Gamification in Learning Management Systems: A Systematic Literature Review
Abstract
1. Introduction
2. Materials and Methods
Systematic Review Process
3. Result Analysis
- Experimental and Case studies: These studies have explored and used gamification aspects within LMSs and evaluated their impact based on case studies across different settings.
- Theoretical, Proposal, and Showcase studies: These studies focused on concepts, theoretical aspects, or literature reviews without collecting or assessing any primary empirical data or focused on developing and presenting novel models, methods, frameworks, and applications but not having applied them in actual educational settings.
3.1. Analysis of the Document Collections
3.2. Analysis of the Experimental and Case Studies
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| Categories | Studies |
| Experimental and Case studies (n = 93, 66.9%) | [10,21,22,24,27,28,29,32,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125] |
| Theoretical, Proposal, and Showcase Studies (n = 46, 33.1%) | [7,23,25,26,33,34,35,36,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163] |
| Outlet Type | Studies |
| Conference paper (n = 70, 50.4%) | [10,21,24,25,32,34,36,41,44,50,51,53,61,62,66,67,68,75,83,86,89,92,93,103,104,105,107,108,111,112,113,115,116,117,118,119,120,122,123,126,127,128,130,131,132,133,134,135,136,139,140,141,142,143,145,146,147,148,149,150,152,153,154,155,156,159,160,161,162,163] |
| Journal article (n = 65, 46.8%) | [7,22,23,26,27,28,29,33,35,42,43,45,46,47,48,49,52,54,55,56,57,58,59,60,63,64,65,69,70,71,72,73,74,76,77,78,79,80,81,82,84,85,87,88,90,91,94,95,96,97,98,99,100,102,106,109,110,114,121,124,125,137,144,151,158] |
| Book chapter (n = 4, 2.9%) | [101,129,138,157] |
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Lampropoulos, G.; Mukta, B.G.; Anastasiadis, T. Gamification in Learning Management Systems: A Systematic Literature Review. Information 2025, 16, 1094. https://doi.org/10.3390/info16121094
Lampropoulos G, Mukta BG, Anastasiadis T. Gamification in Learning Management Systems: A Systematic Literature Review. Information. 2025; 16(12):1094. https://doi.org/10.3390/info16121094
Chicago/Turabian StyleLampropoulos, Georgios, Boishakhi Ghosh Mukta, and Theofylaktos Anastasiadis. 2025. "Gamification in Learning Management Systems: A Systematic Literature Review" Information 16, no. 12: 1094. https://doi.org/10.3390/info16121094
APA StyleLampropoulos, G., Mukta, B. G., & Anastasiadis, T. (2025). Gamification in Learning Management Systems: A Systematic Literature Review. Information, 16(12), 1094. https://doi.org/10.3390/info16121094

