A High-Resolution Texture Mapping Technique for 3D Textured Model
1
Department of Mechanical Engineering, National Central University, Taoyuan 32001, Taiwan
2
Ortery Technologies, Inc., New Taipei City 22052, Taiwan
*
Author to whom correspondence should be addressed.
Appl. Sci. 2018, 8(11), 2228; https://doi.org/10.3390/app8112228
Received: 1 October 2018 / Revised: 1 November 2018 / Accepted: 8 November 2018 / Published: 12 November 2018
(This article belongs to the Special Issue Intelligent Imaging and Analysis)
We proposed a texture mapping technique that comprises mesh partitioning, mesh parameterization and packing, texture transferring, and texture correction and optimization for generating a high-quality texture map of a three-dimensional (3D) model for applications in e-commerce presentations. The main problems in texture mapping are that the texture resolution is generally worse than in the original images and considerable photo inconsistency exists at the transition of different image sources. To improve the texture resolution, we employed an oriented boundary box method for placing mesh islands on the parametric (UV) map. We also provided a texture size that can keep the texture resolution of the 3D textured model similar to that of the object images. To improve the photo inconsistency problem, we employed a method to detect and overcome the missing color that might exist on a texture map. We also proposed a blending process to minimize the transition error caused by different image sources. Thus, a high-quality 3D textured model can be obtained by applying this series of processes for presentations in e-commerce.
View Full-Text
Keywords:
conformal mapping; mesh parameterization; mesh partitioning; pixel extraction; texture mapping
▼
Show Figures
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited
MDPI and ACS Style
Lai, J.-Y.; Wu, T.-C.; Phothong, W.; Wang, D.W.; Liao, C.-Y.; Lee, J.-Y. A High-Resolution Texture Mapping Technique for 3D Textured Model. Appl. Sci. 2018, 8, 2228.
AMA Style
Lai J-Y, Wu T-C, Phothong W, Wang DW, Liao C-Y, Lee J-Y. A High-Resolution Texture Mapping Technique for 3D Textured Model. Applied Sciences. 2018; 8(11):2228.
Chicago/Turabian StyleLai, Jiing-Yih; Wu, Tsung-Chien; Phothong, Watchama; Wang, Douglas W.; Liao, Chao-Yaug; Lee, Ju-Yi. 2018. "A High-Resolution Texture Mapping Technique for 3D Textured Model" Appl. Sci. 8, no. 11: 2228.
Find Other Styles
Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.
Search more from Scilit