Contemplation, Subcreation, and Video Games
Communication Department, Concordia University Wisconsin, Mequon, WI 53097, USA
Religions 2018, 9(5), 142; https://doi.org/10.3390/rel9050142
Received: 2 March 2018 / Revised: 16 April 2018 / Accepted: 16 April 2018 / Published: 26 April 2018
(This article belongs to the Special Issue The Sacred & the Digital. Critical Depictions of Religions in Video Games)
This essay asks how religion and theological ideas might be made manifest in video games, and particularly the creation of video games as a religious activity, looking at contemplative experiences in video games, and the creation and world-building of game worlds as a form of Tolkienian subcreation, which itself leads to contemplation regarding the creation of worlds.
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Keywords:
video games; contemplation; subcreation; imaginary worlds; religion; world-building
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited
MDPI and ACS Style
Wolf, M.J.P. Contemplation, Subcreation, and Video Games. Religions 2018, 9, 142. https://doi.org/10.3390/rel9050142
AMA Style
Wolf MJP. Contemplation, Subcreation, and Video Games. Religions. 2018; 9(5):142. https://doi.org/10.3390/rel9050142
Chicago/Turabian StyleWolf, Mark J.P. 2018. "Contemplation, Subcreation, and Video Games" Religions 9, no. 5: 142. https://doi.org/10.3390/rel9050142
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