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Brain Sciences
  • Correction
  • Open Access

15 September 2021

Correction: David et al. Effects of Transient Loss of Vision on Head and Eye Movements during Visual Search in a Virtual Environment. Brain Sci. 2020, 10, 841

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Scene Grammar Lab, Department of Psychology, Theodor-W.-Adorno-Platz 6, Johann Wolfgang-Goethe-Universität, 60323 Frankfurt, Germany
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Author to whom correspondence should be addressed.
This article belongs to the Special Issue Visual Search in (Virtual) Reality
We wish to make the following correction to the published paper “Effects of Transient Loss of Vision on Head and Eye Movements during Visual Search in a Virtual Environment” [1].
We have identified a flaw in the implementation of a latency mitigation strategy for our gaze-contingent protocol written in Unity3D. As a result, the maximum latency is now estimated to be 30 ms instead of 15 ms, which should not affect any of the results originally published but should be noted for further reference.

Funding

This study was supported by the Deutsche Forschungsgemeinschaft (DFG, German Research Foundation), project number 222641018 SFB/TRR 135 TP C7 granted to MLHV.

Conflicts of Interest

The authors declare no conflict of interest.

Reference

  1. David, E.; Beitner, J.; Võ, M.L.-H. Effects of Transient Loss of Vision on Head and Eye Movements during Visual Search in a Virtual Environment. Brain Sci. 2020, 10, 841. [Google Scholar] [CrossRef]
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