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Religions 2018, 9(5), 146; https://doi.org/10.3390/rel9050146

Disenchanting Faith—Religion and Authority in the Dishonored Universe

The Doctoral Programme in Theology and Religious Studies, University of Helsinki, Helsinki FI-00014, Finland
Received: 30 March 2018 / Revised: 25 April 2018 / Accepted: 27 April 2018 / Published: 1 May 2018
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Abstract

This game-immanent study approach and game content analysis focuses on the Dishonored video games series. The article examines how the topic of authority and religion are represented and discussed in the video game universe of the Dishonored games, where religion is referenced through explicit authority constructions. For comprehending the concept of authority and how it is created in the games, Max Weber’s tripartite authority distinction is used as a comparison for understanding the authority image’s legitimatisation in the game stories. The article explores how religion is reflected by the identified three authority ideals, and how the ideals are presented and constructed in the located main characters or agents. The Dishonored games can be interpreted as stories commenting and contesting societal authority models, asking who or what in which circumstances may have societal control and domination over others. View Full-Text
Keywords: game-immanent; video game; content analysis; Dishonored game-immanent; video game; content analysis; Dishonored
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).
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Rautalahti, H. Disenchanting Faith—Religion and Authority in the Dishonored Universe. Religions 2018, 9, 146.

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