteristics/Descriptors |
---|---|
Group 1 | carefree, friendly, unconcerned, reliable, reassured, pleasant, not connected |
Group 2 | carefree, friendly, concerned, reliable, a little worried, from pleasant to boring, connected |
Group 3 | carefree, friendly, a little concerned, reliable, a little worried, pleasant, connected/not connected |
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Endo, S.; Fujinami, K. Realizing Loose Communication with Tangible Avatar to Facilitate Recipient’s Imagination. Information 2018, 9, 32. https://doi.org/10.3390/info9020032
Endo S, Fujinami K. Realizing Loose Communication with Tangible Avatar to Facilitate Recipient’s Imagination. Information. 2018; 9(2):32. https://doi.org/10.3390/info9020032
Chicago/Turabian StyleEndo, Shinichi, and Kaori Fujinami. 2018. "Realizing Loose Communication with Tangible Avatar to Facilitate Recipient’s Imagination" Information 9, no. 2: 32. https://doi.org/10.3390/info9020032
APA StyleEndo, S., & Fujinami, K. (2018). Realizing Loose Communication with Tangible Avatar to Facilitate Recipient’s Imagination. Information, 9(2), 32. https://doi.org/10.3390/info9020032