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Article

Objective Assessment of Attention-Deficit Hyperactivity Disorder (ADHD) Using an Infinite Runner-Based Computer Game: A Pilot Study

1
Department of Statistics, Universidad Carlos III, Getafe, 28903 Madrid, Spain
2
Department of Psychiatry, Puerta de Hierro University Hospital, Health Research Institute Puerta de Hierro-Segovia de Arana (IDIPHISA), 28222 Majadahonda, Spain
3
Department of Psychology, Faculty of Health Sciences, University Rey Juan Carlos, Avda. Atenas s/n, 28922 Alcorcón, Madrid, Spain
4
Department of Social Psychology and Methodology, Autonoma University of Madrid, 28040 Madrid, Spain
5
Instituto Ingeniería del Conocimiento, Autonoma University of Madrid, 28040 Madrid, Spain
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CIBERSAM, Autonoma University of Madrid, ITA-Mental Health, 28049 Madrid, Spain
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Department of Child and Adolescent Psychiatry, Hospital Universitario Fundación Jiménez Díaz, 28040 Madrid, Spain
8
School of Psychology, Universidad Complutense de Madrid, Pozuelo de Alarcón, 28223 Madrid, Spain
*
Author to whom correspondence should be addressed.
Brain Sci. 2020, 10(10), 716; https://doi.org/10.3390/brainsci10100716
Received: 24 August 2020 / Revised: 2 October 2020 / Accepted: 6 October 2020 / Published: 9 October 2020
(This article belongs to the Special Issue New Advances in Attention Deficit Hyperactivity Disorder (ADHD))
In the last few years, several computerized tasks have been developed to increase the objectivity of the diagnosis of attention-deficit hyperactivity disorder (ADHD). This article proposes the “running raccoon” video game to assess the severity of inattention in patients diagnosed with ADHD. Unlike existing tests, the proposed tool is a genuine video game in which the patient must make a raccoon avatar jump to avoid falling into different gaps. The distance to the gap is recorded for each jump. To evaluate the proposed game, an experiment was conducted in which 32 children diagnosed with ADHD participated. For each participant, the median and interquartile range of these distances were calculated, along with the number of omissions. Experimental results showed a significant correlation between the participants’ inattention (measured by the Attention-Deficit/Hyperactivity Disorder Symptoms and Normal Behavior rating scale (SWAN) inattention subscale) with each of these three measures. In addition to its accuracy, other benefits are its short duration and the possibility of being run on both standard computers and mobile devices. These characteristics facilitate its acceptance in clinical environments or even its telematic use. The obtained results, together with the characteristics of the video game, make it an excellent tool to support clinicians in the diagnosis of ADHD. View Full-Text
Keywords: ADHD; video games; inattention; SWAN; e-health ADHD; video games; inattention; SWAN; e-health
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MDPI and ACS Style

Delgado-Gómez, D.; Sújar, A.; Ardoy-Cuadros, J.; Bejarano-Gómez, A.; Aguado, D.; Miguelez-Fernandez, C.; Blasco-Fontecilla, H.; Peñuelas-Calvo, I. Objective Assessment of Attention-Deficit Hyperactivity Disorder (ADHD) Using an Infinite Runner-Based Computer Game: A Pilot Study. Brain Sci. 2020, 10, 716. https://doi.org/10.3390/brainsci10100716

AMA Style

Delgado-Gómez D, Sújar A, Ardoy-Cuadros J, Bejarano-Gómez A, Aguado D, Miguelez-Fernandez C, Blasco-Fontecilla H, Peñuelas-Calvo I. Objective Assessment of Attention-Deficit Hyperactivity Disorder (ADHD) Using an Infinite Runner-Based Computer Game: A Pilot Study. Brain Sciences. 2020; 10(10):716. https://doi.org/10.3390/brainsci10100716

Chicago/Turabian Style

Delgado-Gómez, David, Aaron Sújar, Juan Ardoy-Cuadros, Alejandro Bejarano-Gómez, David Aguado, Carolina Miguelez-Fernandez, Hilario Blasco-Fontecilla, and Inmaculada Peñuelas-Calvo. 2020. "Objective Assessment of Attention-Deficit Hyperactivity Disorder (ADHD) Using an Infinite Runner-Based Computer Game: A Pilot Study" Brain Sciences 10, no. 10: 716. https://doi.org/10.3390/brainsci10100716

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