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Information 2018, 9(12), 293;

Cloudification of Virtual Reality Gliding Simulation Game

Department of Multimedia Engineering, Kaunas University of Technology, 51368 Kaunas, Lithuania
Department of Software Engineering, Kaunas University of Technology, 51368 Kaunas, Lithuania
Department of Applied Mathematics, Kaunas University of Technology,51368 Kaunas, Lithuania
Institute of Mathematics, Silesian University of Technology, 44-100 Gliwice, Poland
Xi’an University of Technology, Xi’an 710048, China
Author to whom correspondence should be addressed.
Received: 6 November 2018 / Revised: 19 November 2018 / Accepted: 20 November 2018 / Published: 22 November 2018
(This article belongs to the Special Issue Cloud Gamification)
PDF [2957 KB, uploaded 22 November 2018]


Cloud gaming provides cloud computing-based game as a service. In this paper we describe the development of a virtual reality base gliding game as a proof-of-concept. In the cloud, a cloud gaming platform is hosted on cloud servers with two principal components: game logic engaged in the implementation of game mechanics and game interactions, and video renderer that generates the game frames in real-time. The virtual gliding game was realized in the Unity gaming engine. To ensure smooth playability, and access for remote players, the computationally-intensive parts of the game were offloaded to a physically remote cloud server. To analyze the efficiency of the client-cloud interaction, three cloud servers were setup. The results of cloudification were evaluated by measuring and comparing computation offloading performance, network traffic, the probability of service drop, perceptual quality and video quality. View Full-Text
Keywords: game-as-a-service; cloud computing; virtual reality; cloud gaming game-as-a-service; cloud computing; virtual reality; cloud gaming

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Buzys, R.; Maskeliūnas, R.; Damaševičius, R.; Sidekerskienė, T.; Woźniak, M.; Wei, W. Cloudification of Virtual Reality Gliding Simulation Game. Information 2018, 9, 293.

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