Virtual Restoration and Virtual Reconstruction in Cultural Heritage: Terminology, Methodologies, Visual Representation Techniques and Cognitive Models
Abstract
:1. Introduction
1.1. Cybernetic Approach to Virtual Heritage
1.2. Definition and Domain
1.2.1. Physical Restoration
- Respect for aesthetic and historical value: The meaning, history, and authenticity of the cultural asset should be preserved.
- Compatibility: It is necessary to know the material of which the cultural assets are made for a correct evaluation of the intervention and compatible materials to be used.
- Recognition of intervention: It concerns the legibility of the original parts. Integrations should be recognizable.
- Reversibility: Any material used in restoration should be removable in order to return the artwork to its original conditions, allowing for future restoration.
- Minimal intervention: It is necessary to repair or conserve original parts rather than replace materials to maintain the historical value.
1.2.2. Virtual Restoration
- Plan and assist physical restoration. It allows the prefiguration of the result of a real restoration, according to the principle of guided restoration, by simulating all the separate phases of intervention. An exemplary case study is the restoration of Madonna of Pietranico. 3D digital technologies were used to assist the real restoration of a fragmented terracotta statue damaged in the 2009 Italian earthquake. Before operating on the fragmented artefacts, the researcher simulated their recombination in a virtual environment. The simulation was performed using digitized 3D models of the statue fragments, reducing their manipulation, preventing damages, and increasing the capabilities to evaluate different reassembly options. The digital 3D models were also used to design and produce a physical supporting structure created with a rapid prototyping device [18]. Another interesting example is the case of the Buddha of Bamiyan destroyed by the Taliban in 2001. The virtual reconstruction was aimed at creating a digital model of the statue to support the physical preservation and restoration works on site, exploring the possibilities of a future anastylosis starting from remaining fragments of the statue [19]. In the field of painting restoration, specific digital image processing techniques have been developed over the years to analyze damaged areas, like cracks or gaps [20,21], and to solve difficulties related to the pictorial reintegration. It is the case of the Madonna with the Child, Saint Joseph, and Saint John, an oil on canvas on which researchers performed an image analysis method, based on the semi-automatic extraction approach, to automatically classify lacunae and outline different virtual operating proposals [22]. Another notable example is the restoration of Giotto’s and Cimabue’s frescoes in the Upper Basilica of Assisi, which were reduced to several hundred thousand fragments by the earthquake in 1997. The physical restoration for the recomposition of the fragments, almost impossible to calculate only by hand, was preceded by their digitization and by a computer simulation. This process was able to analyze and create correspondences among the fragment profiles, leading to a partial physical relocation of most of the fragments [23].
- Rebuild lost heritage. The destruction of cultural heritage in territories of war or because of terrorist attacks has led to an unprecedented need for digital preservation and rehabilitation of lost heritage through projects of virtual restoration. In the case of Palmyra, UNESCO has promoted plans to facilitate the restoration [24] (p. 34). Physical restoration was not always possible, and only thanks to 3D modeling technologies it was possible to digitally rebuild the damaged monuments in their former beauty. The digital rebuilding of the damaged artefacts can be used both for testing different options of possible anastylosis and, above all, to preserve and bring back the image of the monuments in their former integrity and make them accessible through virtual reality applications [25].
- Restore visual assets. In some particular fields, like photography and cinematography, virtual restoration represents the only possible technique of effective restoration able to preserve these cultural visual assets and their historical value, regardless of the material support [13] (p. 23).
- Reconstruct an artefact in its integrity. Following the principles of “stylistic restoration”, this digital intervention aims at reconstructing the unity of style of an artefact, corresponding to the hypothetical original aspect. This “total retouch” [10] (p. 31) is possible only in a virtual environment, since it only involves a digital edition of the artwork without damaging the original, especially when restoring the original in its integrity is impossible. The added value is that it integrates the physical methodologies, allowing an undisturbed reading of restored artefacts and improving their legibility both for interpretation and museum communication projects [26]. This approach is also called “virtual iconographic restoration” [27], especially when applied to paintings. The digital intervention removes alteration from the painted image and fills the gaps in a mimetic way. All the information necessary to fill the gaps is taken directly from analogous elements present on the surface of the artwork [28]. The main issue regarding the stylistic virtual restoration is authenticity. However, this approach over the years has developed a rigorous philological method. The interpretation and restoration of the missing parts is not invented, but based on the concepts of style and analogy to guarantee the reliability of the work.
1.2.3. Virtual Reconstruction
1.3. Legibility, Contextualization, and Symbolic Meaning: Where and How Virtual Restorations and Reconstructions Intervene in the Communication Pipeline
- Legibility: The object must be identifiable in its shape, content, and functionality; this condition falls within the domains of both physical and virtual restoration.
- Contextualization: The object must be connected to its original context (e.g., a statue originally belonging to the decoration of a temple pediment; a painting located on an altar in a church). It falls within the domain of virtual reconstruction.
- Narration: The function and the symbolic, intangible value of an object should be narrated (like the historical events of which it paid testimony during its life, along with the meaning that different cultures and societies have attributed to it, from past to present). Here, the attention is focused on identity. This condition falls within the storytelling domain, and virtual reconstructions are often the visual background of such stories.
- Physical restoration aims at the “preservation” of the materiality of the object and its cultural content.
- Virtual restoration aims at digital preservation of the information about this content, enhancing its legibility.
- Virtual reconstruction aims at the “valorization” and dissemination of the object, enhancing its meaning and function.
2. Theoretical Background and Methodological Approach
2.1. The Reconstruction Dilemma
2.2. Virtual Reconstruction as a Multidimensional and Dynamic Space of Interaction
- Making the virtual reconstruction part of a virtual ecosystem: It should not be limited to a pure visualization, nor be disjuncted from its informative context. The simple visualization and exploration of a virtual model can satisfy only sensory motor skills, making learning partial. An informative network should be implemented, connecting the 3D elements with the knowledge available for each of them. In a virtual reconstruction, the user can learn through the experience, combining perception, movements, behaviors, and symbolic–reconstructive mental faculties. Behaviors and possibilities of interaction arise from contextualization, selection, manipulation, in depth exploration, and comparisons. Contextualization should be developed both at a holistic (general meaning of the context) and analytic level. Such a kind of approach has been theorized and adopted by our team at CNR Institute of Technologies Applied to the Cultural heritage (ITABC since the beginning of 2000s, in a pioneer project of virtual reality dedicated to the Scrovegni Chapel in Padua. In the virtual environment, the architecture and all Giotto’s painted scenes were associated with thematic layers. A cognitive space, the “cybermap”, was created, corresponding to the iconographic one. (Figure 1);
- Following the principle of “data transparency”: Interpretative sources and processes should be declared and made explicit in virtual reconstructions, to let the public distinguish what is original and certain from what is probable or evocative. In these cases, the principles established and accepted at international levels in the virtual archaeological domain are helpful to shape such a level of information, both in terms of visual grammar and of data structuring and integration.
2.3. International References Shaping the Discipline
2.4. Workflow
- Survey: The geometric and graphic acquisition of a cultural heritage in its current state of preservation is aimed at creating a digital replica of the site. This is fundamental for the formal knowledge and study of the object itself. Today, there are different image-based and range-based technologies with different characteristics in terms of accuracy, precision, portability, cost, automation, etc. The task of the surveyor is to evaluate, case by case, which are the most suitable techniques for the object’s purposes, considering the problems inherent to the artefact/site and the final product.
- Documentation: The second type of data to support the philological reconstruction concerns the whole bibliography, the written and iconographic sources related to the object investigated, and, when possible, also the data already organized and structured (GIS, database, etc.). The virtual reconstruction, therefore, requires the same philological approach used for the corrupted texts to avoid the visual outcome being just a result of imagination. The philologist, in his work, supplies the edition with a preface introducing the witnesses and their relations, uses symbols to indicate problem in the text, and finally introduces a critical apparatus, which is the critical and primary source material that accompanies the edition of a text. A similar approach to handling metadata and the explicit decision taken needs to be used in the virtual reconstruction.
- Data processing and interpretation: All data collected and processed are then analyzed and discussed among professionals in different domains to formulate a reconstructive proposal that is as likely as possible according to the available resources. Therefore, the following contents are taken into consideration and combined in the interpretative process: (1) elements still visible on site, (2) elements that were documented but are no longer visible today, (3) style and theory of proportions, (4) figurative deductions, and (5) typological comparisons and cultural patterns. After analyzing the data and solving the critical issues, the first hypothetical reconstruction is drafted, returning the formal and decorative completeness of an object. Every new version of the virtual model must be verified until the scientific committee does not approve a definitive version (or versions), discharging those fallacious or less probable.
- Creation of the 2D or 3D reconstructive hypothesis: This phase occurs simultaneously with the previous one. It can be very complex depending on the type of artefact to be reconstructed and its lacunose state of preservation. Ancient architecture is certainly one of the most complex areas, both because their structures are often preserved in a state of ruin and because a building generally includes other categories of cultural heritage, from paintings to mosaics [52] (p. 47), each of them with a different degree of conservation. It follows that each reconstructive model has different degrees of reliability that must be stated through graphic expedients that allow the recognizability of the interpretive intervention (see next point). Today, there are several approaches to managing the transparency of the data (see Section 2.2). It should be kept in mind that during the virtual reconstruction phase, the modeling process should not be considered as a mere visualization, a functional tool for the restitution of the ideal image of a cultural heritage as it should have appeared in the past, but as part of the interpretative process for the verification and synthesis of analytical data. Forte complained that in the last two decades, instruments, tools, and software were more focused on data recording rather than analyses and interpretation, and often enormous quantities of data are not completely used and the interpretation often remains hidden in the models. Nevertheless, the new phase of completely digital research could allow a better management of the entire workflow from data capturing to reconstruction, improving the capabilities of interpretation [53] (p. 126).
- Source mapping and transparency: Additional layers of decision-making and documentation. When dealing with 3D reconstruction, it is necessary to combine a large number of sources in order to formulate the reconstructive hypothesis. For each element that makes up an artefact, it is necessary to reconstruct different missing parts, along with their physical properties like shapes, materials, decorative apparatus, or styles. Given that, all data previously processed and used together with the deductive processes of analysis and synthesis that led us to design the virtual reconstruction should be traced and mapped to make the process transparent. As already mentioned, today there are several approaches to managing the transparency of the data (see Section 2.2), but not a standard protocol. Especially in archaeology and architecture, specific software solutions have been developed to create semantic models allowing several layers of documentation and decision-making to be connected with virtual reconstructions [51].
3. Purposes and Target
3.1. Analytic Investigation for an Expert Audience
3.2. Holistic Representation for the Public
3.3. Narration
4. Making Scientific Process Explicit to the Audience: Strategies and Case Studies
4.1. Livia’s Villa
- educational movies that can be activated while exploring today’s villa, guiding the users through the visualization of the different chronological phases, archaeological layers, and sources considered in top down processes;
- panels that can be found in the reconstructed rooms and gardens, showing typological comparisons; and
- short captions automatically appearing during the exploration of each room of the villa, regarding the level of reliability of its virtual reconstruction, distinguishing architectures and decorations (Figure 3).
4.2. Teramo Virtual City
4.3. Giotto’s Colours
4.4. The Regolini Galassi Tomb
4.5. Lucus Feroniae
4.6. Early Medieval European Collections: The Cases of Mytilene Treasure and Kunagota Sword
- Certain information related to the objects itself: The sword was discovered in an Avar tomb of the seventh century AD, near the village of Kunàgota (Hungary). The sword was part of the funerary good of an Avar warrior, and its scabbard was adorned with golden sheets showing figures coming from the Byzantine iconography and style. Such kinds of decorations and figures can be often found on precious Byzantine caskets, of which there are many examples. The golden sheets have been removed from the original object and broken, to be used to embellish the scabbard (Figure 9).
- Certain information regarding the general historical context of the Avars: They were a population of warriors, often fighting against the Byzantines; they practiced looting and believed in the afterlife, the Blue Sky of “Tengri” (according to a shaman tradition of central Asia from where they originated).
- Plausible and probable contents: The style and the dimensions of the golden sheets let us suppose that originally they could belong to a precious small Byzantine casket, for instance to contain jewelry. It is historically plausible—even if not certain—that the Avars took the casket during a looting, after a battle against the Byzantines. As the golden sheets were broken with scant attention paid to the integrity of the figures, it is also possible to suppose that this work was made by an Avar goldsmith who did not understand the identity and the meaning of the figures. The sword was really used for war, so it can be assumed that the goldsmith made this work when the Kunàgota chief died, to adorn his sword in gold, before burying him.
4.7. The Roman Villa of Aiano
4.8. The Forum of Augustus
4.9. Keys2Rome
5. Authenticity in the Virtual Heritage Era
- (1)
- on itself, on its own structure;
- (2)
- on the moment in which it is accepted in consciousness.
“A historical building is constituted not only by a quantity of matter, but also by an artistic concept that is immaterial. Unlike matter, the artistic concept does not age over time: it is perceived by human consciousness, and this can happen only in the present. Therefore, the artwork always exists in the present. Consequently, recognition needs to be established every time the artwork is contemplated, even in terms of its restoration”.
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Pietroni, E.; Ferdani, D. Virtual Restoration and Virtual Reconstruction in Cultural Heritage: Terminology, Methodologies, Visual Representation Techniques and Cognitive Models. Information 2021, 12, 167. https://doi.org/10.3390/info12040167
Pietroni E, Ferdani D. Virtual Restoration and Virtual Reconstruction in Cultural Heritage: Terminology, Methodologies, Visual Representation Techniques and Cognitive Models. Information. 2021; 12(4):167. https://doi.org/10.3390/info12040167
Chicago/Turabian StylePietroni, Eva, and Daniele Ferdani. 2021. "Virtual Restoration and Virtual Reconstruction in Cultural Heritage: Terminology, Methodologies, Visual Representation Techniques and Cognitive Models" Information 12, no. 4: 167. https://doi.org/10.3390/info12040167
APA StylePietroni, E., & Ferdani, D. (2021). Virtual Restoration and Virtual Reconstruction in Cultural Heritage: Terminology, Methodologies, Visual Representation Techniques and Cognitive Models. Information, 12(4), 167. https://doi.org/10.3390/info12040167