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The Paranormal in Jane Jensen’s “Gray Matter”

Department of Culture Studies, National Research University Higher School of Economics, Moscow 101000, Russia
Religions 2018, 9(4), 134; https://doi.org/10.3390/rel9040134
Received: 28 March 2018 / Revised: 13 April 2018 / Accepted: 16 April 2018 / Published: 17 April 2018
The main research issue of this article is to determine the extent to which Western esotericism influences the formation of computer game plots. The methodological framework is the occultural bricolage theory (C. Partridge). This article looks at how the paranormal is represented in the game “Gray Matter”, created by J. Jensen. Jensen has always used occult bricolage as the main method for creating her games, but in “Gray Matter” this method is perfected. Although the game plot is built around paranormal events, they are not given any unambiguous interpretation; their status is the main question of the game. There are three answers to this question. The first answer is the beliefs of Sam Everett, a girl magician who does not believe in the supernatural. The second answer is the research of Dr. Styles, a neurobiologist convinced that the mind is an energy that can be objectified after death. The third answer is the theory of Dr. Ramusskin, a psi-phenomena specialist, who believes that super-abilities are real, and that spirits and the afterlife exist. It is the last answer that Jensen promotes in creating the game. The basis of “Gray matter” is a bricolage of Stephen King, the works of the Society for Psychical Research, works on parapsychology and the debates around psi-phenomena in neuropsychology. View Full-Text
Keywords: Western esotericism; religious studies; game studies; paranormal; society for psychical research; sacred; secular; occulture Western esotericism; religious studies; game studies; paranormal; society for psychical research; sacred; secular; occulture
MDPI and ACS Style

Nosachev, P. The Paranormal in Jane Jensen’s “Gray Matter”. Religions 2018, 9, 134.

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