Integrated Digital Nudge in Gamification for Public Transportation Applications
Abstract
1. Introduction
- (1)
- What are the user and design requirements needed in designing gamification and digital nudges for public transportation applications?
- (2)
- What are the preliminary evaluation results of gamification and digital nudge in public transportation application?
2. Literature Review
2.1. Gamification
2.2. Digital Nudge Theory
2.3. User-Centered Design
- The design is based upon an explicit understanding of users, tasks, and environments.
- Users are involved throughout the design and development.
- The design is driven and refined by user-centered evaluation.
- The process is iterative.
- The design addresses the whole user experience
- The design team includes multidisciplinary skills and perspectives.
3. Materials and Methods
- As this research employs a structured interview format, preparing the interview questions in advance was essential.
- We determined potential respondents as regular and non-regular users of public transportation, with demographics of age above 18 years, male and female.
- Searched for respondents by contacting colleagues and through WhatsApp Groups for respondents with related criteria.
- After the respondents were determined, they were contacted by the research assistant team and then made an appointment online.
- Interviews were conducted online using a video conference application. All the interviews were audio-recorded
- The results of the interview were then transcribed. The duration of interviews was between 15 to 20 min
- How do passengers perceive public transportation?
- What is the quality of the passenger experience while using public transportation?
- Does the passenger base possess knowledge regarding environmental concerns and their correlation with the utilization of public transportation?
- What are the preferred and disliked features of public transportation apps?
3.1. Participants
3.2. Thematic Analysis Method
- Familiarization with the data
- b.
- Generating initial coding
- c.
- Searching for themes
- d.
- Reviewing themes
- e.
- Defining and naming themes
- f.
- Writing the report
3.3. HEXAD
3.4. Gamification Workshop Method
- Explained the functions and features of public transportation applications. The JKL application is a case study. The basis for choosing this application was that this application is the only application that offers integration between modes of public transportation at an affordable price.
- Using collaboration tools (MIRO), participants could provide input on gamification ideas.
- The researcher analyzed the data obtained by classifying it based on the ideas received on the application and features in general.
3.5. Digital Nudge Design
- Literature study: Determining nudges through literature studies. Researchers adjust between gamification elements and nudges that can be applied according to the objectives achieved; for example, default nudges can be used to direct users to certain choices in the application installation process where the “standard” radio button is already checked. Another default example is the discount option in e-commerce. By default, the developer chooses the most favorable discount or reward for the user. This default aims to make it easier for users to select an option because users do not need to think and calculate what rewards or discounts are more profitable.
- Expert judgment: asking for expert opinions in the UX field regarding gamification elements that can be given nudges. In this process, the researcher presents the gamification application to the expert, who then gives their ideas and opinions.
3.6. Usability Testing
4. Results
4.1. User Requirements
4.1.1. Thematic Analysis
- Affordable
- 2.
- On time/not on time
- 3.
- Comfortable
- 4.
- Accessibility/transfer distance
- 5.
- Safe
- 6.
- Payment
- 7.
- Inaccurate information
4.1.2. HEXAD Results
4.1.3. Gamification Workshop
4.1.4. Gamification Elements
- Point
- 2.
- Level
- 3.
- Leaderboard.
- 4.
- Rewards and monetary incentives.
- 5.
- Mini-games
- 6.
- Easter egg/surprise
4.1.5. Digital Nudge
- 7.
- Visibility
- 8.
- Framing
- 9.
- Defaults
4.2. Prototype
4.3. Preliminary Evaluation
4.3.1. First Iteration
- Fleet-tracking features used for real-time fleet tracking.
- Prizes/rewards in gamification related to public transport and other prizes, such as shopping vouchers.
- Social media on the app to allow users to share information about what is happening during the journey.
4.3.2. Second Iteration
- Users can interact with the application and run scenarios according to the given task.
- Users conduct think-aloud tasks and interviews related to their experience using the application.
- Users fill out an SUS questionnaire.
4.3.3. Usability Testing Analysis
5. Conclusions
Limitations and Future Research
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Respondents | Age | Gender | Occupation |
---|---|---|---|
R1 | 20 | Male | Worker |
R2 | 35 | Female | Worker |
R3 | 20 | Female | Students |
R4 | 28 | Female | Worker |
R5 | 29 | Female | Worker |
R6 | 20 | Male | Students |
R7 | 40 | Male | Worker |
R8 | 20 | Male | Worker |
R9 | 43 | Male | Worker |
Respondents | Institution |
---|---|
R1 | Ministry of Transport |
R2 | regional government |
R3 | Transport operator |
R4 | Transport operator |
Task | Scenario |
---|---|
Searching for a route | You will depart from Blok M station to Ciledug. You open the JKL application and search for public transportation routes that you can use. |
Choosing a route | You choose the route that you think is the fastest or cheapest. |
Buying a ticket | After choosing, you will buy a ticket. |
Checking in to a station/bus stop | You can check in using the existing ticket by scanning the QR code. |
Checking points | After using the ticket, you want to check your earned points. |
Viewing rewards | You also want to see the rewards that you can redeem. |
Playing mini-games | You want to play mini-games on the loyalty program page. |
No | Category | Frequent Themes | Example Quotes |
---|---|---|---|
1 | Things liked about public transportation | Affordability | Affordable because I have to take the commuter line from home to the office daily. |
Punctuality | If from the commuter line, which is most often used to describe it, the good thing is that it is now quite on-time, which means that it is rarely late and practical | ||
Convenience | I like the cleanliness of the carriages, no matter how crowded they are. | ||
Accessibility | but now it’s so easy to integrate all transportation. For example, the KRL can be directly connected, too, so walking in front of the trans-Jakarta bus stop is easy. Transjakarta also connects to the MRT so we can quickly move from one place to another. | ||
Safety | There is also a women’s carriage, which is also supportive, so even though it is based on safety, there is also safety in terms of comfort. | ||
Payment | Busways are cold and cashless, and stations have been expanded and improved. | ||
2 | Things disliked about public transportation | Convenience | But the drawback is that it is full, like crowded. |
Punctuality | What needs to be improved is to be more punctual. Mostly, it’s just when I’m waiting. I sometimes wait for TJ for almost 20 min. | ||
Facility | I’m a bit confused because the exit 1 and 2 doors are confusing, and the instructions can be wrong if we don’t carefully look. The escalator is still lacking at the KAI, so if in Tanah Abang there are a lot of turns up. Down the stairs, it’s confusing if we want to bring small children there, if there can be more escalators and then there is a slightly sloping road if you want to bring a stroller or something like that, it should be better. | ||
Information | Time, because it is unreliable | ||
Information | Currently, the train line is unclear as far as I am and very crowded. | ||
Accessibility | Traveling up the stairs, I have much baggage, so climbing stairs is hard. | ||
Safety | Fear of losing things, especially carrying a laptop, right? | ||
Payment | In the past, the busway was not yet air-conditioned and cashless. | ||
Accessibility | For me, public transportation is still very minimal right now. It’s like public transportation that can’t deliver to the house, so we have to go to the main road unless we use Grab or Gojek, which have to pick us up at home, while for Grabcar, you have to pay much money. | ||
3 | Things liked about transportation apps | Route feature (3) | Navigation, yes. He can be like a navigator, so (as navigation) |
Time information | My favorite thing is to be able to see the departure schedule. | ||
Bus/train position | And where the train is positioned. Although it’s not real-time, it’s okay. | ||
Ticket buying | It is nice to top up from my phone so I don’t have to fill it up again or monitor busway route tracking. Suppose MRT is the most preferred ticket purchase. In that case, so many payment options are using the wallet; he has a choice of several e-wallets, and then if you use the application, for example, MRT, the balance does not need to be at least different from using an e-money card if the card must have a minimum balance. | ||
Sharing information | If I like “Travi”, when I’m waiting for idle time, I want to check that there is reporting so users like to post on this bus, for example, bus number 8. How come it’s not visible, then other passengers answer that he took bus number 8, the position is in Meruya again, there is a severe traffic jam, finally, the information does not only rely on GPS data but there is communication between people. | ||
4 | Things disliked about transportation apps | Inaccurate information | Google Maps likes to be given a road that is bad/annoying suddenly. Sometimes, we stray even though we are close (inaccurate navigation) |
Lack of features (real-time tracking) | Maybe it’s made so that the tracking can be more real-time | ||
Bad user experience (UX) | For the application on the commuter itself, maybe it’s more about the interface because the menu is only written in the form of an icon, so you have to read it. For example, if I want to see the schedule, which button is it? So I think it should be made in the menu like the current application, where there is an icon. So we already know we want to see departures see the clock icon, and then it’s also quite tricky for the search. |
Player Type | Result |
---|---|
Philanthropist | 4.3 |
Disruptor | 2.5 |
Free spirit | 4.2 |
Achiever | 4.1 |
Socializer | 4 |
Player | 4 |
Type | Gamification Elements |
---|---|
Philanthropist | Collection, gifting, knowledge sharing. |
Free spirit | Exploration tasks, easter eggs, unlockable content. |
Socializer | Teams work, social networks, social comparison, social competition, social discovery. |
Player | Points, rewards, leaderboard, badges, virtual economy. |
Elemen GamifikasiGamification Elements | Digital Nudge |
---|---|
Point | Scarcity |
Level | Loss aversion |
Minigame/quiz | |
Reward/promotion | |
Mission /task/quest/challenge | |
Avatar | |
Easter egg/surprise reward | |
Progress bar | |
Social network | |
Virtual goods | |
Badges |
Gamification Elements | User Interview | HEXAD Questionnaire | Systematic Literature Review | Gamification Workshop |
---|---|---|---|---|
Point | ✓ | ✓ | ✓ | ✓ |
Reward | ✓ | ✓ | ✓ | ✓ |
Level | ✓ | ✓ | ||
Monetary incentive | ✓ | ✓ | ✓ | ✓ |
Mission | ✓ | ✓ | ||
Mini-games | ✓ | |||
Surprise gift/easter egg | ✓ | ✓ |
Respondent | SUS1 | SUS2 | SUS3 | SUS4 | SUS5 | SUS6 | SUS7 | SUS8 | SUS9 | SUS10 | SUS Score |
---|---|---|---|---|---|---|---|---|---|---|---|
R1 | 5 | 3 | 4 | 1 | 4 | 2 | 4 | 2 | 2 | 1 | 75 |
R2 | 4 | 1 | 5 | 2 | 4 | 2 | 4 | 1 | 4 | 3 | 80 |
R3 | 5 | 1 | 5 | 1 | 5 | 2 | 5 | 1 | 4 | 2 | 92.5 |
R4 | 5 | 2 | 5 | 1 | 4 | 4 | 4 | 2 | 4 | 3 | 75 |
R5 | 5 | 4 | 4 | 1 | 4 | 2 | 4 | 2 | 4 | 2 | 75 |
R6 | 4 | 2 | 4 | 4 | 4 | 2 | 4 | 4 | 4 | 4 | 60 |
R7 | 5 | 1 | 5 | 3 | 4 | 2 | 5 | 1 | 5 | 3 | 85 |
R8 | 4 | 2 | 4 | 2 | 4 | 2 | 5 | 3 | 2 | 5 | 62.5 |
R9 | 3 | 2 | 3 | 3 | 4 | 3 | 4 | 2 | 2 | 3 | 57.5 |
R10 | 5 | 1 | 5 | 1 | 4 | 4 | 4 | 4 | 5 | 2 | 77.5 |
74 |
Respondent | SUS1 | SUS2 | SUS3 | SUS4 | SUS5 | SUS6 | SUS7 | SUS8 | SUS9 | SUS10 | SUS Score |
---|---|---|---|---|---|---|---|---|---|---|---|
R11 | 4 | 2 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 4 | 52.5 |
R12 | 3 | 2 | 3 | 3 | 3 | 2 | 3 | 2 | 3 | 3 | 57.5 |
R13 | 4 | 3 | 3 | 5 | 4 | 3 | 2 | 4 | 2 | 5 | 37.5 |
R14 | 5 | 2 | 5 | 1 | 5 | 1 | 5 | 1 | 5 | 1 | 97.5 |
R15 | 4 | 5 | 4 | 5 | 4 | 5 | 4 | 5 | 2 | 4 | 35 |
R16 | 4 | 1 | 5 | 1 | 4 | 2 | 5 | 1 | 5 | 1 | 92.5 |
R17 | 4 | 2 | 4 | 2 | 4 | 2 | 4 | 2 | 4 | 2 | 75 |
R18 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 50 |
R19 | 4 | 2 | 4 | 5 | 4 | 4 | 4 | 2 | 4 | 5 | 55 |
R20 | 4 | 1 | 4 | 1 | 4 | 4 | 5 | 2 | 4 | 4 | 72.5 |
62.5 |
Theme | Quote |
---|---|
Purpose of using public transportation | P1: To campus, yesterday when I was doing my internship, I also took the busway |
P4: Like going to tourist attractions, to the city, to the mall, if you have free time like that | |
P5: Well, so the story is, my friend and I wanted to go to Blok M. [………….]. So we took the MRT. Then we took the KRL too. So I think taking the MRT and KRL is nice and cheap too. | |
Public transportation app features | P1: he can provide not only one mode of transportation, […….], but also integrated with other transportation methods |
P4: Go Transit is also quite clear. Yesterday I wanted to try to go to Bekasi, that was clear. Then I wanted to try to go to Palmerah, transit to Tanah Abang, that was also clear. | |
P7: It’s easier, since there’s Google Maps. | |
P9:But he can track like that if JKL wants to come | |
P11: Payments are easier, because we use QRIS and e-wallet. | |
P14: Time estimation. There can be many choices, right? Which time is the fastest? | |
P17: What I like is the payment feature. | |
P17: So yes, if it can be tracked in real time, | |
Attractive design and color | P2: From the JKL application, the colors are nice, right, Sis? |
P4: It seems easy, delicious, simple. | |
P6: The color is not that striking. | |
P8: From the looks of it and the features inside | |
P9: I like the color. | |
P18: It’s cool. I saw earlier that it looked cool colorful. | |
Easy-to-use application | P2: Then this is like according to our habits. For example, if we want to go to info, the one below, the one on the right. |
P6: The display is also easy to use; it shows what you want to click. If we want to pay, there is already a logo somewhere. If we want to show the ticket, where is the barcode, it is already clear. | |
P9: Then the display looks like it’s easy, it makes it easier for us to travel. | |
P18: We click on this, this appears, it’s that simple. | |
P13: Be less long-winded, okay? | |
Small display | P2: The writing is small, and the images are blurry, not HD enough. |
P9: Does this writing seem too small? What if it’s not enough for parents? | |
Recommended features | P2: Just add it, like if we go to Blok M there are lots of destinations, add it like top search |
P15: In my opinion, the lack of integration is the lack of online ones, like Gojek or Grab. | |
P16: Most likely in the ordering feature. Because earlier, to order, you had to search first, right? | |
P18: Maybe a filter can be added for bus tracking. […]. Then if there are customers who want to complain or ask questions, there can be a CS who can be directly connected to Whatsapp. | |
Proof of concept: Points and reward | P1: So maybe with this gamification, they will be motivated to continue using it. |
P2: It’s the same, it says there are points here. […] That’s good, Sis. There’s also gamification here. | |
P8: […] then we get coins if we use it. | |
P9: Then I found out that there were points, that also seemed fun. You can collect points to get prizes, and that seems fun. | |
P16: What I like is that there is a redeem. That seems quite interesting. This means that if I use the application often, I will receive other benefits. | |
P10: Maybe the types of prizes could be more varied. | |
Proof of concept: Mini-games | P1: I saw earlier that there was gamification, but the gamification here is still in the form of a game. What kind of game is that? |
P2: There is also gamification. So when you are in transportation, you won’t get bored, especially if you are an introvert. You don’t want to be talked to right and left, so open the game here. | |
P10: Then there’s gamification, too. Maybe if we’re waiting or something, we won’t get bored. So I like it. | |
P18: If you’re bored, you can play games on this application. | |
Proof of concept: sustainability | P10: Because it displays the amount of carbon. So it’s more for awareness. |
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Sukmaningsih, D.W.; Abdurachman, E.; Trisetyarso, A.; Purwandari, B. Integrated Digital Nudge in Gamification for Public Transportation Applications. Information 2025, 16, 530. https://doi.org/10.3390/info16070530
Sukmaningsih DW, Abdurachman E, Trisetyarso A, Purwandari B. Integrated Digital Nudge in Gamification for Public Transportation Applications. Information. 2025; 16(7):530. https://doi.org/10.3390/info16070530
Chicago/Turabian StyleSukmaningsih, Dyah Wahyu, Edi Abdurachman, Agung Trisetyarso, and Betty Purwandari. 2025. "Integrated Digital Nudge in Gamification for Public Transportation Applications" Information 16, no. 7: 530. https://doi.org/10.3390/info16070530
APA StyleSukmaningsih, D. W., Abdurachman, E., Trisetyarso, A., & Purwandari, B. (2025). Integrated Digital Nudge in Gamification for Public Transportation Applications. Information, 16(7), 530. https://doi.org/10.3390/info16070530