“It’s the Attraction of Winning That Draws You in”—A Qualitative Investigation of Reasons and Facilitators for Videogame Loot Box Engagement in UK Gamers
Abstract
:1. Introduction
2. Materials and Methods
2.1. Data Collection
2.2. Participants
2.3. Instruments and Procedure
2.4. Analytical Process
2.5. Ethics
3. Results
3.1. Participants
3.2. Loot Box Motivators—Thematic Analysis
3.3. Opening Experience
3.4. Value of Box Contents
3.4.1. Financial Value
3.4.2. Aesthetic or Cosmetic Items
3.4.3. Functional Items
3.5. Game-Related Elements
3.5.1. Progression
3.5.2. Skip the Grind
3.5.3. “Pay to Win”
3.5.4. “Pay to Play”
3.5.5. Enhanced Gameplay Experience
3.5.6. Investing in Games
3.6. Social Factors
3.6.1. Status/Esteem
3.6.2. Influence of Friends/Other Players
3.6.3. Influence of Streamers and/or Professional Gamers
3.6.4. Socialising
3.6.5. Supporting Good Causes
3.7. Emotive/Impulsive Influences
3.7.1. Urges, Temptation and/or Lack of Control
3.7.2. Boredom or Escapism
3.7.3. Hard to Verbalise, Nonspecific Motivations
3.8. Fear of Missing Out
3.9. Triggers/Facilitators
4. Discussion
4.1. Strengths and Limitations
4.2. Implications and Future Research
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Pseudonym | Age | Gender | Ethnicity | Geography | Education | Marital | Living | Employment | Individual Salary (GBP) | IGD | PGSI | Monthly Spend | Yearly Spend | All Time Spend |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Alex | 22 | M | White—British | East Mids England | UG higher education | Single | With parents | FT employment | 25,001–30,000 | 21 | 1 | GBP 20 | x3 | GBP 700 |
Andrew | 20 | M | White—British | North East England | UG higher education | Single | With parents | PT employment | <10,000 | x | x | x | GBP 1000 | x |
Charlie | 46 | M | White—British | West Mids England | UG higher education | Divorced | Partner/children | Self employed | 40,000+ | 22 | 0 | 0 | GBP 4 | GBP 50 |
Chris | 25 | M | Gypsy/Irish Traveller | South East Wales | Secondary school | Married | Partner/children | FT employment | 20,001–25,000 | 25 | 2 | GBP 50 | GBP 150 | GBP 3000 |
Daniel | 26 | M | White—British | West Mids England | College/vocational | Cohabiting | Partner/children | FT furloughed | 25,001–30,000 | 16 | 3 | GBP 50 | GBP 300–500 | x |
Darren | 31 | M | White—British | East Mids England | Secondary school | Cohabiting | Partner/children | FT employment | 10,000–15,000 | 16 | 4 | GBP 150 | GBP 1000 | GBP 7000 |
Dean | 26 | M | White—British | South West England | UG higher education | Cohabiting | Partner/children | FT furloughed | 20,001–25,000 | 34 | 10 | x | GBP 2000 | GBP 4000 |
Debbie | 29 | F | Black—African | South East England | PG masters | Cohabiting | Partner/children | FT employment | 30,001–40,000 | 19 | 0 | GBP 4 | GBP 20 | GBP 200 |
Emily | 19 | F | White—British | North East England | College/vocational | Cohabiting | Partner/children | Seeking opportunities | Below 10,000 | 11 | 0 | GBP < 10 | GBP 50–100 | GBP 200 |
Harry | 24 | M | White—British | Highlands—Scotland | UG higher education | Single | Sharing property with non-family | FT employment | 25,001–30,000 | 26 | 0 | x | x | GBP 20 |
Henry | 18 | M | White—British | South East England | College/vocational | Single | With parents | Seeking opportunities | Not earning | 26 | 0 | GBP 40 | x | x |
Ian | 22 | M | White—British | South West England | UG higher education | Single | Student housing | FT education | Not earning | 29 | 8 | GBP 100 | GBP 300 | GBP 4000 |
Kate | 35 | F | White—British | South East England | UG higher education | Cohabiting | With partner | Self employed | <10,000 | 14 | 0 | GBP < 10 | GBP 50 | GBP 100 |
Les | 28 | M | White—British | South Wales | UG higher education | Single | Sharing property with non-family | FT employment | 30,001–40,000 | 22 | 0 | GBP 4 | GBP 50 | GBP 300 |
Mia | 18 | F | White—British | South West England | College/vocational | Single | With parents | FT education | Not earning | 31 | 0 | GBP 30 | x | x |
Natalie | 56 | F | White—British | South East England | UG higher education | Prefer not to say | Living alone | Living with disability | Not earning | 15 | 0 | x | GBP 100 | GBP 100 |
Neil | 44 | M | White—British | South West England | College/vocational | Cohabiting | Partner/children | FT employment | Above 40,000 | 18 | 18 | GBP 25 | GBP 300 | GBP 1200 |
Oscar | 34 | M | White—British | South West Wales | PG masters | In a relationship | Partner/children | FT furloughed | 20,001–25,000 | 19 | 0 | GBP 3.50 | GBP 40 | GBP 160 |
Paul | 40 | M | White—British | North West England | College/vocational | Married | Partner/children | FT employment | 30,001–40,000 | 22 | 4 | GBP 60 | GBP 700 | GBP 3000 |
Roger | 18 | M | White—British | South East England | College/vocational | Single | With parents | PT furloughed | 10,000–15,000 | 20 | 4 | x | x | GBP 1000 |
Sarah | 29 | F | White—British | North East England | College/vocational | Married | Partner/children | PT employment | <10,000 | 18 | 0 | x | x | GBP 15 |
Seb | 21 | M | White—British | North East Scotland | Secondary school | Single | Living alone | FT education | Not earning | 20 | 0 | x | x | GBP 250 |
Sharon | 24 | F | Chinese | South East England | PG masters | Single | With parents | Other | N/A | 24 | 0 | x | GBP 30 | GBP 100 |
Spencer | 28 | M | White—Eastern European | North West England | UG higher education | Single | Alone | FT employment | 40,001+ | 20 | 0 | 0 | 0 | GBP 50–60 |
Susan | 22 | F | White—British | West Mids England | UG higher education | In a relationship | With parents | FT education | Not earning | 22 | 0 | x | GBP 30 | GBP 250 |
Tom | 29 | M | White—British | North West England | UG higher education | Single | Living alone | Other | Below 10,000 | 15 | 0 | GBP 2.50 | x | GBP 30 |
Victoria | 29 | F | White—British | South West England | College/vocational | Married | Partner/children | FT employment | 30,001–40,000 | 20 | 0 | GBP 20–50 | GBP 240–600 | x |
Zack | 29 | M | White—British | South West England | PG masters | Cohabiting | Partner/children | FT employment | 15,001–20,000 | 14 | 2 | GBP 20–80 | GBP 100 | GBP 300 |
Opening Experience | |||
---|---|---|---|
Box-Related Factors | Opener-Related Factors | ||
“if I buy a loot box now, they definitely make it exciting to do this…there’s a lot of animation that comes with it and that’s quite exciting and thrilling.” (Susan) “It’s, like, a walkout scene, so each player it would be, like, “striker! Left” or “striker, Portugal” and it will start to show the cards after, six seconds of when you opened the pack…It’s definitely become more addictive” (Ian) | “It was fun, you got what you wanted or you didn’t; it was still all good fun.” (Natalie) “Just like a rush…a rush of excitement…just pleasure, really, it was like a hit…Especially if you got a good player, like, a rare player. It was just, like ultimately winning” (Sharon) | ||
Value of Box Contents | |||
Financial | Aesthetic/Cosmetic | Functional | |
“If you got a good player…it was, like, ultimately winning virtual currency, because you could sell that player for virtual currency, so that’s what it was all about.” (Sharon) “If I put in a load of money in at the start, I’m going to create a lot more money for the future.” (Ian) | “It’s just an opportunity for you to buy the skin and buy something that you think looks good” (Les) “there was quite a lot of in-game shame for people who just have the default skins on weapons and characters.” (Mia) | “I sit here and think how much am I going to use this thing” (Spencer) “it’s not so much for display, but for advancement, for me” (Susan) | |
Game-Related Elements | |||
Progression | Skip the Grind | Pay to Win | |
“I play some of the puzzle games, mainly on my phone…and sometimes if a level’s been driving me bonkers for ages and I’m one move away, and I’ve run out of lives, I’ll pay a pound for an extra life.” (Kate) | “You can either spend a lot of time grinding it for free or you can, like, cheat, well—not cheat, but shortcut your way in by just spending money and just getting the content as well” (Sharon) | “just wanting to be able to do better, so, in the games where it give you items, and, so, you get that special item that will help you out…beat that last boss, or help beat more people online.” (Paul) | |
Pay to Play | Enhanced Game Experience | Investing in Games | |
“I don’t like it but it’s a necessity, for the sake of me being able to play” (Roger) “if you don’t buy packs or you don’t’ grind the game for hours…it’s just not possible to be competitive.” (Oscar) “if the rest of my team are quite far ahead within a game and I need to catch up to that point…I would fork out.” (Emily) | “I had a lot of fun playing the game…having these load outs, from the loot box were affecting the gameplay, giving me new weapons, making my characters more stronger…made it more fun.” (Harry) | “I like to give back to the developers of it if it’s something that I think looks cool or I’m kind of interested in.” (Tom) “Most of these games that offer them are free to play, so others, some people justify the purchase, saying this game gives me entertainment, so I’m going to pay for it.” (Roger) | |
Social Factors | |||
Status and Esteem | Influence of Friends/Others | Influence of Streamers and/or Pro-Gamers | |
“You could brag to the lads at work, “I just packed so and so in a pack last night…” (Darren) “It was very important to get those achievements and to get these limited-edition items that no one else had, it was kinda like a status thing…in these types of games, you were put higher on the social ranks if you could display these skins…“oh look at everything that I’ve got,” you know? There’s that power that comes behind with it.” (Susan) | “It might be that my friend Gerard gets a really cool skin, and I’m like “well, now I want it”, or, I’m then comparing myself to him, because he’s got it and I don’t” (Zack) “everybody else was doing it, like, ‘ah, yeah you haven’t got it’… I’d probably give in to peer pressure” (Chris) “if you have a default skin, a default load out…they’ll just be rude to you…to get some more respect in the game you do have to have, skins and stuff, but it’s another motivation.” (Mia) | “The influence online is crazy, if there wasn’t influence, I don’t think there would be more sales of loot boxes…” (Ian) “You look at some of the reactions on YouTube and it’s like; if you pull a good player, people go absolutely crazy, like, ‘YES! YES! YES!’ because you pulled that amazing item” (Ian) | |
Socialising | To Support Good Causes | ||
“I’d be out with my friends a few of us would all normally play FIFA and we’d be like “oh, actually shall we all just throw like a tenner on some packs?”…see what we can get.” (Oscar) “If I’m opening a loot box and there’s other people that I’m chatting to and they’re opening loot boxes, and you can, it’s a shared experience, they’re, like “ah, great you go that you wanted”, you know, or “ah, sorry about that—maybe next time” and it’s the same, you’re the same with them, it’s a kind of camaraderie, almost, like disappointment on a social scale or happiness on a social scale.” (Natalie) | “They do charity events once a year, or a couple of times a year, where it says like ‘spend GBP 10 and you will get this rideable mount’ and you just move around on it, you fly around on it, and it looks special, and all the money will go to charity…the money goes to a cause” (Roger) | ||
Emotive/Impulsive Motivations | |||
Urges, Temptation and/or Lack of Control | Boredom or Escapism | Hard to Verbalise, Non-Specific Motivations | |
“it was always very difficult to resist the temptation” (Seb) “I realised that was an addiction but then it kept slipping my mind and every time it slipped my mind it sort of got replaced with ‘oh when can I buy more, when do I get more money, when can I buy more’” (Neil) | “Sometimes you sit there, and you think, ‘well, hold on, I’m a little bit bored, I don’t really want to watch TV, I know, I’ll open some FIFA packs, and buy some games add-ons’ and, you know, I’m sure I’m not the first person to say ‘well, I’m just bored…I’ll put money on needlessly’” (Darren) ‘ | “Well, why I did, that’s a tough one isn’t it, the why is probably just the, I don’t know” (Spencer) “I don’t know, really—it’s a bit embarrassing in a group of 20-year-olds, 21-year-olds now, you know, like, to be sitting there putting hundreds of pounds in to what is a football game on Xbox.” (Sharon) | |
Fear of Missing Out | |||
“fear of missing out, that’s the, that’s what people are most vulnerable to—especially if they’re just getting in to a game and they think ‘oh wow, I want to really get into this and do well in this game’ or something, and then they put a time limited event on and you think ‘hang on a minute...maybe I need to buy something’” (Sharon) | |||
Triggers/Facilitators | |||
Promotions | Special (Time-Limited) Events | Ease of Purchase | |
“…they would give you, like, 20% extra free if you spent GBP 80 straight up, as opposed to just 20, or they give you a better pack with more chance of getting a good player if you spent more money on the game, so more money on the pack.” (Sharon) | “they would have this time-limited event going on, which brought the rate up and a lot of people… would end up resorting to buying, additional tickets to try and roll for the unit they want” (Sharon) “the advertising is so good…that’s why you continue to put money in, and money in” (Ian) | “you could link a card to your account…it doesn’t feel like you’re spending money…you’re not seeing any money exchange hands.” (Paul) “When you’re gambling online, you have to go through the whole system of signing up, and confirming…on PS4 it’s like, buy, done…I could spend GBP 500 in five seconds.” (Ian) |
Theme | Opening Experience | Value of Content | Game Related | Social Influences | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pseudonym | Box Related | Opener Related | Aesthetic /Cosmetic | Functional | Financial | Pay to Win | Pay to Play | Progression | Skip the Grind | Improve Game Play | Invest in Game | Status and Esteem | Friends/Others Do It | To Socialise | Streamers/Pro Gamers | Good Causes |
Alex | ||||||||||||||||
Andrew | ||||||||||||||||
Charlie | ||||||||||||||||
Chris | ||||||||||||||||
Debbie | ||||||||||||||||
Emily | ||||||||||||||||
Harry | ||||||||||||||||
Henry | ||||||||||||||||
Kate | ||||||||||||||||
Les | ||||||||||||||||
Mia | ||||||||||||||||
Natalie | ||||||||||||||||
Oscar | ||||||||||||||||
Sarah | ||||||||||||||||
Seb | ||||||||||||||||
Sharon | ||||||||||||||||
Spencer | ||||||||||||||||
Susan | ||||||||||||||||
Tom | ||||||||||||||||
Victoria | ||||||||||||||||
Zack | ||||||||||||||||
Daniel | ||||||||||||||||
Darren | ||||||||||||||||
Paul | ||||||||||||||||
Roger | ||||||||||||||||
Ian | ||||||||||||||||
Neil | ||||||||||||||||
Dean | ||||||||||||||||
Total | 21 | 23 | 22 | 23 | 9 | 6 | 11 | 9 | 8 | 24 | 4 | 14 | 12 | 12 | 12 | 3 |
Amount | Most | Most | Most | Most | Many | Some | Many | Many | Some | Most | Some | Many | Many | Many | Many | Some |
Theme | Emotive/Impulsive Influences | Fear of Missing Out | Type of Gamer | Style of Gaming | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Pseudonym | Urges/Temptation/Control | Boredom or Escape | Hard to Verbalise/Nonspecific | Missing Out on Social Experience | Missing Out on Time offers/Promotions | Mobile | PC | Console | Cooperative | Competitive | Solo |
Alex | |||||||||||
Andrew | |||||||||||
Charlie | |||||||||||
Chris | |||||||||||
Debbie | |||||||||||
Emily | |||||||||||
Harry | |||||||||||
Henry | |||||||||||
Kate | |||||||||||
Les | |||||||||||
Mia | |||||||||||
Natalie | |||||||||||
Oscar | |||||||||||
Sarah | |||||||||||
Seb | |||||||||||
Sharon | |||||||||||
Spencer | |||||||||||
Susan | |||||||||||
Tom | |||||||||||
Victoria | |||||||||||
Zack | |||||||||||
Daniel | |||||||||||
Darren | |||||||||||
Paul | |||||||||||
Roger | |||||||||||
Ian | |||||||||||
Neil | |||||||||||
Dean | |||||||||||
Total | 19 | 6 | 4 | 12 | 18 | 22 | 15 | 23 | 15 | 22 | 22 |
Amount | Most | Some | Some | Many | Many | Most | Many | Most | Many | Most | Most |
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Nicklin, L.L.; Spicer, S.G.; Close, J.; Parke, J.; Smith, O.; Raymen, T.; Lloyd, H.; Lloyd, J. “It’s the Attraction of Winning That Draws You in”—A Qualitative Investigation of Reasons and Facilitators for Videogame Loot Box Engagement in UK Gamers. J. Clin. Med. 2021, 10, 2103. https://doi.org/10.3390/jcm10102103
Nicklin LL, Spicer SG, Close J, Parke J, Smith O, Raymen T, Lloyd H, Lloyd J. “It’s the Attraction of Winning That Draws You in”—A Qualitative Investigation of Reasons and Facilitators for Videogame Loot Box Engagement in UK Gamers. Journal of Clinical Medicine. 2021; 10(10):2103. https://doi.org/10.3390/jcm10102103
Chicago/Turabian StyleNicklin, Laura Louise, Stuart Gordon Spicer, James Close, Jonathan Parke, Oliver Smith, Thomas Raymen, Helen Lloyd, and Joanne Lloyd. 2021. "“It’s the Attraction of Winning That Draws You in”—A Qualitative Investigation of Reasons and Facilitators for Videogame Loot Box Engagement in UK Gamers" Journal of Clinical Medicine 10, no. 10: 2103. https://doi.org/10.3390/jcm10102103
APA StyleNicklin, L. L., Spicer, S. G., Close, J., Parke, J., Smith, O., Raymen, T., Lloyd, H., & Lloyd, J. (2021). “It’s the Attraction of Winning That Draws You in”—A Qualitative Investigation of Reasons and Facilitators for Videogame Loot Box Engagement in UK Gamers. Journal of Clinical Medicine, 10(10), 2103. https://doi.org/10.3390/jcm10102103