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Open AccessArticle

Contemplation, Subcreation, and Video Games

Communication Department, Concordia University Wisconsin, Mequon, WI 53097, USA
Religions 2018, 9(5), 142;
Received: 2 March 2018 / Revised: 16 April 2018 / Accepted: 16 April 2018 / Published: 26 April 2018
This essay asks how religion and theological ideas might be made manifest in video games, and particularly the creation of video games as a religious activity, looking at contemplative experiences in video games, and the creation and world-building of game worlds as a form of Tolkienian subcreation, which itself leads to contemplation regarding the creation of worlds. View Full-Text
Keywords: video games; contemplation; subcreation; imaginary worlds; religion; world-building video games; contemplation; subcreation; imaginary worlds; religion; world-building
MDPI and ACS Style

Wolf, M.J.P. Contemplation, Subcreation, and Video Games. Religions 2018, 9, 142.

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