Development and Validation of the RAFFLE: A Measure of Reasons and Facilitators for Loot Box Engagement
Abstract
:1. Introduction
2. Study 1: Cognitive Interviews for Item Refinement
2.1. Materials and Methods (Study 1)
2.2. Results (Study 1)
3. Study 2: Validation Survey 1, EFA, and Expert Opinion Panel
3.1. Materials and Methods (Study 2)
Analysis
3.2. Results (Study 2)
3.2.1. Factor Interpretation
3.2.2. Criterion-Related Validity
4. Study 3: Validation Survey 2 and CFA
4.1. Materials and Methods (Study 3)
Analysis
4.2. Results (Study 3)
4.2.1. Confirmatory Factor Analysis
4.2.2. Reliability and Criterion Validity
4.2.3. Measurement Invariance
5. Discussion
5.1. Strengths and Limitations
5.2. Implications and Future Directions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Original Item (55 Items) | Post-Cognitive Interview Changes |
---|---|
Arousal/Excitement | Because I find the animations/colours/sounds exciting when opening loot boxes |
Because I enjoy watching the animations | |
Because the colours and/or sounds are exciting | |
For the excitement of seeing what will be inside | For the excitement of seeing what will be inside |
Because it’s fun | Because it’s fun |
Because I like the feeling of winning when I get something good | Because I like the feeling of winning when I get something good/rare |
To help me progress in the game | To save time/skip the grind |
To save time/skip the grind | |
To get an item that will help me win | To get items that will be useful/give me an advantage |
To try and get something useful | |
To give me an advantage over other players | |
So that I can get more out of the game | |
To have the ability to compete with other people who are buying loot boxes | To level the playing field with others who buy loot boxes |
Because I’ve had a failure or defeat in the game | Because I’ve had a failure or defeat in the game |
To get items that I’m collecting | To get items that I’m collecting |
To get items that I like the look of | To get items that I find visually appealing |
To try and get items that will get me respect or attention | To get items that will get me respect or attention (“bragging rights”) |
To get items to show off to my friends or other gamers (“bragging rights”) | |
Because getting cool items makes me feel good about myself | To get items that make me feel good about myself |
Because opening loot boxes is part of who I am | |
So that I don’t get teased/made fun of | So that I don’t get shamed / made fun of |
Because my friends encourage me to | Because my friends encourage or pressure me to |
Because my friends pressure me to | |
To join in with friends or other gamers | As a social activity |
Because my friends do it | |
To catch up with friends/others who have got ahead of me in the game | To catch up with friends/others who have got ahead of me in the game |
Because I don’t want to feel left out | Because I don’t want to feel left out |
To support good causes. | To support good causes. |
To try and win items that I can sell on and make real money out of | To try and win items that I can make real money out of |
To try and win items that I can sell on and make virtual currency out of | To try and win items that I can make gaming currency out of |
For the chance of getting something really rare | To try and get something personally valuable to me |
To try and get something valuable | |
Because I get an urge to open them | Because I get an urge to open them |
Because I just feel like it | |
Because I can’t help myself | Because I can’t stop myself |
To take my mind off the real world | To take my mind off the real world or my day-to-day life |
To escape from day to day life | |
For a boost when I feel low | To cheer myself up |
To cheer myself up | |
For a sense of escapism | Because I enjoy the sense of escape |
Because I got something bad in the last box and want to try and get something better | Because I got something unwanted in the last box |
Because I got something good in the last box and want to try and get something good again | Because I got something I wanted in the last box |
Because I am bored | Because I am bored |
Because I don’t want to miss the chance to get a limited time item or offer | Because I don’t want to miss the chance to get a limited time item or offer |
Because I’ve seen a teaser about what might be inside | Because I’ve seen a teaser/preview about what might be inside |
To support the developer | To support the developer |
Because there’s something I want that I can only get from inside a loot box | Because there’s something I want that I can only get from inside a loot box |
To get past a hurdle or sticking point in the game | To get past a hurdle or sticking point in the game |
Because my card details are logged and it’s so easy | It’s so easy because my payment details are saved |
Because it’s really hard to earn boxes from game play | Because I get better value with bundles, promotions, or offers |
Because I keep getting duplicates | |
Because I get better value, the more I buy | |
Because they are offering good odds of getting something good | Because they are offering higher odds of getting something I want |
Because I’m guaranteed something good | |
Because there is an in-game event taking place. | Because there is an in-game event taking place. |
Because streamers/pro-gamers buy them. | Because streamers/pro-gamers buy them. |
Item | Mean | SD | Skewness | Kurtosis |
---|---|---|---|---|
For the excitement of seeing what will be inside | 1.51 | 0.950 | 0.034 | −0.918 |
To cheer myself up | 0.99 | 0.895 | 0.562 | −0.514 |
To try and win items that I can make gaming currency out of | 0.94 | 0.963 | 0.616 | −0.764 |
Because I got something unwanted in the last box | 0.62 | 0.771 | 0.948 | −0.048 |
Because I get better value with bundles, promotions, or offers | 1.38 | 0.914 | 0.048 | −0.834 |
Because I get an urge to open them | 1.09 | 0.929 | 0.393 | −0.803 |
To get items that I’m collecting | 1.37 | 0.946 | 0.086 | −0.916 |
Because I’ve seen a teaser/preview about what might be inside | 1.05 | 0.885 | 0.317 | −0.869 |
It’s so easy because my payment details are saved | 1.40 | 1.071 | 0.134 | −1.227 |
Because there is an in-game event taking place. | 1.28 | 0.897 | 0.210 | −0.727 |
To get items that will get me respect or attention (“bragging rights”) | 0.64 | 0.877 | 1.146 | 0.216 |
To get items that make me feel good about myself | 0.76 | 0.880 | 0.860 | −0.254 |
Because I find the animations/colours/sounds exciting when opening loot boxes | 0.62 | 0.880 | 1.232 | 0.435 |
To level the playing field with others who buy loot boxes | 0.77 | 0.879 | 0.757 | −0.566 |
To catch up with friends/others who have got ahead of me in the game | 0.59 | 0.810 | 1.196 | 0.494 |
Because it’s fun | 1.58 | 0.913 | −0.093 | −0.796 |
To support good causes. | 0.49 | 0.726 | 1.367 | 1.212 |
To get past a hurdle or sticking point in the game | 1.24 | 0.997 | 0.181 | −1.110 |
To get items that I find visually appealing | 1.21 | 1.064 | 0.298 | −1.186 |
To try and get something personally valuable to me | 0.90 | 0.932 | 0.701 | −0.514 |
Because there’s something I want that I can only get from inside a loot box | 1.61 | 0.937 | −0.164 | −0.844 |
Because my friends encourage or pressure me to | 0.23 | 0.561 | 2.692 | 7.414 |
Because streamers/pro-gamers buy them. | 0.31 | 0.625 | 2.211 | 4.801 |
To get items that will be useful/give me an advantage | 1.59 | 0.972 | −0.146 | −0.954 |
Because I like the feeling of winning when I get something good/rare | 1.56 | 0.964 | −0.091 | −0.945 |
Because I can’t stop myself | 0.53 | 0.799 | 1.477 | 1.511 |
To take my mind off the real world or my day-to-day life | 0.94 | 0.929 | 0.679 | −0.472 |
Because I got something I wanted in the last box | 1.06 | 0.841 | 0.330 | −0.647 |
Because I’ve had a failure or defeat in the game | 0.65 | 0.813 | 1.107 | 0.535 |
Because I am bored | 1.00 | 0.887 | 0.539 | −0.512 |
Because I don’t want to feel left out | 0.41 | 0.698 | 1.617 | 1.850 |
Because I don’t want to miss the chance to get a limited time item or offer | 1.36 | 0.913 | 0.090 | −0.821 |
To support the developer | 0.56 | 0.791 | 1.216 | 0.559 |
To save time/skip the grind | 1.11 | 0.899 | 0.290 | −0.834 |
So that I don’t get shamed/made fun of | 0.12 | 0.407 | 3.804 | 15.069 |
Because they are offering higher odds of getting something I want | 1.16 | 0.838 | 0.235 | −0.617 |
As a social activity | 0.56 | 0.802 | 1.308 | 0.918 |
Because I enjoy the sense of escape | 0.95 | 0.885 | 0.636 | −0.367 |
To try and win items that I can make real money out of | 0.49 | 0.837 | 1.631 | 1.650 |
Variable | Factor | |||||||
---|---|---|---|---|---|---|---|---|
1 Enhancement | 2 Progression | 3 Social Pressure | 4 Distraction/Compulsion | 5 Altruism | 6 Fear of Missing Out | 7 Resale | h2 | |
To get items that I find visually appealing | 0.594 | −0.236 | 0.043 | 0.020 | 0.217 | −0.129 | −0.031 | 0.591 |
To get items that make me feel good about myself | 0.569 | 0.044 | 0.237 | −0.079 | 0.070 | −0.020 | −0.037 | 0.513 |
To try and get something personally valuable to me | 0.552 | 0.000 | 0.174 | 0.115 | 0.055 | −0.092 | 0.024 | 0.418 |
Because it’s fun | 0.510 | 0.104 | −0.144 | −0.174 | 0.119 | 0.017 | 0.072 | 0.424 |
Because I like the feeling of winning when I get something good/rare | 0.508 | 0.080 | −0.028 | −0.162 | −0.151 | −0.052 | 0.196 | 0.491 |
For the excitement of seeing what will be inside | 0.506 | −0.066 | −0.122 | −0.209 | −0.038 | −0.149 | 0.239 | 0.597 |
To get past a hurdle or sticking point in the game | −0.099 | 0.824 | −0.035 | −0.015 | 0.071 | −0.016 | −0.044 | 0.663 |
To get items that will be useful/give me an advantage | 0.103 | 0.594 | −0.080 | 0.042 | −0.182 | −0.138 | 0.123 | 0.497 |
Because I’ve had a failure or defeat in the game | 0.016 | 0.426 | 0.242 | −0.138 | 0.003 | 0.065 | −0.019 | 0.316 |
Because my friends encourage or pressure me to | 0.068 | −0.058 | 0.608 | −0.025 | 0.017 | 0.042 | 0.166 | 0.480 |
So that I don’t get shamed/made fun of | −0.068 | 0.040 | 0.588 | 0.016 | 0.020 | −0.067 | 0.094 | 0.389 |
Because I don’t want to feel left out | 0.108 | 0.022 | 0.494 | −0.125 | −0.021 | −0.070 | −0.018 | 0.350 |
Because I am bored | −0.026 | −0.001 | −0.039 | −0.673 | 0.072 | −0.001 | 0.024 | 0.451 |
Because I can’t stop myself | −0.027 | 0.040 | 0.168 | −0.623 | −0.095 | −0.019 | −0.028 | 0.462 |
Because I get an urge to open them | 0.226 | −0.096 | −0.059 | −0.509 | −0.002 | −0.127 | 0.218 | 0.558 |
To take my mind off the real world or my day-to-day life | 0.146 | 0.254 | 0.092 | -0.457 | 0.162 | −0.068 | −0.077 | 0.505 |
To support good causes | 0.002 | 0.114 | −0.050 | 0.038 | 0.699 | −0.064 | 0.105 | 0.509 |
To support the developer | 0.044 | −0.150 | 0.047 | −0.075 | 0.574 | 0.001 | −0.036 | 0.412 |
Because there is an in-game event taking place | −0.160 | −0.064 | 0.038 | 0-.067 | 0.035 | −0.798 | −0.027 | 0.575 |
To get items that I’m collecting | 0.195 | 0.142 | 0.018 | 0.065 | 0.043 | −0.524 | 0.031 | 0.455 |
Because I don’t want to miss the chance to get a limited time item or offer | 0.192 | 0.065 | 0.015 | 0.006 | 0.001 | −0.508 | 0.033 | 0.412 |
To try and win items that I can make gaming currency out of | −0.088 | 0.050 | 0.046 | −0.071 | 0.005 | −0.074 | 0.738 | 0.592 |
To try and win items that I can make real money out of | 0.084 | −0.045 | 0.179 | 0.069 | 0.105 | 0.082 | 0.558 | 0.429 |
Cronbach’s alpha | 0.815 | 0.655 | 0.634 | 0.737 | 0.603 | 0.693 | 0.644 | |
EIGENVALUE (prior to rotation) | 5.879 | 2.238 | 1.705 | 1.410 | 1.310 | 1.073 | 1.028 | |
% Variance Explained | 25.56 | 9.73 | 7.41 | 6.13 | 5.69 | 4.67 | 4.47 |
RAFFLE Measure | Correlation with RLI Score | Correlation with Loot Box Spend |
---|---|---|
Total score | 0.601 ** | 0.437 ** |
Enhancement subscale | 0.516 ** | 0.365 ** |
Progression subscale | 0.256 ** | 0.225 ** |
Social pressure subscale | 0.307 ** | 0.278 ** |
Distraction/compulsion subscale | 0.546 ** | 0.342 ** |
Altruism subscale | 0.127 ** | 0.140 ** |
Fear of missing out subscale | 0.350 ** | 0.246 ** |
Resale subscale | 0.358 ** | 0.266 ** |
Model | X2 | df | p Value | SRMR | CFI | RMSEA | TLI |
---|---|---|---|---|---|---|---|
7 factor | 18,948.52 | 253 | p < 0.0001 | 0.066 | 0.89 | 0.08 | 0.87 |
RAFFLE Measure | Correlation with RLI Score | Correlation with Loot Box Spend | Cronbach’s Alpha |
---|---|---|---|
Total score | 0.628 ** | 0.377 ** | 0.843 |
Enhancement subscale | 0.473 ** | 0.324 ** | 0.789 |
Progression subscale | 0.232 ** | 0.105 ** | 0.787 |
Social pressure subscale | 0.381 ** | 0.176 ** | 0.718 |
Distraction/compulsion subscale | 0.590 ** | 0.282 ** | 0.751 |
Altruism subscale | 0.102 ** | 0.112 ** | 0.687 |
Fear of missing out subscale | 0.422 ** | 0.257 ** | 0.702 |
Resale subscale | 0.314 ** | 0.244 ** | 0.563 |
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Lloyd, J.; Nicklin, L.L.; Spicer, S.G.; Fullwood, C.; Uther, M.; Hinton, D.P.; Parke, J.; Lloyd, H.; Close, J. Development and Validation of the RAFFLE: A Measure of Reasons and Facilitators for Loot Box Engagement. J. Clin. Med. 2021, 10, 5949. https://doi.org/10.3390/jcm10245949
Lloyd J, Nicklin LL, Spicer SG, Fullwood C, Uther M, Hinton DP, Parke J, Lloyd H, Close J. Development and Validation of the RAFFLE: A Measure of Reasons and Facilitators for Loot Box Engagement. Journal of Clinical Medicine. 2021; 10(24):5949. https://doi.org/10.3390/jcm10245949
Chicago/Turabian StyleLloyd, Joanne, Laura Louise Nicklin, Stuart Gordon Spicer, Chris Fullwood, Maria Uther, Daniel P. Hinton, Jonathan Parke, Helen Lloyd, and James Close. 2021. "Development and Validation of the RAFFLE: A Measure of Reasons and Facilitators for Loot Box Engagement" Journal of Clinical Medicine 10, no. 24: 5949. https://doi.org/10.3390/jcm10245949
APA StyleLloyd, J., Nicklin, L. L., Spicer, S. G., Fullwood, C., Uther, M., Hinton, D. P., Parke, J., Lloyd, H., & Close, J. (2021). Development and Validation of the RAFFLE: A Measure of Reasons and Facilitators for Loot Box Engagement. Journal of Clinical Medicine, 10(24), 5949. https://doi.org/10.3390/jcm10245949