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Religions 2018, 9(5), 142; https://doi.org/10.3390/rel9050142

Contemplation, Subcreation, and Video Games

Communication Department, Concordia University Wisconsin, Mequon, WI 53097, USA
Received: 2 March 2018 / Revised: 16 April 2018 / Accepted: 16 April 2018 / Published: 26 April 2018
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Abstract

This essay asks how religion and theological ideas might be made manifest in video games, and particularly the creation of video games as a religious activity, looking at contemplative experiences in video games, and the creation and world-building of game worlds as a form of Tolkienian subcreation, which itself leads to contemplation regarding the creation of worlds. View Full-Text
Keywords: video games; contemplation; subcreation; imaginary worlds; religion; world-building video games; contemplation; subcreation; imaginary worlds; religion; world-building
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).
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Wolf, M.J.P. Contemplation, Subcreation, and Video Games. Religions 2018, 9, 142.

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