Berton, A.; Longo, U.G.; Candela, V.; Fioravanti, S.; Giannone, L.; Arcangeli, V.; Alciati, V.; Berton, C.; Facchinetti, G.; Marchetti, A.;
et al. Virtual Reality, Augmented Reality, Gamification, and Telerehabilitation: Psychological Impact on Orthopedic Patients’ Rehabilitation. J. Clin. Med. 2020, 9, 2567.
https://doi.org/10.3390/jcm9082567
AMA Style
Berton A, Longo UG, Candela V, Fioravanti S, Giannone L, Arcangeli V, Alciati V, Berton C, Facchinetti G, Marchetti A,
et al. Virtual Reality, Augmented Reality, Gamification, and Telerehabilitation: Psychological Impact on Orthopedic Patients’ Rehabilitation. Journal of Clinical Medicine. 2020; 9(8):2567.
https://doi.org/10.3390/jcm9082567
Chicago/Turabian Style
Berton, Alessandra, Umile Giuseppe Longo, Vincenzo Candela, Sara Fioravanti, Lucia Giannone, Valeria Arcangeli, Viviana Alciati, Claudia Berton, Gabriella Facchinetti, Anna Marchetti,
and et al. 2020. "Virtual Reality, Augmented Reality, Gamification, and Telerehabilitation: Psychological Impact on Orthopedic Patients’ Rehabilitation" Journal of Clinical Medicine 9, no. 8: 2567.
https://doi.org/10.3390/jcm9082567
APA Style
Berton, A., Longo, U. G., Candela, V., Fioravanti, S., Giannone, L., Arcangeli, V., Alciati, V., Berton, C., Facchinetti, G., Marchetti, A., Schena, E., De Marinis, M. G., & Denaro, V.
(2020). Virtual Reality, Augmented Reality, Gamification, and Telerehabilitation: Psychological Impact on Orthopedic Patients’ Rehabilitation. Journal of Clinical Medicine, 9(8), 2567.
https://doi.org/10.3390/jcm9082567