Exploring Twitch Viewers’ Donation Intentions from a Dual Perspective: Uses and Gratifications Theory and the Practice of Freedom
Abstract
1. Introduction
2. Literature Review and Hypotheses Formulation
2.1. Uses and Gratification Theory and the Motivations to Engage on Twitch
- Cognitive needs align with informativeness, as they reflect the desire for knowledge, understanding, and intellectual stimulation. On Twitch, these are fulfilled primarily through informativeness, as users seek educational or strategic content. For example, viewers watch streams to learn advanced gameplay tactics [14], stay updated on industry news [17], gain insights into non-gaming topics (e.g., music production or coding tutorials), and, unlike passive media, Twitch’s live format allows for real-time questions and answers, deepening cognitive engagement [11].
- Affective needs align with entertainment, as they encompass emotional gratification, pleasure, and aesthetic enjoyment. These map directly to entertainment on Twitch, where users derive joy from streamers’ charismatic personalities [16], high-skill gameplay [14], or interactive humor and spontaneity [30]. The platform’s emphasis on live, unscripted content amplifies affective rewards, distinguishing it from prerecorded media.
- Personal integrative needs align with socialization, in that they involve self-esteem, identity reinforcement, and status-seeking. On Twitch, these manifest through socialization, as users cultivate roles within communities. Examples include donating to gain recognition [18], forming parasocial bonds with streamers [13], and identifying as part of niche subcultures (e.g., speedrunning or creative arts). These behaviors align with UGT’s assertion that media use reinforces identity [19], but Twitch extends this by enabling performative identity acts (e.g., animated donor alerts).
- Tension release needs (the desire to unwind or escape) align with entertainment are mainly served by entertainment, though they occasionally overlap with socialization. In this regard, Twitch offers passive viewing for relaxation [30], stress relief through communal humor [31], and distraction from daily routines [14]. Crucially, while tension release often co-occurs with affective gratification, we classify it under entertainment to maintain conceptual clarity, as prior work shows solitary viewing dominates this need [30].
2.2. Donating Behavior
- Entertainment motivations drive donations through two distinct mechanisms. First, affective gratification—the pleasure derived from streamers’ humor or gameplay mastery—causes reciprocity, where viewers financially reward creators for enjoyable content [28]. This aligns with social exchange theory’s “norm of reciprocity” [36], applied here to parasocial relationships. Second, tension release needs transform donations into tokens of appreciation for stress relief, particularly when streamers cultivate relaxing atmospheres [30]. Entertainment’s influence is often indirect; while it dominates general viewership, its donation impact is typically mediated by other factors like streamer authenticity [37].
- Socialization’s link to donations is the most robust and theoretically multifaceted. Social integrative needs manifest through status-seeking, as donations purchase visibility (e.g., on-screen alerts) and community rank [18]; belonging reinforcement, as financial support cures in-group membership [4]; and parasocial investment—viewers sustain relationships with streamers through “patronage-as-friendship” [22]. This explains why socialization consistently outperforms other motivations in predicting donation frequency and amount [16] concluded that although Entertainment was the main motivation for using the Twitch platform; the same conclusion was drawn by Sjöblom and Hamari [28], who found that socialization as a need that is significantly correlated with spending money on Twitch. The platform’s design exacerbates this by gamifying social recognition—donors receive badges, chat privileges, and public acknowledgment, effectively monetizing integrative needs. While Twitch is primarily valued for its entertainment offerings, social aspects play a significant role in deepening engagement and potentially triggering donation behaviors [16,31]. This is highlighted by Hilvert-Bruce et al. [37], who state that Twitch users donate in return for social interactions and a sense of community.
- While less emotive, informativeness fosters donations by positioning streamers as knowledge gatekeepers. Viewers financially support educational streamers (e.g., coding tutors) to sustain access to niche expertise [17], eSports analysts to ensure continued strategy content [14], and tutorial creators as payment for skill development [14,17]. This follows the principle of “information patronage,” where donations function similarly to academic crowdfunding—users invest in content that enhances their human capital [14]. However, this path requires sustained utility; unlike socialization’s immediate social rewards, informativeness-driven donations demand consistent content quality.
2.3. Conceptualizing Foucauldian Freedom as a Mediator
2.4. Conceptual Model
3. Methods
3.1. Sample
3.2. Procedures and Measures
3.3. Data Analysis
4. Results
4.1. Measurement Model
4.2. Structural Model
5. Discussion
- Beyond Transactional Gratifications: Unlike prior UGT models that treat donations as outcomes of utility maximization (e.g., entertainment rewards or social recognition), we position them as performative practices through which viewers negotiate autonomy and ethical subjectivity. For instance, where Hilvert-Bruce et al. [37] found donations fulfill social needs, we reveal how these acts also serve as identity performances—such as supporting marginalized streamers to resist platform commodification [4].
- Theoretical Hybridization: We bridge UGT’s focus on individual needs with Foucault’s ethics of self-formation, addressing critiques that UGT neglects the socio-political contexts of media use [22]. By modeling PF as a mediator, we show how gratification-seeking (e.g., socialization) transforms into agentic freedom—where donating becomes a voluntary practice of “care for the self” [38].
- Empirical Validation: Our mediation analysis (e.g., SO → PF → DI) demonstrates that socialization’s impact on donations is partially explained by PF (β = 0.37, p < 0.01), a pathway absent in prior UGT studies. This confirms that Twitch donations are not merely reactive (to streamer incentives) but reflexive—viewers curate their giving to align with personal ethics, as observed in qualitative work by Yoganathan et al. [22].
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Code | Variable/Item | M | SD | Sk | Kr | λ | VIF |
---|---|---|---|---|---|---|---|
Entertainment (ET), α = 0.849 | |||||||
ET3 | I use Twitch as an alternative or addition for TV. | 4.09 | 0.981 | −1.229 | 1.440 | 0.915 | 2.192 |
ET4 | I use Twitch to avoid boredom. | 4.27 | 0.828 | −1.516 | 3.257 | 0.947 | 2.192 |
Socialization (SO), α = 0.881 | |||||||
SO1 | Makes me feel like a member of a virtual community. | 3.95 | 0.913 | −0.748 | 0.514 | 0.817 | 2.010 |
SO2 | Helps me form close friendships with the streamer and other users. | 3.73 | 1.085 | −0.575 | −0.371 | 0.882 | 3.110 |
SO3 | Twitch allows me to participate in lively, scintillating and engaging activities. | 3.81 | 0.930 | −0.761 | 0.500 | 0.798 | 1.873 |
SO4 | Twitch helps me develop good social relationships with the streamer and other users. | 3.84 | 0.996 | −0.777 | 0.299 | 0.891 | 3.337 |
SO5 | Twitch gives me a good impression of the streamer and other users. | 3.95 | 0.860 | −0.865 | 1.018 | 0.727 | 1.581 |
Informativeness (IF), α = 0.831 | |||||||
IF1 | Help me store useful information. | 3.71 | 0.975 | −0.662 | 0.197 | 0.868 | 1.929 |
IF2 | Make it easy to obtain information when I need it. | 3.46 | 1.063 | −0.292 | −0.554 | 0.908 | 2.356 |
IF3 | Keep me up to date on the latest news and events. | 3.57 | 1.070 | −0.622 | −0.203 | 0.816 | 1.768 |
Practice of Freedom (PF), α = 0.863 | |||||||
PF1 | I view my donations to streamers as an ethical practice that reflects my values | 4.35 | 0.797 | −1.513 | 3.254 | 0.941 | 4.592 |
PF2 | I donate to streamers freely without feeling obligated or pressured. | 4.02 | 1.099 | −1.111 | 0.608 | 0.963 | 6.062 |
PF3 | I value being able to decide which streamers deserve my financial support | 4.28 | 0.949 | −1.608 | 2.611 | 0.918 | 3.312 |
Intention to Donate (DI), α = 0.935 | |||||||
DI1 | I am likely to donate to the content creator in the future. | 4.80 | 1.753 | −0.708 | −0.366 | 0.887 | 2.008 |
DI2 | I intend to donate to the content creator. | 4.62 | 1.806 | −0.506 | −0.624 | 0.844 | 2.285 |
DI3 | If I have some money at my disposal, I am willing to donate to the content creator. | 4.74 | 1.831 | −0.640 | −0.530 | 0.922 | 2.957 |
Variable | ET | SO | IF | PF | DI | α | CR | AVE |
---|---|---|---|---|---|---|---|---|
ET | 0.870 | 0.391 | 0.332 | 0.222 | 0.213 | 0.849 | 0.843 | 0.756 |
SO | 0.339 | 0.782 | 0.524 | 0.324 | 0.618 | 0.881 | 0.892 | 0.612 |
IF | 0.282 | 0.444 | 0.795 | 0.176 | 0.242 | 0.831 | 0.837 | 0.632 |
PF | 0.198 | 0.292 | 0.156 | 0.830 | 0.326 | 0.863 | 0.869 | 0.689 |
DI | 0.192 | 0.562 | 0.213 | 0.299 | 0.913 | 0.935 | 0.937 | 0.833 |
Hypothesis | Direct effects | ||||||||
Path | β | p | Confidence intervals | f2 | p | VIF | Decision | ||
2.5% | 97.5% | ||||||||
H1 | IF → DI | −0.048 | 0.256 | −0.131 | 0.034 | 0.003 | 0.628 | 1.276 | Not supported |
H2 | SO → DI | 0.542 | 0.000 | 0.457 | 0.621 | 0.318 | <0.001 | 1.395 | Supported |
H3 | ET → DI | −0.008 | 0.836 | −0.087 | 0.069 | 0.000 | 0.977 | 1.171 | Not supported |
H4 | IF → PF | 0.016 | 0.760 | −0.081 | 0.118 | 0.000 | 0.954 | 1.276 | Not supported |
H5 | SO → PF | 0.248 | 0.000 | 0.149 | 0.348 | 0.051 | 0.021 | 1.327 | Supported |
H6 | ET → PF | 0.109 | 0.028 | 0.010 | 0.208 | 0.011 | 0.308 | 1.158 | Supported |
H7 | PF → DI | 0.150 | 0.000 | 0.066 | 0.233 | 0.031 | 0.102 | 1.107 | Supported |
Specific indirect effects | |||||||||
Hypothesis | Path | β | p | Confidence intervals | Decision | ||||
2.5% | 97.5% | ||||||||
H8a | IF → PF → DI | 0.002 | 0.773 | −0.012 | 0.020 | Not supported | |||
H8b | SO → PF → DI | 0.037 | 0.005 | 0.015 | 0.067 | Supported | |||
H8c | ET → PF → DI | 0.016 | 0.061 | 0.001 | 0.035 | Not supported | |||
Explained variance | |||||||||
Construct | R2 | R2adjusted | |||||||
PF | 0.337 | p < 0.001 | 0.333 | p < 0.001 | |||||
DI | 0.096 | p = 0.001 | 0.092 | p = 0.002 |
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Magano, J.; Au-Yong-Oliveira, M.; Sánchez-Bayón, A. Exploring Twitch Viewers’ Donation Intentions from a Dual Perspective: Uses and Gratifications Theory and the Practice of Freedom. Information 2025, 16, 708. https://doi.org/10.3390/info16080708
Magano J, Au-Yong-Oliveira M, Sánchez-Bayón A. Exploring Twitch Viewers’ Donation Intentions from a Dual Perspective: Uses and Gratifications Theory and the Practice of Freedom. Information. 2025; 16(8):708. https://doi.org/10.3390/info16080708
Chicago/Turabian StyleMagano, José, Manuel Au-Yong-Oliveira, and Antonio Sánchez-Bayón. 2025. "Exploring Twitch Viewers’ Donation Intentions from a Dual Perspective: Uses and Gratifications Theory and the Practice of Freedom" Information 16, no. 8: 708. https://doi.org/10.3390/info16080708
APA StyleMagano, J., Au-Yong-Oliveira, M., & Sánchez-Bayón, A. (2025). Exploring Twitch Viewers’ Donation Intentions from a Dual Perspective: Uses and Gratifications Theory and the Practice of Freedom. Information, 16(8), 708. https://doi.org/10.3390/info16080708